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Daz 3D Forums > 3rd Party Software > Blender Discussion

Introducing the Daz to Blender Bridge & native Blender File Formats

«123456»

Comments

  • FrankTheTankFrankTheTank Posts: 1,356
    July 2020

    ok, so i was able to export from Daz to Blender, and Import into Blender. But whre are the exported files stored? I imagine these exported files are not needed once they are imported and saved in Blender. So how do I go about deleting them? Where are they written? I'm talking about when you run the export from the Daz side. It just seems to export some mystery place and there is no dialog box telling me where they are stored. 

  • andya_b341b7c5f5andya_b341b7c5f5 Posts: 694
    July 2020
    TGSNT said:

    ok, so i was able to export from Daz to Blender, and Import into Blender. But whre are the exported files stored? I imagine these exported files are not needed once they are imported and saved in Blender. So how do I go about deleting them? Where are they written? I'm talking about when you run the export from the Daz side. It just seems to export some mystery place and there is no dialog box telling me where they are stored. 

    On Windows, for me at least, the intermediate OBJ and FBX files are dumped into C:\Users\<your user name>\Documents\DTB.  Not very polite or well behaved to not clean up after itself, to ask you where you want them to be put, or at least give you a message to tell you where they are so you can clean up yourself, especially since some of these files can be enormous, but there you have it. 

  • jochensutterjochensutter Posts: 48
    July 2020

    Why is The G8 figure this giant in Blender. And it's not possible to resize it?

  • mumia76mumia76 Posts: 146
    July 2020

    I don't get it, is there some tutorial for blender bridge? BEcause it sure as hell doesn't do anything for me. It doesn't even ask for a save location, or export location, where is the output? It's just a long sequence of progress bars after which nothing happens it just goes away.

    Am I supposed to guess where is the output? Ridicilous.

  • jochensutterjochensutter Posts: 48
    July 2020
    mumia76 said:

    I don't get it, is there some tutorial for blender bridge? BEcause it sure as hell doesn't do anything for me. It doesn't even ask for a save location, or export location, where is the output? It's just a long sequence of progress bars after which nothing happens it just goes away.

    Am I supposed to guess where is the output? Ridicilous.

    Here is the tutorial: https://drive.google.com/file/d/16helhf0K9RDGt_45rvoG1fy8rXG0JXNI/view

  • DekeDeke Posts: 1,636
    July 2020

    So the instructions say to choose the Bridge from the Scripts menu...but I don't see a Scripts menu. Is this because I'm on a Mac? I'm using Studio 4.12. But I'm on a Mac with Sierra, not High Sierra. Does the OS make a difference?

  • mumia76mumia76 Posts: 146
    July 2020
    jochensutter said:
    mumia76 said:

    I don't get it, is there some tutorial for blender bridge? BEcause it sure as hell doesn't do anything for me. It doesn't even ask for a save location, or export location, where is the output? It's just a long sequence of progress bars after which nothing happens it just goes away.

    Am I supposed to guess where is the output? Ridicilous.

    Here is the tutorial: https://drive.google.com/file/d/16helhf0K9RDGt_45rvoG1fy8rXG0JXNI/view

    That says nothing about the location of the exported fiels, plus I Have no such panel in the 3D view in blender that the tutorial talks about. Was that supposed to be added by the installer? In that case it didn't work.

  • glaseyeglaseye Posts: 1,312
    July 2020
    mumia76 said:
    jochensutter said:
    mumia76 said:

    I don't get it, is there some tutorial for blender bridge? BEcause it sure as hell doesn't do anything for me. It doesn't even ask for a save location, or export location, where is the output? It's just a long sequence of progress bars after which nothing happens it just goes away.

    Am I supposed to guess where is the output? Ridicilous.

    Here is the tutorial: https://drive.google.com/file/d/16helhf0K9RDGt_45rvoG1fy8rXG0JXNI/view

    That says nothing about the location of the exported fiels, plus I Have no such panel in the 3D view in blender that the tutorial talks about. Was that supposed to be added by the installer? In that case it didn't work.

    It took me some time before I figured that out, but there's a tiny triangel in the upper left corner that show the tabs (if all is installed right...)

     

    1.jpg
    114 x 230 - 26K
    2.jpg
    323 x 254 - 59K
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    July 2020
    mumia76 said:

    I don't get it, is there some tutorial for blender bridge? BEcause it sure as hell doesn't do anything for me. It doesn't even ask for a save location, or export location, where is the output? It's just a long sequence of progress bars after which nothing happens it just goes away.

    Am I supposed to guess where is the output? Ridicilous.

    Yes, the design is a little unfriendly. The ouputs go to a directory that the Blender-side script knows about, and so you don't need to know what that directory is in order to import it. I suspect that that's one of the first things that is going to change when people get their hands on the source.

  • SilentLadyGTASilentLadyGTA Posts: 38
    July 2020

    A render made in Blender Cycles with the blend file associated with the DAZ product. Rendered with filmic high contrast.

    I just add yellow walls (diffuse only + glossy) and ground. Bar is missing in the blend file

  • SilentLadyGTASilentLadyGTA Posts: 38
    July 2020 edited July 2020
    SilentLadyGTA said:

    A render made in Blender Cycles with the blend file associated with the DAZ product. Rendered with filmic high contrast.

    I just add yellow walls (diffuse only + glossy) and ground. Bar is missing in the blend file

    oops it does not display the picture.

    Sincerely I dont see any value added. Blend file is durty. All texturing must be redone because most of time DAZ textures are not beautiful. Positive point for this diner product: the modeling is perfect.

    untitled.png
    1980 x 1024 - 3M
    Post edited by SilentLadyGTA on July 2020
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    July 2020
    SilentLadyGTA said:
    Sincerely I dont see any value added. Blend file is durty. All texturing must be redone because most of time DAZ textures are not beautiful. Positive point for this diner product: the modeling is perfect.

    You might want to try Diffeo + Alembic. Diffeo handles materials much, much better, and Alembic is vertex perfect. If you're following the Alembic Exporter thread, we are rapidly closing in on one-click materials.

  • MelanieLMelanieL Posts: 7,603
    July 2020

    I got the Bridge working and it's looking quite good (I expecially like the support for applying poses from the DS library), but I did immediately hit a problem with clothing fit. I dressed Michael 8 in the simple shorts from the starter essentials and they fit perfectly well in DS, but when they arrive in Blender there is considerable poke-through.

    Any hints for fixing? (Or am I doing something wrong at the export end?)

    Attached are a screenshot of the imported M8 and three Cycles renders after applying poses.

    M8-Import.jpg
    400 x 526 - 30K
    M8-01.jpg
    1024 x 1024 - 307K
    M8-02.jpg
    1024 x 1024 - 284K
    M8-03.jpg
    1024 x 1024 - 286K
  • SaintOfTheDragonsSaintOfTheDragons Posts: 50
    July 2020

    Figure initially imported fine. Every time I close out and open up the program it loses the face texture for Gen 8 Female. Gen 8 Male doesn't seem to have this problem.

    I usually would be able to solve this issue in Blender by hitting File>External Data> Find Missing Files, but I don't know where I would direct Blender's search and if the file for the face texture is even in a compatible format.

    Daz Error bridge.PNG
    1357 x 836 - 641K
  • benniewoodellbenniewoodell Posts: 1,995
    July 2020
    SaintOfTheDragons said:

    Figure initially imported fine. Every time I close out and open up the program it loses the face texture for Gen 8 Female. Gen 8 Male doesn't seem to have this problem.

    I usually would be able to solve this issue in Blender by hitting File>External Data> Find Missing Files, but I don't know where I would direct Blender's search and if the file for the face texture is even in a compatible format.

    This happens to me too, or when I append a character into another scene since we can only bring in one at a time. I tried to just bring in the regular textures and it didn't look the same as when I imported the character. 

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,125
    July 2020 edited July 2020
    benniewoodell said:
    SaintOfTheDragons said:

    Figure initially imported fine. Every time I close out and open up the program it loses the face texture for Gen 8 Female. Gen 8 Male doesn't seem to have this problem.

    I usually would be able to solve this issue in Blender by hitting File>External Data> Find Missing Files, but I don't know where I would direct Blender's search and if the file for the face texture is even in a compatible format.

    This happens to me too, or when I append a character into another scene since we can only bring in one at a time. I tried to just bring in the regular textures and it didn't look the same as when I imported the character. 

    File | External Data | Pack all into .blend

    You can also Append/Link materials (or anything else) from other .blend files.

    Post edited by TheMysteryIsThePoint on July 2020
  • SilentLadyGTASilentLadyGTA Posts: 38
    July 2020
    TheMysteryIsThePoint said:
    SilentLadyGTA said:
    Sincerely I dont see any value added. Blend file is durty. All texturing must be redone because most of time DAZ textures are not beautiful. Positive point for this diner product: the modeling is perfect.

    You might want to try Diffeo + Alembic. Diffeo handles materials much, much better, and Alembic is vertex perfect. If you're following the Alembic Exporter thread, we are rapidly closing in on one-click materials.

    Thank you !

    But I redo all texturing with Substance Painter each time I use DAZ assets. DAZ textures are most time shit !

    About DAZ model to many time they are also bad quality. So bad we can use displacement maps.

  • SilentLadyGTASilentLadyGTA Posts: 38
    July 2020 edited July 2020
    MelanieL said:

    I got the Bridge working and it's looking quite good (I expecially like the support for applying poses from the DS library), but I did immediately hit a problem with clothing fit. I dressed Michael 8 in the simple shorts from the starter essentials and they fit perfectly well in DS, but when they arrive in Blender there is considerable poke-through.

    Any hints for fixing? (Or am I doing something wrong at the export end?)

    Attached are a screenshot of the imported M8 and three Cycles renders after applying poses.

    Try to add a solidify modifer in Blender (thickness -0.01 to -0.03). But the best way is to delete faces under the garment. Surfaces over surfaces is not a good design specially for rendering

    Post edited by SilentLadyGTA on July 2020
  • FrankTheTankFrankTheTank Posts: 1,356
    July 2020
    andya_b341b7c5f5 said:
    TGSNT said:

    ok, so i was able to export from Daz to Blender, and Import into Blender. But whre are the exported files stored? I imagine these exported files are not needed once they are imported and saved in Blender. So how do I go about deleting them? Where are they written? I'm talking about when you run the export from the Daz side. It just seems to export some mystery place and there is no dialog box telling me where they are stored. 

    On Windows, for me at least, the intermediate OBJ and FBX files are dumped into C:\Users\<your user name>\Documents\DTB.  Not very polite or well behaved to not clean up after itself, to ask you where you want them to be put, or at least give you a message to tell you where they are so you can clean up yourself, especially since some of these files can be enormous, but there you have it. 

    Ahh, thanks for finding that, i had looked in my Documents directory but missed that DTB somehow! And yes the files are pretty big, my first figure exported was 222 MB. I'll definitely be keeping that directory cleaned up, my C drive is only 500GB, with only 150GB free right now. I would love to be able to change the default location of this export to my D drive, hopefully that will be one of the changes they make to the code in a future update.

     

  • j cadej cade Posts: 2,310
    July 2020
    MelanieL said:

    I got the Bridge working and it's looking quite good (I expecially like the support for applying poses from the DS library), but I did immediately hit a problem with clothing fit. I dressed Michael 8 in the simple shorts from the starter essentials and they fit perfectly well in DS, but when they arrive in Blender there is considerable poke-through.

    Any hints for fixing? (Or am I doing something wrong at the export end?)

    Attached are a screenshot of the imported M8 and three Cycles renders after applying poses.

    It probably used smoothing in in DS to fit perfectly. Sadly Blender does not have smoothing with collision.

     

    Your 2 simplest options imo:

    in DS before exporting use "bake smoothed morphs" to and bake the smoothing for the morph, in this instance you would uncheck everything except the michael body morph (I also find this tool so generally useful that I have it saved to a custom toolbar so I dont have to click through menus to get to it)

    In blender select the clothing or figure and enter sculpt mode. The inflate brush in particular is very good at pulling out or pushing in your mesh just a little bit. I personally find this much easier and less likely to cause isses than deleting polygons (which will somtimes mess up yr shapekeys)

     

    as mentioned adding a solidify modifier is another good option - though on complex meshes can be weird if a mesh already has solid elements there can be artefacts - on the other hand if your starting from a thin mesh it can just make the model look better anyway and can be worth adding even without pokethrough.

  • MelanieLMelanieL Posts: 7,603
    July 2020
    SilentLadyGTA said:
    MelanieL said:

    I got the Bridge working and it's looking quite good (I expecially like the support for applying poses from the DS library), but I did immediately hit a problem with clothing fit. I dressed Michael 8 in the simple shorts from the starter essentials and they fit perfectly well in DS, but when they arrive in Blender there is considerable poke-through.

    Any hints for fixing? (Or am I doing something wrong at the export end?)

    Attached are a screenshot of the imported M8 and three Cycles renders after applying poses.

    Try to add a solidify modifer in Blender (thickness -0.01 to -0.03). But the best way is to delete faces under the garment. Surfaces over surfaces is not a good design specially for rendering

    Thanks for that tip.

    j cade said:
    MelanieL said:

    I got the Bridge working and it's looking quite good (I expecially like the support for applying poses from the DS library), but I did immediately hit a problem with clothing fit. I dressed Michael 8 in the simple shorts from the starter essentials and they fit perfectly well in DS, but when they arrive in Blender there is considerable poke-through.

    Any hints for fixing? (Or am I doing something wrong at the export end?)

    Attached are a screenshot of the imported M8 and three Cycles renders after applying poses.

    It probably used smoothing in in DS to fit perfectly. Sadly Blender does not have smoothing with collision.

     

    Your 2 simplest options imo:

    in DS before exporting use "bake smoothed morphs" to and bake the smoothing for the morph, in this instance you would uncheck everything except the michael body morph (I also find this tool so generally useful that I have it saved to a custom toolbar so I dont have to click through menus to get to it)

    In blender select the clothing or figure and enter sculpt mode. The inflate brush in particular is very good at pulling out or pushing in your mesh just a little bit. I personally find this much easier and less likely to cause isses than deleting polygons (which will somtimes mess up yr shapekeys)

     

    as mentioned adding a solidify modifier is another good option - though on complex meshes can be weird if a mesh already has solid elements there can be artefacts - on the other hand if your starting from a thin mesh it can just make the model look better anyway and can be worth adding even without pokethrough.

    Ah, that also sounds promising. I actually tried a bit of scaling in Blender, but it didn't really work out - sculpting may well be a better solution, if the morph baking doesn't solve it.

    Thanks very much for giving me some ideas.

  • DekeDeke Posts: 1,636
    July 2020

    So I found the Script tab and was able to export a figure via the Bridge.  But there is no corresponding Bridge tab in Blender. I open the little arrow and I don't see the tab depicted in the tutorial video. And when I go into preferences and add-ons there is no Daz related add-on. Any suggestions?

     

  • benniewoodellbenniewoodell Posts: 1,995
    July 2020
    Deke said:

    So I found the Script tab and was able to export a figure via the Bridge.  But there is no corresponding Bridge tab in Blender. I open the little arrow and I don't see the tab depicted in the tutorial video. And when I go into preferences and add-ons there is no Daz related add-on. Any suggestions?

     

    You have to install the add-on for it to show up. Here's a thread with pictures. https://www.daz3d.com/forums/discussion/424756/daz-to-blender-set-up-with-pics#latest
  • kinskykinsky Posts: 2
    July 2020
    jochensutter said:
    mumia76 said:

    I don't get it, is there some tutorial for blender bridge? BEcause it sure as hell doesn't do anything for me. It doesn't even ask for a save location, or export location, where is the output? It's just a long sequence of progress bars after which nothing happens it just goes away.

    Am I supposed to guess where is the output? Ridicilous.

    Here is the tutorial: https://drive.google.com/file/d/16helhf0K9RDGt_45rvoG1fy8rXG0JXNI/view

     

    Thanks:-)

     

  • Salem2007Salem2007 Posts: 513
    July 2020

    How do I Import the DAZ file into Blender without scaling up the figure?

  • Salem2007Salem2007 Posts: 513
    July 2020

    Nevermind---I see it's discussed in the Blender Bug thread.

    Salem2007 said:

    How do I Import the DAZ file into Blender without scaling up the figure?

     

  • DekeDeke Posts: 1,636
    July 2020
    benniewoodell said:
    Deke said:

    So I found the Script tab and was able to export a figure via the Bridge.  But there is no corresponding Bridge tab in Blender. I open the little arrow and I don't see the tab depicted in the tutorial video. And when I go into preferences and add-ons there is no Daz related add-on. Any suggestions?

     

     

    You have to install the add-on for it to show up. Here's a thread with pictures. https://www.daz3d.com/forums/discussion/424756/daz-to-blender-set-up-with-pics#latest

    The add on isn't in the list of add ons in the Blender preferences. What is the bridge file named? Maybe I can manually direct the preferences to find it?

  • benniewoodellbenniewoodell Posts: 1,995
    July 2020
    Deke said:
    benniewoodell said:
    Deke said:

    So I found the Script tab and was able to export a figure via the Bridge.  But there is no corresponding Bridge tab in Blender. I open the little arrow and I don't see the tab depicted in the tutorial video. And when I go into preferences and add-ons there is no Daz related add-on. Any suggestions?

     

     

    You have to install the add-on for it to show up. Here's a thread with pictures. https://www.daz3d.com/forums/discussion/424756/daz-to-blender-set-up-with-pics#latest

    The add on isn't in the list of add ons in the Blender preferences. What is the bridge file named? Maybe I can manually direct the preferences to find it?

    Search for this file DTB_v280-283.zip or just go to DIM, look where the bridge is saved and you'll find this file. Drag it into the install page in the preferences tab and you're good to go. 

  • brainmuffinbrainmuffin Posts: 1,231
    July 2020
    nonesuch00 said:

    Well great, Blend Files but rather than redownloading or manually downloading blend files I'd like Blender to be added to DIM application path, and a DIM Blender download path, and a Blender Content Library Path and Blender specific Install ZIPs for our existing products that have .Blend files available. That'd be totally awesome.

    Blender content checkbox and Application adding are there, but not the download paths.

  • brainmuffinbrainmuffin Posts: 1,231
    July 2020
    benniewoodell said:
    nicstt said:
    jochensutter said:

    Is it not possible to load poses to the G8 figures in blender?

    It is if you use the Diffemorphic script; works well too.

     

    If you look at the manual posted above, it tells how to import poses!

    Import the post by file name? I can hardly find them in studio.....this ought to be interesting.

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