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Daz 3D Forums > 3rd Party Software > Blender Discussion

Introducing the Daz to Blender Bridge & native Blender File Formats

«123456»

Comments

  • danielbui78danielbui78 Posts: 333
    June 2022 edited June 2022

    The Daz To Blender Bridge has been updated to version 2022.1.  Here is a video to show you how to install it with the newly released Blender 3.2:

    Step-by-step Instructions:

    1. Install Daz To Blender Bridge from DazCentral or Daz Install Manager
    2. Start Daz Studio
    3. Add a character or prop to the scene
    4. Select File -> Send To -> Daz To Blender from the main menu
    5. Put a check in Advanced Settings in the "Daz To Blender Bridge 2022.1" window
    6. Click the "Select Blender Version" dropdown and select "Custom Addon Path"
    7. Click "Install Plugin" and the "Select a Blender Scripts folder" window pops up
    8. Click "New Folder", name it "3.2" and double-click the "3.2" folder.
    9. Click "New Folder", name it "Scripts" and double-click the "scripts" folder.
    10. Click "New Folder", name it "Addons" and double-click the "addons" folder.
    11. Click "Select Folder"
    12. Open Blender 3.2
    13. Select Edit -> Preferences... from the main menu
    14. Select "Addons" on the left.
    15. Type "daz" into the search box
    16. Put a check on "Import-Export: DazToBlender" to enable the DazToBlender Bridge.
    17. A DazToBlender tab should now appear on the Blender Toolshelf located on the right-edge of the Blender Viewport.

    Updated Tutorial videos coming soon...

    Post edited by danielbui78 on June 2022
  • danielbui78danielbui78 Posts: 333
    June 2022

    How to Transfer a Daz Figure to Blender using the updated DazToBlender Bridge 2022:

    Step by Step Instructions:

    1. Open Daz Studio
    2. Add Figure
    3. Add Clothing
    4. Add Hair
    5. Select File -> Send To -> Daz To Blender
    6. Make sure Asset Type is "Skeletal Mesh"
    7. Click Accept and wait for export to finish
    8. Start Blender 3.2
    9. Open the Blender Toolshelf by clicking the small arrow along the right-edge
    10. Click the DazToBlender Tab
    11. Click "Import New Genesis Figure"

  • danielbui78danielbui78 Posts: 333
    June 2022

    How to Transfer a Daz Figure with Morphs and Use Native Blender Subdivision Surface Support with the Daz To Blender Bridge 2022:

     

    Step by step Instructions

    1. Open Daz Studio
    2. Add Figure
    3. Add Clothing
    4. Add Hair
    5. Select File \ Send To \ Daz To Blender to open DazToBlender Bridge window
    6. Check Export Morphs and click "Choose Morphs"
    7. Select the scene object from the left pane, then select morphs from the middle pain and click "Add Morphs" to add them to the Morphs to Export in the right pane.
    8. Click Accept to finish Morph Selections.
    9. Click Accept to transfer to Blender
    10. Open Blender
    11. Click the DazToBlender tab in the Blender Toolshelf on the right-edge of the Blender Viewport
    12. Click "Import New Genesis Figure"
    13. In the Toolshelf, look for the "Morphs List" section.
    14. Adjust the ShapeKeys Sliders to increase or decrease morph strength.  This will apply the morph to the figure and all parented clothing and hair.
    15. Select the base Daz Figure.
    16. Open the Blender Modifiers (Wrench Icon) Tab on the right-panel.
    17. Select the Subdivision Modifier.
    18. Increase the viewport or render subdivision level to the desired amount.

  • danielbui78danielbui78 Posts: 333
    June 2022

    How to Transfer Figures with Animation using Daz To Blender 2022:

     

    1. Open Daz Studio
    2. Add Figure, Clothing, Hair
    3. Add Animation
    4. If it is an aniMate or aniBlock based animation, you will need to bake to Daz Studio Timeline
    5. Right-Click in any empty-space on the aniMate pane, and select "Bake to Studio Keyframes"
    6. Click Yes to confirm, then wait for baking to finish.
    7. Select File \ Send To \ Daz To Blender
    8. Click the Asset Type drop-down and select "Animation"
    9. Click Accept to transfer animation to Blender.
    10. Open Blender
    11. Click the DazToBlender Tab in the Blender Toolshelf
    12. Click "Import New Genesis Figure"

     

  • danielbui78danielbui78 Posts: 333
    June 2022

    How to Transfer and Use Auto-JCM (Joint Controlled Morphs) with Daz To Blender 2022

     

    1. Open Daz Studio
    2. Add Figure, Clothing, Hair
    3. Select File \ Send To \ Daz To Blender
    4. Enable Export Morphs
    5. Click "Choose Morphs"
    6. In the Choose Morphs window, Find the "Morph Utilities, Add JCMs" in the bottom-left corner.
    7. Click "Arms", "Legs" and "Torso"
    8. Click Accept for Choose Morphs window.
    9. Click Accept for DazToBlender Bridge window and wait for export to complete.
    10. Open Blender
    11. Click the DazToBlender Tab in the blender toolshelf, on the right-edge of the Viewport.
    12. Click "Import New Genesis Figure"
    13. Wait for automatic Python script execution Warning.
    14. Click "Allow Execution"
    15. Select Daz Figure Shape in Viewport.
    16. Select "Object Data Properties" (Icon: upside-down triangle with 3 vertices) in the right-panel.
    17. Under ShapeKeys, auto-JCM morphs should now be listed in purple, meaning they are controlled by another property in Blender (joint position).
    18. Rotate joints in the figure.
    19. The Morph Strength of controlled morphs (in purple) should now automatically be updated.

     

  • DigiDotzDigiDotz Posts: 515
    June 2022

    Should it work with Blender 3.1 ?   I'm getting the "appropriate fbx does not exist" message

  • danielbui78danielbui78 Posts: 333
    June 2022 edited June 2022

    DigiDotz said:

    Should it work with Blender 3.1 ?   I'm getting the "appropriate fbx does not exist" message

    Yes, it's been tested with Blender 2.83 LTS, Blender 2.93 LTS, Blender 3.0.1, 3.1.0, 3.1.2 and 3.2.0.  All should work.  Make sure that you are following the installation instructions and video above to Install the Blender Plugin.  If you were using "Use Custom Import Path" in the Blender Plugin, you will need to disable that. 

    If it's still not working, try resetting Blender to Defaults:

    1. File -> Defaults -> Load Factory Settings. 
    2. Then go to Edit -> Preferences and re-enable DazToBlender

     

    Daz To Blender How-To videos thread:

    https://www.daz3d.com/forums/discussion/572806/daztoblender-bridge-2022-what-s-new-and-how-to-use-it#latest

    Post edited by danielbui78 on June 2022
  • DigiDotzDigiDotz Posts: 515
    June 2022

    Thanks, I've tried your suggestions but still getting the same message crying

     

  • danielbui78danielbui78 Posts: 333
    June 2022

    DigiDotz said:

    Thanks, I've tried your suggestions but still getting the same message crying

     

    Are you on Windows or Mac?  Are you using OneDrive as your Documents folder?  Do you have your home folder one another hard-drive?

  • DigiDotzDigiDotz Posts: 515
    June 2022

    Windows 10, no onedrive but my documents folder is on the D: drive

  • DigiDotzDigiDotz Posts: 515
    June 2022

    Ok got it. Copied the Daz folder from the D:documents  to my "Users" Documents folder yes

  • danielbui78danielbui78 Posts: 333
    June 2022 edited June 2022

    DigiDotz said:

    Ok got it. Copied the Daz folder from the D:documents  to my "Users" Documents folder yes

    Try this experimental blender plugin (attached zip).  Instructions to install:

    1. Open Blender
    2. Select from main menu: Edit -> Preferences
    3. Select Add-ons from left pane
    4. Find and select "Import-Export: DazToBlender", open the drop-down arrow
    5. Click "Remove" at the bottom of the DazToBlender section.
    6. Click "Install" button at the top of the window
    7. Find and select the "DTB-2022.1.11.zip" and click "Install Add-on"

     

    zip
    zip
    DTB-2022-1.11.zip
    1M
    Post edited by danielbui78 on June 2022
  • DigiDotzDigiDotz Posts: 515
    June 2022

    Cheers, that seems to have solved it :)

  • danielbui78danielbui78 Posts: 333
    June 2022

    DigiDotz said:

    Cheers, that seems to have solved it :)

    Thank you.  That experimental plugin unfortunately has broken ToRigify functions, but I will incorporate the new custom "Documents" path functionallity in the next release.

  • DigiDotzDigiDotz Posts: 515
    June 2022 edited June 2022

    OK, thanks!  With the current release version, I'll just copy the files from the D:documents daz folder over to the user folder each time for now then ;-)

    Post edited by DigiDotz on June 2022
  • vuron00vuron00 Posts: 0
    June 2022

    Did the location of the exports change with the new version?  I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central.  When I use the addon in Blender, it still loads in an old export that was done before the upgrade.  I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.

    I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.

  • danielbui78danielbui78 Posts: 333
    June 2022

    vuron00 said:

    Did the location of the exports change with the new version?  I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central.  When I use the addon in Blender, it still loads in an old export that was done before the upgrade.  I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.

    I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.

     

    Please try this new version if your Documents folder is on another drive or a custom user home path:  https://github.com/daz3d/DazToBlender/releases/tag/2022.1.10

  • vuron00vuron00 Posts: 0
    June 2022

    danielbui78 said:

    vuron00 said:

    Did the location of the exports change with the new version?  I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central.  When I use the addon in Blender, it still loads in an old export that was done before the upgrade.  I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.

    I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.

     

    Please try this new version if your Documents folder is on another drive or a custom user home path:  https://github.com/daz3d/DazToBlender/releases/tag/2022.1.10

    This worked.  I copied the new DLL to DAZ and still had the same result.  Once I reinstalled the Blender plugin through the DAZ Blender export again, it worked.  Thanks.

  • vuron00vuron00 Posts: 0
    June 2022

    danielbui78 said:

    vuron00 said:

    Did the location of the exports change with the new version?  I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central.  When I use the addon in Blender, it still loads in an old export that was done before the upgrade.  I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.

    I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.

     

    Please try this new version if your Documents folder is on another drive or a custom user home path:  https://github.com/daz3d/DazToBlender/releases/tag/2022.1.10

    This worked.  I copied the new DLL to DAZ and still had the same result.  Once I reinstalled the Blender plugin through the DAZ Blender export again, it worked.  Thanks.

  • sandrine.nssandrine.ns Posts: 8
    June 2022

    Hi everyone!

     

    This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...

  • danielbui78danielbui78 Posts: 333
    June 2022

    sandrine.ns said:

    Hi everyone!

     

    This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...

    Sorry you're having trouble!  I'm trying to make this information as visible and as easy to follow as possible, but maybe I'm not understanding how people use the Daz Forums, hehe. smiley

     

    Daz To Blender has been updated and is now accessed from the File->Send To menu. 

    You can find more information, instructions and tutorials to install and use the new bridge in the following places:

    • the FAQ page,
    • the main Github page,
    • the Github Release download page,
    • or watch the installation video on the release thread:
    • https://www.daz3d.com/forums/discussion/572806/official-daztoblender-bridge-2022-what-s-new-and-how-to-use-it

     

  • sandrine.nssandrine.ns Posts: 8
    June 2022

    danielbui78 said:

    sandrine.ns said:

    Hi everyone!

     

    This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...

    Sorry you're having trouble!  I'm trying to make this information as visible and as easy to follow as possible, but maybe I'm not understanding how people use the Daz Forums, hehe. smiley

     

    Daz To Blender has been updated and is now accessed from the File->Send To menu. 

    You can find more information, instructions and tutorials to install and use the new bridge in the following places:

    • the FAQ page,
    • the main Github page,
    • the Github Release download page,
    • or watch the installation video on the release thread:
    • https://www.daz3d.com/forums/discussion/572806/official-daztoblender-bridge-2022-what-s-new-and-how-to-use-it

     

    The main issue now s that it's onmy the same and old charachter that is imported to Blender. My new characters doesn't import. 

  • therashen91therashen91 Posts: 3
    June 2022

    Yeah.... Idk what happened but with the new updates, the environments tab is greyed out. Can't export environments with the bridge, only static mesh, animations, and skeletal mesh light up. Everything else is in grey and unclickable. How do I fix this? I have the environment loaded...

  • danielbui78danielbui78 Posts: 333
    June 2022
     

    The main issue now s that it's onmy the same and old charachter that is imported to Blender. My new characters doesn't import. 

     

    If you have your windows Documents folder on a different drive, in OneDrive or in a custom path, then this update may help you:  https://github.com/daz3d/DazToBlender/releases

    You need to manually install that fix for now, but we will try to get that posted to Daz Central as soon as we can.  Thank you for your patience.

  • danielbui78danielbui78 Posts: 333
    June 2022 edited June 2022

    therashen91 said:

    Yeah.... Idk what happened but with the new updates, the environments tab is greyed out. Can't export environments with the bridge, only static mesh, animations, and skeletal mesh light up. Everything else is in grey and unclickable. How do I fix this? I have the environment loaded...

     

    Sorry for the confusion.  The environments option is currently disabled because we are still integrating it to use the new C++ framework.  Only the actions mentioned in github documentation currently work: https://github.com/daz3d/DazToBlender (Static Mesh, Skeletal Mesh, Animations).

    Post edited by danielbui78 on June 2022
  • sandrine.nssandrine.ns Posts: 8
    June 2022
    Hello guys I did a factory reset. Installed the bridge with DIM and now I'm having "appropriate fbx does not exist" error. I've been fighting for this for a moment now...
  • danielbui78danielbui78 Posts: 333
    June 2022

    sandrine.ns said:

    Hello guys I did a factory reset. Installed the bridge with DIM and now I'm having "appropriate fbx does not exist" error. I've been fighting for this for a moment now...

     

    Please try the hotfix that I mentioned in my previous reply to you.  I am hopeful that it will help you:

     

    If you have your windows Documents folder on a different drive, in OneDrive or in a custom path, then this update may help you:  https://github.com/daz3d/DazToBlender/releases

    You need to manually install that fix for now, but we will try to get that posted to Daz Central as soon as we can.  Thank you for your patience.

  • sandrine.nssandrine.ns Posts: 8
    June 2022
    Interested! Thanks a lot I'll try asap!!
  • sandrine.nssandrine.ns Posts: 8
    June 2022

    Yeah!! FINALLY!!!!! it works!! Ive try that before I reset my computer but did not work. I changed the exporting setting and maybe this what I was supposed to do!! 

     

    AMAZING!! 

     

    Thanks a lot for your help! 

    Capture d’écran 2022-06-17 091220.png
    524 x 341 - 36K
  • edwinhaan1974edwinhaan1974 Posts: 0
    July 2022

    Hello 

    I have a problem with Daz to Blender  

    When i click on import new genesis figure do i get this message

    jpg
    jpg
    probleem Daz studio import.jpg
    1M
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