UltraScenery Experiments and Experiences

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  • barbultbarbult Posts: 19,869

    Richard Haseltine said:

    DoctorJellybean said:

    barbult said:

    You would only have to edit the Dirt Track 2 images, not everything in the folder. 
    wink 

    Yes, there are 10 of them laugh

    Could you not load them into your image editor as layers, shift everything, and save out the layers as images if you just want a shift.

    Or write an action to open a file, do the offset/shift, and save the file, then run it as an automated task. Either way would work for some of the maps, but not necessarily all of them. Things like one of the terrain height maps for Dirt Track 2 needs individual editing, or you would end up with a harsh transition between solid color and gray scale transitions at the new merge point of the map. It is similar to creating a seamless texture from a non-seamless one. At the offset boundaries, some manual editing is needed to blend things in.

  • TugpsxTugpsx Posts: 694

    Has anyone figured out seafoam for the USXT scenes? I grabbed iRayOcean Worx some months ago but have not gotten around to using it yet.

    https://www.daz3d.com/iray-oceanworx

  • Tugpsx said:

    Has anyone figured out seafoam for the USXT scenes? I grabbed iRayOcean Worx some months ago but have not gotten around to using it yet.

    https://www.daz3d.com/iray-oceanworx

    I don't own Iray OceanWorx, but got some water foam using DA Big Ocean.

    After the generation of the UltrasceneryXT terrain select it in the  scene tab, select your generated terrain and use the Scene context menu Show → Show hidden nodes
    You should now see a node called 'UltraSceneryXT water node' below your terrain node. You now can also change the shader on it manually.

    I used a decal on this water node from DA Big Ocean in the following image:

  • 3Diva3Diva Posts: 11,241

    @markusmatern That looks fantastic! Nicely done!

  • 3Diva said:

    @markusmatern That looks fantastic! Nicely done!

    Thank you very much, glad you like it!

  • Doc AcmeDoc Acme Posts: 1,147


    Could someone point me to basic care & feeding tutorial on using layered shaders?  I picked up the Peck of Dirt https://www.daz3d.com/a-peck-of-dirt--iray-ground-and-dirt-shaders-for-daz-studi0 the other day. Looks fine for the single layered, but there's but not much info for using the multi layered. Most likely a Daz UI thing of having the correct something selected first as it keeps getting reset to single.

     

  • barbultbarbult Posts: 19,869

    Doc Acme said:


    Could someone point me to basic care & feeding tutorial on using layered shaders?  I picked up the Peck of Dirt https://www.daz3d.com/a-peck-of-dirt--iray-ground-and-dirt-shaders-for-daz-studi0 the other day. Looks fine for the single layered, but there's but not much info for using the multi layered. Most likely a Daz UI thing of having the correct something selected first as it keeps getting reset to single.

    Sorry for the slow response. I got unsubscribed from the thread again.
    I don't think there is any documentation. It is a custom shader. Typical Daz metadata doesn't separate the single layer from the multilayer in Smart Content. The Content Library file structure is easier to use for this product, because it has separate folders for single and multi.

  • Doc AcmeDoc Acme Posts: 1,147

    OK B., thanks for that.  I'll keep poking at it. I need a lot more back burners.

     

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