Jonathan 8

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Comments

  • ChadCryptoChadCrypto Posts: 596
    Drip said:
    Cybersox said:
    Odaa said:
    Gordig said:
    Odaa said:
    Nath said:
    Odaa said:

    I would say the base isn't terrible, just kind of an odd choice to hype as an action hero, with tuxes, gun poses, Hawkeye-as-Ronin cosplay, etc. The name and the kind of nerdy everyman physique/looks make me think of some of the less "pretty boy" takes on Jonathan Harker from Dracula. 

    Calling him Daniel would have been too blatant, I guess...

    And I quite like the base, myself.

    I am second to none in my dislike of Daniel Craig and my refusal to acknowledge him as anything special in the looks department, but I really don't think Jonathan looks much like him, except maybe the ears.

    It's been 25 years; it's time to forgive him for A Kid in King Arthur's Court and move on.

    Heh, but no, I don't find him appealing as Bond. Brosnan and Dalton projected toughness at a performance level* about as well as he does, they just didn't get the credit for it because they were actually good-looking. 

     

    *Craig seems to do more of his own stunts and works harder on the fight scenes, I'll give him that, but if that's all you want from Bond you might as well cast Jason Statham.

    Dalton yes, defintely, the man just had the misfortune to get cast as Bond when the distributor was in deep financial doo-doo, but he was an excellent Bond despite inheriting a script written for Moore on his first film.  Brosnan... no.  Like Roger Moore, he was never really convincing in the more athletic scenes, let alone hand to hand combat and his increasing insistance on scenes to showcase his acting will ultimately lead to him being remembered as the depressed and weepy Bond.  As for anyone who still thinks Brosnan didn't need to go when he did, just look at how much the man has aged in the years since Casino Royale.  The Bond producers had already had the experience of working with a increasingly geriatric Bond with the last few Roger Moore vehicles and Casino Royale was definitely the optimum point for a re-boot.  

    Oh, and after seeing Jason Statham's take at playing "not Bond" in SPY, I'd kinda like to see him get a crack at real thing. The man CAN act, he's just not asked to do it often enough. Definitely a better choice than some of the other names that are being tossed around right now, though if the new film, No Time To DIe, does well after being pushed back to November at the last minute, I'm willing to bet Craig will be back for at least one no matter what his publicist says.  I think every Roger Moore film after Moonraker was going to be his "last" one, yet he kept coming back until they were holding his walker off camera in A View To A Kill.      

    It's pretty rare, to see people speaking positive of Dalton, while I do think he did a great job at it. In my opinion, the last "upperclass gentleman" Bond.

    Dalton is in my top 3 Bonds coming in at #2. Connery #1 of course. #3 is Pierce, #4  Craig, #5 Roger Moore #6 Lazenby

  • ArtiniArtini Posts: 10,306
    edited March 2020

    With Zelara 8 HD.

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  • ArtiniArtini Posts: 10,306
    edited March 2020

    With Sydney 8.

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  • barbultbarbult Posts: 26,215
    Artini said:

    With Sydney 8.

    I like this one with Sydney best.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    barbult said:
    Artini said:

    With Sydney 8.

    I like this one with Sydney best.

    Agreed. if he wasn't smiling and looked tough and had a better tux, that would make the image IMO

  • ArtiniArtini Posts: 10,306

    Thanks a lot, Barbult and FSMCDesigns.

    Will keep trying...

     

  • JeniMorrisJeniMorris Posts: 149
    edited March 2020



    I also think he's a great base for characters that have a more realistic look to them ;-)

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  • alex86firealex86fire Posts: 1,130

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, great render!

  • JeniMorrisJeniMorris Posts: 149

    Thank you!!!

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, great render!

     

  • benniewoodellbenniewoodell Posts: 1,999

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 



    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work! 

  • JeniMorrisJeniMorris Posts: 149

    Thanks! I made texture for him that's being tested so I have just been doing some fun renders in the meantime ;-)


    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

     

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Thanks! I made texture for him that's being tested so I have just been doing some fun renders in the meantime ;-)

     

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

     

    If that is a fun render i would love to see a serious one, LOL Nice work! I might have to pick up Jonathan now that I ses you have a product coming out for him.

  • WonderlandWonderland Posts: 7,133

    Thanks! I made texture for him that's being tested so I have just been doing some fun renders in the meantime ;-)

     

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

     

    So you're the PA Morris that has been doing great textures from back in the day of V4?

  • sunnyjeisunnyjei Posts: 502

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

  • JeniMorrisJeniMorris Posts: 149

    Yep! That's me ;-)

     

     

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

     

    So you're the PA Morris that has been doing great textures from back in the day of V4?

     

  • JeniMorrisJeniMorris Posts: 149
    edited March 2020

    Thanks!!!

    Here's a simple render-

     

     

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

     

    If that is a fun render i would love to see a serious one, LOL Nice work! I might have to pick up Jonathan now that I ses you have a product coming out for him.

     

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  • barbultbarbult Posts: 26,215

    Thanks!!!

    Here's a simple render-

     

     

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

     

    If that is a fun render i would love to see a serious one, LOL Nice work! I might have to pick up Jonathan now that I ses you have a product coming out for him.

     

    Wow! That is fabulous.

  • nonesuch00nonesuch00 Posts: 18,722

    aSo I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

    sunnyjei said:

     

    sunnyjei said:

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

    Says on the product requirements for Kai that Jonathan 8 is required.

  • memcneil70memcneil70 Posts: 5,297

    aSo I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

    sunnyjei said:

     

    sunnyjei said:

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

    Says on the product requirements for Kai that Jonathan 8 is required.

    Although the product requirement does say Jonathan 8 is required both Wonderland and myself have posted renders of Jonathan 8 dialed out, and Wonderland added in some other characters. Check this thread or Novica's thread. 

    Mary

  • benniewoodellbenniewoodell Posts: 1,999

    aSo I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

    sunnyjei said:

     

    sunnyjei said:

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

    Says on the product requirements for Kai that Jonathan 8 is required.

    Although the product requirement does say Jonathan 8 is required both Wonderland and myself have posted renders of Jonathan 8 dialed out, and Wonderland added in some other characters. Check this thread or Novica's thread. 

    Mary

    I don't know why that part of my comment showed up. I wrote that days ago and never posted it for some reason, I deleted it as at the time Jonathan wasn't listed on the page but when I came back that night the page had been updated. I don't know why comments don't permanently delete when you hit delete.
  • nonesuch00nonesuch00 Posts: 18,722
    edited March 2020

    aSo I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

    sunnyjei said:

     

    sunnyjei said:

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

    Says on the product requirements for Kai that Jonathan 8 is required.

    Although the product requirement does say Jonathan 8 is required both Wonderland and myself have posted renders of Jonathan 8 dialed out, and Wonderland added in some other characters. Check this thread or Novica's thread. 

    Mary

    Yes, but then it's not Kai as sold in the DAZ Store. It's another mesh geometry then. You can always use a partial morph of character using a base character but they don't always look to your satisfaction.

    Post edited by nonesuch00 on
  • nonesuch00nonesuch00 Posts: 18,722

    aSo I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

    sunnyjei said:

     

    sunnyjei said:

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

    Says on the product requirements for Kai that Jonathan 8 is required.

    Although the product requirement does say Jonathan 8 is required both Wonderland and myself have posted renders of Jonathan 8 dialed out, and Wonderland added in some other characters. Check this thread or Novica's thread. 

    Mary

     

    I don't know why that part of my comment showed up. I wrote that days ago and never posted it for some reason, I deleted it as at the time Jonathan wasn't listed on the page but when I came back that night the page had been updated. I don't know why comments don't permanently delete when you hit delete.

    You have to go to "My Drafts" from the main DAZ Forum page on the RMB gear wheel & delete your unposted comment(s). I use that all the time.

  • benniewoodellbenniewoodell Posts: 1,999

    aSo I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I also think he's a great base for characters that have a more realistic look to them ;-)

    Wow, this is a great render! None of the promo pics really gave me any ideas of how he would benefit what I'm working on, but this render shows a lot of potential. Great work!

    sunnyjei said:

     

    sunnyjei said:

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

    Says on the product requirements for Kai that Jonathan 8 is required.

    Although the product requirement does say Jonathan 8 is required both Wonderland and myself have posted renders of Jonathan 8 dialed out, and Wonderland added in some other characters. Check this thread or Novica's thread. 

    Mary

     

    I don't know why that part of my comment showed up. I wrote that days ago and never posted it for some reason, I deleted it as at the time Jonathan wasn't listed on the page but when I came back that night the page had been updated. I don't know why comments don't permanently delete when you hit delete.

    You have to go to "My Drafts" from the main DAZ Forum page on the RMB gear wheel & delete your unposted comment(s). I use that all the time.

    Oh! Thank you for letting me know, for over a year now I've been wondering how to delete things.
  • WonderlandWonderland Posts: 7,133
    sunnyjei said:

    So I see Kai just requires the Gen 8 Body Morphs, can anyone please check to see if that is the case, or if it's missing that you need Jonathan 8 as a requirement? 

    I'm wondering the same thing. I would really like to get Kai separately if Jonathan isn't a hard requirement.

    I already posted a render of Kai without Jonathan. Scroll up! laugh

  • xyer0xyer0 Posts: 6,328
    edited March 2020

    Finally pulled the trigger on Jonathan 8. Added some Michael 7 and adjusted his eyes. This is I H Kang's Tuxedo for G2M. The Monte Carlo Tuxedo's polyesteresque flaccidity and one polygon thickness made me want to throw it on the Iray FireWorx pyre.

    Nice work, @Artini! Zelara is the Bond choice. Hey man, pull my fingers! He and Sydney look like they're going to the annual company gala, but they're a happy couple.

    @JeniMorris, those are awesome. I bought all your V4-G2 stuff back then because your textures were are so great in 3Delight. Sulaiman is still great-looking. I start with your Chablis lights whenever I do a 3Delight render!

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  • ArtiniArtini Posts: 10,306

    Thanks a lot for the comments, xyer0.

    Your image looks great and you have found a nice tuxedo - wishlisted it for now.

     

  • FSMCDesignsFSMCDesigns Posts: 12,843

    It's really sad when a GM2 clothing item looks way better than a new GM8 one. Nice work xyer0.

  • SevrinSevrin Posts: 6,313

    It's really sad when a GM2 clothing item looks way better than a new GM8 one. Nice work xyer0.

    It really is.  Seems there's a bit of what we used to call shovelware included in some bundles.  I doubt that tuxede would have seen many sales if it hadn't been included with the bundle.

  • Charlie JudgeCharlie Judge Posts: 13,247
    Sevrin said:

    It's really sad when a GM2 clothing item looks way better than a new GM8 one. Nice work xyer0.

    It really is.  Seems there's a bit of what we used to call shovelware included in some bundles.  I doubt that tuxede would have seen many sales if it hadn't been included with the bundle.

    I have too agree. The poor quality Tux in Jonathan 8 Pro reminds me of poor quality of the Bouncer Suit we got with Dian 8 Pro.

  • xyer0xyer0 Posts: 6,328

    Thanks Artini and Michael! I meant to glossy up the lapel more, but it didn't translate in the render. This was back when I H Kang still gave us more than 2 material zones. Now he just gives us the jacket and the buttons. Thickness dials are a nice touch, though, and have stuck around. Look how thick the cuff of the jacket and shirt are!

    I have a Genesis suit by him that has all kinds of morphs for the jacket to open, close, bottom left side back, bottom right side back, bottom left side out, bottom right side out; I would love for him to give us a jacket with tailored (squared) shoulders (you know, like real men's suits & Daz female suits have), separate sleeves, sleeve length, and independent lapel adjustments. The Tuxedo for G2M has two jacket meshes: open and closed. That's the way to do it.

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