The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips

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  • CoXComicsCoXComics Posts: 26

    KA1 said:

    Thank you mindsong. I remember liking how the artifact interior looked (though if I recall it was a random accident with the toon style shaders!!) - I think I dropped doing anymore on this one back as for some reason the characters eyebrows weren't rendering!

    I really like the feel of that toon shader, which one is it? 

  • KA1KA1 Posts: 1,007
    CoXComics said:

    KA1 said:

    Thank you mindsong. I remember liking how the artifact interior looked (though if I recall it was a random accident with the toon style shaders!!) - I think I dropped doing anymore on this one back as for some reason the characters eyebrows weren't rendering!

    I really like the feel of that toon shader, which one is it? 

    It's the Visual Style Shaders - https://www.daz3d.com/visual-style-shaders
  • DartanbeckDartanbeck Posts: 17,374

    In case anyone's interested, I've just released my former Daz 3d Animation Kits for free in This Freebies Thread

    There are two packs

    dB Animation Kit 1 for the Millennium Dragon 2 (so should also work with Mil dragon 1)

    dB Animation Kit - Swordworks for Michael 4

    Have fun! I hope some of you enjoy them!

     

  • FishtalesFishtales Posts: 5,351

    Trying out some animation skills.

     

  • DartanbeckDartanbeck Posts: 17,374

    Very nice!!!

  • FishtalesFishtales Posts: 5,351

    Dartanbeck said:

    Very nice!!!

    Thank you.

  • DartanbeckDartanbeck Posts: 17,374

    Seriously. You've got the timing of the ride Just Right, and  love the render quality. Looks fantastic! Nice background stuff going on, people enjoying the ride, lovely glow on those bulbs... very nicely done!

  • FishtalesFishtales Posts: 5,351

    Dartanbeck said:

    Seriously. You've got the timing of the ride Just Right, and  love the render quality. Looks fantastic! Nice background stuff going on, people enjoying the ride, lovely glow on those bulbs... very nicely done!

    I used the Turntable Animation for the Base and then did all the horses by hand in the Timeline. The render was done at 100 samples for speed. The lights had nothing done to them and are just Emissive surfaces.

  • kervalakervala Posts: 58
    edited April 29

    I'm currently playing with DAZ Studio animations and I'm really impressed :) I began with TimeLine and switched to aniMate2 because we can edit/move/delete ketframes more easily :)

    I love to use dForce for hair and outfits with animations :)

    I'm using APNG format until now because it's only simple animations without background :) I uploaded a GIF version becaure DAZ Forums don't support APNG :(

    https://kervala.net/images/emotes/discord_happy_birthday_sfw.gif

     

    Post edited by kervala on
  • FishtalesFishtales Posts: 5,351

     

     

     

    kervala said:

    I'm currently playing with DAZ Studio animations and I'm really impressed :) I began with TimeLine and switched to aniMate2 because we can edit/move/delete ketframes more easily :)

    I love to use dForce for hair and outfits with animations :)

    I'm using APNG format until now because it's only simple animations without background :) I uploaded a GIF version becaure DAZ Forums don't support APNG :(

    https://kervala.net/images/emotes/discord_happy_birthday_sfw.gif

     

    Nice :) 

  • FishtalesFishtales Posts: 5,351

    Updated the Swing Ride with music.

  • KA1KA1 Posts: 1,007
    That is epic @Fishtales with some subtle ambient fairground hustle&bustle sound effects (and subtle ride SFX) placed behind the music you could feel like you were there!!
  • FishtalesFishtales Posts: 5,351

    KA1 said:

    That is epic @Fishtales with some subtle ambient fairground hustle&bustle sound effects (and subtle ride SFX) placed behind the music you could feel like you were there!!

    Thank you. I actually Googled some but then decided against it :) 

  • CoXComicsCoXComics Posts: 26

    This project has been so jynxed. It started off well enough, but close to completion, HitFilm sent out an update and the the project would not load at all. I finally got it rebuilt just in time for Hitfilm to make another release making the original file load again. But then they both had an odd audio glitch with some of the speech files and volume issues. I think I just have to take what I learned with this project and move on to the fate of the Antares.

     

  • JoltrastJoltrast Posts: 117

    I'm brand new to animation but would love to take advantage of Omniverse Audio2Face by nVidia (which is in beta right now) with Daz.
    Can Daz figures be imported into it via something like Omniverse Create (USD>FBX) and or Blender? Has anyone done this yet? Many thanks!

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