The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips

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  • TugpsxTugpsx Posts: 618

    Gordig said:

    The figure animation is by far what I spent the least time on, and I still have more work to do, but this is an important step finished.

    Very nice. Thanks for sharing. I like your animation thus far. 

  • FirstBastionFirstBastion Posts: 5,895

    WendyLuvsCatz said:

    another go using Plask

    Aiko3 imports iClone BVH much better than Genesis figures

    leg wobble on mocap likely from my dress being seen as legs

    I'm thinking the program would have an easier time reading the motion,  if there was more contrast from the background. more light in general or lighter color fabric.

  • GordigGordig Posts: 6,570

    Put a bunch more work into this, and for now, this will have to be good enough. Found a way to fill in the background without exploding the render time, got an animated HDRI working, gave her hair, reframed it, probably some other stuff. Any attempt I've made to improve the quality of the render (let alone the size) would balloon the render times to around 30 minutes per frame, at least.

  • CoXComicsCoXComics Posts: 39

    That water animation is really nice.

    Gordig said:

    Put a bunch more work into this, and for now, this will have to be good enough. Found a way to fill in the background without exploding the render time, got an animated HDRI working, gave her hair, reframed it, probably some other stuff. Any attempt I've made to improve the quality of the render (let alone the size) would balloon the render times to around 30 minutes per frame, at least.

  • CoXComicsCoXComics Posts: 39
    edited April 15

    A short animation featuring the IronStar spaceship model. It is 1114 frames rendered over 5 days on my ancient I7 with a laughable video card. The frames were assembled and edited with Hitfilm Express. All of the models used are intended for 3Delight use, so I went back and applied emissives to any surface that would act as a light source like lights (obvious), display screens, stars, etc...

    Post edited by CoXComics on
  • GordigGordig Posts: 6,570

    I've been experimenting with Cascadeur, which is a great free* tool for character animation that works well enough with Genesis 8 characters despite all their peculiarities. Considering I've barely attempted character animation before, I think it turned out pretty well, and I learned several important lessons in the process.

    *it's free for now with a paid option, but it's still early in its development. Once they've released a full build, it might go paid only, and the free version does have some limitations that might make it unfeasible for some of the more seasoned animators.

  • GordigGordig Posts: 6,570

    Hoo boy. Still lots to do on this one, from small fixes to the animation to finishing his outfit to working out what happened to the fire in its first few frames to filling out the environment to learning how to effectively use DOF and motion blur in Cycles 4D to....

  • GordigGordig Posts: 6,570

    Maybe a weird question, but how do you actually import FBX animation into DS? I built my Cascadeur animations on G8 characters, and I have no problem using them in C4D or Houdini, but the only way I've found to get them into DS is to import the FBX, then Copy Figure and paste to a G8, but the results always look wonky, like I'm trying to use G3 animation on a G8 or something.

  • ImagoImago Posts: 4,060

    Gordig said:

    I've been experimenting with Cascadeur, which is a great free* tool for character animation that works well enough with Genesis 8 characters despite all their peculiarities. Considering I've barely attempted character animation before, I think it turned out pretty well, and I learned several important lessons in the process.

    *it's free for now with a paid option, but it's still early in its development. Once they've released a full build, it might go paid only, and the free version does have some limitations that might make it unfeasible for some of the more seasoned animators.

    It has a very bad issue: subscriptions. indecision

    Subscriptions for softwares are the worst thing ever, I prefer to pay once for my copy and use it as much as I want. cool

    But it's a great tool, anyway. cheeky

  • his xhis x Posts: 789
    It has a very bad issue: subscriptions. indecision

    Subscriptions for softwares are the worst thing ever, I prefer to pay once for my copy and use it as much as I want. cool

    But it's a great tool, anyway. cheeky

    For the moment, it is still free for shorter sequences. OK for a <5 min. movie. I *think* the rentware thing is focused on exporting to games. Run run run, shoot shoot shoot.

  • CoXComicsCoXComics Posts: 39

    So this is the Vanguard ship and I've lit all the panels and lights as iray emissives. I did the same with the station which is built out of parts of Solaris Station parts. Other than some odd flickering from the emissives, it works pretty well. Everything was imaged and animated with Daz Studio. Video editing was done with Hitfilm express.

  • TugpsxTugpsx Posts: 618

    CoXComics said:

    So this is the Vanguard ship and I've lit all the panels and lights as iray emissives. I did the same with the station which is built out of parts of Solaris Station parts. Other than some odd flickering from the emissives, it works pretty well. Everything was imaged and animated with Daz Studio. Video editing was done with Hitfilm express.

    looks good. Lot of work went into lighting the ship. Thanks for sharing. 

  • superlativecgsuperlativecg Posts: 95

    A Iray render with some dForce and lip syncing.

  • DigiDotzDigiDotz Posts: 485
    edited May 31

    Gordig said:

    I've been experimenting with Cascadeur, which is a great free* tool for character animation that works well enough with Genesis 8 characters despite all their peculiarities. Considering I've barely attempted character animation before, I think it turned out pretty well, and I learned several important lessons in the process.

    *it's free for now with a paid option, but it's still early in its development. Once they've released a full build, it might go paid only, and the free version does have some limitations that might make it unfeasible for some of the more seasoned animators.

    Well, I'm pretty new to creating actual animations but Cascadeur is pretty cool and imports back into daz studio very well.  I did have a problem not being able to export from cascadeur in the "free version" due to Genesis8 bone count (i think that's what the problem was) but I just found the solution was to, in daz studeo joint editor, delete all the bones that I wouldnt be using in Cascadeur (facial rig mostly) befor exporting the fbx to animate in Cascadeur.

    So now that I know it works and I can get the animations back into daz studio I'm happy to try to learn how to make fancy animations lol ;-)

    edit -ok maybe not "very well" ...but somewhat ok

    Post edited by DigiDotz on
  • GordigGordig Posts: 6,570

    DigiDotz said:

    Gordig said:

    I've been experimenting with Cascadeur, which is a great free* tool for character animation that works well enough with Genesis 8 characters despite all their peculiarities. Considering I've barely attempted character animation before, I think it turned out pretty well, and I learned several important lessons in the process.

    *it's free for now with a paid option, but it's still early in its development. Once they've released a full build, it might go paid only, and the free version does have some limitations that might make it unfeasible for some of the more seasoned animators.

    Well, I'm pretty new to creating actual animations but Cascadeur is pretty cool and imports back into daz studio very well.  I did have a problem not being able to export from cascadeur in the "free version" due to Genesis8 bone count (i think that's what the problem was) but I just found the solution was to, in daz studeo joint editor, delete all the bones that I wouldnt be using in Cascadeur (facial rig mostly) befor exporting the fbx to animate in Cascadeur.

    So now that I know it works and I can get the animations back into daz studio I'm happy to try to learn how to make fancy animations lol ;-)

    How do you apply the animations to a figure in DS?

  • DigiDotzDigiDotz Posts: 485
    edited May 31

    Export from Cascadeur as "fbx without meshes"  then import the fbx into daz, lower to ground and save as animated pose preset yes

    Post edited by DigiDotz on
  • DigiDotzDigiDotz Posts: 485
    edited May 31

    then apply pose preset to a loaded Genesis 8 laugh

    ps it's not perfect or anything, still some foot slipage, not sure how to fix that

    Still, very promising

     

    Post edited by DigiDotz on
  • DigiDotzDigiDotz Posts: 485
    edited May 31

    OH! save as an aniblock seems to work much better for me yes

    So create aniblock from studio keyframes (I used direct copy) save that and use on another genesis 8.

    Enough testing for tonight hehe

    Post edited by DigiDotz on
  • GordigGordig Posts: 6,570

    I'm still not having any success with it. Could you play around with this and see if you can make it work?

    zip
    zip
    Charleston.zip
    108K
  • DigiDotzDigiDotz Posts: 485
    edited June 1

    Yeah, the aniblock thing didnt work on that one. Poor G8F was flung around the scene. And I can't replicate one I tried earlier that worked. Weirdness!  Back to the drawing board -facepalm-

    Here's your animation using the copy figure way. 

    on the fbx import - edit>copy figure

    on Genesis 8 - edit>paste>Paste figure pose

    Is this how it looks when you've tried it? Seems still some foot slippage.  I cleared animation on the pectorals. The figure on the right, I tried moving the hip bone/points roughly into same position as normal genesis 8 on the fbx first. seemed to make a slight difference.

    Post edited by DigiDotz on
  • GordigGordig Posts: 6,570

    This is more or less how it turns out when I tried to do it, as well. For reference, this is the animation inside Cascadeur:

    It's built on a G8F, and I definitely didn't do anything with the pectorals, so I don't know where that's come from. Like I said, I can get the animations I've made onto G8 figures in C4D and Houdini, but DS is thwarting all my efforts to import. Hopefully Cascadeur adds a BVH export option soon, because that's what I've had the best luck with when importing animations into DS.

  • DigiDotzDigiDotz Posts: 485

    Looks good. If only the import to daz worked better  crying  I was all excited too.  I think I'll learn to animate in Cascadeur anyway though and hope things improve. I noticed and "export to daz button" in cascadeur commands menu but it doesnt seem to work either at the moment.

  • GordigGordig Posts: 6,570

    I was starting to figure out how to make Cycles look good when it became unusable for me, so now I'm back to square one with Octane.

  • GordigGordig Posts: 6,570

    DigiDotz said:

    Looks good. If only the import to daz worked better  crying  I was all excited too.  I think I'll learn to animate in Cascadeur anyway though and hope things improve. I noticed and "export to daz button" in cascadeur commands menu but it doesnt seem to work either at the moment.

    Like I said, the animation works just fine on a G8 in other programs, so I don't know why DS of all programs would have trouble with it. Both of the Avatar animations I've posted in this thread were built with Cascadeur and applied to G8.1s bridged into C4D.

  • AuroratrekAuroratrek Posts: 179

    superlativecg said:

    A Iray render with some dForce and lip syncing.

    Super, what did you use for lip sync? It looked good. 

  • GordigGordig Posts: 6,570
    edited June 22

    Here's what I've got to show for several months of work. The good news is that I've been putting in a lot of groundwork, so future shots will be much easier to execute.

    edit: turns out I've only been working on this for about two months, so I guess I don't have to feel quite so bad about only having six seconds of footage to show for it.

    Post edited by Gordig on
  • Auroratrek said:

    superlativecg said:

    A Iray render with some dForce and lip syncing.

    Super, what did you use for lip sync? It looked good. 

    Thanks!  I used a free tool called Wav2Lip available on Github. 

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