Show Us Your Bryce Renders Part 11

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Comments

  • HansmarHansmar Posts: 2,213

    Horo, your abstract looks like a scifi map of some space tube lines; very nice. The crater render is great; you hardly can go wrong with landscapes, it appears.

    adbc, great colours in your render. I like the blueish, greenish, yellowish reflections.

    Mermaid: wonderful metalic abstract.

  • adbcadbc Posts: 1,882

    Hansmar : thank you.

  • HoroHoro Posts: 8,170

    Thank you Hansmar.

  • mermaid010mermaid010 Posts: 3,540

    Thanks Hansmar

  • Electro-ElvisElectro-Elvis Posts: 712
    edited August 5

    @Horo, adbc, mermaid010: Thank you.

    Post edited by Electro-Elvis on
  • Electro-ElvisElectro-Elvis Posts: 712
    edited August 5

    @Horo: Superb crater landscape. The next impact seems not to be too fare away
    @adbc: Nice landscape. I like this big moon. Maybe the waves are a bit too big?
    @mermaid010: Lovely abstract. I have no idea how to achive it.
    @Hansmar: Thank you for bringing back Cloudscape in my mind.

    Here my newest image. I call it "A Tendency Towards Kitsch" :-) There are three spheres with volumetric clouds material.

    A Tendency Towards Kitsch

    A tendency towards kitsch.jpg
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    Post edited by Electro-Elvis on
  • HoroHoro Posts: 8,170
    edited August 5

    Electro-Elvis - thank you. I don't find your render kitschy. Early morning, perhaps with rising fog, very solemn; great subtle lighting, too.

    A terrain converted into a lattice makes the rock, in the background the same terrain but not as lattice. Another two terrains for the water. 2D-Faces with birds by Clarence Tippetts, the clouds are a volumetric slab, the HMS Victory from DAZ (their store notes all software that can use this asset, except Bryce and every example render shown has the label Rendered in Bryce). I had to render it twice, network render on 4 machines was faster, looked good except the foliages on the Bryce trees got queer colours. I had to render it again conventionally to get everything right.

    Lone Rock

    LoneRock.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 3,540

    Electro-Elvis - Thanks, abstracts are easy to do but very addictive. Looking forward to seeing your Kitsch render.

    Horo - amazing seascape, the sea and lighting are prefect.

  • HoroHoro Posts: 8,170
    edited August 6

    mermaid - thank you.

    As above, only one 2D-Face with the birds, the rock in the focus as anaglyph. Here you can see what a lousy job I made to place the vegetation. When viewed in 3D, such mishaps become obvious.

    Lone Rock Anaglyph

    LoneRockAna.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 3,540
    edited August 6

    Horo - the anaglyph is cool and the vegetation is not bad.

    Another Panoramic Abstract using a modified source file from the Hdri4Fun product, and an Hdri from Exotic Hdri for Fantasy Skies, it’s a bit busy but I like it.

     

     

    sphere-cube-exotic.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 8,170

    mermaid - thank you. Beautiful abstract, not overly busy, I like it a lot.

  • mermaid010mermaid010 Posts: 3,540

    Electro-Elvis - a lovely render, the clouds are great.

    Horo - thanks

  • HansmarHansmar Posts: 2,213

    electro-elvis, I fully agree with Horo. Subtle lights and colours.

    Horo, great rock, wonderful perspective.

    Mermaid, Flashy abstract, looks like a party!

  • adbcadbc Posts: 1,882

    Electro-Elvis : thank you. Awesome landscape, the clouds and lighting are very well done.

    Horo : the seascape is great, the anaglyph is cool, the rock comes out of the scene and the greenery looks OK to me.

    mermaid : I like your abstract, very beautiful colours.

  • HoroHoro Posts: 8,170

    Thank you Hansmar and adbc.

  • mermaid010mermaid010 Posts: 3,540

    Thanks Hansmar and Adbc

  • spuddyspuddy Posts: 322
    edited August 7

    after seeing drachenlords sea I thought as i haven't done waves I would draw a terrain in TE and put some ocean water  material on it bit of a sad attempt really but early days and still experimenting

    ocean10.png
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    Post edited by spuddy on
  • HoroHoro Posts: 8,170

    spuddy - the rolling waves look good, the material needs some tweaking. Remember: water is transparent and has a refraction idex of around 1.33 (Refraction setting 133).

  • spuddyspuddy Posts: 322
    edited August 8

    Thanks Horo not my strong point it was set at 126 ..had another go slightly more complex terrain refraction at 133

     

    ocean15.png
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    Post edited by spuddy on
  • mermaid010mermaid010 Posts: 3,540

    Spuddy - nice attempts, the 2nd one is better.

  • HansmarHansmar Posts: 2,213

    Spuddy, nice work. The second is indeed better, also because of better light on the buoy.

  • adbcadbc Posts: 1,882

    spuddy : good work, I agree with the others : the second one is much better.

  • spuddyspuddy Posts: 322
    edited August 8

    Thanks everyone..... yes hopefully it was a positive evolvement from the first........ bit of a tricky one this sea business well for me anyway so thanks again for the input

    Post edited by spuddy on
  • HoroHoro Posts: 8,170

    spuddy - yes, an improvement. I think you worked on the lighting. The difference of Refraction 126 to 133 doesn't make that much of a difference.

  • spuddyspuddy Posts: 322
    edited August 8

    thanks Horo it was a completely new render from scratch so yes the position of the sun  was probably different ......it did cross my mind that the refraction on the first one was near enough to not make much difference but then it's all a bit of a mystery to me

    Post edited by spuddy on
  • HoroHoro Posts: 8,170
    edited August 9

    Like the Ice Palace on the previous page but this time the terrain was converted to a lattice and the camera at another place. The material is mostly reflecting, colour and light by the Rainbow HDRI.

    Queer Place

    QueerPlace.jpg
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    Post edited by Horo on
  • spuddyspuddy Posts: 322
    edited August 10

    Horo  super cool colours I like it

    another terrain drawn in TE trying to simulate a choppy sea

    wasn't sure about the colour so changed it

     

    ocean20a.png
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    ocean21a.png
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    Post edited by spuddy on
  • Electro-ElvisElectro-Elvis Posts: 712
    edited August 10

    Horo, mermaid010, Hansmar, adbc: Thank you very much.

    Spuddy your waves look really good. Waves with foam is topic, that I have been dealing with for a longer time, mostly with not too convincing results. My approach is using a second terrain for the foam. Your picture inspired me to try it again. My image was done quite quickly, but I think it is a start. I like the background better than the foreground.

     

    Waves and foam

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    Post edited by Electro-Elvis on
  • akmerlowakmerlow Posts: 1,037
    edited August 10

    Hello everyone.

    Slowly getting back to Bryce after a pause.

    This time, played around replicating instances to make this fantasy environment.

    Critique would be very welcomed, as i'm still new and learning. So i need to know what i do wrong and how to make better.

    Thanks for your attention.

    Post edited by akmerlow on
  • spuddyspuddy Posts: 322

    Thanks Electro -Elvis your sea is very realistic from the angle of the viewer in your picture  i like it a lot ... I was trying to simulate the swell of the waves in a terrain  viewed at a lower angle 

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