Realistic Renders.....NOT!! 13: A new room to fill!

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Comments

  • jorge dorlandojorge dorlando Posts: 1,159
    edited December 1969

    Artini said:
    Unity3D is a game development system http://unity3d.com/unity
    and I am using free version of it.
    It accepts .fbx files, that could be exported from Daz Studio.
    Materials need to be adjusted in it.

    Hmmm, I took a look at that link you posted ...
    I actually got a little jealous of Unity lighting

  • ArtiniArtini Posts: 10,302
    edited December 1969

    Bobvan said:
    Ha ok same with using Reality Lux alot of material adjustments its been over 2 years so I am used to what I need to adjust to get the result. The only thing that bugs me about AOA like alot of DS lighting it's either distant or spot light. I like area lighting like mesh lights in Reality / Lux

    I think mesh lights are not supported in free version of Unity. You need to have professional version of Unity ($1500 or $75/month).
  • BobvanBobvan Posts: 2,653
    edited March 2014

    *&^ that. I will the upgrade to Reality 3 for around $15.00 really with my machine I just let the renders run in sequence

    Post edited by Bobvan on
  • ArtiniArtini Posts: 10,302
    edited December 1969


    ...
    Hmmm, I took a look at that link you posted ...
    I actually got a little jealous of Unity lighting

    Some of the more advanced features requires Unity Pro, but free version has also pretty much to offer.
  • jorge dorlandojorge dorlando Posts: 1,159
    edited December 1969

    There are 3 or 4 months ago, I bought reality3, and tried to use LuxRender for Poser scenes ... I wanted something that would give an effect more on my renders ... But I got nothing with LuxRender, what I wanted ...
    this week I ended up picking up a bit in the way of postwork hitfilm.
    The express version of hitfilm (think it's still free, I'm not sure if still) have good effects, but I hope to buy the ultimate version of hitfilm.
    Here's a rendering in poser, then postworked in hitfilm. is still not good as I wanted, but considering I started learning hitfilm this week ...
    I'm doing tests with still renders, but I hope to use it for animations.
    I know photoshop / gimp etc does it, but when it comes to animations, hitfilm can do it in hundreds of frames at the same time, while in an image editor, I would have to do postwork frame by frame (and take an eternity to complete one by one)

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  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    You won't get 3DL quality renders at the same speed using Unity. It uses a lot of tricks to get the speed down, since it's intended for real time games. If you were to try rendering Victoria 6 with her SSS shaders, it would drag its heels in comparison to 3Delight since it's not optimised for the job.

    That said, what it can do when you have the proper optimisations is quite impressive.

  • BobvanBobvan Posts: 2,653
    edited March 2014

    Mine are all done with Reality / Lux it was a learning curve thought I admit I am sometimes reaaaally tempted to scrap Ds4 Genesis Reality and go back to DS3 with LDP2 and UE lighting doubt I will though..

    Post edited by Bobvan on
  • ArtiniArtini Posts: 10,302
    edited December 1969

    ... aproaching the surface ...

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  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    Bobvan said:
    Ha ok same with using Reality Lux alot of material adjustments its been over 2 years so I am used to what I need to adjust to get the result. The only thing that bugs me about AOA like alot of DS lighting it's either distant or spot light. I like area lighting like mesh lights in Reality / Lux

    ...actually Daz does have mesh lights through the built-in UE2 area lights. I use them a lot. Furthermore Age of Armour created the advanced light system (Ambient, Spot and Distant) that have various falloff modes including squared (following the natural inverse square law) and with which you can flag different surfaces for various rendering effects. The pic I did a few pages back of Leela and Tracey uses a combination of the Advanced Ambient, Advanced Spot (with 360° spherical spread), and UE mesh lights as well as SSS on the characters.

    Working with these new light systems, surfaces, and shaders like I have is beginning to make me see just how powerful 3DL is as a rendering engine. The reflectivity in the floor of the Aslan court set alone would have taken about a day to render without the characters in Lux.

  • ArtiniArtini Posts: 10,302
    edited December 1969

    ... and back away ...

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  • ArtiniArtini Posts: 10,302
    edited December 1969

    ... and even further away ...

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  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    Bobvan said:
    Mine are all done with Reality / Lux it was a learning curve thought I admit I am sometimes reaaaally tempted to scrap Ds4 Genesis Reality and go back to DS3 with LDP2 and UE lighting doubt I will though..

    ...With AoA's Advanced lights, I am able to get LDP2 quality with only 3 - 4 lights instead of 33 or more at a fraction of the render time. The only issue is that someone needs to create a nice skydome pack akin to Azure Skies for these lights. Currently I am using the domes from Skies of Economy and Cloud9 but it would be nice to have more clear to cloudless daytime and nighttime skies.
  • BobvanBobvan Posts: 2,653
    edited March 2014

    I have used all of those perhaps I will experiment will see I am so used to how Reality Lux works but I spose I could re learn 3DL. As I have learned putting quality into one's work is self indulgent since sometimes it does not matter case & point my latest D/A Journal entry.

    It's a scary! This fav.me/d4bi09j is just a wallpaper off the net and some photoshop writing is more favored and viewed then many of my quality actual renders..

    On the plus side it does bring me commission work but its dropped off quite a bit

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Hmm, Unity might be worth a look, but not now,

    My laptop is getting gradually hotter, I so need my new machine, but, I'm at least a couple of months away from completion. I can't strain anything on this laptop right now, I don't think it'll cope.

    CHEERS!

  • ArtiniArtini Posts: 10,302
    edited December 1969

    I was always dreaming about making some games myself, so unity was one of the possibilities.
    They have the free version, that is sufficient to start learning the basics and even beyond.
    Unfortunately some more advanced features are only included in the pro version,
    which is beyond my current interest to spend money on it.
    Luckily there are some other programs available on the market and I will probably take advantage of that.

  • JabbaJabba Posts: 1,461
    edited December 1969

    Still haven't decided if he's a friend or foe...

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  • ArtiniArtini Posts: 10,302
    edited December 1969

    Stephanie 6 with one of the presets from http://www.daz3d.com/actual-eyes-4

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Jabba101 said:
    Still haven't decided if he's a friend or foe...

    Great looking image whatever, could be straight from Hollywood.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Stephanie 6 with one of the presets from http://www.daz3d.com/actual-eyes-4

    Looks good, though I'd use a little less bump on the skin.

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    A bit of an experiment in postworking. I had been meaning to get a few things off my wishlist for a while, and Ron's Waterline was top of that list. I've used the Ultrumarine set for the underwater parts.

    It was rendered in 2 parts. The figure was rendered both in sunlight and using the underwater lighting as part of the Ultrumarine set so I could get the right look for the above water and below water areas. The 'ground' is also part of the set, but the rest was done in postwork, including the waves.

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Looks great,

    Reminds me of the Jaws poster, and I think someone does actually do the shark.

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Rogerbee said:
    Looks great,

    Reminds me of the Jaws poster, and I think someone does actually do the shark.

    CHEERS!

    Hmm... maybe I'll add a shark in a later version just for laughs!

    Here's another one I've been working on. A bit different to my usual style, but I think I rather like it. It's sort of a quick version, but I'm working on a more polished version which will feature Stonemasons ruins in the background.

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  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    Rogerbee said:
    Looks great,

    Reminds me of the Jaws poster, and I think someone does actually do the shark.

    CHEERS!

    Hmm... maybe I'll add a shark in a later version just for laughs!

    Here's another one I've been working on. A bit different to my usual style, but I think I rather like it. It's sort of a quick version, but I'm working on a more polished version which will feature Stonemasons ruins in the background.
    ...hmm, reminds me of my vision of Zagreb in 2054.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rogerbee said:
    Looks great,

    Reminds me of the Jaws poster, and I think someone does actually do the shark.

    CHEERS!

    Hmm... maybe I'll add a shark in a later version just for laughs!

    Here's another one I've been working on. A bit different to my usual style, but I think I rather like it. It's sort of a quick version, but I'm working on a more polished version which will feature Stonemasons ruins in the background.

    Nice!

    I'd like to get a few more Stonemason sets myself, I do have a couple but have yet to do anything with them.

    CHEERS!

  • ArchAngel1982ArchAngel1982 Posts: 0
    edited December 1969

    Hi all, fantastic renders here!
    wasnt sure if this was the right place to post it but thought id share one of my latest pieces with everyone :)

    Its using V4.2 with The Metropolitan Collection - London V4.2 by Danae
    Realistic Render for the rendering process with some tweaking to the settings
    4 Lights used, two Mesh lights, a curved light and IBL
    Mesh lights placed with one above the model, and one slightly to the left of the model
    Curved light sitting slightly to the right of the model

    Hope you like

    AA

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Yep,

    You came to the right place, and what a great debut render.

    Keep 'em coming

    CHEERS!

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Hello!, long time no see!

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Welcome back!

    That said, I haven't exactly been here that much myself! I need a new machine before I start rendering again, and I'm currently building one.

    Is that Gianni 6 you've used there? If it is then that was quick! Great renders anyway.

    CHEERS!

  • ArtiniArtini Posts: 10,302
    edited December 1969

    More experiments with rendering in Unity. Recently I have found that there is a Lux for Unity, sort of...
    http://forum.unity3d.com/threads/235027-Lux-an-open-source-physically-based-shading-framework
    Below is Stephanie 6 visiting the world created in Unity using Lux (from the demo scene).

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Interesting, looks a bit like one of Bobvan's renders.

    CHEERS!

This discussion has been closed.