Realistic Renders.....NOT!! 13: A new room to fill!

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Comments

  • jorge dorlandojorge dorlando Posts: 1,159
    edited December 1969

    Worth a ... V4.2?
    I was going through my forgotten folders on the computer, I found this rendering of the 2010 season, also rendered in pp2010 after postworked ...
    I forgot something ...? It is allowed to render with postwork?
    I do not want to break the rules, so if I'm wrong, please correct me ...

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    LOL!

    If it looks good, post it. That's the rule here.

    CHEERS!

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    (Uh so here are some words to fill what ever minimum word count may be required to post)

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Very nice!

    They say a picture can speak a thousand words, but, you actually need to type some to post it here, LOL!

    CHEERS!

  • BobvanBobvan Posts: 2,653
    edited March 2014

    Its been a while just surpassed 1/2 million hits on D/A

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Welcome back,

    Congrats!

    CHEERS!

  • BobvanBobvan Posts: 2,653
    edited March 2014

    I never "left" this thread just is hard to find unless someone bumps it...

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    LOL! I have it on my favourites bar in Waterfox. I only bump it if I've got a render, which won't happen very often these days.

    CHEERS!

  • kyoto kidkyoto kid Posts: 42,228
    edited December 1969

    ...I need to do it once in a while to wake up the reminder bots

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Yeah, there is that too!

    CHEERS!

  • BobvanBobvan Posts: 2,653
    edited March 2014

    I didn't care much for waterfox

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  • jorge dorlandojorge dorlando Posts: 1,159
    edited December 1969

    Oh, the guys are back!

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  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    (Uh so here are some words to fill what ever minimum word count may be required to post)

    I -love- the background, the fade out of the building is really well done. What did you use to make this? What is that robot?

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    (Uh so here are some words to fill what ever minimum word count may be required to post)

    I -love- the background, the fade out of the building is really well done. What did you use to make this? What is that robot?

    robot is BEO QUAD-mighty_mestophales

    Background is ,well just a bunch of different postwork ideas i threw together that turned out like that, i can't really explain well enough to make sense enough to anyone lol.
    --------------------------------------------
    Thanks Rogerbee
    ________________________

    and gratz Bobvan thats a lot , i think mine is a sad 2k or so lol

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Great renders folks!

    Keep 'em coming

    CHEERS!

  • ArtiniArtini Posts: 10,700
    edited December 1969

    Below is Daz Studio render of Mec4D Ferdibrand Goodchild with Old photo filter applied in Serif Draw Plus X6.

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  • ArtiniArtini Posts: 10,700
    edited December 1969

    Daz Studio render of Stephanie 6. Lighs used: one Advanced Ambient Light, four Advanced Spot Lights.
    Rendering Time: 9 minutes 33 seconds.

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  • kyoto kidkyoto kid Posts: 42,228
    edited December 1969

    Artini said:
    Below is Daz Studio render of Mec4D Ferdibrand Goodchild with Old photo filter applied in Serif Draw Plus X6.

    ...oh, very nice.
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Below is Daz Studio render of Mec4D Ferdibrand Goodchild with Old photo filter applied in Serif Draw Plus X6.

    Love this,

    It's like an old Hollywood studio portrait, from the days when they could still make movies.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Daz Studio render of Stephanie 6. Lighs used: one Advanced Ambient Light, four Advanced Spot Lights.
    Rendering Time: 9 minutes 33 seconds.

    Very nice,

    It's great to see that you can get great results with plain DS.

    CHEERS!

  • ArtiniArtini Posts: 10,700
    edited December 1969

    Thank you very much for the comments, Kyoto Kid and Rogerbee.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    No worries,

    Whenever I do get my new system built, I will definitely be going all out with the renders. One with Luxus will definitely be on the cards.

    CHEERS!

  • jorge dorlandojorge dorlando Posts: 1,159
    edited December 1969

    Well...Some toy...

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  • ArtiniArtini Posts: 10,700
    edited March 2014

    When I want an even faster renders, then I switch to Unity and can have a lot of pictures rendered in real time
    (a round 60 images per second). And I can run it even on the Android tablet, as well.
    Below is an example with 10 000 stars.

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  • ArtiniArtini Posts: 10,700
    edited March 2014

    ... and another with 50 000 stars.

    Space03x2.jpg
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  • ArtiniArtini Posts: 10,700
    edited December 1969

    ... inside the Nebulae ...

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  • BobvanBobvan Posts: 2,653
    edited March 2014

    What is unity? Does it work with DS?

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  • jorge dorlandojorge dorlando Posts: 1,159
    edited December 1969

    Artini said:
    ... and another with 50 000 stars.

    60 images rendered per second?
    it can render animations poser? at 1920x1080?
  • ArtiniArtini Posts: 10,700
    edited December 1969

    Unity3D is a game development system http://unity3d.com/unity
    and I am using free version of it.
    It accepts .fbx files, that could be exported from Daz Studio.
    Materials need to be adjusted in it.

  • BobvanBobvan Posts: 2,653
    edited March 2014

    Ha ok same with using Reality Lux alot of material adjustments its been over 2 years so I am used to what I need to adjust to get the result. The only thing that bugs me about AOA like alot of DS lighting it's either distant or spot light. I like area lighting like mesh lights in Reality / Lux

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