Michael 6 Render Thread

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Comments

  • -Niko--Niko- Posts: 2,196
    edited December 1969

    ID9048088 said:
    Rogerbee said:

    Indeed,

    I then added in Bjorn's specular colour (225 237 255) and I think it looks even better. He looked so dull and orange before!

    CHEERS!


    Is it because of the light that make it orange tone?
    He looks great with this setting btw xD

    One more render.
    Looks familiar in this angle, can't put my finger on it.

    I know him he's my husband!
    Oh wait...no he isn't lol
    Anyway, nice renders everyone, this is one of my favorite threads ^^

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Wishful thinking!?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I was finally able to get the M6 Nevio texture all balanced out. I set the diffuse colour to 221 221 221 and raised the light intensity of the AAL to 100%

    Looks better now

    CHEERS!

    M6_AAL_New.jpg
    576 x 745 - 224K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Here’s one I had fun with,

    I love it when a render comes together just the way you planned it. Goya Hair and Royal Punk were made for each other.

    CHEERS!

    M6_Dave_Punk_AAL.jpg
    576 x 745 - 162K
  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    Rogerbee said:

    I was finally able to get the M6 Nevio texture all balanced out. I set the diffuse colour to 221 221 221 and raised the light intensity of the AAL to 100%

    Looks better now

    CHEERS!

    On my screen he looks quite orange, as do your other renders of him.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Could be he always was orange, I thought I'd got him looking slightly less orange.

    CHEERS!

  • TjohnTjohn Posts: 9,817
    edited December 1969

    Rogerbee said:

    Here’s one I had fun with,

    I love it when a render comes together just the way you planned it. Goya Hair and Royal Punk were made for each other.

    CHEERS!


    Heh. If that hair was orange, I'd expect him to start singing "Pretty Vacant". :)
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    True, don't think I have an orange texture though.

    CHEERS!

  • TimbalesTimbales Posts: 1,493
    edited December 1969

    I'm starting to like M6, thanks to Zev0's generous freebie to modify the pecs.

    M6Enzo.jpg
    1159 x 1500 - 829K
  • TheWheelManTheWheelMan Posts: 1,014
    edited December 2013

    Rogerbee said:

    Could be he always was orange, I thought I'd got him looking slightly less orange.

    CHEERS!

    On your last picture, you did. In the post I quoted, he still looked orange though.

    Post edited by TheWheelMan on
  • nemesis10nemesis10 Posts: 1,086
    edited December 1969

    Hopefully, not too nekid...

    HeShot.jpg
    1554 x 1182 - 267K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rogerbee said:

    Could be he always was orange, I thought I'd got him looking slightly less orange.

    CHEERS!

    On your last picture, you did. In the post I quoted, he still looked orange though.

    Ah, cool!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    nemesis10 said:
    Hopefully, not too nekid...

    Nope, I think you got away with that one! Nice render.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 2013

    I’ve been getting a little busy. Since I learned about the Map Transfer tool in DS, I had to give it a go. What it does is allow you to transfer textures meant for one UV to another one. A better explanation of what to do is found in these two:

    http://sickleyield.deviantart.com/journal/Tutorial-The-Map-Transfer-Utility-368686796

    http://kaos3d.deviantart.com/journal/Daz-Studio-4-Map-Transfer-Mini-Tutorial-303888794

    I used it to transfer the D5 texture to the M5 UV, I used M5 as it had the same material groups as D5. Once done I thought the textures looked a little dark, so I loaded them in Photoshop and did apply image on them, set to 'Screen' 100%.

    I now have a D5 texture that I can use on M6. I loaded the M5 Elite Dave texture first so I had the right shader and applied the D5 textures instead of the Dave ones.

    The result is the rather handsome chap below

    CHEERS!

    M6_David_AAL.jpg
    576 x 745 - 239K
    Post edited by Rogerbee on
  • JabbaJabba Posts: 1,198
    edited December 1969

    An M6 HD mix, full size image in the gallery... http://www.daz3d.com/gallery/#images/17642/

    M6_HD_mix.JPG
    1200 x 1080 - 680K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Now that's what I call beef!

    CHEERS!

  • TjohnTjohn Posts: 9,817
    edited December 1969

    A Michael 6 I made with the Head Morphs sliders:
    http://www.daz3d.com/gallery/#images/17774

    Dragon_thread.jpg
    263 x 257 - 45K
  • SnowSultanSnowSultan Posts: 1,984
    edited December 1969

    Nice colors on that one Jabba. :)

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    tjohn said:
    A Michael 6 I made with the Head Morphs sliders:
    http://www.daz3d.com/gallery/#images/17774

    Pretty cool, I'm getting a Bruce Lee vibe.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    And now for something really creepy…...

    Sleep well!

    CHEERS!

    M6_Creepy_AAL.jpg
    576 x 745 - 265K
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