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i am not expecting it to replace anything, at least not any time soon, only be added as an option. I know the cost of headsets is a big factor for users not getting into it, but they are coming down in price as the quality keeps going up. they have enterprise headsets now for business work that are 5K plus, so apparently there is a use for them. The Oculus Quest just got finger tracking today, so technically no more controllers
As for using VR to create, i feel it's getting closer ane closer to having viable options for that also. I tried the modeling in Blender in VR and while cool, I was still stumbling around trying to figure out controls, pretty much the same way I am in Blender on desktop. There are also quite a few simpler organic sculpting apps for VR and googles VR app Tiltbrush is just a blast to create art in..
I don't have Maya, but there are 2 plugins for VR capabilities for it and they look promising
I would love to try the new logitech VR ink option for modeling
With media, it's pretty cool to be in a virtual movie or home theatre and watch a movie on the big IMAX screen in the comfort of my office chair, LOL
I have an Oculus Rift S and have installed Virt-a-Mate (VAM). It is an adult "game" and as such is fun as far as that goes but I too would like to see more emphasis on content creation, accurate posing, morphing, sculpting and animation. Don't get me wrong, VAM has a lot of useful tools but compared to the scope we have in DAZ Studio, it is very limited. I'm with @Midnight_Stories when it comes to manipulating figures using the mouse and I also prefer parameter dials for posing.I did try posing in VAM with the Virtual Hands and I made a complete hash of it. My old hands don't virtualise too easily, I'm afraid.
With respect to the OP - I do hope there is a future for both DAZ Studio and VR and hope to see some sort of integration in that future. I will feel my Oculus investment has been justified when that happens.
I would love it if instead of introducing Genesis 9, Daz made DS VR capable!
At a Q&A for a major CGI movie, (maybe Lion King? Can't remember now) the director said he used VR to direct the movie! I first saw early VR at Siggraph many years ago and I'm so excited it's now so mainstream! Most major car manufacturers and so many companies now have VR demos for their products, there are tons of VR arcades popping up, VR tech to add to your stationary bikes, VR workouts, so much new VR content! I don't know anyone who hasn't at least seen a VR demo by now and I think it will be a primary way of viewing and experiencing content from games to movies to education to work and even medicine in the next few years. I really hope Daz adds it to their program!
As a lark I loaded up and ran DS just fine in Virtual Desktop using my Rift S. Worked well enough with the Touch controller
Wow, I have to get Virtual Desktop and try that!
I just saw a YouTube demo of Virt-a-Mate and it seems like it's mostly meant for porn right now but I could see how it could be expanded into normal story telling with animation but the content looks like it's only sexy female stuff now. I really wish Daz would beat them to the punch and make DS capable of doing what it does and more! Imagine if you could sculpt the face with your VR hands (or maybe that would be more VR ZBrush.) I just see so many possibilities for VR and am getting impatient that it's not EVERYWHERE yet!
I have tried the virtual desktop to Daz Studio idea many times and while cool, it's not really VR, just looking at a desktop in VR
VAM is basically a VR sandbox and because it has licensed G2 male and female figures that can be animated to do pretty much anything, it comes across as an adult game and to be fair, the developer is marketing it that way, but it is very capable of doing anything else with it's real time animations. If anything, the cumbersome Unity import system is the biggest bottleneck since it makes importing objects into it a huge pain.
You are correct about the Lion King, it was mostly filmed in VR and it's an amazing story to watch how they did it.
Any gadget is not convenient enough will just become one of extra gadgets to keep in the shelf as a collection.
Tilt Brush looks really cool though
I've looked at VAM, but was put off by the subscription: what level of subscription do you need to visualise Daz stuff? I have Oculus, which is fun, when I can persuade the dog to be somewhere else.
I am not too clued up on Patreon either but I believe it is a donation rather than a subscription. I don't think you have to pay every month but Michael (@FSMCDesigns) would probably be able to explain it better.
Yes, you do have to pay every month but of course can quit any time. The creator level ( so you can actually use it and not just watch others' creations) is $8.00 a month.
I'm wondering what format you can save the animations in? And how do you save it on the Quest since there's not much space on it. Also can you save a scene then render in DS? There's not a lot of info on the Patreon site...
It is! It's so much fun! You can create with motion too, like having sparklers and floating bubbles!
Seriously? I use VR every single day! I watch Netflix, Hulu and Amazon Prime Video in VR, You get a huge wall size screen and can be virtually in a cool huge living room, on the beach, virtual movie theater, the void and more. If you don't want to be alone you can watch movies in a public virtual theater with others' avatars or invite friends from across the world to watch TV with you or just hang out in your virtual house or play games or ping pong or sports together. Great for virtual travel to beautiful places or places you'd never physically want to go to. You can fly, go on rollercoasters and other rides, walk on the moon or Mars, be on the space station... So much amazing VR content, art, animation, concerts, museums, education as well as, of course games and fun exercise workouts. Mine is rarely on the shelf for more than 12 hours! I have the Go and the Rift and now I want the Quest!
Bingo. Very basic VR options to view a scene without a bunch of hoop jumping of exporting and importing to other software. All the more I want right now. Baby steps.
you can always export an obj to Twinmotion and create a BIMmotion exe
I was just looking into this as well, just because I plan on picking up a VR set soonish and was curious about this, moreso wondering if I could find a way to import Daz items into it and set up my scenes in there.
On thier wiki page they talk about the lisence which says there is a single lisence for all users based on donation level. So all tier one users have the same serial number, all tier 2 have the same number, etc.
And since you do not have to keep paying every month, you can pay for your first month, get your key, then cancel future payments. However, it does seem that they make new keys each time VAM is updated so an old key will not work on an updated version.
*edit*
Apparently it's not too difficult from what I just read.
Load all your items into Daz Studio, place and pose.
Select everything in the scene and export as fbx
Load the fbx into the asset section in unity and add a collision mesh to your objects
Save the unity scene as an asset which should then be able to load into VAM where I would think you could then fine-tune placements and poses.
So for my interest would then be to going backwards back into DS and render there. My intial thought would be to get general placements and general poses (maybe from pose preset or something) in the first load into DS. Then in VAM I would get final placements and poses set. Sed back to DS and render. :)
I may try VAM out. I have not made time to watch the tutorials yet but will this weekend. If you discover anything along your way please share!
I am JohnnyBrento on Oculus and Steam. I VR every evening so if anyone wants to buddy up, send me a friend req.
getting things back into DS after getting them into VAM is really not much of an option. VAM can export an OBJ of a scene, but that is about it. IRay lighting is definately much better than the lighting in Unity, which VAM is built on, but the time it takes to render over instant lighting and physics is a tradeoff. If anything, VAM should be the final destination instead of DS.
I never considered trying animations in DS because of how painful it would be using Iray, but in VAM I have created all kinds of animated scenes and it imports and uses BVH files very easily. If I can just figure out recording a video in VR, I will have a ton of content for youtube, LOL
Cool, for 8 bucks it's worth checking out. I have been using it for over 6 months, so if you have any questions, feel free to PM me.
Awesome, good to know!
Vam is really cool. I have been a supporter since 2017. So I have seen the evolution of this software. Vam is created by one man. Which is pretty impressive.
I think the $8.00 a month is decent cost, it helps the continuing developement and improvments to the software. He puts out a new version almost every month, with updates as well.
He includes a lot of content to use as well.
It should not be hard to get Daz Studio to work with a VR headset and mouse and keyboard.
https://www.facebook.com/72341345539/posts/10157708735805540/?substory_index=0
Interesting, thanks for the link! Even though it looks like the SIMS and I am not big into the social apps, I am all about VR, so might as well check it out if nothing else to show DAZ that is a market for VR.
kinda surprised that DAZ are part of this. In reading about it seems their goal is to be the Second Life of VR and we all know what a bad deal Second Life/Linden labs is/was for content and those that create it.
I'm happy to see Daz expanding into other markets - even if its just testing the waters with a toe :) Sinespace is both for VR and desktop.
"Sinespace's usage is similar to that of multiplayer virtual worlds. Players can create and customize their own 3D worlds and 3D content such as vehicles, mini-games, avatar clothing and gestures, and sell them for real world money. Content is created through a Unity compatible SDK, and in-game through building tools"
Glad to see so many other VR users - we should try and meet up over christmas in VRChat with our Tafi avatars :) Who's up for it?
Photo credits: DeepRifter
Exactly, I'm interested in the VR end but not really the social apps. I'm glad to at least see DAZ dipping the toe in the water though.
This is the futue in a couple of years...... the physics are getting much better for hair and clothes. Please be advised while there is no nudity the dancing is very suggestive.
https://www.youtube.com/watch?v=nzg0wZpLm_w
Well I installled and tried out Sinespace last night after seeing the announcement and it was amazingly......buggy. I loaded in about 10 ft above my avatar and the controls were very cumbersome with lag and jitters (Oculus Rift S). From what i could see, the environment looked cool enough, so it has potential. Guess I'll try to get it working again, fingers crossed.
Much as I like VR now that I have a headset, I don't care much for social media. That's why I never even looked at Second Life. I disabled my Facebook account recently because I was getting bombarded with friend requests from creepy people in unfamiliar places. I mean, some of my real friends are creepy people but at least I know them.
The discord/reddit-community for this hacky-wacky application VAM is also exploding. It's quite easy to make your own plugins that creates whatever you want (In pure C#) It's way more easy than anything made in DAZ? The big difference here is that VAM is based on a popular 3d engine (Unity3d) and Daz3d is probably a c++ application from scratch based on Qt. Unfortunately I can't see Daz3d to keep up in the long run.
I guess that would depend more on the desired output more than anything. I have been having a field day churning out all kinds of animations with VAM, so much so i haven't rendered anything in DS in months. It's even more satisfying for me to actually stand next to/interact with the model once animated.
but for still images, VAM has a long way to go when it comes to the quaklity of what IRAY can produce, unfortunately most in that community don't want to wait on a render to finish so they tend to look for other solutions to get better images instead of using another app more suited for it..