Virtual Reality, is there a future for Daz without it?

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  • wf said:

    The discord/reddit-community for this hacky-wacky application VAM is also exploding. It's quite easy to make your own plugins that creates whatever you want (In pure C#) It's way more easy than anything made in DAZ? The big difference here is that VAM is based on a popular 3d engine (Unity3d) and Daz3d is probably a c++ application from scratch based on Qt. Unfortunately I can't see Daz3d to keep up in the long run.

     

    I guess that would depend more on the desired output more than anything. I have been having a field day churning out all kinds of animations with VAM, so much so i haven't rendered anything in DS in months. It's even more satisfying for me to actually stand next to/interact with the model once animated.

    but for still images, VAM has a long way to go when it comes to the quaklity of what IRAY can produce, unfortunately most in that community don't want to wait on a render to finish so they tend to look for other solutions to get better images instead of using another app more suited for it..

    Hi Michael, I would love to see some of those animations from VAM!

  • FSMCDesignsFSMCDesigns Posts: 12,761

    Hi Michael, I would love to see some of those animations from VAM!

    sent you a PM

  • ATLPRATLPR Posts: 147

    For anyone with knowledge on the subject, 

    I was looking for a fast way to animate, and found this VR animation video:

    https://www.youtube.com/watch?v=s-jO-VmVzQw

    Not sure what VaM is though.

    -

    Any chance Animate 2 will get an upgrade soon?

    Thank you

  • kenshaw011267kenshaw011267 Posts: 3,805
    wf said:

    The discord/reddit-community for this hacky-wacky application VAM is also exploding. It's quite easy to make your own plugins that creates whatever you want (In pure C#) It's way more easy than anything made in DAZ? The big difference here is that VAM is based on a popular 3d engine (Unity3d) and Daz3d is probably a c++ application from scratch based on Qt. Unfortunately I can't see Daz3d to keep up in the long run.

    As someone who coded in both, LOL. C#, and the whole .NET ecosystem, is to be nice about it a tricycle compared to C++'s lambo. You might be able to get up and going in C# quickly but for performance and lifetime you want C++. Trying to strap a full featured 3D render suite onto a less than good game engine using .Net may look good from the outside, and may make for quick proptyping, but it will become cumbersome due to all of the issues with the environment just not being meant for that, not to mention that Unity is just plain bad.

     

  • FSMCDesignsFSMCDesigns Posts: 12,761
    ATLPR said:

    For anyone with knowledge on the subject, 

    I was looking for a fast way to animate, and found this VR animation video:

    https://www.youtube.com/watch?v=s-jO-VmVzQw

    Not sure what VaM is though.

    -

    Any chance Animate 2 will get an upgrade soon?

    Thank you

    VAM is virtamate, a unity based VR sandbox environment that works with licensed DAZ G2 figures (G8 support coming soon). The video you linked to is an old animation tutorial and the original way to create them in the app. Since then there is a new keyframe timeline community plugin and there is also a community BVH and MMD importer.

    I just created this video in 15 minutes with VAM to show how easy it is and how good the resulkts can be. (it's SFW and no nudity). besides, for $8 it's worth a try and it also works on desktop, even though it was designed with VR in mind.

    https://mega.nz/file/Qp5UnQ6S#M2ikXAcI-PPxo5Z5jFVl4XxLXXYlte20d6RToWwfCwA

     

  • skyitskyit Posts: 25

    you can even animate your G2 figure into VAM using a free BVH player plugin

    there are many SL BVH animations that works!

    cool

  • FSMCDesignsFSMCDesigns Posts: 12,761
    skyit said:

    you can even animate your G2 figure into VAM using a free BVH player plugin

    there are many SL BVH animations that works!

    cool

    I noticed in that video he is using the basic BVH importer. i have an edited one, that I think I got on reddit or discord that has a ton more options, especially how to set feet for high heels and to try and keep the feet on the ground when using extreme mocaps.

  • AJ2112AJ2112 Posts: 1,416

    Don't think it's gonna happen, reason being years ago 3D glasses was introduced with HDtv, a friend of mine had, was very cool watching 3D TV, but unpopular with consumers.  VR is freaking awesome, I checked it out at Best buy, would love to use with jet game Ace combat, but with anything else in todays technology, price is gonna scare most consumers away. 

  • FSMCDesignsFSMCDesigns Posts: 12,761
    AJ2112 said:

    Don't think it's gonna happen, reason being years ago 3D glasses was introduced with HDtv, a friend of mine had, was very cool watching 3D TV, but unpopular with consumers.  VR is freaking awesome, I checked it out at Best buy, would love to use with jet game Ace combat, but with anything else in todays technology, price is gonna scare most consumers away. 

    maybe not for DAZ, at least not yet, but VR is growing and as far as cost, the new Quest 2 is only $299 which is freakin cheap when compared to other headsets and the resolution rivals that of the $1000 Index, so cost isn't as much as a factor as it used to be

    You can play Ace Combat in VR on the playstation and there are rumors it's coming to PC next year. DCS world is a fantastic experience in VR

  • andy vronandy vron Posts: 56
    edited December 2020

    well i have been waiting for daz to get their sh*t together for quite some time....here is the dilema ...daz figures look great in daz but are a total pia to get accross to another platform to get them into vr so i am sort of stuck with daz until daz come up with an in program soloution....and here is the kick ...nvidia who develop iray have included vr fuctionality in their software ...all daz has to do is tap into that so why not do it?? Personally i would be more than happy if they could just for now implement stereo cameras with the spherical 360 output....that would be amazing.

    Post edited by andy vron on
  • nonesuch00nonesuch00 Posts: 18,230

    Thread started in Aug 2018 so I guess DAZ does have a future without VR. If DAZ does get it it will be via an nVidia SDK like andy vron says.

  • PerttiAPerttiA Posts: 10,024

    I can see a couple of problems with VR, if talking about VR glasses... 

    What are you looking at, the whole interface or just the Viewport?

    How do you control the action if you can't see the keyboard?

  • FSMCDesignsFSMCDesigns Posts: 12,761

    PerttiA said:

    I can see a couple of problems with VR, if talking about VR glasses... 

    What are you looking at, the whole interface or just the Viewport?

    How do you control the action if you can't see the keyboard?

    Ideally you would be "in" the viewport, not looking at it. That is the purpose of VR and there are apps that have a keyboard in VR, althought I never use the keyboard with DS.. You would then have to have a way to toggle the tools menu to load and manipulate items.That would probably be the easiest thing to implement in Daz Studio. It's the adding real time rendering that might be harder and since there are a few apps that have this already using the DAZ figurers, DAZ would need to add it also to at least compete. maybe that is why DAZ added the new bridges so they wouldn't have to. Personally I would rather do it all in Daz Studio

    here is an example of an app using DAZ genesis figures in VR. It's not the greatest for screenshots and doesn't do renders persay, but it excells ar real time animation

  • marblemarble Posts: 7,500

    FSMCDesigns said:

    PerttiA said:

    I can see a couple of problems with VR, if talking about VR glasses... 

    What are you looking at, the whole interface or just the Viewport?

    How do you control the action if you can't see the keyboard?

    Ideally you would be "in" the viewport, not looking at it. That is the purpose of VR and there are apps that have a keyboard in VR, althought I never use the keyboard with DS.. You would then have to have a way to toggle the tools menu to load and manipulate items.That would probably be the easiest thing to implement in Daz Studio. It's the adding real time rendering that might be harder and since there are a few apps that have this already using the DAZ figurers, DAZ would need to add it also to at least compete. maybe that is why DAZ added the new bridges so they wouldn't have to. Personally I would rather do it all in Daz Studio

    here is an example of an app using DAZ genesis figures in VR. It's not the greatest for screenshots and doesn't do renders persay, but it excells ar real time animation

    Still paying my Patreon subs for VAM and still waiting for G8 so that I can use the vast majority of my characters. I've tried to work in the DAZ Studio viewport using a stereo camera (there's a thread somewhere on the forum on how to configure the camera) but I couldn't say that it is easy to move around. Interesting to be able to move around your figures in real 3D though. 

  • FSMCDesignsFSMCDesigns Posts: 12,761

    marble

    Still paying my Patreon subs for VAM and still waiting for G8 so that I can use the vast majority of my characters. I've tried to work in the DAZ Studio viewport using a stereo camera (there's a thread somewhere on the forum on how to configure the camera) but I couldn't say that it is easy to move around. Interesting to be able to move around your figures in real 3D though. 

    You do realize it still works if you are not subbed, right? I only sub when there is an update. Supposedly the current version will be the final until 2.0 is rolled out

    I'm still playing around with getting the Unity bridge to work with DS, but going into a Unity scene in VR is easy peazy.

  • wfwf Posts: 19
    edited March 2021

    kenshaw011267 said:

    The discord/reddit-community for this hacky-wacky application VAM is also exploding. It's quite easy to make your own plugins that creates whatever you want (In pure C#) It's way more easy than anything made in DAZ? The big difference here is that VAM is based on a popular 3d engine (Unity3d) and Daz3d is probably a c++ application from scratch based on Qt. Unfortunately I can't see Daz3d to keep up in the long run.

    As someone who coded in both, LOL. C#, and the whole .NET ecosystem, is to be nice about it a tricycle compared to C++'s lambo. You might be able to get up and going in C# quickly but for performance and lifetime you want C++. Trying to strap a full featured 3D render suite onto a less than good game engine using .Net may look good from the outside, and may make for quick proptyping, but it will become cumbersome due to all of the issues with the environment just not being meant for that, not to mention that Unity is just plain bad.

    In VAM you have physics with collision down to each finger. You have cloth simulated in real-time. Hair in real-time. I just tested out Daz now again, a year or two later. It's still the same, nothing is really happening. Do you get performance from Daz because it's written in C++? 

    Post edited by wf on
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