Light Dome PRO-R Official Render / Questions Thread [COMMERCIAL]

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  • XXVXVVXXVXVV Posts: 6
    edited December 1969

    I know that GIMP support was just added, but is there any documentation available for it? I am running into a problem using the GIMP plugin. the LDP-R combine script encounters multiple errors and doesn't complete. But first, this is my abbreviated DX

    Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504)
    BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
    Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
    Memory: 16384MB RAM
    Available OS Memory: 16354MB RAM
    Page File: 8569MB used, 24168MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 11

    The LDP runs fine in DAZ studio (for testing purposes, I'm only running the base LDP as it loads originally without modification rendering from the LDP camera using the Render_LDP option; the only thing added to the scene is a random prop) and outputs 8 renders into a folder like I believe it should, they are labelled '0_Fog.bmp' - '7_Mix.bmp'

    I import the 8 pictures as layers into GIMP, arranged from top to bottom 7-0.

    However, when I go to run the LDP-R Combine I receive 3 errors.

    Error 1:
    Calling error for procedure 'gimp-item-set-name':
    Procedure 'gimp-item-set-name' has been called with value '-1' for argument 'item' (#1, type GimpItemID). This value is out of range.

    Error 2:
    Execution error for 'LDP-R Combine':
    Error: ( : 1) Procedure execution of gimp-item-set-name failed on invalid input arguments: Procedure 'gimp-item-set-name' has been called with value '-1' for argument 'item' (#1, type GimpItemID). This value is out of range.

    Error 3:
    Plug-In 'LDP-R Combine' left image undo in inconsistent state, closing open undo groups.

    Before terminating, the script seems to rename all but the top picture (7_mix.bmp) by removing the number (i.e. 6_sun.bmp becomes just 'sun')

  • M F MM F M Posts: 1,388
    edited September 2013

    Hi Daniel (^_^)/,

    I have a system similar to yours. I received the same error as you, when I attempted to run the GIMP Filter without having any of the LDP-R images loaded _as_layers_. (EDIT: ah, I see you state that you definitely have the files open as layers... if you neglect to do that, then it will spit out the error you describe...).

    Since you talk about only 8 layers, I'm guessing you haven't downloaded the "updated" version of the base LDP-R product. You will need that first, in order to be able to use the GIMP filters successfully. The "new version" of the LDP-R appears to render four extra "0_Custom" layers (for the custom lights, presumably).

    The documentation should be found in your /ReadMe's/16860_ldp-r-manual_104.pdf.

    Post edited by M F M on
  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited September 2013

    I think the problem may be that you are importing the images as layers? I don't have GIMP but in Photoshop the workflow is to open the images all at once in separate tabs (at least that's how it looks in my layout), in order 0 to 7 and then run the combine action. That will pull them all into one document as layers, renaming several of them in the process. You shouldn't be manually combining them into layers - that's what the combine action does - unless there's been some major change (I'm just downloading the latest update now) or it works VERY differently in GIMP.

    EDIT: Ok- Ignore me - I just started reading the updated LDP-R manual and the process IS different in GIMP. Sorry!

    I import the 8 pictures as layers into GIMP, arranged from top to bottom 7-0.

    Post edited by MarkIsSleepy on
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited September 2013

    Tried out the latest update and it still deletes all other lights, at least I think it does, it either deletes them or rearranges the order.

    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Damn, hardware issues ain't fun.. Glad you found it though!

    I'm sorry, but I really have no clue as to what can be wrong here... Have you ever experiened crashes without LDP-R?

    It sounds like you're having some technical issues with your graphics card. Have you installed the latest drivers?

    It was getting really bad so i reinstalled window and that has cured it sooo far.

    Thanks for any help

    Well it did it again, next time I will write down what it says on the BSOD. I think it said clock on processor was stopped.

    I have the latest drivers and a NVidia GTX 580

    I have solved the issue, it was the motherboard.

    Thanks

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Have you installed the latest version? It let's you choose the directory prior rendering.

    kris1d20 said:
    I also think I should add the following:

    Operating System: Win 7 Ultimate x64
    Daz Studio Version: 4.6 Pro
    Photoshop Version: Tried both CS5.1 (x64) and CC (x64)

    The way I’ve been doing it is to set up my image. Set sunlight angle. Then I frame my shot with the LDP-R camera. Then I hit Render => Render LDP-R. LDP-R does render 7 images. (I forgot to count the 0-Fog image). What it does not do is auto save the renders to a directory. The directory referenced in the manual just doesn’t exist. I don’t get an error indicating it doesn’t exist but I have to manually save each render to the same folder. I’ve tried saving them as both .png and the default .bmp. Next I open all the documents in Photoshop CC. I go to my actions panel and I select LDP-R Combine then hit play. The action runs but then stalls at the very end. A window comes up asking if I want to save changes to 6_Sun.png before closing? I’ve tried hitting both yes and no but right after I get the error stating “Object Backround is not currently available.” I’ve tried skipping that step (unchecking it in the actions panel) but then it goes on to other errors indicating “Paste is not currently available). I’m not sure what’s causing this. I’ve tried both Photoshop CC and Photoshop CS 5.1. (x64). Any ideas as to why this is happening? This looks like a pretty decent light set and I’d love to use it but as it stands the rendering time I’m saving I’m losing in having to manually save everything. The combine script also looks like it might be cool but since it can’t finish I never see the end result. Thanks in advance for the help!

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Are you using the latest Gimp version? Yes, there's additional information on how to use it included in the updated user guide. Also, you MUST switch to english Gimp language. (Explained in the user guide).

    I know that GIMP support was just added, but is there any documentation available for it? I am running into a problem using the GIMP plugin. the LDP-R combine script encounters multiple errors and doesn't complete. But first, this is my abbreviated DX

    Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504)
    BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
    Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
    Memory: 16384MB RAM
    Available OS Memory: 16354MB RAM
    Page File: 8569MB used, 24168MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 11

    The LDP runs fine in DAZ studio (for testing purposes, I'm only running the base LDP as it loads originally without modification rendering from the LDP camera using the Render_LDP option; the only thing added to the scene is a random prop) and outputs 8 renders into a folder like I believe it should, they are labelled '0_Fog.bmp' - '7_Mix.bmp'

    I import the 8 pictures as layers into GIMP, arranged from top to bottom 7-0.

    However, when I go to run the LDP-R Combine I receive 3 errors.

    Error 1:
    Calling error for procedure 'gimp-item-set-name':
    Procedure 'gimp-item-set-name' has been called with value '-1' for argument 'item' (#1, type GimpItemID). This value is out of range.

    Error 2:
    Execution error for 'LDP-R Combine':
    Error: ( : 1) Procedure execution of gimp-item-set-name failed on invalid input arguments: Procedure 'gimp-item-set-name' has been called with value '-1' for argument 'item' (#1, type GimpItemID). This value is out of range.

    Error 3:
    Plug-In 'LDP-R Combine' left image undo in inconsistent state, closing open undo groups.

    Before terminating, the script seems to rename all but the top picture (7_mix.bmp) by removing the number (i.e. 6_sun.bmp becomes just 'sun')

  • DreamlightDreamlight Posts: 348
    edited December 1969

    For PS, load as usual.

    For Gimp, load as layers.

    MDO2010 said:
    I think the problem may be that you are importing the images as layers? I don't have GIMP but in Photoshop the workflow is to open the images all at once in separate tabs (at least that's how it looks in my layout), in order 0 to 7 and then run the combine action. That will pull them all into one document as layers, renaming several of them in the process. You shouldn't be manually combining them into layers - that's what the combine action does - unless there's been some major change (I'm just downloading the latest update now) or it works VERY differently in GIMP.

    EDIT: Ok- Ignore me - I just started reading the updated LDP-R manual and the process IS different in GIMP. Sorry!

    I import the 8 pictures as layers into GIMP, arranged from top to bottom 7-0.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    It does not delete any lights, although it places lights outside the customer folders, inside customer folder 1.

    Tried out the latest update and it still deletes all other lights, at least I think it does, it either deletes them or rearranges the order.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    New update now available for free:

    - Forces black background during rendering (reverts to whatever it was after rendering), in order for the layers to work properly

    - Gimp scripts (similar to Photoshop acrtions) included (Photoshop is therefore not required)

    - LDP-R Combine Night script / action included, that will create a night image

    - 4 Custom layers included. Parents lights, including uber lights (+uber evn 2) to each of the custom folders, and get each layer rendered separatelly + mixed automatically in PS / Gimp

    To get the new update, just re-download from your DAZ account.

    Hhave fun! :)

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    I found something kind of odd, while rendering I have the scene tab open and I see LDP-R move the lights around changing the order.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Yes, it's supposed to do that.

    For non LDP-R lights, if found outside the customer folders, they will ALL be placed within custom folder 1. If you already placed your custom lights in any of the new 4 custom folders, then they will remain there.

    Howvever, custom lights will switch, appear and disappear, in order to render in layers.


    I found something kind of odd, while rendering I have the scene tab open and I see LDP-R move the lights around changing the order.
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    Ok Awesome! There are also lots of new layers. Last render I did was like 12 layers. I need to go back in and add more lights.

    Yes, it's supposed to do that.

    For non LDP-R lights, if found outside the customer folders, they will ALL be placed within custom folder 1. If you already placed your custom lights in any of the new 4 custom folders, then they will remain there.

    Howvever, custom lights will switch, appear and disappear, in order to render in layers.


    I found something kind of odd, while rendering I have the scene tab open and I see LDP-R move the lights around changing the order.
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited September 2013

    So far pretty happy with the new update. I would like to know if you updated the documentation to see how to initiate the night time render settings. Also if you could link me to the LDP-R Mastery I am having trouble finding on your site. I found another odd issue. When ever I set the lights to render it moves the location of each of the lights.

    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Hey, no changes are needed inside DS for night renders. You just set the sun, hit render, then inside PS / Gimp select LDP-R Combine Night and you've got a nighr render ready to be tweaked. Yes, notes about this are added to the user guide.

    Please refer to a post just above this regarding how LDP-R handles custom lights. They must be parented to each of the custom "folders". And they will move / appear / disappear while rendering in order to produce separate layers.

    The LDP-R mastery can be found here:
    http://www.dream-lounge.com/dreamlightclub/LDPR_Mastery/

    So far pretty happy with the new update. I would like to know if you updated the documentation to see how to initiate the night time render settings. Also if you could link me to the LDP-R Mastery I am having trouble finding on your site. I found another odd issue. When ever I set the lights to render it moves the location of each of the lights.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Just to clarify (also stated in the user guide):

    - Night renders need to special adjustments inside DS. Just point the sun and render. Then user LDP-R Combine Night in PS / Gimp + Add the cold filter when done tweaking.

    - Custom lights must be parented to either of the LDP-R Customer Light "folders" or else they will be forced-parented to custom folder 1. Uber Env 2 and Uber lights can be used as well.

    - Be sure to update the PS / Gimp scripts / actions since otherwise they will not combine the new custom layers.

    Let's see some renders with custom lights folks! :)

    P.S. When you add lantern lights for a night render, they will not be blue-tinted by the LDP-R Combine Night function, meaining you can add fire / lamps / lanterns in organge color to match the bluish night tint.

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited September 2013

    Ok here is what is happening now, its not just moving them into a folder but also moving them to another location in the scene if I have them at X1000 Y1000 Z1000 it moves them all to X0 Y0 Z0 and its not moving them back.

    I have several point lights in this scene when I go to render none of them are where they are suppose to be.

    this is a capture of where they all get moved to. the X and Z locations are all wrong.

    proper_location.JPG
    471 x 278 - 33K
    no_where_I_put_them.JPG
    845 x 594 - 78K
    festival_of_wishes.jpg
    1462 x 822 - 387K
    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Great render! That sounds like some sort of a bug. Is that for point lights only? Fixing this now...

    Ok here is what is happening now, its not just moving them into a folder but also moving them to another location in the scene if I have them at X1000 Y1000 Z1000 it moves them all to X0 Y0 Z0 and its not moving them back.

    I have several point lights in this scene when I go to render none of them are where they are suppose to be.

    this is a capture of where they all get moved to. the X and Z locations are all wrong.

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited September 2013

    I think its with all lights, even the ldpr lights.

    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Weird, since it was working perfectly during testing. I'm looking into this now. LDP-R lights however, will always be reset to 0,0,0, since that's where they should be.

    I think its with all lights, even the ldpr lights.
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    I am not seeing the LDP-R Combine NIght in the actions tab in PS

  • VanguardVanguard Posts: 505
    edited December 1969

    I am not seeing the LDP-R Combine NIght in the actions tab in PS

    I didn't as well. then I remembered that at least for me the action file is copied to the wrong folder by the installer.

    It is installed by a separate installer named "Light Dome PRO - R (Photoshop)" or "Light Dome PRO - R (PS)".

    If you use DIM you can see the location where that installer copied the new atn file.
    Again for me, it dropped in the "program files\adobe\photo shop...." folder but on my machine photoshop action files are located in 'Program Data" not "Program files" so i had to copy them from the installed location to the place my PS loads them from.

    You just need to tell PS where to find the new file. This is the way I did it.

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited September 2013

    Isn't the photoshop component a separate download? I have two, one is the daz installer and the other is a zip file. You were right Vanguard, I found it, thank you.

    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Thanks for the work around!

    Vanguard said:
    I am not seeing the LDP-R Combine NIght in the actions tab in PS

    I didn't as well. then I remembered that at least for me the action file is copied to the wrong folder by the installer.

    It is installed by a separate installer named "Light Dome PRO - R (Photoshop)" or "Light Dome PRO - R (PS)".

    If you use DIM you can see the location where that installer copied the new atn file.
    Again for me, it dropped in the "program files\adobe\photo shop...." folder but on my machine photoshop action files are located in 'Program Data" not "Program files" so i had to copy them from the installed location to the place my PS loads them from.

    You just need to tell PS where to find the new file. This is the way I did it.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    We're looking into this, but have a hard time reproducing it.

    What DS version are you using?

    Does anyone else have a similar issue? (Custom lights not being placed where originally designed to?)

    I think its with all lights, even the ldpr lights.
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited September 2013

    DS 4.6 The lights are parented to an object in this case its the lantern. What I think is happening is once LDP-R changes the parent it also changes the location of the X, Z in the scene. The Y is still the same.

    Post edited by JohnDelaquiox on
  • VanguardVanguard Posts: 505
    edited December 1969

    I think you found your problem, John.

    I made this scene with several custom lights and they all stayed where they should be during the LDP-R render process.
    My custom lights were all parented to one of the custom light containers that LDP-R adds to the scene.
    I believe a parented object's coordinate system is relative to the object it is parented to (the entire reason to parent an object) and the LDP-R script assumes or requires that the parent be the LDP-R container, although I have no idea why they would need to be moved. I would think enabling and disable the illumination would be enough control fr the process, but I don't know the ins and outs of it.

    Lighthouse-lo-quality.jpg
    1200 x 1600 - 248K
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    So the fix would be to unapparent them

  • edited December 1969

    Hi Folks,

    Just thought I'd pop my head over the parapet to let you know the current situation re the moving lights.

    The issue is caused by the script taking the local transformations (relative to the parent) of any parented custom lights, and using that value with the custom light object at (0,0,0).

    A version of the script that uses global transformations (and keeps the lights where you put them) has been sent to Dreamlight HQ, and should be working it's way through the system towards you.

    In the meantime, as a workaround, I'd suggest you either add custom lights directly as children of one of the custom nodes, or with no parent at all.

    Happy Rendering!

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited September 2013

    DeltaX15 said:
    Hi Folks,

    Just thought I'd pop my head over the parapet to let you know the current situation re the moving lights.

    The issue is caused by the script taking the local transformations (relative to the parent) of any parented custom lights, and using that value with the custom light object at (0,0,0).

    A version of the script that uses global transformations (and keeps the lights where you put them) has been sent to Dreamlight HQ, and should be working it's way through the system towards you.

    In the meantime, as a workaround, I'd suggest you either add custom lights directly as children of one of the custom nodes, or with no parent at all.

    Happy Rendering!

    YAY! I love this set, it has allowed me to render scenes I have not been able to before. And yes if you have no parent set for the lights it will work.

    Post edited by JohnDelaquiox on
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