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This is a render I'm doing by request for a friend. I'm not 100% happy with it but that's more because of the composition and not due to LDP. Still, the lighting and such looked nice so I thought I'd post it.
To get Point Lights not to be deleted just lock illumination on the point lights, by using the method described by pixelbot in:
http://www.daz3d.com/forums/discussion/26593/P150/#398218
There is also another way to add your own lights to LDP-R renders described in the manual on the page 11
DAZ Studio: Adding Your Own Lights
Link to the LDP-R manual can be found on:
http://docs.daz3d.com/doku.php/public/read_me/index/16860/start
Just scroll down to the section "Additional Details"
As a workaround for multiple LDP-R Cams, just create normal cameras and use them to copy their settings
to LDP-R Cam, as described in:
http://www.daz3d.com/forums/discussion/26593/P225/#401572
Hey there, nice lanterns!
For the background issue, it's important to delete any skydomes included with the prop. In your scene tab, expand the Streets Of Asia folder, and locate the skydome. Tick off the eye icon for that part.
To render your own lights, first render using LDP-R. Next, in the scene folder, remove all LDP-R components, but keep the LDP-R camera. Now, add your own lights. Make another render. In Photoshop, add that layer on top of your combined LDP-R image.
We're working on including a function that will render custom lights separatelly and automatically add them on top of the LDP-R layers.
Multiple LDP-R cams, good idea, noted!
Groovy outfit and mood! Thanks for posting!
GIMP update:
Good news, Gimp is working fine with the new LDP-R scripts. Some more testing and it will be included with the LDP-R package very soon. (Free update of course)
Very happy to know that Gimp support will arrive to LDP-R.
Below is a LDP-R composed render with 2 candle lights, each of them have 2 point lights attached.
Got it, thank you!
The locking Illumination is not working, as soon as it starts to render LDP-R deletes all the lights. I am currently downloading the latest version to see if it works.
I installed the latest version and started a brand new scene with a linear point light and locked the illumination and still as soon as it starts to render it deletes the lights.
Beautiful, thanks for posting!
Working on adding special LDP-R custom folders, where you can place custom lights. They will render in separate layers and will then be auto-combined in PS / Gimp. If all goes well, as many as 4 custom layers will be included = 4 groups of lights that will render as separate layers.
Will that be part of the Light Dome PRO-R Mastery Video Course?
Yes!
Thanks for the comments, Dreamlight.
Yet another exercise, this time using LDP-R to render a point light (just one) instead of a distant light
If you have a scene with one point light ( I tried with regular and linear point lights and this works) you can add LDP-R to your scene, delete the added Sun and rename you point light to what LDP-R names its sun ("Sun-light" I think) and when the scene is rendered LDP-R does the render with the point light instead of the distant light.
The attached render is done with one linear point light in the lantern. MUCH post work down with additional layers (a gradient layer for the lantern "glow", another for a light falloff, another for a color shift..)
The added ambient and bounce light renders LDP-R gave me layers which allowed me to pick out areas I wanted to brighten that the point light didn't "fill".
Another good technique and tool to add to my tool box.
The thumbnail doesn't do the piece justice. Looks much better (and more perilous) LARGE :D
(edit: after writing this I realized this may already be a technique explained in the LDP-R manual. I am notoriously bad at reading manuals unless I really get stuck. If it is a documented tip please then this is an example of that technique :p )
Wow, very dramatic and moody. And quite original that you replaced the sun light with a point light... Although, the low resolution textures on the prop doesn't do your image justice...
Nice trick and good to know, Vanguard. Now I also got it.
I have rendered Kbot with one candle light and renamed one of the attached point lights to Sun Light
and below is the result. The second point light was removed from the candle by doing LDP-R render.
That will be a very useful feature of the LDP-R, Dreamlight. Thanks for working on it.
More LDP-R experiments with point light renamed to Sun Light.
I have put Kbot
http://www.daz3d.com/kbot
in Baroque Grandeur room (!!Pre_Walls)
http://www.daz3d.com/baroque-grandeur
with one candle light from By Candle Light For DAZ Studio
http://www.daz3d.com/by-candle-light-for-daz-studio
Below is the LDP-R render with Cold action applied in Photoshop
and then with Miami action applied in Photoshop ...
and finally with Default action applied in Photoshop.
If I had to rename all the lights in the scene it would be around 24 lights
You got it! :)
That will be a very useful feature of the LDP-R, Dreamlight. Thanks for working on it.
Until the new update I am not sure if I will be able to get more use out of this than plain outdoor renders
Nice soft lighting on the bot, thanks for posting!
Nice outdoor setting! Would love to see some shadow / light splotches from the treest appearing onto the environment...
You can use this indoors, if you let enough light in through large windows (or remove the ceiling). Also, you can add as much user lights to the mix as you want, by rendering a separate layer after the LDP-R render is done. Just remove all LDP-R items, keeping the LDP-R camera, add your own lights. Make a render. Then add on top in Photoshop AFTER the LDP-R combine is performed.
I'm working on adding a function that will automate this, but you can still use it both indoors and with your own lights right now.
I tried to keep some of the shadows but the image just kept appearing too dark
I really like what i'm seeing here. Hopefully the GIMP addon will be included soon, i want to play too. :-)
(already bought it, wanted to make sure i still got the intro sale discount)
Hey John. Shadows are meant the be part of your art... ;) I'd love to take a look at your render...
I usually like to have the sunlight come from where ever it is in the on the dome but I have been finding it a bit hard to do that with LDP-R
I tried having it point to an object in the scene and it flipped upside down.
If I remember from the older versions of LDP the lights were parented to the dome its self.
There is also the issue of it deleting the rest of the lights in the scene which make getting nice shadows a bit harder.
Here is another render, In order to get the shadows to pop on this one I had to get the fog layer and load it after I finished merging the other ones.
One of the images uses highpass, with the divide blend option the other one none.
Yeah, DS 4.6 has some weird stuff going on when you start pointing Distant Lights. Thanks for posting your renders... Love the set! Your scene would do well with a side light from the left side.