Light Dome PRO-R Official Render / Questions Thread [COMMERCIAL]

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  • RiggswolfeRiggswolfe Posts: 911
    edited December 1969

    This is a render I'm doing by request for a friend. I'm not 100% happy with it but that's more because of the composition and not due to LDP. Still, the lighting and such looked nice so I thought I'd post it.

    Sgt_Liamson_Cold_alt.jpg
    674 x 908 - 78K
  • ArtiniArtini Posts: 10,288
    edited August 2013

    I am having a strange issues with LDP-R well a few of them

    For one I still can't get the background to stand out enough for me

    Second Along with the LDP-R lights I am using this set and the lights it includes
    http://www.renderosity.com/mod/bcs/floating-lanterns-for-daz-studio/98228/

    Each lantern includes two Linear Point Lights

    after each time I render with LDP-R those lights are being deleted from the scene automatically by LDP-R and I end up having to set them up again. And this is really annoying and a huge problem because they won't even render.

    There should also be a way to create multiple LDP-R Cams


    To get Point Lights not to be deleted just lock illumination on the point lights, by using the method described by pixelbot in:
    http://www.daz3d.com/forums/discussion/26593/P150/#398218
    There is also another way to add your own lights to LDP-R renders described in the manual on the page 11
    DAZ Studio: Adding Your Own Lights
    Link to the LDP-R manual can be found on:
    http://docs.daz3d.com/doku.php/public/read_me/index/16860/start
    Just scroll down to the section "Additional Details"

    As a workaround for multiple LDP-R Cams, just create normal cameras and use them to copy their settings
    to LDP-R Cam, as described in:
    http://www.daz3d.com/forums/discussion/26593/P225/#401572

    Post edited by Artini on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Hey there, nice lanterns!

    For the background issue, it's important to delete any skydomes included with the prop. In your scene tab, expand the Streets Of Asia folder, and locate the skydome. Tick off the eye icon for that part.

    To render your own lights, first render using LDP-R. Next, in the scene folder, remove all LDP-R components, but keep the LDP-R camera. Now, add your own lights. Make another render. In Photoshop, add that layer on top of your combined LDP-R image.
    We're working on including a function that will render custom lights separatelly and automatically add them on top of the LDP-R layers.

    Multiple LDP-R cams, good idea, noted!


    I am having a strange issues with LDP-R well a few of them

    For one I still can't get the background to stand out enough for me

    Second Along with the LDP-R lights I am using this set and the lights it includes
    http://www.renderosity.com/mod/bcs/floating-lanterns-for-daz-studio/98228/

    Each lantern includes two Linear Point Lights

    after each time I render with LDP-R those lights are being deleted from the scene automatically by LDP-R and I end up having to set them up again. And this is really annoying and a huge problem because they won't even render.

    There should also be a way to create multiple LDP-R Cams

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Groovy outfit and mood! Thanks for posting!

    This is a render I'm doing by request for a friend. I'm not 100% happy with it but that's more because of the composition and not due to LDP. Still, the lighting and such looked nice so I thought I'd post it.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    GIMP update:

    Good news, Gimp is working fine with the new LDP-R scripts. Some more testing and it will be included with the LDP-R package very soon. (Free update of course)

  • JabbaJabba Posts: 1,461
    edited December 1969

    GIMP update:

    Good news, Gimp is working fine with the new LDP-R scripts. Some more testing and it will be included with the LDP-R package very soon. (Free update of course)

    Awesome news, now everybody can get great renders with minimal effort :lol: :lol: :lol:
  • ArtiniArtini Posts: 10,288
    edited December 1969

    Very happy to know that Gimp support will arrive to LDP-R.
    Below is a LDP-R composed render with 2 candle lights, each of them have 2 point lights attached.

    Kbot05pic02cold.jpg
    1280 x 1024 - 186K
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited August 2013

    Got it, thank you!

    The locking Illumination is not working, as soon as it starts to render LDP-R deletes all the lights. I am currently downloading the latest version to see if it works.

    I installed the latest version and started a brand new scene with a linear point light and locked the illumination and still as soon as it starts to render it deletes the lights.

    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Beautiful, thanks for posting!

    Artini said:
    Very happy to know that Gimp support will arrive to LDP-R.
    Below is a LDP-R composed render with 2 candle lights, each of them have 2 point lights attached.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Working on adding special LDP-R custom folders, where you can place custom lights. They will render in separate layers and will then be auto-combined in PS / Gimp. If all goes well, as many as 4 custom layers will be included = 4 groups of lights that will render as separate layers.

    Got it, thank you!

    The locking Illumination is not working, as soon as it starts to render LDP-R deletes all the lights. I am currently downloading the latest version to see if it works.

    I installed the latest version and started a brand new scene with a linear point light and locked the illumination and still as soon as it starts to render it deletes the lights.

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    Will that be part of the Light Dome PRO-R Mastery Video Course?

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Yes!

    Will that be part of the Light Dome PRO-R Mastery Video Course?
  • ArtiniArtini Posts: 10,288
    edited December 1969

    Thanks for the comments, Dreamlight.

  • VanguardVanguard Posts: 492
    edited August 2013

    Yet another exercise, this time using LDP-R to render a point light (just one) instead of a distant light

    If you have a scene with one point light ( I tried with regular and linear point lights and this works) you can add LDP-R to your scene, delete the added Sun and rename you point light to what LDP-R names its sun ("Sun-light" I think) and when the scene is rendered LDP-R does the render with the point light instead of the distant light.

    The attached render is done with one linear point light in the lantern. MUCH post work down with additional layers (a gradient layer for the lantern "glow", another for a light falloff, another for a color shift..)

    The added ambient and bounce light renders LDP-R gave me layers which allowed me to pick out areas I wanted to brighten that the point light didn't "fill".

    Another good technique and tool to add to my tool box.

    The thumbnail doesn't do the piece justice. Looks much better (and more perilous) LARGE :D

    (edit: after writing this I realized this may already be a technique explained in the LDP-R manual. I am notoriously bad at reading manuals unless I really get stuck. If it is a documented tip please then this is an example of that technique :p )

    Tori-Checks-out-the-noises-in-the-flooded-basement.jpg
    1000 x 1500 - 764K
    Post edited by Vanguard on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Wow, very dramatic and moody. And quite original that you replaced the sun light with a point light... Although, the low resolution textures on the prop doesn't do your image justice...

    Vanguard said:
    Yet another exercise, this time using LDP-R to render a point light (just one) instead of a distant light

    If you have a scene with one point light ( I tried with regular and linear point lights and this works) you can add LDP-R to your scene, delete the added Sun and rename you point light to what LDP-R names its sun ("Sun-light" I think) and when the scene is rendered LDP-R does the render with the point light instead of the distant light.

    The attached render is done with one linear point light in the lantern. MUCH post work down with additional layers (a gradient layer for the lantern "glow", another for a light falloff, another for a color shift..)

    The added ambient and bounce light renders LDP-R gave me layers which allowed me to pick out areas I wanted to brighten that the point light didn't "fill".

    Another good technique and tool to add to my tool box.

    The thumbnail doesn't do the piece justice. Looks much better (and more perilous) LARGE :D

    (edit: after writing this I realized this may already be a technique explained in the LDP-R manual. I am notoriously bad at reading manuals unless I really get stuck. If it is a documented tip please then this is an example of that technique :p )


  • ArtiniArtini Posts: 10,288
    edited December 1969

    Nice trick and good to know, Vanguard. Now I also got it.
    I have rendered Kbot with one candle light and renamed one of the attached point lights to Sun Light
    and below is the result. The second point light was removed from the candle by doing LDP-R render.

    Kbot06pic03cold.jpg
    1280 x 1024 - 231K
  • ArtiniArtini Posts: 10,288
    edited December 1969

    Working on adding special LDP-R custom folders, where you can place custom lights. They will render in separate layers and will then be auto-combined in PS / Gimp. If all goes well, as many as 4 custom layers will be included = 4 groups of lights that will render as separate layers...

    That will be a very useful feature of the LDP-R, Dreamlight. Thanks for working on it.
  • ArtiniArtini Posts: 10,288
    edited December 1969

    More LDP-R experiments with point light renamed to Sun Light.
    I have put Kbot
    http://www.daz3d.com/kbot
    in Baroque Grandeur room (!!Pre_Walls)
    http://www.daz3d.com/baroque-grandeur
    with one candle light from By Candle Light For DAZ Studio
    http://www.daz3d.com/by-candle-light-for-daz-studio
    Below is the LDP-R render with Cold action applied in Photoshop

    Kbot08pic01cold.jpg
    1280 x 1024 - 301K
  • ArtiniArtini Posts: 10,288
    edited December 1969

    and then with Miami action applied in Photoshop ...

    Kbot08pic01miami.jpg
    1280 x 1024 - 305K
  • ArtiniArtini Posts: 10,288
    edited December 1969

    and finally with Default action applied in Photoshop.

    Kbot08pic01default.jpg
    1280 x 1024 - 320K
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    If I had to rename all the lights in the scene it would be around 24 lights

  • DreamlightDreamlight Posts: 348
    edited December 1969

    You got it! :)

    Artini said:
    Working on adding special LDP-R custom folders, where you can place custom lights. They will render in separate layers and will then be auto-combined in PS / Gimp. If all goes well, as many as 4 custom layers will be included = 4 groups of lights that will render as separate layers...

    That will be a very useful feature of the LDP-R, Dreamlight. Thanks for working on it.
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited August 2013

    Until the new update I am not sure if I will be able to get more use out of this than plain outdoor renders

    miami_b.png
    1414 x 2000 - 5M
    miami_a.jpg
    1414 x 2000 - 658K
    miami_filter.jpg
    1462 x 822 - 460K
    divide_filter.jpg
    1462 x 822 - 487K
    mixed.jpg
    1462 x 822 - 493K
    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Nice soft lighting on the bot, thanks for posting!

    Artini said:
    and then with Miami action applied in Photoshop ...
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Nice outdoor setting! Would love to see some shadow / light splotches from the treest appearing onto the environment...

    You can use this indoors, if you let enough light in through large windows (or remove the ceiling). Also, you can add as much user lights to the mix as you want, by rendering a separate layer after the LDP-R render is done. Just remove all LDP-R items, keeping the LDP-R camera, add your own lights. Make a render. Then add on top in Photoshop AFTER the LDP-R combine is performed.

    I'm working on adding a function that will automate this, but you can still use it both indoors and with your own lights right now.

    Until the new update I am not sure if I will be able to get more use out of this than plain outdoor renders

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    I tried to keep some of the shadows but the image just kept appearing too dark

  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    I really like what i'm seeing here. Hopefully the GIMP addon will be included soon, i want to play too. :-)
    (already bought it, wanted to make sure i still got the intro sale discount)

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Hey John. Shadows are meant the be part of your art... ;) I'd love to take a look at your render...

    I tried to keep some of the shadows but the image just kept appearing too dark
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited August 2013

    I usually like to have the sunlight come from where ever it is in the on the dome but I have been finding it a bit hard to do that with LDP-R

    I tried having it point to an object in the scene and it flipped upside down.

    If I remember from the older versions of LDP the lights were parented to the dome its self.

    There is also the issue of it deleting the rest of the lights in the scene which make getting nice shadows a bit harder.

    Here is another render, In order to get the shadows to pop on this one I had to get the fog layer and load it after I finished merging the other ones.

    One of the images uses highpass, with the divide blend option the other one none.

    Equestiran_Lord.jpg
    869 x 1229 - 500K
    Equestiran_Lord_ut.jpg
    868 x 1229 - 501K
    Post edited by JohnDelaquiox on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Yeah, DS 4.6 has some weird stuff going on when you start pointing Distant Lights. Thanks for posting your renders... Love the set! Your scene would do well with a side light from the left side.

    I usually like to have the sunlight come from where ever it is in the on the dome but I have been finding it a bit hard to do that with LDP-R

    I tried having it point to an object in the scene and it flipped upside down.

    If I remember from the older versions of LDP the lights were parented to the dome its self.

    There is also the issue of it deleting the rest of the lights in the scene which make getting nice shadows a bit harder.

    Here is another render, In order to get the shadows to pop on this one I had to get the fog layer and load it after I finished merging the other ones.

    One of the images uses highpass, with the divide blend option the other one none.

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