Superheroes Rebooted - Ready to Rrrrrender?

13839414344100

Comments

  • MightyMiteMightyMite Posts: 96
    edited February 2015

    Joequick said:
    Now with Adaptoid

    Though I think I might go back and make an Aim uniform like these

    Nice work as always Joe!

    What program are you using to create your costumes? I think you are starting with your very own suit resources meshes and then editing them to the end results. Are you using Hexagon? or something else? If you are using Hexagon, have you considered creating a tutorial of sorts to help us out?

    Post edited by MightyMite on
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    Bit of a WIP, painted up Joe's Flyboy jacket to do a WWII era Captain America. This was my first time painting a texture in Zbrush

    CA-WWII-Era.jpg
    943 x 1080 - 59K
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Looks really good Lycanth!

  • The SixThe Six Posts: 33
    edited December 1969

    Joequick said:
    Now with Adaptoid

    Though I think I might go back and make an Aim uniform like these

    Love those Adaptoid, shape and suit!! Good job

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    RAMWolff said:
    Looks really good Lycanth!

    thanx Rammy

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Didja get the ZB update? I've not had time to play with it. So busy at work and transforming my 1 bedroom apt into a 2 bedroom.... full time job in and of itself. I did get it and got it activated and transferred all my personal files into it but that's about it so far.

  • JoeQuickJoeQuick Posts: 1,729
    edited December 1969

    RAMWolff said:
    Didja get the ZB update? I've not had time to play with it. So busy at work and transforming my 1 bedroom apt into a 2 bedroom.... full time job in and of itself. I did get it and got it activated and transferred all my personal files into it but that's about it so far.

    It took me about two days to successfully download the thing. I'd used up my allotted number of attempts and they had to reset it for me they were so swamped.

    -My most unrealistic hope was that the 64bit version would let me squeeze one more subdivision level out. I still top out at around 20 million polygons though.

    -There are videos of people doing amazing things with the box modeling tools that have been introduced.

    -you can also add and delete edgeloops with a click using said box modeling tools

    -zremesher now allows you to keep your polygroups in a different/cleaner manner than you could previously. So you can slice up a mesh into some really ugly topology and then run zremesher and have pretty decent results.

    -no more spirals in zremesher

  • JoeQuickJoeQuick Posts: 1,729
    edited December 1969

    Joequick said:
    Now with Adaptoid

    Though I think I might go back and make an Aim uniform like these

    Nice work as always Joe!

    What program are you using to create your costumes? I think you are starting with your very own suit resources meshes and then editing them to the end results. Are you using Hexagon? or something else? If you are using Hexagon, have you considered creating a tutorial of sorts to help us out?

    I use zbrush exclusively. Where I can I start with a basemesh. Sometimes, though, I have to draw a pattern out and scratch model on top of that. The secret to making nearly anything is just edgeloops and inflating. If you poke around you should be able to find tutorials I've posted in the past.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    yea, the non spiraling remeshing is just a god send for so many of us. I'm looking forward to trying out the instant hole tool and the traditional modeling tools (well ZB can't do traditional, they do it a bit better in my opinion from what I've seen! lol)

  • JoeQuickJoeQuick Posts: 1,729
    edited December 1969

    Just playing around with a couple of JL members and Reality 4

    It took me several views before I caught on to what I was looking at here. I recognize the Batman mesh. Where does Superman come from?

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited December 1969

    Joequick said:
    Just playing around with a couple of JL members and Reality 4

    It took me several views before I caught on to what I was looking at here. I recognize the Batman mesh. Where does Superman come from?

    It's from Injustice, Gods among us, his New 52 outfit. Posed in 3DSMax, then subdivided and imported into DS.

  • Will DeckerWill Decker Posts: 188
    edited February 2015

    Hi! I wanted to show these new pics I did. Some of them are for a story I have been working on and others are just ones I wanted to do of Super Sentai Teams. I know not a lot of people do pics of these teams or think of their counterparts, the Power Rangers but here are a few I wanted to show and some that aren't PR/Super Sentai related.

    10348912_384324705080403_5293059749452304471_o.jpg
    1280 x 720 - 76K
    10854362_384263181753222_4673530769625185406_o.jpg
    1920 x 1080 - 81K
    10914741_382433941936146_2687890893049350593_o.jpg
    1109 x 624 - 62K
    1781459_384637511715789_5488968240697866417_o.jpg
    1920 x 1080 - 192K
    10916367_374188952760645_1996039919097876034_o.jpg
    1987 x 1324 - 2M
    Post edited by Will Decker on
  • Will DeckerWill Decker Posts: 188
    edited December 1969

    Some more of my pictures

    10960517_384793565033517_2997870947552312939_o.jpg
    1740 x 978 - 141K
    10974314_384324708413736_9204072274302002348_o.jpg
    1280 x 720 - 89K
    10841858_382064095306464_5549649758494599905_o.jpg
    1113 x 720 - 66K
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    The Gosei Sentai Dairangers are My Favorite, Awesome work!

    Have you seen the preview for Shuriken Sentai Ninninger.

  • Will DeckerWill Decker Posts: 188
    edited December 1969

    Love the look for Ninninger. Hope the series will be awesome

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited December 1969

    Hadn't rendered this Batsuit yet, so here goes.

    batsnew52.jpg
    1222 x 903 - 1M
  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    I figured this thread would be the best palce to ask...
    Any links to good Super- logos? esp Supes, Bman and the various flavors of lanterns?

  • MorganRLewisMorganRLewis Posts: 233
    edited February 2015

    Ikyoto said:
    I figured this thread would be the best palce to ask...
    Any links to good Super- logos? esp Supes, Bman and the various flavors of lanterns?

    If you're looking for 2D representations, I've made around 400 wallpapers that should work. FAQ (including using them in your own artwork) here.

    If you're looking for 3D objects of the logos, I don't have many currently built, but at least some of them would be reasonably easy to do. I do technically already have all the Lantern logos in 3D object form, though I've only uploaded them in ring form. Oh, and the Legion as well.

    Post edited by MorganRLewis on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Thanks so much Morgan.

    I really struggled to make the Wildfire symbol a while back when I was working with M4 but got it done but your work is very clean!

  • MorganRLewisMorganRLewis Posts: 233
    edited December 1969

    Hmm... Wildfire... that's one I don't think I've done yet. I'll have to add that to the to-do list. :)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    That would be awesome. I really prefer and like the original Cockrum and Grell design... not that weird design that was in recent years.

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    Ikyoto said:
    I figured this thread would be the best palce to ask...
    Any links to good Super- logos? esp Supes, Bman and the various flavors of lanterns?

    If you're looking for 2D representations, I've made around 400 wallpapers that should work. FAQ (including using them in your own artwork) here.

    If you're looking for 3D objects of the logos, I don't have many currently built, but at least some of them would be reasonably easy to do. I do technically already have all the Lantern logos in 3D object form, though I've only uploaded them in ring form. Oh, and the Legion as well. Cool! I can use these.... and when I get my S.H.I.E.L.D. logo done, I'll put it on sharecg.

  • MorganRLewisMorganRLewis Posts: 233
    edited December 1969

    RAMWolff said:
    That would be awesome. I really prefer and like the original Cockrum and Grell design... not that weird design that was in recent years.
    OK, so if I'm looking into this right, the original design is a star with red wings behind it, right? I'm seeing a few twists on it; some with the wings completely behind the star, like this, and some with the wings off-set, like this. Let me know which you prefer, and also whether there's a "proper number of feathers". (I have to admit I'm not terribly familiar with Wildfire, but I like the design.)

    Cool! I can use these…. and when I get my S.H.I.E.L.D. logo done, I’ll put it on sharecg.


    Cool. Glad they're what you were needing.
  • RAMWolffRAMWolff Posts: 10,343
    edited February 2015

    I really like the second one. That's a Cockrum drawing so yea, of course! lol

    Here's one I just found...

    wildfire.jpg
    600 x 500 - 117K
    Post edited by RAMWolff on
  • wsterdanwsterdan Posts: 3,055
    edited December 1969

    3djoji's doing some very impressive costumes/add-ons for the Toon Gen people, things that would be great for other characters; there's some really cool Sci Fi/Retro stuff:

    http://www.daz3d.com/forums/discussion/49530/P45

    -- Walt Sterdan

  • MorganRLewisMorganRLewis Posts: 233
    edited December 1969

    RAMWolff said:
    I really like the second one. That's a Cockrum drawing so yea, of course! lol

    Knocked this out fairly quick. Actually had it done a few days ago, just didn't get back on the forums until now. Thumbnail below, zip file here.
    wildfire_symbol_wallpaper_by_morganrlewis-mini.jpg
    300 x 169 - 12K
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Oh, very nice. Thanks so much! :-)

  • IkyotoIkyoto Posts: 1,159
    edited February 2015

    Workin' on it- gotta l of stuff to do. needs a fliptop wallet/holder and a id card.
    I'll do two that will fit- one for the show and a more "general" sc-fi.

    swip.jpg
    1222 x 588 - 135K
    Post edited by Ikyoto on
  • MorganRLewisMorganRLewis Posts: 233
    edited December 1969

    So here's a question that I'm hoping is as silly as it sounds, and I figure if any forum users know, it'll be the folks in this thread. I just bought the Genesis Supersuit the other day (basic package). So far seems to be pretty nice. I just have one detail (well, so far anyway) that seems a bit strange. I like the neckline on the Basic Suit (like the earlier bodysuits), as in the attached picture on the left. And I don't seem to see any built-in way to do that with the Supersuit. It has a lot of neck zones that can be given materials or pushed in and out, but nothing that makes it line up with that basic shape. Turning NeckA (bright green in the picture on right) would make it sort of close, but not quite... and then there's the problem with NeckB (yellow). In fact, so far the only option I've found that looks like a real neckline of any type is just turning the whole thing off if I'm not using a full mask.

    I know I can just hack it with trans-maps if I want to use the Supersuit with different necklines, but it seems like with all the options that it comes with, I might just be overlooking something obvious. Am I?

    SupersuitNeck.png
    632 x 400 - 96K
  • TimbalesTimbales Posts: 2,423
    edited December 1969

    No, you're not. Those are the material zones. It's a weird feature for sure.

This discussion has been closed.