Superheroes Rebooted - Ready to Rrrrrender?
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Thanks - it isn't Reality, just Daz, although it does use the AoA volume camera. The wristband textures were one of the Supersuit shaders, and the belt was from the GM shader pack 1.
Wanda being bad and kicking Supergirls butt, LOL.. Man i wish Josh had made Scarlet Witch look like this in the next Avengers, what a let down.
FSMCDesigns,
Nice composition and a great render. Where can I get the Scarlet Witche's gloves.
Thanks!
the gloves come with the outfit
http://www.renderosity.com/mod/freestuff/?item_id=72332
the outfit is for V4, but works great on genesis1 which is what both figures are in the above render.
I didn't realize that was from Terrymcg. I'll check it out thanks.
Say, can anyone point me towards a bodysuit (preferably for Genesis, but would be fine for M4 and V4) which is flat mapped? "Flat mapped" meaning that the front and back are in the default T-pose so that I can make textures that make sense to me.
I mean, I'm no texturing expert so I can't see how I'd make, say, a Spider-Man texture over the default M4 mapping. Back in the day, I remapped the David bodysuit to a flat mapping so I could make some pretty cool (at least I thought so) textures for the David bodysuit. I'd like to do that for a more current bodysuit, but I don't know of any bodysuits that are currently flat mapped so I'd appreciate it if anyone could point me in the right direction.
Thanks in advance for any help.
Static vs. Hot Streak... a lot of this didn't come out the way I intended (particularly the post work), but I still like how Static came together even if it did take some fighting. The hoverdisc he's riding on is my own model.
Static looks good! Worth the fight. :)
Deathlok the Demolisher
David was the model used for Deathlok. M3, MOS Invasion and Destroyed City also used.
Static looks good! Worth the fight. :)
Deathlok the Demolisher
David was the model used for Deathlok. M3, MOS Invasion and Destroyed City also used.
Thanks!
That's a pretty good Deathlok you've made there; smart use of the zombie head morph.
Thanks!
That's a pretty good Deathlok you've made there; smart use of the zombie head morph.
Thank you too, Morgan! Cool hoverdisc, BTW. Yeah, the included zombie head morph in David's head morphs package and the ability to reposition and resize the eyes individually in gen 3 models made David the smart choice for this one. Did a little modelling of my own too... headpiece, backpack, gun, holster, belt, tubes, shoulder piece and hip springs were made by me in Hexagon.
Here's my contribution... kind of boring with no action or hero on villain shenanigans. ;P
Trying different things in Photoshop to give the images I render a mixed visual aesthetic,
Nice unshaved Sups, he looks like Jake Gyllenhaal in the face, LOL.
Here's something I just finished. Morbius the Vampire. Comments welcome.
Morbius
M4
Vladimir
M4 Body Suit
Socks - Joe Quick
Universal Arm Wings V4 Creature Creator Wings
Midnight Prince Hair
Space Belt - Rigo
Spider-man
M4
Textures - Sturkwurk
Socks - Joe quick
Mask - Sturkwurk/Joe Quick
Nice action shots!
Great version of Morbius! He looks terrific and the action shots came out great! Well done!
Always loved that villian/erm.. hero. You did a great job with Mr. M! :-)
WOOHOO!!! I just finished my two new costumes. I present
CAPTAIN DISTURBING and his side kick UNNERVING BOY!!!!
They fight crime by challenging gender norms in strange yet wonderful ways that make their enemies say "Yeah... I... I don't really want to do this... thing... I'm just gonna go turn myself in."
(I'll have the costumes up on my Share CG page in a wee bit).
your Morbius is awesome!!! Did you do the texture/bump and transmap for the creature creator wings yourself??
HAHAHA! ***LIKES*** :-)
your Morbius is awesome!!! Did you do the texture/bump and transmap for the creature creator wings yourself??
Thanks. Yes. I did the the textures for the wings. It wasn't very difficult. I roughed out the outlines in Carrara using the 3D paint tool and then finished them in Photoshop. Here's an early wip showing the process.
Sturkwurk did the textures, all I did was make the mask/socks. Common error, i just try to point it out because he spent a lot more time on the project than i did.
Joe. Sorry for the mix up. I edited my original post to show that Sturkwurk did the Spider-man textures.
been working on modeling a helmet and face rag for my Cobra Trooper, just did a couple of test renders....
Thanks... I tend to make my fellas fuzzy. :D
Very cool! When we used to talk a few years back, you weren't into modeling but this looks good! Well done!
Very cool! When we used to talk a few years back, you weren't into modeling but this looks good! Well done!
i'm learning, slowly, but making progress. still a lot to learn though
all i did was the helmet and face rag, the top is the Ghost Agent uniform. I haven't gotten close to being able to make conforming clothes yet. I just do simple props here and there
Wonder Woman
Well, If you can make that, you can certainly model clothes. As I recall, you were a Poser guy when last we spoke and while I haven't always been the biggest fan of Daz Studio, I am really singing high praise for it these days. One of the very cool features of DS4 pro is the way you can just import your clothing model and autorig it with one command into conforming clothes. If you're not doing DS4 these days, you might consider using it for at least that. Me, I've been mostly using Daz Studio as my main render program (albeit not terribly well) for a while but I'm still using my dusty old copy of Poser 6 for making my clothes models dynamic. :)
Well, If you can make that, you can certainly model clothes. As I recall, you were a Poser guy when last we spoke and while I haven't always been the biggest fan of Daz Studio, I am really singing high praise for it these days. One of the very cool features of DS4 pro is the way you can just import your clothing model and autorig it with one command into conforming clothes. If you're not doing DS4 these days, you might consider using it for at least that. Me, I've been mostly using Daz Studio as my main render program (albeit not terribly well) for a while but I'm still using my dusty old copy of Poser 6 for making my clothes models dynamic. :)
yeah i believe poser has something like that now too. I know i can transfer morphs from the figure to the clothes really easy. What ever morphs i have injected in my figure can be transferred to the clothes in a few clicks. Heck you can even transfer morphs to props. I did that with DzFires gen4 robots, i transferred M4's head morphs to the prop face mask of the robot so that i had a robot with facial expressions.