The "Complaints 'R' Us, complaint thread"
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"Wizard Of Oz" --- Lessons: Life isn't all sugar and spice. Even those at the top can tell whopping lies, so pick your friends wisely, face the nasties head on, and pull back the curtain on the deceivers. And of course, "There's no place like home". But don't forget, "Some people without brains do an awful lot of talking".
what the call the lady has snake lower bodu?
i keep thinking llama, but llamas the cute furry horsie types badges on da
Lamia?
complaint - cant search the store for lamia, keeps chabging it to
Search results for 'gamba'
tried like 5 times
Well what about https://www.daz3d.com/the-gorgon or https://www.daz3d.com/queen-cobra-hd or https://www.daz3d.com/succubus-add-ons
Hi, there!
Feed me!
The guy who's flying that helicopter is too low! He's about to become lunch!
Dana
Dana
That one was scary in the 90s when I read it! I can see a lot of that stuff today, not happening...but the possibilities seem real. VR still doesn't come close to "Feelies", but they're working on it.
Dana
thanks
...it was scary in the 1960s as well.
up way passed beddybyetime.
appied a david5 pose to avid5, is taking 4 evaaa
dressed him in technotabby, wanna see it rendered lol
...bedtime soon here. Have things to do tomorrow.
Finished the p'sghetti I made the other night, very tasty the sauce made with crumbled Italian sausage big chunks of garlic all topped off with a mix of shredded Parmesan and Romano and washed down with a good Cabernet.
So pasta and wine instead of tacos, Corona, and tequila on Cinco De Mayo Par for the course when it comes to holidays.
Very cool Rezca:)
Someone said after the first four years the dust doesn’t get any worse, forget who said that :)
Bedtime will probably last until Tuesday for me. A lot of catching up to do :0
Would love some Tacos with shredded beef right now but gonna slice some potato and fry chips instead
Don’t mind feeling stuff at the movies, being felt is right outa nightmares :0
I've brought this up before way way back, but I feel it's finally reached a conclusion where there's nothing more I can do about it.
I've had this model for a while now... "The Constrictor". It looked like a neat 'upgrade' to the Morphing Python, and I didn't really notice the DUFF only thing until after I bought it. Wasn't until earlier last week I tried taking it into D|S 4 to see if it could be exported out as something usable for me - every export option and format I tried ended up being the same. It broke the rigging horribly, and the CR2 destroyed the morphs entirely. Yeah the sliders work, but the mesh implodes in on itself simply by touching any of them.
The last thing I thought to try was manually exporting out the base model and the morphs then re-rigging it myself, but as far as I know the only way to get a mesh in Cinema 4D to go from X state to Y like Poser/DS's morphs is in the Studio edition of the program. If there's another way to go about it - even if it's a longer or more cumbersome one - I don't know.
Oh well xD
Don’t know enough about C4D to be helpful there but asploding geometry might need its vertices welded ?
In a watered down sense it is real now. Most people are so absorbed in TV and the internet, it's a wonder they have a clue what is happening in the real world. I see people in town walking around with their heads glued to their smart phones. At work, as soon as people take a break, out come the smart phones and the surfing begins. Brave New World was certainly closer to the bone than 1984. Most societies have long recognized that it is easier to control people with pleasure than it is with suffering.
I feel it's less Cinema 4D itslef and more how D|S is exporting/writing the format and/or how the InterPoser Pro plugin I'm using is reading it? Not sure, but this is what it looks like when I load up the file...
And what it looks like when I try to pose it or use the posing sliders. Using some of the morphs (Any of the head related ones for example) cause weird things to happen with the geometry.
Sadly the author of the IPP plugin has long since left the development scene and it's (as far as I know) the only plugin around for Cinema that works with Poser/DS content.
Usual cause of morphs deforming geometry like that is the morph extends geometry beyond the bounds of a vertex group, think there is a way to fix that if you unweld vertices, adjust bones and re-weld, but you need something like blender I guess that gives you geometry ops, not sure how Studio handles welds I’veonlyused the script function,one of the DZbone() calls I think :)
Quentin Crisp.
I didn't understand most of that sadly ^^;
The joints/bones themselves moved oddly too; in that second screenshot: Just taking one of the joints and rotating it causes it to move along the middle like you're just rotating a geometry selection rather than moving a joint in a rig (Or moving a joint that has an absolute weighting on it and no smooth falloff between it and the next joint).
Dust provides a way to track the vermin.
Hey just checking in. Caturday was busy, so did not go online much.
I’m suggesting that rather than RE-rig in detail you use some operator in Studio that will force a recalculation of influence zones/weight boundaries, maybe try loading the exported cr2 into studio and see if you get a different result :0
Is nearly Monday here, going to have to sleep some more :0
I haven't used D|S since I got Carrara, so way back when D|S 2.0 was still the "Latest and Greatest" newest version of the program, so I'm not really familiar with that process ^^;
As for loading the exported CR2... Yeah, I tried that earlier and it worked flawlessly. So whatever problem is happening, it's probably something the InterPoser plugin's having issues with, which could be any number of things. Anything that was made with Poser in mind it'll run without issue (Well, figure-wise it will) but this was made with D|S in mind and simply exported out. Obviously I don't have any of the modern Poser versions, just an old copy of 4, so I can't test the exported CR2 in that to see if it breaks there either.