What features would you like to see appear in dazstudio 5?

1697071727375»

Comments

  • nicsttnicstt Posts: 8,037
    kameneko said:
    nicstt said:
    kameneko said:
    nicstt said:
    kameneko said:

    I'd like

    • Semplification of the parameters, allowing more customization
    • More options for the default lights
    • More dForce, not just for clothes
    • "Display Optimization" setting on "Best" by default
    • The possibility to use OpenGL rendering with Iray too: right now, if you have a nice preview and try OpenGL, it saves the shaded version instead, like if you just moved the scene.
    • Batch rendering
    • Included converters for hair, clothes and poses
    • Easier Smar Content: I'd like a cloud save of my metadatas, including my freebies or stuff bought from other stores.
    • Better utilization of resources:
      • If the scene goes over the VRAM, could the GPU render at least a part of it?
      • Could the software leave at least one core of the CPU untouched during rendering, allowing smooth utilization of the PC in the meanwhile, or even realizing other scenes with Daz?
      • Calculator of VRAM usage, even if it needs one minute or so, telling you what weights how much.

    Oh my, I've just noticed that this thread is from 2012, I didn't think the version 4 had been around for so long! :D

    Just because it's been around a while, is not a reason to move to 5. The software is free; producing new versions costs. A new SDK (what would take it to 5) will have additional cost implications and likely break existing plugins.

    You don't need to wait for Studio 5 for some of these, well likely all are available now, or could be introduced into 4?

    1. Not sure what you mean.

    2. V5 not required - lights can be added; defaults can be changed.

    3. Hair, and indeed anything you add the dForce modifier too will work.

    4. V5 not required.

    5. New render engines can be added without a new compile (V5) IRAY was.

    6. There is a script somewhere for batch rendering, and I believe a product too.

    7. Again V5 not required; converters can be created by PAs (and are), so inclusion is not down to version number.

    8. I don't use (and loathe) smart content, so can't offer an opinion here

    9. a: That's down to the render engine, not Studio.

    9. b: You can change the affinity yourself; no idea if it could be automated. It can be managed via Task Manager. I do and I exempt different cores to give them a rest. :)

    9. c: There is a product that will do that iirc.

    I would still love to know what this nervana (that is Studio 5) will offer to folks - other than a flashy new number. I seldom (if ever?) get replies.

    Thank you for your answer! :D It's a list of what I'd like to see in general in future updates, not specifically in the 5th version of Daz! :)

    I mean that sometimes there are a lot of useless parameters you'll never use around, and that's confusing. It would be good to select the ones you actually use, but in general, not on every single item.

    I know there are many great products for Daz, but some core features would be good for it by default, such as the Batch Render...I'm checking everyday when it goes on sale, 20$ is not a purchase I make with a light heart, even if I've already spent much more on the store! ^^

    Really? You could disable some cores usage from Daz only? I'll look into it, thanks!

    And the "Display Optimization" stuff it's easy to implement, but it's fundamental: it REVOLUTIONIZED my whole Daz experience, I was so angy that I had all that stutter for a whole year without any reason!!!

    You can use a Batch script to change priority and afinity.

    Presuming you're Windows 10; the image shows Adobe CEF Helper.exe  (you would scroll through the list and right click on the Studio.exe to set them for Studio (or whatever application you wish to change).

    1. Open Task Manager (WindowsKey-X is a very useful little menu, available since Windows 8.0).

    2. Switch to Details Tab.

    3. Scroll down to find Studio (or whatever - note that it must be running).

    4. Right Click on chosen application. then unchech two processors (presuming your processor has hyperthreading; both Intel and AMD have processors with it, but not all. All Ryzen and Threadripper do (iirc), Intel it isn't as easy to determine).

    The second image (also available in the Task Manger), displays variatios information; click on CPU, Cores (bottom of the window) and Logical Processors (if Hyperthreaded) will detail that there are twice as many as Cores.

    Edit:

     when unchecking cores to disable (if doing main core and the hyperthreaded core), select the odd numbered core and the one above (eg: 1 and zero, 7 and 6).

    Thank you, you're so kind, I'll definitely check this out! :D

    You're welcome.

  • ParadigmParadigm Posts: 255
    kameneko said:
    nicstt said:
    kameneko said:
    nicstt said:
    kameneko said:

    I'd like

    • Semplification of the parameters, allowing more customization
    • More options for the default lights
    • More dForce, not just for clothes
    • "Display Optimization" setting on "Best" by default
    • The possibility to use OpenGL rendering with Iray too: right now, if you have a nice preview and try OpenGL, it saves the shaded version instead, like if you just moved the scene.
    • Batch rendering
    • Included converters for hair, clothes and poses
    • Easier Smar Content: I'd like a cloud save of my metadatas, including my freebies or stuff bought from other stores.
    • Better utilization of resources:
      • If the scene goes over the VRAM, could the GPU render at least a part of it?
      • Could the software leave at least one core of the CPU untouched during rendering, allowing smooth utilization of the PC in the meanwhile, or even realizing other scenes with Daz?
      • Calculator of VRAM usage, even if it needs one minute or so, telling you what weights how much.

    Oh my, I've just noticed that this thread is from 2012, I didn't think the version 4 had been around for so long! :D

    Just because it's been around a while, is not a reason to move to 5. The software is free; producing new versions costs. A new SDK (what would take it to 5) will have additional cost implications and likely break existing plugins.

    You don't need to wait for Studio 5 for some of these, well likely all are available now, or could be introduced into 4?

    1. Not sure what you mean.

    2. V5 not required - lights can be added; defaults can be changed.

    3. Hair, and indeed anything you add the dForce modifier too will work.

    4. V5 not required.

    5. New render engines can be added without a new compile (V5) IRAY was.

    6. There is a script somewhere for batch rendering, and I believe a product too.

    7. Again V5 not required; converters can be created by PAs (and are), so inclusion is not down to version number.

    8. I don't use (and loathe) smart content, so can't offer an opinion here

    9. a: That's down to the render engine, not Studio.

    9. b: You can change the affinity yourself; no idea if it could be automated. It can be managed via Task Manager. I do and I exempt different cores to give them a rest. :)

    9. c: There is a product that will do that iirc.

    I would still love to know what this nervana (that is Studio 5) will offer to folks - other than a flashy new number. I seldom (if ever?) get replies.

    Thank you for your answer! :D It's a list of what I'd like to see in general in future updates, not specifically in the 5th version of Daz! :)

    I mean that sometimes there are a lot of useless parameters you'll never use around, and that's confusing. It would be good to select the ones you actually use, but in general, not on every single item.

    I know there are many great products for Daz, but some core features would be good for it by default, such as the Batch Render...I'm checking everyday when it goes on sale, 20$ is not a purchase I make with a light heart, even if I've already spent much more on the store! ^^

    Really? You could disable some cores usage from Daz only? I'll look into it, thanks!

    And the "Display Optimization" stuff it's easy to implement, but it's fundamental: it REVOLUTIONIZED my whole Daz experience, I was so angy that I had all that stutter for a whole year without any reason!!!

    You can use a Batch script to change priority and afinity.

    Presuming you're Windows 10; the image shows Adobe CEF Helper.exe  (you would scroll through the list and right click on the Studio.exe to set them for Studio (or whatever application you wish to change).

    1. Open Task Manager (WindowsKey-X is a very useful little menu, available since Windows 8.0).

    2. Switch to Details Tab.

    3. Scroll down to find Studio (or whatever - note that it must be running).

    4. Right Click on chosen application. then unchech two processors (presuming your processor has hyperthreading; both Intel and AMD have processors with it, but not all. All Ryzen and Threadripper do (iirc), Intel it isn't as easy to determine).

    The second image (also available in the Task Manger), displays variatios information; click on CPU, Cores (bottom of the window) and Logical Processors (if Hyperthreaded) will detail that there are twice as many as Cores.

    Edit:

     when unchecking cores to disable (if doing main core and the hyperthreaded core), select the odd numbered core and the one above (eg: 1 and zero, 7 and 6).

    Thank you, you're so kind, I'll definitely check this out! :D

    Alternatively you can also use a freeware program called battle encoder shirase that you can use to limit a program's maximum core usage. I use it personally and set Daz to -33 (I interpret it as only allowing Daz 67% of the CPU) and I can browse the internet while I render.

  • nicsttnicstt Posts: 8,037

    I'm tempted to ask, why use a piece of software to do what takes a few clicks; the software itself uses resources, perhaps at a time when resources may be tight - as they are required for something else?

    I guess I did ask.

  • LenioTGLenioTG Posts: 847

    You're great nicstt: your tip works! :D

    Even with just one core and its 2nd thread free, my PC is much more usable during rendering!!! :D

    Thank you Paradigm, I didn't know that, but I've already solved that problem with nicstt's help! ^^

  • nicsttnicstt Posts: 8,037

    Glad it helped.

  • AmKrisAmKris Posts: 2

    1. Need graphic tablet support, because DAZ sliders sometimes too "sensitive". E.g. I moved the slider slowly but suddenly jump from 30° to 300°.

    I believe this is tablet compatibility issues, because Poser has same problem if I turn off the tablet/pen mode. 

    2. Ability to insert Hex colors, currently need to input RGB manually.

     

  • HylasHylas Posts: 276

    Two small things that might have been mentioned before (I didn't go through 75 pages of posts):

    - The option "Always" for the Auto Headlamp, additionally to the current "Never" and "When No Scene Lights".

    - When you set up a light, it comes with "lines": arrows for distant lights, a cone for spotlights, a kind of "star" for point lights. It would be helpful if I were able to make those lines invisible without cancelling the effect of the light itself.

  • Hylas said:

    Two small things that might have been mentioned before (I didn't go through 75 pages of posts):

    - The option "Always" for the Auto Headlamp, additionally to the current "Never" and "When No Scene Lights".

    - When you set up a light, it comes with "lines": arrows for distant lights, a cone for spotlights, a kind of "star" for point lights. It would be helpful if I were able to make those lines invisible without cancelling the effect of the light itself.

    Cmd/ctrl L will turn off the rpeview of lights and give you a headlight effect

    You can remove most of the elements by adjusting the opacity settings under Display>Scene View in the Parameters pane

  • SpottedKittySpottedKitty Posts: 6,287
    AmKris said:

    1. Need graphic tablet support, because DAZ sliders sometimes too "sensitive". E.g. I moved the slider slowly but suddenly jump from 30° to 300°.

    You can adjust the sensitivity of the sliders — put the mouse pointer over the slider you're trying, and click on the "cogwheel" icon in the top-right corner, then select "Parameter Settings" from the drop-down menu. Check the Parameter Settings dialog for the "Nudge" value — this can have a very high default value, sometimes as high as 1.0 which will cause the slider to go wheeewaytheheckoutthere at the slightest movement. Reduce the nudge value to a small fraction, 0.001 or even less, and see what difference that makes to the slider sensitivity.

  • kenmokenmo Posts: 562
    edited January 27

    If possible, a network rendering option like Vue's RenderCow. 

    Also like Vue, a drop to ground option. I select Victoria 4 or Genesis 8 figure and hover above the ground plane. Select drop to floor and the figure is now on the ground plane. I use it a lot in Vue.

    Better manual / documentation for DAZ Studio.

    A much easier rigging option for new base figures.

     

    Post edited by kenmo on
  • wolf359wolf359 Posts: 2,205

    Daz studio has a drop to floor feature for figures.

Sign In or Register to comment.