What features would you like to see appear in dazstudio 5?

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  • RKane_1RKane_1 Posts: 2,510

    Also in the MINOR improvement window , and I know this is minor: When you work in the Geometry Editor and click on create a new surface or facegroup from selected, it bring up a window for you to type the name of the group into BUT you have to click into that window in order to type in it. Would it be too much to ask that the cursor automatically be prompted to appear in the window since the next logical thing for me to do would be to type a name or hit cancel?

  • SpottedKittySpottedKitty Posts: 6,090

    Small improvement, that I'd like to see: a small roll down menue in the "save morph assets" tab, in order to directley scroll to your custom Product or morph folder. Till now you allways have to type your name and the directory.

    Same situation when saving as a Prop/Figure Asset. Sometimes I go on binges of converting clothes to later figures, and I'm fairly sure I haven't always been re-re-re-re-typing names in exactly the same way every time.

  • Small improvement, that I'd like to see: a small roll down menue in the "save morph assets" tab, in order to directley scroll to your custom Product or morph folder. Till now you allways have to type your name and the directory.

    Same situation when saving as a Prop/Figure Asset. Sometimes I go on binges of converting clothes to later figures, and I'm fairly sure I haven't always been re-re-re-re-typing names in exactly the same way every time.

    If you create a specific folder separate from the default installation runtime and add it, DAZ Studio will have it as an option to select when creating/modifying stuff.

  • KitsumoKitsumo Posts: 678

    My feature request for Daz Studio: Encode render time and data in the .jpg files. The same way that a digital camera or phone can record time, location, ISO, shutter speed or whatever, I'd like DS to include render time, number of iterations, maybe GPUs used, camera settings, etc. It'd make it easier to compare renders and see how long a render took vs the one you're currently working on. Just a thought.

  • RKane_1RKane_1 Posts: 2,510

    In the Scene tab alone, being able to select a set of items or a parent and right click to change the visibility, selectability, lock rotation, and lock translation by either the selected areas or the children of the selcted items.. I also want four columns to the left of the items in the list with the visibility eyeball, the selectability arrow and the two locks so i can do it all from there.

  • kyoto kidkyoto kid Posts: 29,008
    Kitsumo said:

    My feature request for Daz Studio: Encode render time and data in the .jpg files. The same way that a digital camera or phone can record time, location, ISO, shutter speed or whatever, I'd like DS to include render time, number of iterations, maybe GPUs used, camera settings, etc. It'd make it easier to compare renders and see how long a render took vs the one you're currently working on. Just a thought.

    ...Carrara already posts a similar report on screen in the render tab which includes total render time, polygon count, ray bounces etc.  That alone would be nice to have in Daz.

  • Anti-aliased depth maps, plus motion vector maps

  • nicstt said:

     

    Use two instances of Studio, and Save what you want as subsets - then load in other instance.

    You can't do that on the Mac. In most Mac apps, you can open multiple files at once. Not the case with DS

  • I spend a lot of time in Second Life and various OpenSim worlds.  In the viewer for those, when you scroll the mouse wheel forward, the camera view moves closer to wherever your overall view is facing, and when you scroll the mouse wheel back, the view zooms outward to give you a more wide view of the location from farther away.  In Daz Studio, when you scroll the mouse wheel forward, the view in the viewport zooms AWAY from the item you're facing towards in the viewport, and when you scroll the mousewheel back, it zooms in closer.  This 180 degrees reversal between the two systems is utterly agraviating, because I spend so much time in both environments.

    I would LOVE a way to change a setting in Daz Studio and have the mouse scrollwheel reverse those two directions, so that when I scroll the mousewheel forward, I zoom closer to what I'm looking at in Daz, and when I scroll the mousewheel back, it zooms away.

     

  • macleanmaclean Posts: 1,941
    nicstt said:

     

    Use two instances of Studio, and Save what you want as subsets - then load in other instance.

    You can't do that on the Mac. In most Mac apps, you can open multiple files at once. Not the case with DS

    Actually, you can have 2 instances of DS, but not in the normal way - ie. launching it twice. You can open a 2nd instance by double-clicking a .duf file while DS is already open.

    Caveat - This works on a pc. On a Mac, I don't know.

  • SixDsSixDs Posts: 1,713

    I would like to see all of the bugs worked out of the most recent version before releasing anything new. Its not like there is pressure to get the next version out to maintain cash flow. New content takes care of that. Perfect one thing before you move on to the next.

  • kyoto kidkyoto kid Posts: 29,008
    SixDs said:

    I would like to see all of the bugs worked out of the most recent version before releasing anything new. Its not like there is pressure to get the next version out to maintain cash flow. New content takes care of that. Perfect one thing before you move on to the next.

    ...yes

  •  

    maclean said:

    You can't do that on the Mac. In most Mac apps, you can open multiple files at once. Not the case with DS

    Actually, you can have 2 instances of DS, but not in the normal way - ie. launching it twice. You can open a 2nd instance by double-clicking a .duf file while DS is already open.

    Caveat - This works on a pc. On a Mac, I don't know.

    You can't have two instances of any open at once on a Mac. I believe that's  more-or-less baked into the OS.  

    maclean said:
    nicstt said:

     

    Use two instances of Studio, and Save what you want as subsets - then load in other instance.

    You can't do that on the Mac. In most Mac apps, you can open multiple files at once. Not the case with DS

    Actually, you can have 2 instances of DS, but not in the normal way - ie. launching it twice. You can open a 2nd instance by double-clicking a .duf file while DS is already open.

    Caveat - This works on a pc. On a Mac, I don't know.

     

  • Another thing I'd like to have in DS is the ability to apply new image layers on top of, say, a piece of clothing, where it functions visibly a bit like adding a LIE layer, but where ALL of the visual properties of the new image can be independent of, additive to, or overuling of, the underlying layer.  I.e. the unaltered part of the clothing item can look bone dry like usual, but such that it would then be trivially easy to make a selected portion of the garment now look like its soaking wet, with the reflectivity changed to match what water would do.  I saw someone try to do something like that partially-wet-look where they had to resort to the geometry editor to add a new zone into the garment, and because of the goemetry of the garment not having a high enough vertices count, it came out with very, VERY notiicible, large stairstepping at the boundaries between very-wet and bone-dry, completely spoiling the effect he was going for.  0o

     

  • VyusurVyusur Posts: 1,312

    Some modeling tools, arrays etc would be great!

  • RAMWolffRAMWolff Posts: 8,552
    Vyusur said:

    Some modeling tools, arrays etc would be great!

    YUP, that would be nice.  Little fixes going back and forth to ZBrush or Hex is a bit time consuming.  Having those sorts of simple tools like push, pull, smooth and what not within DAZ Studio with an option to save out the fixes would be just fabulous! 

  • What about a "GoBlend"? Works like GoZ, but as a bridge to Blender.

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