...yes, it's like having a built in Mood Master without having to mess around with all the masking and compositing.
I used the "Haze" camera in the Presets folder to start from as that has a maximum of 1000m. Using the basic fog camera, it stops at 100m.
There is a hidden control named "Fog Multiplier" which allows you to stretch the distance effectively "thinning" the fog effect. It doesn't take much of an adjustment to see a pronounced change. This works well for scenes that are very large where you want the fog of haze to affect things further in the background.
This is the result with the multiplier set at +10 from the default. Notice the sky is still hazy but the glass and concrete building and delivery van down the street are more distinct. You can also see just a hint of definition of the clouds in the skydome as well.
..Thank you. May not have to be so concerned about Mood Master being updated as I am learning more tricks with this. And it doesn't have an affect on render speed.
Still for more specialised fog effects, (like wispy or low lying fog) Nerd3D's fog tool is still indispensable though it does have an impact on render time.
...yes, it's like having a built in Mood Master without having to mess around with all the masking and compositing.
I used the "Haze" camera in the Presets folder to start from as that has a maximum of 1000m. Using the basic fog camera, it stops at 100m.
There is a hidden control named "Fog Multiplier" which allows you to stretch the distance effectively "thinning" the fog effect. It doesn't take much of an adjustment to see a pronounced change. This works well for scenes that are very large where you want the fog of haze to affect things further in the background.
This is the result with the multiplier set at +10 from the default. Notice the sky is still hazy but the glass and concrete building and delivery van down the street are more distinct. You can also see just a hint of definition of the clouds in the skydome as well.
That looks really great, Kyoto Kid. Would you mind to share your settings for the Mentha Piperata hair, please.
I have tried Fantom Occlusion on that hair, as described in the thread http://www.daz3d.com/forums/discussion/17656/
but I am still getting extremely long rendering times when using 3Delight in Daz Studio.
I think I read something about this problem, but I don't remember if it applied to my situation.
I am getting some strange shine / glow around Genesis eyes in some renders. I have posted an example. Any ideas?
Thanks!
EDIT: Probably should have mentioned that this render is using the Interjection shaders. Haven't had this problem with the V5 / V4 version of the shaders, just seems to be with M5.
..Thank you. May not have to be so concerned about Mood Master being updated as I am learning more tricks with this. And it doesn't have an affect on render speed.
Still for more specialised fog effects, (like wispy or low lying fog) Nerd3D's fog tool is still indispensable though it does have an impact on render time.
...yes, it's like having a built in Mood Master without having to mess around with all the masking and compositing.
I used the "Haze" camera in the Presets folder to start from as that has a maximum of 1000m. Using the basic fog camera, it stops at 100m.
There is a hidden control named "Fog Multiplier" which allows you to stretch the distance effectively "thinning" the fog effect. It doesn't take much of an adjustment to see a pronounced change. This works well for scenes that are very large where you want the fog of haze to affect things further in the background.
This is the result with the multiplier set at +10 from the default. Notice the sky is still hazy but the glass and concrete building and delivery van down the street are more distinct. You can also see just a hint of definition of the clouds in the skydome as well.
That looks really great, Kyoto Kid. Would you mind to share your settings for the Mentha Piperata hair, please.
I have tried Fantom Occlusion on that hair, as described in the thread http://www.daz3d.com/forums/discussion/17656/
but I am still getting extremely long rendering times when using 3Delight in Daz Studio.
I might be having fun with render times myself soon. I bought Luxus, it was 50% off too. It nearly didn't happen though. When I went to buy it this morning, I added it to my cart, but forgot to log in! When I did log in my cart emptied. I couldn't add it again as the system thought I'd already bought it. I then filed a help request. They didn't reply, but, Luxus was in my cart when I logged in again earlier, so I was able to check out and pay.
Not sure when I'll get chance to try it, but, at least I have it now
Great, Rogerbee, will wait for your renders, then.
In the mean time I have rendered Streets of Asia with fog camera in Daz Studio.
As usual I have used my favorite Ring of Light.
I have also changed this hidden fog multiplier a bit, but still could not get the light to penetrate that round entry.
...yes, it's like having a built in Mood Master without having to mess around with all the masking and compositing.
I used the "Haze" camera in the Presets folder to start from as that has a maximum of 1000m. Using the basic fog camera, it stops at 100m.
There is a hidden control named "Fog Multiplier" which allows you to stretch the distance effectively "thinning" the fog effect. It doesn't take much of an adjustment to see a pronounced change. This works well for scenes that are very large where you want the fog of haze to affect things further in the background.
This is the result with the multiplier set at +10 from the default. Notice the sky is still hazy but the glass and concrete building and delivery van down the street are more distinct. You can also see just a hint of definition of the clouds in the skydome as well.
That looks really great, Kyoto Kid. Would you mind to share your settings for the Mentha Piperata hair, please.
I have tried Fantom Occlusion on that hair, as described in the thread http://www.daz3d.com/forums/discussion/17656/
but I am still getting extremely long rendering times when using 3Delight in Daz Studio.
...what I did was select the hair, apply UberSruface (with the key), then opened the Surfaces tab and simply turned off ray tracing, occlusion, and cast shadows. Didn't do the Fanthom Occlusion as the transmaps in this hair seem to require a lot of calculations when using ray tracing. With the main UE light coming from all angles, the calculations must be horrendous which would account for the extremely long render times. Then there is the occlusion sampling rate which also figures in. I didn't check where this is set in Cloud9 but I'm sure it is at least 128 or more to get the clean image without any graininess.
One trick I didn't try yet is lower the shading rate like suggested in Scott's tutorial to make the hair look more real but does increase render time.
Great, Rogerbee, will wait for your renders, then.
In the mean time I have rendered Streets of Asia with fog camera in Daz Studio.
As usual I have used my favorite Ring of Light.
I have also changed this hidden fog multiplier a bit, but still could not get the light to penetrate that round entry.
Thanks,
Though you might have a long wait. Just carry on without me and I'll be back when I can!
...that's what I understand from reading about the plugin (I have LuxRender through Reality, as well as Carrara, Bryce, and PP 2012) but the ability to create whatever hairstyle (given practise) with such a nice intuitive tool (much better than Poser's hair room), is what sold me on it.
Then again, I now have a beastie I can let renders cook on overnight.
When I first tried to render Mentha with that hair, I held my hand over several of the fan ports and felt nothing but cool air coming out even with all '8 cylinders" pounding away.
....I still remember those days myself. Afraid to come out the next morning to see a puddle of polymer and silicon on my desk that used to be a notebook.
To get to where I am took about eighteen months of reading tutorials, reviews, and learning how to pick the right components and configure a system before I even purchased the first parts I needed. Then about another year getting everything together when I could afford it followed by several months putting it all together, testing, and troubleshooting.
What's a real burn is that after all this, someone posts a thread about a killer rig they just found on a custom house site that pretty much matches, and in some cases exceeds my build (like 16G memory [upgradable to 32], a 3.4 gHz hyperthreading CPU and liquid cooling) that can be ordered to arrive in a few days ready to plug in and go...
...
That looks really great, Kyoto Kid. Would you mind to share your settings for the Mentha Piperata hair, please.
I have tried Fantom Occlusion on that hair, as described in the thread http://www.daz3d.com/forums/discussion/17656/
but I am still getting extremely long rendering times when using 3Delight in Daz Studio.
...what I did was select the hair, apply UberSruface (with the key), then opened the Surfaces tab and simply turned off ray tracing, occlusion, and cast shadows. Didn't do the Fanthom Occlusion as the transmaps in this hair seem to require a lot of calculations when using ray tracing. With the main UE light coming from all angles, the calculations must be horrendous which would account for the extremely long render times. Then there is the occlusion sampling rate which also figures in. I didn't check where this is set in Cloud9 but I'm sure it is at least 128 or more to get the clean image without any graininess.
One trick I didn't try yet is lower the shading rate like suggested in Scott's tutorial to make the hair look more real but does increase render time.
Thanks for the settings, Kyoto Kid. I am just started a render with these setting applied to Mentha Piperata hair in Daz Studio.
Thanks a lot, Kyoto Kid. I have noticed that the hair in Lux does not extend so much the rendering time,
so it is always good to test in it, when the one get stuck in 3Delight in Daz Studio.
....I still remember those days myself. Afraid to come out the next morning to see a puddle of polymer and silicon on my desk that used to be a notebook.
To get to where I am took about eighteen months of reading tutorials, reviews, and learning how to pick the right components and configure a system before I even purchased the first parts I needed. Then about another year getting everything together when I could afford it followed by several months putting it all together, testing, and troubleshooting.
What's a real burn is that after all this, someone posts a thread about a killer rig they just found on a custom house site that pretty much matches, and in some cases exceeds my build (like 16G memory [upgradable to 32], a 3.4 gHz hyperthreading CPU and liquid cooling) that can be ordered to arrive in a few days ready to plug in and go...
...for about the same total price.
Ouch!
One day I'll have my own killer desktop, it was mainly room that stopped me this time. This laptop is a really good spec, I just don't fancy risking it overheating too much. I'll try too keep any Lux stuff I do pretty simple with stuff I know won't hold up renders.
After going back and reworking the image i wasn't happy with a couple pages back (it's gone so don't bother looking lol) i just ended up throwing the whole thing out and starting over completely and went a different direction with it too. I think I'm happy with it this time.
Comments
Looks great. Nice atmosphere
...yes, it's like having a built in Mood Master without having to mess around with all the masking and compositing.
I used the "Haze" camera in the Presets folder to start from as that has a maximum of 1000m. Using the basic fog camera, it stops at 100m.
There is a hidden control named "Fog Multiplier" which allows you to stretch the distance effectively "thinning" the fog effect. It doesn't take much of an adjustment to see a pronounced change. This works well for scenes that are very large where you want the fog of haze to affect things further in the background.
This is the result with the multiplier set at +10 from the default. Notice the sky is still hazy but the glass and concrete building and delivery van down the street are more distinct. You can also see just a hint of definition of the clouds in the skydome as well.
Great effect,
It looks really natural.
CHEERS!
..Thank you. May not have to be so concerned about Mood Master being updated as I am learning more tricks with this. And it doesn't have an affect on render speed.
Still for more specialised fog effects, (like wispy or low lying fog) Nerd3D's fog tool is still indispensable though it does have an impact on render time.
That looks really great, Kyoto Kid. Would you mind to share your settings for the Mentha Piperata hair, please.
I have tried Fantom Occlusion on that hair, as described in the thread
http://www.daz3d.com/forums/discussion/17656/
but I am still getting extremely long rendering times when using 3Delight in Daz Studio.
Hey guys!
I think I read something about this problem, but I don't remember if it applied to my situation.
I am getting some strange shine / glow around Genesis eyes in some renders. I have posted an example. Any ideas?
Thanks!
EDIT: Probably should have mentioned that this render is using the Interjection shaders. Haven't had this problem with the V5 / V4 version of the shaders, just seems to be with M5.
I've got them, but I haven't used them. Search the forums and you might find some answers.
CHEERS!
I might have to look into it..
CHEERS!
That looks really great, Kyoto Kid. Would you mind to share your settings for the Mentha Piperata hair, please.
I have tried Fantom Occlusion on that hair, as described in the thread
http://www.daz3d.com/forums/discussion/17656/
but I am still getting extremely long rendering times when using 3Delight in Daz Studio.
I might be having fun with render times myself soon. I bought Luxus, it was 50% off too. It nearly didn't happen though. When I went to buy it this morning, I added it to my cart, but forgot to log in! When I did log in my cart emptied. I couldn't add it again as the system thought I'd already bought it. I then filed a help request. They didn't reply, but, Luxus was in my cart when I logged in again earlier, so I was able to check out and pay.
Not sure when I'll get chance to try it, but, at least I have it now
CHEERS!
Great, Rogerbee, will wait for your renders, then.
In the mean time I have rendered Streets of Asia with fog camera in Daz Studio.
As usual I have used my favorite Ring of Light.
I have also changed this hidden fog multiplier a bit, but still could not get the light to penetrate that round entry.
That looks really great, Kyoto Kid. Would you mind to share your settings for the Mentha Piperata hair, please.
I have tried Fantom Occlusion on that hair, as described in the thread
http://www.daz3d.com/forums/discussion/17656/
but I am still getting extremely long rendering times when using 3Delight in Daz Studio.
...what I did was select the hair, apply UberSruface (with the key), then opened the Surfaces tab and simply turned off ray tracing, occlusion, and cast shadows. Didn't do the Fanthom Occlusion as the transmaps in this hair seem to require a lot of calculations when using ray tracing. With the main UE light coming from all angles, the calculations must be horrendous which would account for the extremely long render times. Then there is the occlusion sampling rate which also figures in. I didn't check where this is set in Cloud9 but I'm sure it is at least 128 or more to get the clean image without any graininess.
One trick I didn't try yet is lower the shading rate like suggested in Scott's tutorial to make the hair look more real but does increase render time.
Thanks,
Though you might have a long wait. Just carry on without me and I'll be back when I can!
CHEERS!
Just thinking,
Lux won't process Garibaldi hair, will it!?
CHEERS!
...It will but it has to be imported as an .obj which will effectively turn it into fibre mesh hair thus increasing the poly count.
It only renders quick with Renderman compliant engines like 3Delight.
Not sure how Look At My Hair works.
Oh,
Well, I guess other hair will work....
CHEERS!
...that's what I understand from reading about the plugin (I have LuxRender through Reality, as well as Carrara, Bryce, and PP 2012) but the ability to create whatever hairstyle (given practise) with such a nice intuitive tool (much better than Poser's hair room), is what sold me on it.
Then again, I now have a beastie I can let renders cook on overnight.
When I first tried to render Mentha with that hair, I held my hand over several of the fan ports and felt nothing but cool air coming out even with all '8 cylinders" pounding away.
Lucky you!
I fear, with the wrong hair loaded, I might be woken up by the smoke detector just outside my room!
CHEERS!
....I still remember those days myself. Afraid to come out the next morning to see a puddle of polymer and silicon on my desk that used to be a notebook.
To get to where I am took about eighteen months of reading tutorials, reviews, and learning how to pick the right components and configure a system before I even purchased the first parts I needed. Then about another year getting everything together when I could afford it followed by several months putting it all together, testing, and troubleshooting.
What's a real burn is that after all this, someone posts a thread about a killer rig they just found on a custom house site that pretty much matches, and in some cases exceeds my build (like 16G memory [upgradable to 32], a 3.4 gHz hyperthreading CPU and liquid cooling) that can be ordered to arrive in a few days ready to plug in and go...
...for about the same total price.
...what I did was select the hair, apply UberSruface (with the key), then opened the Surfaces tab and simply turned off ray tracing, occlusion, and cast shadows. Didn't do the Fanthom Occlusion as the transmaps in this hair seem to require a lot of calculations when using ray tracing. With the main UE light coming from all angles, the calculations must be horrendous which would account for the extremely long render times. Then there is the occlusion sampling rate which also figures in. I didn't check where this is set in Cloud9 but I'm sure it is at least 128 or more to get the clean image without any graininess.
One trick I didn't try yet is lower the shading rate like suggested in Scott's tutorial to make the hair look more real but does increase render time.
Thanks for the settings, Kyoto Kid. I am just started a render with these setting applied to Mentha Piperata hair in Daz Studio.
I have also rendered in Lux, Mentha Piperata hair autofitted to Victoria 5 Supermodel, during 9hours 47minutes
and it has reached 1280 Samples/pixel.
...wow, that looks really good.
Thanks a lot, Kyoto Kid. I have noticed that the hair in Lux does not extend so much the rendering time,
so it is always good to test in it, when the one get stuck in 3Delight in Daz Studio.
Ah, I can see what it looks like now.
Where is the best place to pick up Luxus tips!?
CHEERS!
Ouch!
One day I'll have my own killer desktop, it was mainly room that stopped me this time. This laptop is a really good spec, I just don't fancy risking it overheating too much. I'll try too keep any Lux stuff I do pretty simple with stuff I know won't hold up renders.
CHEERS!
..still, every time I look at that sleek case (with lots of fans almost silently spinning) I still feel very proud as "I built It".
Yeah, I have known that feeling! Not with a computer yet though.
CHEERS!
After going back and reworking the image i wasn't happy with a couple pages back (it's gone so don't bother looking lol) i just ended up throwing the whole thing out and starting over completely and went a different direction with it too. I think I'm happy with it this time.
Vanishing of time
Very nice!
I like how it looks like a painting.
CHEERS!
So far, the Luxus thread is the place, to pick up Luxus tips.
http://www.daz3d.com/forums/discussion/18543/
Cool!
81 pages already, that's quite a read!
CHEERS!