Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I'd guess but I don't watch but very old DVDs and such anymore. Of the celebrities I know of he comes closest to looking like Rob Lowe, I don't know, in his 30s or something? Thanks for the links.
One of the Supernatural guys? (*Googles the cast*) That Jared Padalecki dude? If it's him, you probably want to reduce mouth width, angle the outer corners of the eyes upward and the inner corners downward, and use a skin with thinner eyebrows.
He looks vaguely familiar, but doesn't look like Jared Padalecki to me. Now I'm curious, who is it? John Travolta maybe?
he's supposed to look like Matt Bomer - the White Collar con man slash FBI consultant..
well, i guess i'm really far, far away from the mark then.
Oh I think it's a good likeness. I haven't watched White Collar yet so it wasn't in my mind when I was trying to guess who your character is.
he's a great actor btw, i just thought this role was better known than others, but he was featured in some good movies too ^^
I like playing around with facegen a lot. One thing I've noticed, though, is even if you get a great likeness in the zero position, once you apply expressions, it may look less like the character you are going for. I do get that it might be impossible to make a product that works perfectly for expressions included, especially when what goes in are only the neutral/expressionless pictures.
White Collar is on my to be watched list, so I'll catch him there sometime :)
true, awesome product (on my wishlist, tho'.. ) - so many possibilities. to de-frustrate myself from characters that don't look like they should (or for whom it's quasi impossible to find a passable picture), i'm currently making a scene with my 1st "random" figure. way less pressure to make him ressemble anyone. ^^
for him, i could use expressions, haven't tried with my lookalikes who look nothing alike to start with, so.. but i guess that for a lookalike to be accurate, there's a lot of post-facegen work to do in DS, and probably a bit of fine-tuning expressions by hand/dial too.. haven't read the complete whole thread here yet.
I made one of Ian Sommerhalder (Vampire Diaries) and I'm pleased with it, though finding the right hair is hard too I've found. I do need to do a bit more work in DS, once I get a better handle on DS, lol. I attached the pic on a post in the immediately preceding page, if you want to take a look.
i think i've seen it in the thread before, if it's the only one. Ian as he was a bit younger ;) - looks very good! maybe just a tad "manlier", he has this very square jaw type, even more now. SAV has made all those vamps, usually with fitting hair in following products, i think there's one for him too.
I haven't gotten things from other sites yet... I have to first get good at finding the stuff I have, lol. But I'll keep that in mind and definitely check out the hair.
Well I never heard of Matt Bomer so looking at his pictures he is a resemblance to your character.
i take the compliment gratefully :)
still, i see something is quite wonky. i think his face is much more edgy, pointed, not exactly narrow but more angular.. not sure ~ that's why i posted this..
I've never seen that show, but the pics I've found of the actor look a lot like your morph. Sorry for discouraging you. :/
The main difference I can see from your morph is that his mouth in repose seems less wide, and when it's as wide as your morph's mouth, he's usually smiling a bit more. Lower lip on the real man seems fuller, and the nose wings wider (though it's hard to tell for sure without a closeup on your morph's face). If you have a tool for scaling or positioning each eye separately on G2M, it looks like the left eye on the real man is either larger or lower than his right eye.
Well, it's not much consolation but I think most of the failure in likeness is due to the texture set you are using and the lighting conditions in the photographs on the internet compared to your render. Most people have only see limited photos of him with those restricted lighting conditions. Take the fish out of the water and there is a failure to recognize it is a fish.
That said, if you devoted yourself to learning texturing and lighting enough in DAZ Studio to make your renders more as those pictures I'm sure the recognition factor would go up. I see people post in these forums that are quite good at it. I am not though so you'll need pointers from someone else on the specifics.
thanks for the details! i'll check those points you've mentioned. and rendering a closeup shot the size of those web pics to compare 1:1 should have occurred to me.. i think i've seen a post in the thread about eyes, separating etc - another one to check. very helpful ^^
first, i agree with you 100% on the lighting. i'm terrible at it, and the more i fumble in a scene's lighting, the more confused me and my scene become... the texture is one of the most neutral (=non-smiling) and decently sized i've found. but it was my 1st trial too, guess i'll have to try others, and as you said reproduce the lighting used on the pics - probably also dial the winning smile which is a bit his trade mark.. thanks a lot for the advice :)
Does anyone know whether facegen will work with G8F?
That would depend on if the face topology was the same. The easiest what to test is to just directly copy using File Explorer a G3F FaceGen morph in the DAZ Studio content location to the equivalent location in G8F and then start DAZ Studio & see if it is there & works. If not, just delete the morph you manually copied.
You should also be able to copy over in the DAZ Studio Transfer Tools correct way too. See this thread:
https://www.daz3d.com/forums/viewthread/24093/
Thanks @nonesuch00 I think I can manage to try the first option, the second one is too advanced for me right now. I'll give it a go on the weekend!
It will work as the same UVs.
You might have to manually add the texture, which is what I do with G3.
G8 and G3; i put g8 underwear on G3, seems to work fine with the pose I tried; I'm suspecting that the A pose will cause issue. Not much to try with atm, as not bought anything yet.
I probably will though.
Being able to immediately use a lot of G3, especially textures, makes it so I have not automatically dismissed upgrading - which I was not expecting to do prior to the release.
Edit:
I save the texture that was on the G3 as a material preset and loaded it on to G8; all I did was change G8's cornea bulge to 150%
@nicstt So the method you are descriving is as follows:
Create face gen character as usual using G3
Save the character as a material preset
Load G8 and select the wearables preset that you saved so that they go on G8
Does that also bring in the face shape/morphing that facegen creates?
I'm sorry if the answer is obvious, I'm not great with tech until I have played with it a lot and I'm pretty new.
I just tried direct copying and export directly of the shapes to Genesis 8 Female & it doesn't work. I will look at the duf files and see what is different. Sorry.
Thanks @nonesuch00. I saw in another thread something about Zevo making a utility to transfer G3 to G8 mophs so perhaps it is not possible until then.
The only way to transfer the actual facegen morph to Gen 8 is using transfer utility as described in the thread mentioned above
https://www.daz3d.com/forums/viewthread/24093/
The process is not difficult & works for PA Characters to but its a pain if you have a lot of character morphs you want to transfer.
Thanks very much.
I just transferred a FaceGen G3F morph to a G3F morph very easily using SickleYield's tutorial.
It is listed under Head as per her instructions and I did set limits on it in the slider section to 100%.
SickleYield Character Morph Transfer Tutorial
I tried to do the other turorial elsewhere but the were to vague or the DS UI had changed or lot's of little caveats. The one linked to above still works & is very quick & concise.
I was going to make a PDF with screen captures for you but after doing Sickle yield's tutorial there wasn't much point as it is more concise and enough but for all but beginner DAZ Studio users. If you like I can still make a screenshot tutorial though.
Facegen now on sale...get it! ;)
I just got it, and question time: the version I downloaded from Daz is 110. The version available on the artist's own homepage is 111. Is the Daz version going to get the update?
Hmmm...well it's maybe in DAZ QA? Bust to ask in the FaceGen support forums.
Unfortunately I didn't receive an email stating there was an update so now I wonder how relevant it is. Of course if it's an update to allow it to work with GF8 then I want it.
Care to post a link to the 1.11 version? Or do paying customers have to ask the business individually for a link every time there is a new version that doesn't have an upgrade fee? They need to get that sorted.
https://facegen.com/artist_demo.htm