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I tried to guess but I don't watch modern television or most movies, it's good though.
She is good, although I've never heard of her, and looks like she has Indian sub-continent origins.
Thank you! Yeah, I believe she's Aussie (of European descent) on one side of the family and Tamil (South Indian) on the other. An interesting face-I saw her in a movie once and was totally fascinated.
Oh thanks, for some reason I was guessing the northwest of India - it is really big place.
not famous people just family
https://www.daz3d.com/gallery/#images/346756/
I finally had time to really play around with facegen this weekend. I tried it with several celebs, but this one came out the best. I haven't played with lighting etc so it is just out of the box.
I also played with expressions and not all of them worked well. With his eyes closed, there are stray black lines on his eyelids. I'll need to figure out/learn how to edit that type of thing - newbie here.
Good job! Looks way better than most of my attempts :)
@Odaa Thank you, it took quite a few tries. Of course I'm not showing all the ones that didn't work out, lol
It is My attempt at actress Diane Neal aka "'Casey Novak"
former Assistant District Attorney from" Law & order svu" years ago.
Oddly enough she and I are from the same Hometown of Alexandria Virginia.
https://www.google.com/search?q=Diane+neal&rlz=1C2AVNG_enUS614US614&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjLyve49cTTAhWnzIMKHbPqBc0Q_AUICigB&biw=875&bih=418
I can definitely see a likeness :)
I remember Alexandria Virginia, it's that place that I wound up spending over $100 on a few Guiness Stout and a bowl of soup at some pub.
Hi everyone,
I picked up Facegen Pro this morning and have (thus far) been unable to get it to work quite correctly. The morph does not show up in Daz. It's probably due to my non-default directory structure...
I've seen that for G3F the export path should be:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 3\Female
However, I have no "Genesis 3/Female" directories in my Daz library. Here is my library folder structure:
G:\Libraries\DAZ Library\data
There are a few misc items in there, but nothing related to figures. In there are the following-> "3.0," "Age of Armour" and "DAZ 3D."
The "DAZ 3D" directory does not contain anything of relevance here: "built in content," "material ball" and "Nvidia MDL examples."
Rather, all my figure-related content appears to be in my DAZ Connect directories. Facegen seems to be happy to export to:
G:\DAZ Studio Related\Daz Modules\data\cloud\1_21630\data\daz 3d\genesis 3\female
Which results in:
G:\DAZ Studio Related\Daz Modules\data\cloud\1_21630\data\daz 3d\genesis 3\female\morphs\FaceGen\
I don't have any morphs show up in Studio, though.
Any ideas? I'm hoping it's something simple that I'm missing...
Thanks!
You cannot export things to a Connect Library so the path you set should be your normal daz library (where you add stuff from other stores, freebies etc)
Under the export tab in FaceGen you just need to add the path to your Non Connect Daz content Library (as attached image)
The problem is that my other libraries don't contain the G3F mesh, so Facegen gives an error when attempting to export.
Maybe I should start over and use DIM to install everything
You could just install Genesis 3 (or whichever mesh you want to work with ) in the new library rather than install all your content again, just don't forget to add your new library into Studio under
Edit-Preferences - Content-Content Directory Manager
@spleenrippa
oh this old chestnut yep I had problems here too ok what you gotta do is click the modify button to search now my daz and content is NOT on my main C drive but on another too mine being my F drive so navigate to there and find the folder My Daz Library - open that now look for a folder called - data - open it next scroll down to a folder called - Daz 3D (now there is other daz ones too but you want this one) open that and inside you'll see sub folders for Genesis, Genesis 2, Genesis 3 and other daz and inside each you'll find the folders for the female and male bases just click to highlight select it
now your textures when you want to import them will be located in the textures subfolder in your runtime folder and your morphs will be located in the data folder I mentioned, which in studio will be in the shaping tab section - with your charcter selected select head your morph may be near bottom of list. With the textures select surfaces and select torso for torso, legs for legs, arms for arms, for head though select face lips and ears to change this is g3 btw, g2 gotta select a lot of other parts
Thanks for the help, guys!
To be honest, the not-so-Smart Content tab was getting old and my Daz content library was hopelessly cluttered. This hiccup was the last straw, so I wiped Studio and my Daz content. I'm now reinstalling via DIM and methodically categorising as I go.
I did manage to get my first character into Studio right before I wiped it, though. I'm thoroughly impressed! I'll share some Facegen results soon!
It is the same problem with the Unity Asset Store and many of the assets you buy & install will clobber a game project - either the game will fail to compile or the Editor UI or graphics / program code will make such a mess that Unity will crash dump!
Or just having too many assets imported into a project will cause other problems, sort of like trying to create a DAZ scene with every DAZ product you own, well not near so much, however, the combination of functionality wanted from the various asset code frameworks is legitimate but they'll have to be integrated one, cleanup, than another, cleanup and so on, one by one.
If anyone's having issues with fibremesh facial hair or brows not conforming to a Facegen morph on Genesis3, and you have GenX2, try exporting the morph to Genesis2 in Facegen, and then transfer the morph from Genesis2 to Genesis3 using GenX2. It seems to have fixed the problem for me, anyway.
Some tips from this thread that have really helped me:
-People will often tilt their head slightly to one side for a portrait, out of habit or to conceal those subtle asymmetrical features that Facegen (and its users) want to capture. If your reference photo has this going on, consider rotating it in your 2D pic editor of choice until the chin is level with the bottom of the image, then cropping if needed.
-Facegen cares more about the dots being lined up with each other than about them exactly at the locations on the face that it's asking you to pinpoint. Try to make sure each pair of dots align vertically, and are roughly the same horizontal distance from the center of the face. For the jawline dots, it doesn't want the corner of the jawline: it wants the outer edge of the jawline one the same vertical plane as the corners of the mouth.
-go to modify/demographics and move shape/caricature to Typical or near-Typical. Consider doing the same for the Asymmetry slider.
Some new tips from me:
-you get better results going to modify/shape and adjusting the sliders to match the profile view you're using as a reference photo than you get actually trying to apply dots to a profile photo.
-Be careful of face paint/facial makeup in unexpected places (Native American ceremonial paint, Indian tikkas and bindis). Facegen doesn't seen to be thrown that badly by catseye eyeliner or aggressively shaped lipstick as long as you lay down the dots carefully, but when I tried to do a Indian celebrity with a bindi, it turned it into a faint reddish blur on her forehead.
-If you are dealing with a full-face image where the person has strabismus (eyes pointing in slightly different directions) or isn't looking straight ahead, or isn't looking straight ahead because they're trying to hide their strabismus, plant the eye dots on the lower part of the iris (below the pupil) as close to the horizontal center point of the eye as you can manage. You may not get useable eye textures out of this, but unless the subject has an incredibly rare eye color or unusual color to the eye-whites, useable eye textures should be a very low priority next to a good morph and a not-ridiculous skin color.
-If your full-face shot is more like a 7/8 or 11/12ths angle view, with one of the jawline edges partially obscured, or the lighting does something similar to one side of the face, your best bet is to place the jawline and cheekbone dots on the obscured side in line with the opposing counterpart dots (same vertical plane, equivalent horizontal distance from center). This is easier to do if the obscured side is on your right (what would be the subject's left; I believe FaceGen refers to it as such), because the second dot of each pair is always on that side. If the less clear side of the image is on your left (subject's right) consider flipping the images.
Deleted pic because not happy w/ how it turned out.
I had real trouble getting a decent likeness with FaceGen, at first because somehow my G3F didn't work well with them (I had to reinstall) but then just because I ended up with swollen faces that didn't fit the head. I played around with the demo again using some of the tips you mention and got MUCH better results. Thanks for collecting them all in one spot. I may re-purchase if it goes on a good sale again.
That looks great @greybro. I didn't realize you could use skin builder with facegen without losing the facial features.
Thanks. I just created the FG character as per usual. Then I ran the script builder script with this character loaded instead of the blank Genesis 3. I think with some effort I could make the SB output a lot more impressive.
How did you get Facegen to clone out the eye brows? Does it do it automatically when you tell it to build skin?
Thank you! I added a new tip to that post just now as well.
I actually not been able to get the Skin Builder to use eyebrows yet so I'm having the inverse problem. It's a little more complex than I originally thought but I've seen some awesome results so I must dig through that support forum for more detail. I did follow the manual but it was very basic.
Huh...when I opened up the presets I made with Skin Builder, it looks like the base skin preset was created without eyebrows, and then, because I added eyebrows before I saved out the two face presets I made, the eyebrows are part of the face presets. Sorry for bothering you!
PS: Forgot to say, very cool work on your character, both in Facegen and in Skin Builder!
ok... second test with facegen (demo) - i erased the watermark from the render later in gimp postwork.
since i really wasn't happy with the morph - head too big, too broad - i used those morphs packs on the head:
http://heavenskies.deviantart.com/art/SPECIAL-FREEBIE-BUNDLE-for-G2F-M-564571477
http://heavenskies.deviantart.com/art/HS-Cranium-Head-Shapes-For-G2M-FREEBIE-560522468
and it actually got better. still, it's not HIM. and since i have zero observation skills, i can't pinpoint what's wrong... but something definitely is. the nose, for a start. and i changed the eyes for some g2m generic ones, maybe it was a mistake too.
so, can someone actually tell WHO this is (supposed to be) - i mean i know, but can he be recognized - and what i'm missing?