Show Us Your Iray Renders. Part VI

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  • EurocoinEurocoin Posts: 302

    Easter in Daycare

  • L'AdairL'Adair Posts: 9,479
    edited April 2018

    Something a little different from my usual:

    Dubious Welcome

    Dubious Welcome

    This was for Llola's monthly render challenge. I managed to get this posted in time for March. Barely.

    Post edited by L'Adair on
  • EurocoinEurocoin Posts: 302

    Another Easter themed render - Bunnygirl

  • fastbike1fastbike1 Posts: 4,081
    edited April 2018

    Here's a studio style shot of Megah. Larger shot in gallery. https://www.daz3d.com/gallery/#images/552776/

    No post work.

     

     

    Megah LI Incan Popup 14 close 1.png
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    Post edited by fastbike1 on
  • fastbike1fastbike1 Posts: 4,081
    edited April 2018

    Here are a couple of HDRI only renders of Lainey on patrol. No post work.

     

     

     

    Lainey on Patrol 2resize.png
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    Lainey on Patrol 4resize.png
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    Post edited by fastbike1 on
  • IchibanIchiban Posts: 113
    fastbike1 said:

    Here's a studio style shot of Megah. Larger shot in gallery. https://www.daz3d.com/gallery/#images/552776/

    No post work.

     

     

    What's the lighting you used for this?

  • fastbike1fastbike1 Posts: 4,081
    edited April 2018

    @Ichiban "What's the lighting you used for this?"

    https://www.daz3d.com/li-incandescent--portrait-lighting-for-iray , Scenes> Incandescent POP UP 14

    Nothing else.

    Post edited by fastbike1 on
  • j cadej cade Posts: 2,310

    A sort of a challenge/proof of concept. A night time render with a figure, clothes etc, full scenery, a decently large render size, fit on my crappy 2gb gpu, and rendered in under 50 minutes.

    A decent bit of trickery to get everything going, buildings, far figure, and hair had textured halved with that fantastic free script, the main figure's legs and torso dont actually have any textures whatsover (in retrospect given the size of the figure I should of kept them and halved the textures like i did with the buildings instead). I Rendered the whole scene for 20 minutes and then spot rendered just where the figure was for another 20 since as it had more complex materials it was slower to clean. Fog and DOF were done in Blender's compositor, Real DOF and fog take forever to render, fake DOF and fog are almost instantaneous AND can help hide any noise that might be there; its a giant win-win. After that it was just final postwork.

     

    Also initially there was only the near figure. I had finished compositing the render, looked at it and went "I want another person" added him into the scene and then boom! tiny spot render that takes 5 minutes, hook the little spot render into the compositing setup in Blender and presto! New character added in and the only effort was posing them. rendering and compositing them in took probably 10 minutes total.

  • Oso3DOso3D Posts: 15,100

    Been flu-ridden for a week, which stiiiiinks.

    Anyway, finally coherent enough to get back into the swing of things.

    Here's a whole bunch of ChangelingChick's hair stuff on Ollie, with my Iridescent shader on it. Wooooo

     

    Psychedelic Ollie.jpg
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  • DustRiderDustRider Posts: 2,904
    j cade said:

    A sort of a challenge/proof of concept. A night time render with a figure, clothes etc, full scenery, a decently large render size, fit on my crappy 2gb gpu, and rendered in under 50 minutes.

    A decent bit of trickery to get everything going, buildings, far figure, and hair had textured halved with that fantastic free script, the main figure's legs and torso dont actually have any textures whatsover (in retrospect given the size of the figure I should of kept them and halved the textures like i did with the buildings instead). I Rendered the whole scene for 20 minutes and then spot rendered just where the figure was for another 20 since as it had more complex materials it was slower to clean. Fog and DOF were done in Blender's compositor, Real DOF and fog take forever to render, fake DOF and fog are almost instantaneous AND can help hide any noise that might be there; its a giant win-win. After that it was just final postwork.

     

    Also initially there was only the near figure. I had finished compositing the render, looked at it and went "I want another person" added him into the scene and then boom! tiny spot render that takes 5 minutes, hook the little spot render into the compositing setup in Blender and presto! New character added in and the only effort was posing them. rendering and compositing them in took probably 10 minutes total.

    Left a comment in your galley ..... wow, outstanding results for a proof of concept render/image!

  • L'AdairL'Adair Posts: 9,479

    I took a step outside of my comfort zone with this entry in RiverSoft Art's anniversary contest, (deadline is 4/15, so there's still time to enter.) I love the Dragon, but I don't have a lot of need for him in the modern renders I usually do. And this image use the HDR Efex Pro filter from the Nik Collection: 100% on the dragon, about 50% on the rest of the image.

    Ignem Spirans Draconem

    Entry: RiverSoft Art's contest

    I also rendered and postworked the image on the book page. If you're interested in seeing the full image, you can find it here, in my WIPs thread.

  • L'AdairL'Adair Posts: 9,479
    edited April 2018
    j cade said:

    A sort of a challenge/proof of concept. A night time render with a figure, clothes etc, full scenery, a decently large render size, fit on my crappy 2gb gpu, and rendered in under 50 minutes.

    A decent bit of trickery to get everything going, buildings, far figure, and hair had textured halved with that fantastic free script, the main figure's legs and torso dont actually have any textures whatsover (in retrospect given the size of the figure I should of kept them and halved the textures like i did with the buildings instead). I Rendered the whole scene for 20 minutes and then spot rendered just where the figure was for another 20 since as it had more complex materials it was slower to clean. Fog and DOF were done in Blender's compositor, Real DOF and fog take forever to render, fake DOF and fog are almost instantaneous AND can help hide any noise that might be there; its a giant win-win. After that it was just final postwork.

    Also initially there was only the near figure. I had finished compositing the render, looked at it and went "I want another person" added him into the scene and then boom! tiny spot render that takes 5 minutes, hook the little spot render into the compositing setup in Blender and presto! New character added in and the only effort was posing them. rendering and compositing them in took probably 10 minutes total.

    This is very impressive without the explanation. Freakin' awesome, knowing how you created it. Thank you for the details. (You just gave me another reason to knuckle down and learn Blender.)

    Post edited by L'Adair on
  • L'AdairL'Adair Posts: 9,479

    @Oso3D, Sorry to hear you've been sick, Will. I hope it bypassed your family. Really nasty bug going around this year.

    The Iridescent Shader on the hair is both pretty and interesting, though nothing I'd choose for the type of images I generally do. I have those shaders. I really should use them more.

    @fastbike1, I really like Megah, (though I'm not a fan of the tattoos,) and you make her look really nice in that shot. I can really believe this is from a studio photo shoot. Very nice. The HDR renders are really good, too.

  • Oso3DOso3D Posts: 15,100

    L'Adair: I'm hoping to come out with a preset pack for the iridescent shaders, because I think there are a lot of non-obvious possibilities people might enjoy. If I can work them out. ;)

     

    And here's another... I had debated making my own Ollie variant character, but it didn't end up feeling 'different' enough vs just dialed Ollie.

    I had originally been inspired by trying to capture the look of Vladimir Horowitz, though the appearance sort of mutated and now I think he looks more Spanish.

     

    Antonio.png
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  • j cadej cade Posts: 2,310
    DustRider said:
    j cade said:

    A sort of a challenge/proof of concept. A night time render with a figure, clothes etc, full scenery, a decently large render size, fit on my crappy 2gb gpu, and rendered in under 50 minutes.

     

    A decent bit of trickery to get everything going, buildings, far figure, and hair had textured halved with that fantastic free script, the main figure's legs and torso dont actually have any textures whatsover (in retrospect given the size of the figure I should of kept them and halved the textures like i did with the buildings instead). I Rendered the whole scene for 20 minutes and then spot rendered just where the figure was for another 20 since as it had more complex materials it was slower to clean. Fog and DOF were done in Blender's compositor, Real DOF and fog take forever to render, fake DOF and fog are almost instantaneous AND can help hide any noise that might be there; its a giant win-win. After that it was just final postwork.

     

    Also initially there was only the near figure. I had finished compositing the render, looked at it and went "I want another person" added him into the scene and then boom! tiny spot render that takes 5 minutes, hook the little spot render into the compositing setup in Blender and presto! New character added in and the only effort was posing them. rendering and compositing them in took probably 10 minutes total.

    Left a comment in your galley ..... wow, outstanding results for a proof of concept render/image!

    There's almost always a point when I do "proof of concepts" where I go "well if I'm doing it I might as well make it pretty" and I then spend way more time than I planned tweaking things.

     

     

    L'Adair said:

    This is very impressive without the explanation. Freakin' awesome, knowing how you created it. Thank you for the details. (You just gave me another reason to knuckle down and learn Blender.)

    I should really knuckle down at some point and do a "Blender for compositing" tutorial. Its super useful, and other than a couple idiosyncrasies, one of the simpler uses for blender

     

     

    Oso3D said:

    L'Adair: I'm hoping to come out with a preset pack for the iridescent shaders, because I think there are a lot of non-obvious possibilities people might enjoy. If I can work them out. ;)

     

    And here's another... I had debated making my own Ollie variant character, but it didn't end up feeling 'different' enough vs just dialed Ollie.

    I had originally been inspired by trying to capture the look of Vladimir Horowitz, though the appearance sort of mutated and now I think he looks more Spanish.

     

    Little bit Peter Lorre-y too IMO

  • L'AdairL'Adair Posts: 9,479
    Oso3D said:

    L'Adair: I'm hoping to come out with a preset pack for the iridescent shaders, because I think there are a lot of non-obvious possibilities people might enjoy. If I can work them out. ;)

     

    And here's another... I had debated making my own Ollie variant character, but it didn't end up feeling 'different' enough vs just dialed Ollie.

    I had originally been inspired by trying to capture the look of Vladimir Horowitz, though the appearance sort of mutated and now I think he looks more Spanish.

    It's not bad, though. I just looked him up on Google images, and your character isn't far off from the few images of him as a younger man.

    I think presets for the shader set is a good idea. Maybe you could bundle the two together as well, to entice those who passed on the shaders in the first place. I'd buy the presets in a heartbeat.

  • L'AdairL'Adair Posts: 9,479
    Oso3D said:

    Cool! Nothing particularly offensive, imo.

  • Oso3DOso3D Posts: 15,100

    Yeah, but I prefer to err on the side of caution. Few people are going to check out an artistic render with potential nudity and then get angry because it's not nude enough, while the converse...

  • L'AdairL'Adair Posts: 9,479
    Oso3D said:

    Yeah, but I prefer to err on the side of caution. Few people are going to check out an artistic render with potential nudity and then get angry because it's not nude enough, while the converse...

    I totally agree.

    My comment was as much to encourage people to follow the link as anything else. It's worth the visit.

  • IvyIvy Posts: 7,165
    edited April 2018

    I guess I been watching to many godzilla movies .

    Run Run Godzilla.jpg
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    Post edited by Ivy on
  • Oso3DOso3D Posts: 15,100

    Uses several presets from my https://www.daz3d.com/iridescent-shaders-for-iray

    (The shirt and royal cloak, also the magical shield)

    Started out as an experiment to see how well dForce would work on the Royal Cloak. I needed to make a weight map to try to preserve the collar, and after a lot of experimentation I found that a bit of a wind node and only letting it run to about 25% was key. Otherwise the cloak would tend to sort of twirl into an annoying thin strip. Which is, to be fair... realistic; in movies when they want to get billowing glorious robes and cloaks, almost every time they actually have strings and folks tugging it to make it look cool.

     

    Maestro.jpg
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  • nonesuch00nonesuch00 Posts: 18,848
    Oso3D said:

    Uses several presets from my https://www.daz3d.com/iridescent-shaders-for-iray

    (The shirt and royal cloak, also the magical shield)

    Started out as an experiment to see how well dForce would work on the Royal Cloak. I needed to make a weight map to try to preserve the collar, and after a lot of experimentation I found that a bit of a wind node and only letting it run to about 25% was key. Otherwise the cloak would tend to sort of twirl into an annoying thin strip. Which is, to be fair... realistic; in movies when they want to get billowing glorious robes and cloaks, almost every time they actually have strings and folks tugging it to make it look cool.

     

    I watched the X-Men 1 movie last night it was pretty boring and the special effects lacking. Wolverine was the star and he's always been the most one dimensional character in their lineup. Definately not up to par with the old comic books. I think I will buy your iridescent shaders sometime this year as I thing they would be good for special effects for Invisible Girl 'force field' effects renders and such.

  • Oso3DOso3D Posts: 15,100

    Thanks. I was very surprised when developing them what weird side effects they could cause with different stuff. Heh.

     

  • Oso3DOso3D Posts: 15,100

    So I FINALLY saw Pacific Rim. Yes, the first one.

    I was... not... thrilled. Needed more robots and monsters, less really stupid plot.

     

    But I DID find it inspiring...

     

    Kaiju 408.jpg
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  • nonesuch00nonesuch00 Posts: 18,848
    Oso3D said:

    So I FINALLY saw Pacific Rim. Yes, the first one.

    I was... not... thrilled. Needed more robots and monsters, less really stupid plot.

     

    But I DID find it inspiring...

     

    Nice render never heard of the movie but a review of it on Wiki saounds totally formulaic.

  • Robert FreiseRobert Freise Posts: 4,636
    Oso3D said:

    So I FINALLY saw Pacific Rim. Yes, the first one.

    I was... not... thrilled. Needed more robots and monsters, less really stupid plot.

     

    But I DID find it inspiring...

     

    Nice work

    Yeah I wasn't impressed with the movie either and probably won't bother with the second one that's just out or coming out soon

  • L'AdairL'Adair Posts: 9,479
    Oso3D said:

    So I FINALLY saw Pacific Rim. Yes, the first one.

    I was... not... thrilled. Needed more robots and monsters, less really stupid plot.

     

    But I DID find it inspiring...

    Nice render. I like the POV, and the fact you can read parts of the signs in the foreground.

    Plot? We don't need no stinkin' plot! (We got CGI instead… LOL) I'm reminded of that TV commercial spoofing the horror genre of movies, where the teenagers see a running car, but they decide to hide in the barn with all the sharp bladed objects…

    https://youtu.be/NYae3ZAAbLc

     

  • Robert FreiseRobert Freise Posts: 4,636
    L'Adair said:
    Oso3D said:

    So I FINALLY saw Pacific Rim. Yes, the first one.

    I was... not... thrilled. Needed more robots and monsters, less really stupid plot.

     

    But I DID find it inspiring...

    Nice render. I like the POV, and the fact you can read parts of the signs in the foreground.

    Plot? We don't need no stinkin' plot! (We got CGI instead… LOL) I'm reminded of that TV commercial spoofing the horror genre of movies, where the teenagers see a running car, but they decide to hide in the barn with all the sharp bladed objects…

    https://youtu.be/NYae3ZAAbLc

     

    Loved that commercial but couldn't help thinking that with kids these days that it's about right

  • jag11jag11 Posts: 885

    A lab rat and a glass of juice. The eyes don't convince me.

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This discussion has been closed.