Show Us Your Iray Renders. Part VI

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Comments

  • Oso3DOso3D Posts: 15,100

    Converting and trying out Stonemason's Utopia.

    Amusingly, it was the stupid grass that took the longest time to mess with so it didn't look like a pimply sheet of plastic.

    The biggest downside of these blocks are that they won't take subdivision without falling apart.

     

    Utopia.png
    1748 x 1080 - 3M
  • nonesuch00nonesuch00 Posts: 18,848

    looks good Will

  • nohiznguyennohiznguyen Posts: 263
    edited April 2017

    @Mattymanx: she's 30% Aiko 7 + my own custom morph and skin smiley

    "Colorful"

    d038.jpg
    1944 x 1555 - 2M
    Post edited by nohiznguyen on
  • FSMCDesignsFSMCDesigns Posts: 12,852

    Nice work Matty!!

  • Robert FreiseRobert Freise Posts: 4,636

    What he said

  • RAMWolffRAMWolff Posts: 10,373
    edited April 2017
    JoeQuick said:

    angel

    This is really fabulous Joe.  I do NOT like the new Howard that Marvel offers these days, more of a fan of the original Steve Gerber and Val Mayerik (and all the other pencillers that came after) is the look and feel of that character that drew me to him.  Thanks for this render! 

    Save

    Post edited by RAMWolff on
  • nonesuch00nonesuch00 Posts: 18,848
    edited April 2017

    Well I hate zombies but Howard the Duck I like and that is excellent render of the original Howard. The live action movie of Howard I find Howard scary looking, they should of went more for a Donald Duck look. 

    I am old enough to have bought Howard the Duck #1 with a few pop bottles I walked the streets in Jacksonville, FL to collect. LOL, making money from other people's trash used to never be so easy as when it was law the bottles must be returnable and there was a 5 cent then 10 cent deposit on them. When they raised it to 10 cent though is wasn't long before that pop bottle money dried up. After people stopped tossing their bottles, you used to be able to collect trash bags full of aluminum cans too. I went on one trip once and in about 6 hours time had 3 large trash bags full of aluminum cans. Don't know how I managed to carry them over all that distance now. I got over 10 dollars and enough to buy my baseball batting helmet and change.

    Post edited by nonesuch00 on
  • MattymanxMattymanx Posts: 7,000

    Thank you FSMC and Robert!

  • nonesuch00nonesuch00 Posts: 18,848

    I got ome 360 degree desert world with a couple of monsters.

  • That's good it works Thanks !!!

  • algovincianalgovincian Posts: 2,670

    I got ome 360 degree desert world with a couple of monsters.

    One of those rover photos from Mars that NASA has been hiding, and I count 3 Martians ;)

    - Greg

  • WIP on a King Ghidorah I am kitbashing from 3 Daz Dragon 3 models. Really liking it so far. Need to add the fins down each neck and tail, the stuff on the end of each tail, and I possible the manes of hair the 1964 Ghidorah has.

    ghidrah WIP full boidy.jpg
    1853 x 901 - 1M
  • Twilight76Twilight76 Posts: 318

    Here a little B/W Render with Jenn HD.

    Revised from my earlier gallery upload.

     

     

    Noir (revised).jpg
    1400 x 2265 - 2M
  • FSMCDesignsFSMCDesigns Posts: 12,852
    edited April 2017

    Did this for a friend that is into military images to show what is possible with DS..........he now has a copy and is learning to use it, LOL

    IRAY, no postwork

     

    wargames.jpg
    2560 x 1440 - 3M
    Post edited by FSMCDesigns on
  • kyoto kidkyoto kid Posts: 42,159

    Well I hate zombies but Howard the Duck I like and that is excellent render of the original Howard. The live action movie of Howard I find Howard scary looking, they should of went more for a Donald Duck look. 

    I am old enough to have bought Howard the Duck #1 with a few pop bottles I walked the streets in Jacksonville, FL to collect. LOL, making money from other people's trash used to never be so easy as when it was law the bottles must be returnable and there was a 5 cent then 10 cent deposit on them. When they raised it to 10 cent though is wasn't long before that pop bottle money dried up. After people stopped tossing their bottles, you used to be able to collect trash bags full of aluminum cans too. I went on one trip once and in about 6 hours time had 3 large trash bags full of aluminum cans. Don't know how I managed to carry them over all that distance now. I got over 10 dollars and enough to buy my baseball batting helmet and change.

    ...I still have the enitre Gerber run including the Deadline Doom! issue.

  • Vadrus said:

    A re-render of an earlier scene using everything I've learnt so far about skin using Irays shaders.

    Figure is Olympia 7HD, all texture maps are the originals, I've just changed how they are used.

    Wow very nice!!

  • nonesuch00nonesuch00 Posts: 18,848
    kyoto kid said:

    Well I hate zombies but Howard the Duck I like and that is excellent render of the original Howard. The live action movie of Howard I find Howard scary looking, they should of went more for a Donald Duck look. 

    I am old enough to have bought Howard the Duck #1 with a few pop bottles I walked the streets in Jacksonville, FL to collect. LOL, making money from other people's trash used to never be so easy as when it was law the bottles must be returnable and there was a 5 cent then 10 cent deposit on them. When they raised it to 10 cent though is wasn't long before that pop bottle money dried up. After people stopped tossing their bottles, you used to be able to collect trash bags full of aluminum cans too. I went on one trip once and in about 6 hours time had 3 large trash bags full of aluminum cans. Don't know how I managed to carry them over all that distance now. I got over 10 dollars and enough to buy my baseball batting helmet and change.

    ...I still have the enitre Gerber run including the Deadline Doom! issue.

    My older brother sold my comics years ago but I may buy those Marvel Collections of Howard, the Inhumans, and so on.

  • DarwinsMishapDarwinsMishap Posts: 4,087

    Mucked up the sheet while using Dformers to fix the way the sheet fell around his arm, but other than that I am happy with this one.  Titled Djinn Concubine.

  • WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!! heart

  • DarwinsMishapDarwinsMishap Posts: 4,087

    ;) Thank you.

  • BruganBrugan Posts: 365

    Some of the older complex meshes like Rapier and Claymore armors for M4 seem to be giving Fit Them All a hard time. These are coming out fairly well but you can see Jagged edges around the shoulders, and the Claymore chest piece just falls apart completely when you try to fit it. Zev0's fitting morphs help but even they can only do so much.

  • L'AdairL'Adair Posts: 9,479
    Brugan said:

    Some of the older complex meshes like Rapier and Claymore armors for M4 seem to be giving Fit Them All a hard time. These are coming out fairly well but you can see Jagged edges around the shoulders, and the Claymore chest piece just falls apart completely when you try to fit it. Zev0's fitting morphs help but even they can only do so much.

    What happens if you convert the armors, (but not the helmets,) to props after posing the figure? (I'm pretty sure you'd get poke-through, but you can hide all the surfaces other than the head in the Geometry Tool settings.) I don't have either of these armors, so I can't test it myself. If it loses those jagged edges in the process, I think it would be worth the extra effort just before the final render...

  • fastbike1fastbike1 Posts: 4,081

    She looks really excellent. Nice job with lighting and textures

    Vadrus said:

    A re-render of an earlier scene using everything I've learnt so far about skin using Irays shaders.

    Figure is Olympia 7HD, all texture maps are the originals, I've just changed how they are used.

     

  • fastbike1fastbike1 Posts: 4,081
    edited April 2017

    Here's quick composition of new girl FW McKayla. 25% resized from the original for screen fit. Not excited with the spotlight, will probably re-render w/ HDRI only.

    FW McKayla Shoot 1 resize.png
    750 x 750 - 1M
    Post edited by fastbike1 on
  • BruganBrugan Posts: 365
    edited April 2017
    L'Adair said:
    Brugan said:

    Some of the older complex meshes like Rapier and Claymore armors for M4 seem to be giving Fit Them All a hard time. These are coming out fairly well but you can see Jagged edges around the shoulders, and the Claymore chest piece just falls apart completely when you try to fit it. Zev0's fitting morphs help but even they can only do so much.

    What happens if you convert the armors, (but not the helmets,) to props after posing the figure? (I'm pretty sure you'd get poke-through, but you can hide all the surfaces other than the head in the Geometry Tool settings.) I don't have either of these armors, so I can't test it myself. If it loses those jagged edges in the process, I think it would be worth the extra effort just before the final render...

    So in that shot, the helmets are loaded as props and then parented to the head without fitting, then enlarged about 10% to eliminate hair poke.

    When I tried loading the helmets onto the figure for auto-fitting they became "hair" pieces which deformed the faceplates around the noses (which did NOT look as cool as it sounds lol).

    There is a Claymore chestpiece that goes over the Rapier Chestpiece for Kenji, I tried loading it as a prop and setting the stomach section to 0% Opacity, but it still deforms a lot when the shoulders move.

    After experimenting with Fit Them All for a few weeks I found that some things just aren't going to auto-fit well, especially hard shaped surfaces, but that Claymore Chest is the first I've encountered that was completely unusable. The Armor still looks great with just the basic Rapier chest so I'll probably end up using it as shown. :)

    EDIT: Everything else in the pictures was handled easily by Fit Them All, the only trouble pieces were helmets and the one Chest piece, probably because it's meant to stand pretty far out from the figure, and Auto-fit wants to try to hug everything around the figure mesh.

    Post edited by Brugan on
  • fastbike1fastbike1 Posts: 4,081
    edited April 2017

    Here's a trial render of Jenn in the "Studio". Primarily for concept proof.

    I haven't use this pose before, but really like it. Lighting is j.cade's "Painter's Lights" (one of my fav's). I'll rework or replace the hair for the pose and get a bit better focus.

    FWIW, it's a bit flat (no contrast) when posted here.

    Yennefer 2.png
    750 x 1125 - 395K
    Post edited by fastbike1 on
  • Oso3DOso3D Posts: 15,100

    Rasta hair fits nicely on G2F (with clones and such).

    Although in this scene I ran into one of my frustrations -- too many maps! Daz community really needs to develop more robust procedural textures and so on. I had to replace almost everything with my procedural shaders to fit it into GPU.

    Like, the hair? Had all these special maps. Ok, great, blending maps and whatnot are cute, but they suck up resources hard. I ended up replacing it with Mec4D's no map hair shaders, leaving it with just opacity and normals.

    Picnic area wasn't too crazy, but I still ended up replacing everything (and I really need to work on a good 'floor board' preset)

     

    Monique Meditating.png
    1350 x 1080 - 2M
  • WolpiWolpi Posts: 323

    I would like to see a comparison of 3Delight and IRAY rendered images side by side

This discussion has been closed.