Show Us Your Iray Renders. Part VI

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  • deathbycanondeathbycanon Posts: 1,227
    edited April 2017

    Learning to use the beauty canvas and tonemapping in post. HDRI lighting only. 

     

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  • Oso3DOso3D Posts: 15,100

    For comparison with earlier slimebeast, here's the original textures (though adapted for Iray)

     

    Slimebeast0.png
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  • BruganBrugan Posts: 365

    SLIME! (in the ice machine) surprise

  • kyoto kidkyoto kid Posts: 42,159

    Now that I have Substance Painter 2, poking at various things to see what easy reskins I can do. Here's the slimebeast, which I've had a lot of problems with; the standard displacement map has a really obvious seam down the middle.

    Also thinking of making some odd skins for Millennium Dog. Hmm.

     

    ...he looks really..."goopy". 

  • kyoto kidkyoto kid Posts: 42,159
    Artini said:

    Another terrain created in Bryce, then exported as .obj and rendered in Daz Studio with iray.

    image

    ...that looks pretty good. 

    I've thought about doing the same as well, just not sure I can pull off good texturing as we really don't have enough Iray environmental shaders yet.

  • kyoto kidkyoto kid Posts: 42,159

    Finally finished this one last night.  It took forever to render the skin. 

    ...very beautiful, I like the edge effect as it gives more of an oil painting look.

    Leela's going to be jealous now that someone else is moving in on her flutterby turf.

  • KnittingmommyKnittingmommy Posts: 8,191
    kyoto kid said:

    Finally finished this one last night.  It took forever to render the skin. 

    ...very beautiful, I like the edge effect as it gives more of an oil painting look.

    Leela's going to be jealous now that someone else is moving in on her flutterby turf.

    Thanks.  I really liked that edge treatment and I don't usually finish off my images.  I probably need to do that more often.  I like the look.  The edge effect is a Filter Forge filter called Watercolor Frame.  There are a lot of controls to get some really varied looks to it.  

    Aahhh, I don't think Leela has anything to worry about.  I think there are enough flutterbies to go around.  :)

  • kyoto kidkyoto kid Posts: 42,159

    ...I wish I could afford FIlter Forge.  Such a bloody useful programme.

  • Oso3DOso3D Posts: 15,100

    Kyoto Kid: Have you tried FotoSketcher? It's amazing... and free.

     

  • kyoto kidkyoto kid Posts: 42,159

    ...never heard of it. I'll give it a look.

  • IldanachIldanach Posts: 217

    Centaur 7

  • ArtiniArtini Posts: 10,621
    kyoto kid said:
    Artini said:
    ...

    ...that looks pretty good. 

    I've thought about doing the same as well, just not sure I can pull off good texturing as we really don't have enough Iray environmental shaders yet.

    Thanks. I have used in Daz Studio Alien Rock Shaders on the terrain.

    https://www.daz3d.com/alien-rock-shaders-for-daz-studio

     

  • KnittingmommyKnittingmommy Posts: 8,191
    Ildanach said:

    Centaur 7

    Awesome render.  Really makes me wish I could afford that centaur right now!  :)

  • nohiznguyennohiznguyen Posts: 263
    edited April 2017

    :)

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  • Oso3DOso3D Posts: 15,100
    edited April 2017

    This is zebra on Millennium Horse, considered too out of date to be maintained in the store.

    I don't get people. ;)

    Mind you I spruced up the texture maps a little -- mainly, expanded them and used a little blur. They aren't actually better maps, exactly, but it cuts down on potentially annoying pixelization from the lower resolution; the mane is a 2048x2048 map, and the skin is 3000x3000.

    I also used the MicrosN map from Anagenessis in the Normal map at 4x4 tiling to give the skin a bit more roughness, in addition to the zebra's normal bump map. I considered using the bump map as a displacement map, but I think that's overkill for this.

    Zebras.png
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    Post edited by Oso3D on
  • Robert FreiseRobert Freise Posts: 4,636

    Just a post to wake up the ebots since they'er sleeping on the job for the last twenty posts

  • Oso3DOso3D Posts: 15,100

    And some more zebras. Of sorts.

     

    I have a setting I've thought of doing as a webcomic someday, where many characters are centaurs. If I did that, I'd probably spring for Centaur 7. As it is, though, for one off random 'taurs, cheaper to just use Trickery (tm) (though it's a lot of flippin work)

     

    Zebrataurs.png
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  • Robert FreiseRobert Freise Posts: 4,636

    I like'em

    Looks like someone's getting chewed out

  • KnittingmommyKnittingmommy Posts: 8,191

    New Iray render :)

     

  • algovincianalgovincian Posts: 2,670

    New Iray render :)

    Super realistic - great work, KM! Dig the pose, too.

    - Greg

  • TJohnTJohn Posts: 11,355

    I like'em

    Looks like someone's getting chewed out

    He's been ruuning around on her. smiley

  • ToyenToyen Posts: 2,049

    Kimo smiling  :)

    A bit grainy.

  • Robert FreiseRobert Freise Posts: 4,636
    Tjohn said:

    I like'em

    Looks like someone's getting chewed out

    He's been ruuning around on her. smiley

    Playing the ponies 

  • FSMCDesignsFSMCDesigns Posts: 12,852

    New Iray render :)

     

    Very nice KM!!

  • FSMCDesignsFSMCDesigns Posts: 12,852

    This is zebra on Millennium Horse, considered too out of date to be maintained in the store.

    I don't get people. ;)

    Mind you I spruced up the texture maps a little -- mainly, expanded them and used a little blur. They aren't actually better maps, exactly, but it cuts down on potentially annoying pixelization from the lower resolution; the mane is a 2048x2048 map, and the skin is 3000x3000.

    I also used the MicrosN map from Anagenessis in the Normal map at 4x4 tiling to give the skin a bit more roughness, in addition to the zebra's normal bump map. I considered using the bump map as a displacement map, but I think that's overkill for this.

    Nice work Will!

  • Oso3DOso3D Posts: 15,100

    I'm surprised nobody's mentioned https://www.daz3d.com/da-horse-2-iray-material-presets !!!

    THANK YOU Design Anvil!!! I've been waiting on good bump maps for the horse since I joined 3 years ago! WOOO! And great Iray settings, too.

     

    Leopard horse iray.png
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  • FSMCDesignsFSMCDesigns Posts: 12,852

    I'm surprised nobody's mentioned https://www.daz3d.com/da-horse-2-iray-material-presets !!!

    THANK YOU Design Anvil!!! I've been waiting on good bump maps for the horse since I joined 3 years ago! WOOO! And great Iray settings, too.

     

    I am on the fence as I have the remap for the horse2 that takes all the MilHorse textures including the bumps and displacement from the milhorse addon packages which makes it look much better than the default Horse2

  • TaozTaoz Posts: 10,307
    edited April 2017

    I'm surprised nobody's mentioned https://www.daz3d.com/da-horse-2-iray-material-presets !!!

    THANK YOU Design Anvil!!! I've been waiting on good bump maps for the horse since I joined 3 years ago! WOOO! And great Iray settings, too.

     

    I am on the fence as I have the remap for the horse2 that takes all the MilHorse textures including the bumps and displacement from the milhorse addon packages which makes it look much better than the default Horse2

    You're saying that the old Milhorse textures are better than the default Horse 2 textures?

    Post edited by Taoz on
  • TaozTaoz Posts: 10,307
    edited April 2017
    duplicate post
    Post edited by Taoz on
  • TaozTaoz Posts: 10,307
    edited April 2017

    Arrhg (my brain is numb from too much programming)...

    Post edited by Taoz on
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