Show Us Your Iray Renders. Part VI
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Learning to use the beauty canvas and tonemapping in post. HDRI lighting only.
For comparison with earlier slimebeast, here's the original textures (though adapted for Iray)
SLIME! (in the ice machine)
...he looks really..."goopy".
...that looks pretty good.
I've thought about doing the same as well, just not sure I can pull off good texturing as we really don't have enough Iray environmental shaders yet.
...very beautiful, I like the edge effect as it gives more of an oil painting look.
Leela's going to be jealous now that someone else is moving in on her flutterby turf.
Thanks. I really liked that edge treatment and I don't usually finish off my images. I probably need to do that more often. I like the look. The edge effect is a Filter Forge filter called Watercolor Frame. There are a lot of controls to get some really varied looks to it.
Aahhh, I don't think Leela has anything to worry about. I think there are enough flutterbies to go around. :)
...I wish I could afford FIlter Forge. Such a bloody useful programme.
Kyoto Kid: Have you tried FotoSketcher? It's amazing... and free.
...never heard of it. I'll give it a look.
Thanks. I have used in Daz Studio Alien Rock Shaders on the terrain.
https://www.daz3d.com/alien-rock-shaders-for-daz-studio
Awesome render. Really makes me wish I could afford that centaur right now! :)
:)

This is zebra on Millennium Horse, considered too out of date to be maintained in the store.
I don't get people. ;)
Mind you I spruced up the texture maps a little -- mainly, expanded them and used a little blur. They aren't actually better maps, exactly, but it cuts down on potentially annoying pixelization from the lower resolution; the mane is a 2048x2048 map, and the skin is 3000x3000.
I also used the MicrosN map from Anagenessis in the Normal map at 4x4 tiling to give the skin a bit more roughness, in addition to the zebra's normal bump map. I considered using the bump map as a displacement map, but I think that's overkill for this.
Just a post to wake up the ebots since they'er sleeping on the job for the last twenty posts
And some more zebras. Of sorts.
I have a setting I've thought of doing as a webcomic someday, where many characters are centaurs. If I did that, I'd probably spring for Centaur 7. As it is, though, for one off random 'taurs, cheaper to just use Trickery (tm) (though it's a lot of flippin work)
I like'em
Looks like someone's getting chewed out
New Iray render :)
Super realistic - great work, KM! Dig the pose, too.
- Greg
He's been ruuning around on her.
Kimo smiling :)
A bit grainy.
Playing the ponies
Very nice KM!!
Nice work Will!
I'm surprised nobody's mentioned https://www.daz3d.com/da-horse-2-iray-material-presets !!!
THANK YOU Design Anvil!!! I've been waiting on good bump maps for the horse since I joined 3 years ago! WOOO! And great Iray settings, too.
I am on the fence as I have the remap for the horse2 that takes all the MilHorse textures including the bumps and displacement from the milhorse addon packages which makes it look much better than the default Horse2
You're saying that the old Milhorse textures are better than the default Horse 2 textures?
Arrhg (my brain is numb from too much programming)...