I think she is an interesting character by herself and can't wait to mix her with others to get some unusual results. Love the beautiful blondes as well. Love mixing them with Monique. Genevieve does add something lithe and angular to the gene pool. Here is a quickie render of Neive with Monique.
V4 Party Goer? Was that the Paris Hilton lookalike that seems to have disappeared? I have that if it is, LOL., and it looks totally different with Anagenesis! Creative combo! But personally I'm not into shaved heads (on women or men! I like lotsa hair!!!) But it comes with the bundle so I can practice my hairpainting on it... Nice render. That would have taken me like 10 hours on CPU. Grrrr...
Thanks. It is PARTY-GOER for V4.2 by odnajdy from Renderosity. I have just checked and it is still there.
That bigger render took around 1 hour 20 minutes to complete on GTX 1080.
I think she is an interesting character by herself and can't wait to mix her with others to get some unusual results. Love the beautiful blondes as well. Love mixing them with Monique. Genevieve does add something lithe and angular to the gene pool. Here is a quickie render of Neive with Monique.
Thank you so very much! That is a striking mixture.
Um no. I haven't bought it yet. Heh. I was basing it on the promos, where they are all showing. But i'm saving this comment cos I had no idea you coudl do that, thank you!
I think she is an interesting character by herself and can't wait to mix her with others to get some unusual results. Love the beautiful blondes as well. Love mixing them with Monique. Genevieve does add something lithe and angular to the gene pool. Here is a quickie render of Neive with Monique...
Wow, that looks amazing, ALLIEKATBLUE. After some deliberation yesterday, I have also bought that item together with the Genevieve 7 bundle.
I really like htat Nydo hair! I just wish there was some way of getting rid of the few long "flyaways" at hte front and sides.
Have you tried using the Geometry Editor tool to assign them to a new Surface group and then set them transparent?
Thanks for that tip, Richard. I am using Geometry Editor to assign surfaces to a new group, quite often, but have not thought about using it on hairs, yet.
It opens up a lot of possibilities, to get rid of some unwanted polygons from the render.
I think she is an interesting character by herself and can't wait to mix her with others to get some unusual results. Love the beautiful blondes as well. Love mixing them with Monique. Genevieve does add something lithe and angular to the gene pool. Here is a quickie render of Neive with Monique...
Wow, that looks amazing, ALLIEKATBLUE. After some deliberation yesterday, I have also bought that item together with the Genevieve 7 bundle.
Now, I am glad, that I did so.
And thanks for the comment on my renders.
I love your render with the V4 skin. How are you getting the N.G.S. Anagenessis 2 - Revolution to work G3F with Cayman studios converter? All the G3F texture converts but I get some weird white shade on the "Legacy" parts. I been using V3Digitimes shader converter but I want to try N.G.S. Anagenessis 2 - Revolution.
@ALLIEKATBLUE: I run N.G.S. Anagenessis 2 - Revolution scripts on Victoria 4 first (for V4, I use Genesis versions of them)
and save resulting skin as a Material preset in Daz Studio.
Then I make a new scene, load Genesis 3 female and apply different shapes to her.
After that, I run two scripts from Cayman studios converter (Prepare G3F and Fix V4 UVs).
Finally, I apply previously saved V4 preset to the selection made by running the scripts.
That's it.
For step one, do you have to convert the V4 skin using the V4 skins converter or do you run N.G.S. Anagenessis 2 - Revolution scripts on a straight V4 figure because I have been using V4 skins converted using the batch converter. When you save as a material preset does that file automatically save as .duf?
I'm just doing a quick test render of straight Genevieve (quick IRay render on a Mac is an oxymoron though) It may be due to my own skill, but not thrilled with the original textures but know that all the PA textures will look amazing. Except for V7 and Rune, I rarely use the original textures anyway. I do not see an issue with the dent on her nose as someone was worried about..
Well, I have to run off, but did a super fast small test. I'm still new to DS and was not happy with my quickie render, so just did a quick B&W change, that to me always makes everything look better. I had made the irises bigger and eyelashes longer in DS. I love her character, but will probably use PA skins on her from now on..
Weird, can't get image to upload! (Oh I think there was an issue with the name...)
Well, I have to run off, but did a super fast small test. I'm still new to DS and was not happy with my quickie render, so just did a quick B&W change, that to me always makes everything look better. I had made the irises and eyelashes longer in DS. I love her character, but will probably use PA skins on her from now on..
Weird, can't get image to upload! (Oh I think there was an issue with the name...)
Well, I have to run off, but did a super fast small test. I'm still new to DS and was not happy with my quickie render, so just did a quick B&W change, that to me always makes everything look better. I had made the irises and eyelashes longer in DS. I love her character, but will probably use PA skins on her from now on..
Weird, can't get image to upload! (Oh I think there was an issue with the name...)
Lovely, she looks kind of like Angelica Houston
SaveThanks! That's what I was thinking too! Angelica Houston!
Why was "SAVE" added there? Not in my original text... Oh, now it is in white print, hardly visible, says SAVE. Maybe it will disappear completely on the next refresh. Weird.
Well, I have to run off, but did a super fast small test. I'm still new to DS and was not happy with my quickie render, so just did a quick B&W change, that to me always makes everything look better. I had made the irises and eyelashes longer in DS. I love her character, but will probably use PA skins on her from now on..
Weird, can't get image to upload! (Oh I think there was an issue with the name...)
Lovely, she looks kind of like Angelica Houston
SaveThanks! That's what I was thinking too! Angelica Houston!
Why was "SAVE" added there? Not in my original text... Oh, now it is in white print, hardly visible, says SAVE. Maybe it will disappear completely on the next refresh. Weird.
Genevieve 7 looks good to me. I do hope we can get her without the painted face. I don't care much for most of the clothes in the Pro Bundle. I prefer "Real World" characters.
Someone who has Genevieve - the 'age' lines on her face in the main promo....are they the texture, normal maps or morphed into her face?
There are some cheek creases, but I haven't had a lot of time to fully explore yet. Even when I rendered with the native textures, I didn't really see that many wrinkles. Maybe you have to bump up the bump or normals to see them. I'm about to render her with the Pepper skin. Based on just a small IRay preview pane, I don't see wrinkles but just indentations where smile lines would be, more expression indentations than wrinkles. About to render to check out more...
The impression I'm getting so far is thsat she adds a LOT to the gene pool. Mostly the sharper contoured face, more cat-like eyes, longer, squintier. More severe or expressive eyebrows. Very distict nose that can, of course be dialed down or morphed. I'm not thrillerd with her teeth, and will definitetly alter her teeth for open mouth renders, but I've heard others don't like perfect model teeth, so that will be a plus for you. Corners of mouth strech in a way I don't like for smile morphs but easily changeable with just basic G3 morphs... So far I'm finding her very different in many ways which is GREAT for the gene pool...
Comments
I think she is an interesting character by herself and can't wait to mix her with others to get some unusual results. Love the beautiful blondes as well. Love mixing them with Monique. Genevieve does add something lithe and angular to the gene pool. Here is a quickie render of Neive with Monique.
Thanks. It is PARTY-GOER for V4.2 by odnajdy from Renderosity. I have just checked and it is still there.
That bigger render took around 1 hour 20 minutes to complete on GTX 1080.
Have you tried using the Geometry Editor tool to assign them to a new Surface group and then set them transparent?
These are amazing.
Thank you so very much! That is a striking mixture.
Thank you very much
Um no. I haven't bought it yet. Heh. I was basing it on the promos, where they are all showing. But i'm saving this comment cos I had no idea you coudl do that, thank you!
Wow, that looks amazing, ALLIEKATBLUE. After some deliberation yesterday, I have also bought that item together with the Genevieve 7 bundle.
Now, I am glad, that I did so.
And thanks for the comment on my renders.
Thanks for that tip, Richard. I am using Geometry Editor to assign surfaces to a new group, quite often, but have not thought about using it on hairs, yet.
It opens up a lot of possibilities, to get rid of some unwanted polygons from the render.
I love your render with the V4 skin. How are you getting the N.G.S. Anagenessis 2 - Revolution to work G3F with Cayman studios converter? All the G3F texture converts but I get some weird white shade on the "Legacy" parts. I been using V3Digitimes shader converter but I want to try N.G.S. Anagenessis 2 - Revolution.
All hairs I've seen with flyaways like that, the flyaways are a separate surface and can be hidden.
I don't have this particular hair, but I'd be really surprised if it were different.
@ALLIEKATBLUE: I run N.G.S. Anagenessis 2 - Revolution scripts on Victoria 4 based character first (for V4, I use Genesis versions of them)
and save resulting skin as a Material preset in Daz Studio.
Then I make a new scene, load Genesis 3 female and apply different shapes to her.
After that, I run two scripts from Cayman studios converter (Prepare G3F and Fix V4 UVs).
Finally, I apply previously saved V4 material preset to the selection made by running the scripts.
That's it.
For step one, do you have to convert the V4 skin using the V4 skins converter or do you run N.G.S. Anagenessis 2 - Revolution scripts on a straight V4 figure because I have been using V4 skins converted using the batch converter. When you save as a material preset does that file automatically save as .duf?
I run N.G.S. Anagenessis 2 - Revolution scripts on a straight V4 figure and when it is saved as a material preset
the file automatically get .duf type.
Fabulous, I will try this out, thanks so much
Neive only...
Artini, gorgeous
I'm just doing a quick test render of straight Genevieve (quick IRay render on a Mac is an oxymoron though) It may be due to my own skill, but not thrilled with the original textures but know that all the PA textures will look amazing. Except for V7 and Rune, I rarely use the original textures anyway. I do not see an issue with the dent on her nose as someone was worried about..
Screen shot of partially rendered nose:
Well, I have to run off, but did a super fast small test. I'm still new to DS and was not happy with my quickie render, so just did a quick B&W change, that to me always makes everything look better. I had made the irises bigger and eyelashes longer in DS. I love her character, but will probably use PA skins on her from now on..
Weird, can't get image to upload! (Oh I think there was an issue with the name...)
Lovely, she looks kind of like Angelica Houston
SaveThanks! That's what I was thinking too! Angelica Houston!
Why was "SAVE" added there? Not in my original text... Oh, now it is in white print, hardly visible, says SAVE. Maybe it will disappear completely on the next refresh. Weird.
Daz forums be doing what it wants some times
Thanks, ALLIEKATBLUE. Below is another render of Neive.
Genevieve 7 looks good to me. I do hope we can get her without the painted face. I don't care much for most of the clothes in the Pro Bundle. I prefer "Real World" characters.
There are some cheek creases, but I haven't had a lot of time to fully explore yet. Even when I rendered with the native textures, I didn't really see that many wrinkles. Maybe you have to bump up the bump or normals to see them. I'm about to render her with the Pepper skin. Based on just a small IRay preview pane, I don't see wrinkles but just indentations where smile lines would be, more expression indentations than wrinkles. About to render to check out more...
Genevieve is made for historical renders. I don't even mind the nose notch, actually never knew it was a thing
Screenshot of test render in progress: Genevieve 100%, Pepper 25% Valiona 25% Pepper skin,mixed expression morphs...
ooooo pretty!
Real tomboy look, cute
The impression I'm getting so far is thsat she adds a LOT to the gene pool. Mostly the sharper contoured face, more cat-like eyes, longer, squintier. More severe or expressive eyebrows. Very distict nose that can, of course be dialed down or morphed. I'm not thrillerd with her teeth, and will definitetly alter her teeth for open mouth renders, but I've heard others don't like perfect model teeth, so that will be a plus for you. Corners of mouth strech in a way I don't like for smile morphs but easily changeable with just basic G3 morphs... So far I'm finding her very different in many ways which is GREAT for the gene pool...