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Face Transfer 2
Very nice, but FaceGen costs a small fortune, so I stick with Face Transfer 2 for now
and hope for the improvements in the future.
Face Transfer 2I just did some specific tests on these topics:
1) Chest hair on default male
This is the untouched output of what is created when I create a male FT2 figure with the source image that created the example of my male character a couple posts back. If you look closely, there are a few hairs. They're there - but considering the magnitude of what I've learned to do with Photoshop in my FaceGen/Face Transfer experimentation over the last two and a half years, this is a trivial fix to me.
1a) While showing this, it was worth sharing this "Less Ideal Example." I still think you're best off with a better source image, but this shows the immediate output from using FT2 on this source image that has important issues. FT1 faithfully puts that open-mouth smile, the facial hair and most of the glasses onto the texture it creates. You could not use this as a source image for FT1.
2) As noted, FaceGen allows you to select source skins:
The "Color -> Custom" tab allows you to select base maps appropriate to the generation in question. The "Color -> Daz" tab - for G9 - would offer the G9 stock skins 1-4. I experimented a lot with this. I found that there is a difference but it's not as huge and dramatic as you might expect. This example shows two stock G9s, to which I applied the ManFriday-created shape* as noted in my previous post above. I then put the stock G9 Feminine 1 skin on both, then replaced the base and translucency with the base created by FaceGen and - in this specific set of examples - translucency files I created with settings I was testing at the time. The one on the left is the stock Daz G9 1 feminine skin and the one of the right is based on a skin from a commercial character. (The Body on both figures is still using the stock Feminine 1 skin.) (* That means that these are FT1-sourced shapes from G8/G8.1.)
2a) And yeah, sure, you can use FaceGen-sourced textures on a Face Transfer character. I spent all summer and fall experimenting with my FT1-sourced shapes, converted to G9, with G9 FaceGen textures. This is the first time since I started testing FT2 that I put one of those textures on a FT2 shape. This is the FaceGen skin on the figure at right, above, the commercial skin with some freckles on the upper forehead. There might be some weirdness around the lip. This is obviously a different lighting choice than above and I've also tried to tone down the translucency a tad. I haven't done much experimentation with it yet.
Face Transfer 2Another creation made with Face Transfer 2.
The best 3rd party software to create animations for Daz?TheMysteryIsThePoint said:
Dartanbeck said:
And now that crosswind turned me on to Mesh Grabber - I ain't leaving Studio!
Much like making my animation control dials, I can make specific changes to any mesh - even after its been simulated in either dforce or VWD, turn that into a new dial and animate that - and continue to do these things any time I feel the need! So Cool!!!
Body2Hip makes all of my Mixamo downloads work as aniBlocks of the same data
Bone Minion Bundles have made every single animation pack I've ever bought compatible with every single Daz Figure generation I use - which is all of them from M4/V4 through Genesis 8.1
aniMate 2 allows me to save bits and pieces of motion capture data into their own partial aniBlocks that I can blend in anywhere
LimbStick helps me tell my stories my way, along with aniMate 2's incredible Parent Constraint - one of the things I used to dream about LightWave was it's parent constraint system - now I have pretty much the same thing!
VWD lets me add jiggle and simulate clothing that is too stubborn for dforce
dForce lets me have really cool hair and simulated cloth
I don't care what anybody says - I really like Iray! But then again, I have the unfair advantage of having HDRI Photoshoot by joelegecko. Oh... wait... anybody can get that. Oh well.
Before DaVinci Resolve came bundled with Fairlight and Fusion, I had the standalone free version of Fusion and I was starting to get somewehere with it.
When Blackmagic Design bundled it into Resolve (which used to be just a color corrector - but one of the best in its class) they gave it an interface that made it a Lot easier for me to get started on. I'm still a total newb with it, but I love it! Fairlight too!!!
Hi DB, I know that you know what you are doing and have found a workflow that works for your purposes, so feel free to ignore me because you can't argue with "It already works".
But like you, one of my main protagonists has long, curly, usually unruly hair. I think it is based on the same asset you use for Rosie. After trying for a VERY long time trying to get hair sim with collisions working in Blender and failing utterly, I looked into other solutions. Houdini did not find long curly hair much of a challenge and it pretty much just worked, even with the character wearing a tight headband. But after getting through both Pierrick Picault's "The Art of Effective Rigging" and "Alive", as well as some other YouTube video of his, I realized that you don't have to simulate everything... you can just rig things. For that Linday hair, I eventually settled on this. You might want to play around with it... you might appreciat the additional control you get with it. But yeah, man, I'm with you on hair sim in Blender, it's not ready for Prime Time. But I hear they're working on getting a GPU accelerated, realtime solution.
There's no way I would ignore you!
But even if I did, this is really, really cool!!! I would love doing that over having to simulate. 3DU's Spring Dynamics can't quite do that because it doesn't detect collisions. So while we can use it to give things nice natural motions, that's what they are - motions. They'd just pass through geometry withouyt seeing or feeling a thing.
I started working on a similar idea - but from my very lack of knowing how to do such things! LOL
I was trying to make a Carrara version of the long curly hair that I could manipulate by hand. I spent way to long before finally just using dForce - and that worked! LOL
It's tricky, but we can manipulate the outcome of the simulated hair using Mesh Grabber. To keep it from stretching and messing up the mesh too badly, I use large envelops and move a lot of it with each pass - and only by a little bit at a time. I've done some and failed miserably too - so we have to be careful.
My favorite method to use would absolutely be something exactly like this link you gave me! So Cool! Did you say you got a working version of it going with Long and Curly Hair? Because that's when things get tricky because we don't have any room in between anything. So we have to stop thinking along the lines of strands that can avoid each other - and figure out how to treat it as a blanket made of ropes with springs on them.
A friend and I spent months trying to get it working in VWD. As close as he got, it just kept turning out results further and further from what I actually want.
The cool thing about Mesh Grabber for this kind of hair is the fact that it can do such a quick Save to Dial out of what we do with it. Don't like it? Reset the dial. Bam.
So I label these dials by the frame number I make them on, with an alphabetical suffix in case I need to make a fix in that same spot. So "Downward115A" would be a common dial name for me, and it's only for that scene - not saved to the figure.
When I do want to save them as a reusable asset, I make a new wearable rather than to assign the morph to the full product. These things get weighty - especially if it's saved with a simulation.
Darwins' Schtuff Pt Deuxanother facial/body morph set. Only ended up with one render since we had a glitch in power and the system shut off. Whoop. He is wearing M9's skin set here.
Merry Christmas to everyone that hangs out in the Daz forums ...WillowRaven said:
Awesome, lol ... please tell me how you got hotpants on the horse end and what elements went into this amazing scene.
I created clone shapes to fit Genesis 8 and 9 clothes to the centaur - the process has more steps and manual intervention than auto-fitting, but it gets the job done if you're prepared to crunch through it.
Some things, like cutting holes to fit trousers to the front of the centaurs (here messing around with Lyoness's Tinsley Outfit) are a lot more involved and require use of Blender to make changes to the geometry, but just fitting stuff to the hindquarters isn't massively more complicated than reshaping it and then running it through Transfer Utility. (Although I'll often go in and cut a tail hole even then).
As far as the other one, I list most of the assets I used on the gallery link.
I am beginner to Daz Studio, I have tried my luck in vain...Understood ~ Actually there're quite a few ways to fix poke-thru
- check if the clothing item has any adjustment morph, for instance, adjust arms, if there're, dial them
- if there's no adjustment morph on clothing items, use partial body morphs on the figure, dial a small value, then dial the auto follow morphs in the hidden properties of clothing item
- use Mesh Grabber to push in/out the poke-thru mesh
- use Geometry Editor to select and hide the poke-thru geometry
- use Push Modifier or dFormer
- add dForce modifier to make the shirt "shrink"......
I am beginner to Daz Studio, I have tried my luck in vain...@ crosswind Well I have tried to fit this clothing to a free figure obtained somewhere else.
Some time before, I run into something similar, there was some poke-thru to some clothing and footwear.
I don't remember what I did to fix that, I wish I could have taken some notes, to try it again.
Blender is a hells learning curve and Hexagon, I have not used that yet.
I did use auto-fit, it seems the issue is with the model, I tried to reduce the morph build, I used another figure a bit bulky, reduced it to zero the build, as some poke thru was in the chest area as well, at least I managed to get that in control, but the arm pose got out of control.
Daz Studio is a very nice software, there are times when posing the models is challenging, depending on the situation.
Environments per example are tricky, when trying to pose the character in a suitable position point.
But the again, the poke thru, is my only concern at this moment.
I did some renders for Christmas time, you can imagine, family members were happy to see their presents with a personalised gift tag. Even thought these were not 100% perfect, at least, I had to use GIMP to do the fixing.
I don't want to rely on a Graphics Program, I need to do that properly in Daz Studio, and have the satisfaction of a well done render.
I am beginner to Daz Studio, I have tried my luck in vain...So you fitted this free suit on the figure with Auto-Fit ?
Do you know some modeling / sculpting software like Hexagon or Blender? as the full body morph and corrective morphs (pJCMS) on the suite need to be fixed...
How to become a PA?While that is half true, user-made strand-based hair has the following limitations (as of writing this):
- the format they are necessarily saved in is not exactly ideal and involves many workarounds. E.g., if you have multiple separate grooms for a hairstyle, there is no way to combine them.
- user-made SBH need to remain unparented from the figure they are attached to, which is not user-friendly since users do not expect this behaviour and will want to parent them
- the SBH we make will not scale appropriately with figure size. There is no way to scale length other than changing the scale of the thing the hair is parented to. This is related to the issue above, which is the SBH needs to remain unparented from the character. Of course, the hair will still fit the figure as scale changes, but due to length staying the same, the hair may end up too long for small characters or too short for large characters.
- it's not possible to make fit/corrective/adjustment morphs for SBH. We can of course morph the haircap, but that's not really sufficient for most cases.
I wouldnt call a product truly finished if it still has those limitations.
2 QUESTIONS...It was a blended char mainly from Rarestone and Crocodile Liu, mostly Gou Luk, Rin.. etc. as well as their texture maps. % of dials were usually not hight, then plus some morph packages for tweaking PHM.
There're a few chat groups in my country in which we discuss these things from time time... and quite a lot of people like to use Meitu, FaceApp and Ps for postwork. Yoly is good at customizing chars and postwork.
Snow Queen 9Yeah, I think morph is meant to be applied to a an existing adult character. If you load the character from the Smart Content she comes with the adult head and body of the Snowqueen fully dialled in. It's easy to swap out the adult head, but the body not so much, so I guess the child morph by it's self is so strangley shaped because it has to counteract the grown-up curves of the woman.
Face Transfer 2d characterJust for fun I decided to try Mariya with G9 and Face Transfer 2. This is the result. Apart from some minor corrections to the lower face to fix a receeding chin using G9 Head Shapes and 200 Plus Head and Face Morphs G9 Edition plus her smile, this is out-of-the-box, so to speak. Her skin is the one applied by FT 2 automatically which is a big improvement given that it was applied to a mono image!
Snow Queen 9Child morph at 100%, 3DU Brooklyn texture, No brows but brows seem to be sculpted in. Angry brows. I don't think this child morph was meant to be at 100%.I couldn't post an image of the full textured body with nipples, but it makes it even weirder!
Snow Queen 9Clay render of the child morph at 100%. Really weird.
Where is Face Transfer 2I loaded Dim but there was no daz 4.22 and no product updates at all because I had just downloaded the latest updates. I went into the installed products and it said that Daz Studio 4.22 (Win 64 bit) was installed. I uninstalled it then reinstalled it. Now when I pull up Daz it is the 4.22 version and Face Transfer 2 is there (I entered the serial number).
So what's up. It When I loaded Daz it should have been the 4.22 version all along.
How to convert only g8 head shape to g9You may use G9 Headsplit dFormer .... Export current G9 full morph to OBJ and import it back to G9 by using Attenuate option.
Face Transfer Wish ListNot really sure where to put this post, but I'm pretty sure someone will either answer it, or move it to the proper folder.
I purchased the original Face Transfer add-on some time ago and have been having fun with it. My biggest problem is finding pictures with no hair on the face. Men are easy, but women don't always wear their hair tied in the back. I end up with faces with either a shadow of the hair on their cheeks, or their hair plastered on their cheeks. And don't get me started with bangs.
Yesterday I found I could use skin tones from some of my figures to correct that problem, as well as some makeup. But sometimes it's looks like too much makeup, or my figure looking a little like the figure I used the makeup from.
So, here's my wish. How about an add-on for Face Transer 1 and 2. The add on will consistes of different skin tones that can be applied to the figure with slider controls to either lighten or darken the skin tones.
Can it be done?Where is Face Transfer 2Once you are using the current version of DS, or the current beta, then Face Transfer 2 still uses the same Face Transfer pane - it just uses different algorithms, and works on Genesis 9.
Thank You Daz3D!There is already an awesome thread for all the wonderful gifts the PA's made for us this year. Thank you!
But I want to extend an extra word of graditute to Daz3D for the lovely Advent offerings and other Free gifts I received.
I tried to participate daily. Most often, I chose the Free option (I did take the $2.99 choice a couple times) and received some very nice things.
Would love to see what others got for advent too! 
THANK YOU DAZ3D for the lovely gifts! I love them! 
Here's my list of gifts from Daz3D this year
****Advent Free Gifts****
Elven Princess for Genesis 3 Female(s)
Lorelei Mertail for Genesis 2 Female(s)
Druidic Princess Outfit for Genesis 2 Female(s)
Under the Bridge
Wonderland Queen of Hearts V4
B25 Royal Prince
SKINsource V4
Morphing Skull
Zyra
The Study
Nimue Hair for Genesis 2 Female(s)
Anemone for Genesis 2 Female(s)
Small World Baby Locks Hair for Genesis 3 and 8
Tobyn HD for Genesis 8 Male
Thian Hair for Genesis and Genesis 2 Female(s)
Genesis 2 Female Mixed Morph Resource Kit
dForce Kitty Sweater for Genesis 8 Female(s)
Storybook Outfit for Genesis 2 Female(s)
Cady Hair for Genesis 3 & 8 Female - **PENDING -glitch day**
Lady Jester Outfit for Genesis 3 Female(s)
Stars in your eyes: Alex V4
Forest Prince
Hazmat Suit for Genesis 2 Male(s)
Iray Glass Shaders for DAZ Studio
****Advent Choice For $2.99****
Genesis 8 Male Body Morphs
Under Sea Jewelry For Genesis 8 and 8.1 Females
Genesis 2 Female(s) Morphs Bundle
dForce Rose De Mai Hair for Genesis 3 and 8 Females
Sakura Anime Long Hair for Genesis 3 and 8 Female(s)
***Bonus Gift****Dance of the Sugar Plum Fairies Mega Bundle


















