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Daz 3D Forums > Search
  • Diffeomorphic - The Correct Geograft Workflow?

    3DIO said:

    Thank you both, but I've already tried what both of you have suggested and it doesn't work.  In order to see the problem (and if oyu have time), please try it yourselves (using the actual G9 Anatomical Elements) so that you can see exactly what's happening.  If you are able to get the G9 Anatomical Elements out of Daz Studio, into Blender for a sculpt, then back out to Daz for import via Morph Loader Pro without issues, then I would really love to know the settings you are using at each stage of the Import/Export process, because no matter what I try, it will not work.

    At first I thought it might be a bug, but the same thing happens regardless of whether I use Diffeomorphic or not.  So it's promising in that it's very likely something I'm doing wrong, but without knowing the settings I'm supposed to use at each stage, I'm up against a brick wall really.

     

    Here's a quick video : https://mega.nz/file/uOgylbTK#BLuLt4-_hUaAJG7OJyp0GH_yz_Cyb2ZywNpNW9meY7Y ;

    By

    crosswind crosswind January 3 in Blender Discussion
  • Diffeomorphic - The Correct Geograft Workflow?

    Thank you both, but I've already tried what both of you have suggested and it doesn't work.  In order to see the problem (and if you have time), please try it yourselves (using the actual G9 Anatomical Elements) so that you can see exactly what's happening.  If you are able to get the G9 Anatomical Elements out of Daz Studio, into Blender for a sculpt, then back out to Daz for import via Morph Loader Pro without issues, then I would really love to know the settings you are using at each stage of the Import/Export process, because no matter what I try, it will not work.

    At first I thought it might be a bug, but the same thing happens regardless of whether I use Diffeomorphic or not.  So it's promising in that it's very likely something I'm doing wrong, but without knowing the settings I'm supposed to use at each stage, I'm up against a brick wall really.

     

    By

    3DIO 3DIO January 3 in Blender Discussion
  • New Year's DAZ-olutions?

    I am never good with 1 January resolutions so I started some 'non-resolutions' last year. With my doctor monitoring me, I have been losing weight on average 5lbs a month. Bought some hiking sticks to support my back so I can get back to walking again. But a new health issue has popped up and my energy is getting wiped out with exhaustion. Hopefully tests this coming week will determine the actual cause and an action plan. And dental copays up to $4000.00 for two procedures are a hit. And for DAZ, I pushed to render that backlog of characters who needed initial rendering, and by doing that I worked with lighting sets, new backdrops, and environments I have bought. And don't forget clothing and hair and makeup (which is something I often ignore or prefer not to use). But the past few months have worn down my rendering as the sales have really taken a toll on my actual time for working on Daz Studio, except for metadata and thumbnails for new items. My purchases will be down. Wishlist will grow.

     

    By

    memcneil70 memcneil70 January 3 in The Commons
  • Daz Studio 6 Beta - version 6.25.2026.14722! (Updated May 28, 2026)

    Richard Haseltine said:

    memcneil70 said:

    I have opened DS6 (v32308) on my MacMini and moved it from my MAC Studio Monitor to my HP monitor and found that every drop down menu is appearing on the MAC Studio Monitor in that extremely tiny print and almost illegible. Does anyone have a way to get it to appear on the HP monitor where the Studio is opened on? I have tried closing D|S while it is on that monitor and reopening it, but it defaults to the MAC Studio Monitor and I have to move it again to the HP monitor. BTW this has never happened before. The screenshot is off of the MAC Studio Monitor.

    Edit to Add: I have tried rebooting my computer with D|S having been on my HP monitor and it still opens on the MAC Studio Monitor. Depending on what I was working on when I shut off my Mac, and what monitor a program was on, it reopens on that monitor. And this is the first time I have seen this behavior with DAZ. Just opened 4.24.0.4 and it opened on the HP monitor without issue.

    Please check that this is true in the current build, 6.25.2025.35308.

    Richard, I resolved my problem by changing my primary monitor on the MacMini to my HP monitor which has a lower resolution and D|S (both versions) opens just fine there. I have had to adjust my personal habits but that is on me. So the folks working on D|S don't feel bad, my Apple Studio Display shrinks down every window I pull over to it and I often have to squint to see them. Just depends on what I am working on what is useful for me.

    On my Windows 11 computer I am not having any issues. And regarding the metadata, that was on me. I was trying to work on both computers the previous day and started to miss products. So no issues with that.

    Mary

    By

    memcneil70 memcneil70 January 3 in Daz Studio Discussion
  • Looking For Medieval bedroom fit for a king or queen

    Renderosity is a legitimate 3D content store, selling mostly content for Daz Studio and Poser (they're also the current owners of Poser). It's probably the biggest site for DS content beside Daz store.

    If you purchase content from them be aware that in most cases you'll have to install it manually, and it might not have metadata for Smart Content.

    Another thing to know about Rendo is that they have a free content section where you can find lots of interesting freebies.

    By

    Leana Leana January 2 in Product Suggestions
  • Diffeomorphic - The Correct Geograft Workflow?

    As I understand it this is not specific to blender and doesn't even require a bridge, it is enough to import/export via obj in any 3d application, then use the morph loader. As for specific settings of the morph loader better ask at the daz studio forum, but if you sculpt the geograft alone it should work fine.

    Diffeomorphic is not specifically designed for this kind of scenario, for what I know.

    By

    Padone Padone January 2 in Blender Discussion
  • Only empty or black render results.

    My RTX 4070 Ti Super is selected as the hardware, but I've also tried it with the CPU and both, and I've pressed the default button several times.

    The log file shows the following for a single render attempt:

    2026-01-02 19:35:44.141 [INFO] :: Rendering image...
    2026-01-02 19:35:45.392 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   progr: Traversing scene.
    2026-01-02 19:35:45.884 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   info : Traversing scene took 492.069 ms.
    2026-01-02 19:35:45.919 Iray (Scene Traversal) : Initializing update
    2026-01-02 19:35:45.920 Iray (Scene Traversal) : Retrieving journal and checking for changes
    2026-01-02 19:35:45.920 Iray (Scene Update) : Updating LPE labels
    2026-01-02 19:35:45.920 Iray (Scene Update) : Updating geometry contexts
    2026-01-02 19:35:45.921 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry contexts.
    2026-01-02 19:35:45.921 Iray (Scene Update) : Updating geometry
    2026-01-02 19:35:45.921 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2026-01-02 19:35:45.921 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2026-01-02 19:35:46.006 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Auto instancing compression 1.0x (Full instancing compression 1.0x)
    2026-01-02 19:35:46.007 Iray (Scene Update) : Retrieving geometry
    2026-01-02 19:35:46.007 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2026-01-02 19:35:46.081 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (2 triangle objects with 1 M triangles, 2 instances yielding 1 M triangles) took 74.472 ms
    2026-01-02 19:35:46.082 Iray (Scene Update) : Updating motion transform data
    2026-01-02 19:35:46.082 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2026-01-02 19:35:46.082 Iray (Scene Update) : Updating section objects
    2026-01-02 19:35:46.082 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.
    2026-01-02 19:35:46.082 Iray (Scene Update) : Updating materials
    2026-01-02 19:35:46.082 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2026-01-02 19:35:46.135 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 1125 textures, 0 lambdas (0 unique)
    2026-01-02 19:35:46.135 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (18 light sources with 7233 triangles, 1 instance) took 373.300 us
    2026-01-02 19:35:46.148 Iray (Scene Update) : Updating environment
    2026-01-02 19:35:46.148 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2026-01-02 19:35:46.152 Iray (Scene Update) : Updating code
    2026-01-02 19:35:46.152 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled material code.
    2026-01-02 19:35:46.152 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled environment code.
    2026-01-02 19:35:46.153 Iray (Scene Update) : Updating textures
    2026-01-02 19:35:46.153 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating material textures.
    2026-01-02 19:35:46.188 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment textures.
    2026-01-02 19:35:46.188 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating BSDFs.
    2026-01-02 19:35:46.188 Iray (Scene Update) : Updating volumes
    2026-01-02 19:35:46.188 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.
    2026-01-02 19:35:46.189 Iray (Scene Update) : Updating lens data
    2026-01-02 19:35:46.189 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2026-01-02 19:35:46.189 Iray (Scene Update) : Updating lights
    2026-01-02 19:35:46.189 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2026-01-02 19:35:46.190 Iray (Scene Update) : Updating instance topology
    2026-01-02 19:35:46.190 Iray (Scene Update) : Updating flags
    2026-01-02 19:35:46.190 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2026-01-02 19:35:46.191 Iray (Scene Update) : Updating backplate
    2026-01-02 19:35:46.192 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2026-01-02 19:35:46.192 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled backplate code.
    2026-01-02 19:35:46.192 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate textures.
    2026-01-02 19:35:46.192 Iray (Scene Update) : Updating decals
    2026-01-02 19:35:46.192 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2026-01-02 19:35:46.198 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2026-01-02 19:35:46.199 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2026-01-02 19:35:46.205 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2026-01-02 19:35:46.205 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2026-01-02 19:35:46.205 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Available GPU memory has increased since out-of-memory failure. Re-enabling CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER)
    2026-01-02 19:35:46.209 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing OptiX for CUDA device 0
    2026-01-02 19:35:46.576 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):
    2026-01-02 19:35:46.576 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info :     CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER)
    2026-01-02 19:35:46.576 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2026-01-02 19:35:46.576 Iray [INFO] - IRAY:RENDER ::   1.13  IRAY   rend progr: CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER): Processing scene...
    2026-01-02 19:35:46.577 Iray (Scene Access) : Retrieving geometry
    2026-01-02 19:35:46.577 Iray (Scene Access) : Retrieving device geometry
    2026-01-02 19:35:46.769 Iray (Scene Access) : Retrieving volumes
    2026-01-02 19:35:46.770 Iray (Scene Access) : Retrieving textures
    2026-01-02 19:35:46.776 Iray (Scene Access) : Retrieving device textures
    2026-01-02 19:35:50.504 Iray (Scene Access) : Retrieving flags
    2026-01-02 19:35:50.504 Iray (Scene Access) : Retrieving device flags
    2026-01-02 19:35:50.506 Iray (Scene Access) : Retrieving lights
    2026-01-02 19:35:50.506 Iray [INFO] - IRAY:RENDER ::   1.9   IRAY   rend info : Importing lights for motion time 0
    2026-01-02 19:35:50.506 Iray [INFO] - IRAY:RENDER ::   1.9   IRAY   rend info : Initializing light hierarchy.
    2026-01-02 19:35:50.601 Iray [INFO] - IRAY:RENDER ::   1.9   IRAY   rend info : Light hierarchy initialization took 94.884 ms
    2026-01-02 19:35:50.602 Iray (Scene Access) : Retrieving device lights
    2026-01-02 19:35:50.602 Iray (Scene Access) : Retrieving section objects
    2026-01-02 19:35:50.602 Iray (Scene Access) : Retrieving device section objects
    2026-01-02 19:35:50.603 Iray (Scene Access) : Retrieving materials
    2026-01-02 19:35:50.612 Iray (Scene Access) : Compiling custom code
    2026-01-02 19:35:50.612 Iray (Scene Access) : Retrieving environment
    2026-01-02 19:35:50.620 Iray (Scene Access) : Retrieving device environment
    2026-01-02 19:35:50.624 Iray (Scene Access) : Retrieving backplate
    2026-01-02 19:35:50.624 Iray (Scene Access) : Retrieving device backplate
    2026-01-02 19:35:50.624 Iray (Scene Access) : Retrieving decals
    2026-01-02 19:35:50.624 Iray (Scene Access) : Retrieving device decals
    2026-01-02 19:35:50.625 Iray (Scene Access) : Retrieving motion transform data
    2026-01-02 19:35:50.625 Iray (Scene Access) : Retrieving device motion transform data
    2026-01-02 19:35:50.625 Iray (Scene Access) : Retrieving lens data
    2026-01-02 19:35:50.625 Iray (Scene Access) : Retrieving device lens data
    2026-01-02 19:35:50.655 Iray [INFO] - IRAY:RENDER ::   1.9   IRAY   rend info : JIT-linking wavefront kernel in 23.545 ms
    2026-01-02 19:35:50.669 Iray [INFO] - IRAY:RENDER ::   1.13  IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER): Scene processed in 4.093s
    2026-01-02 19:35:50.670 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.13  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER): Not enough memory for kernel launches (700.850 MiB (out of 700.850 MiB total) still required, 0 B available). Cannot allocate framebuffer.
    2026-01-02 19:35:50.670 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.13  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER): Failed to setup device frame buffer
    2026-01-02 19:35:50.671 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.13  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER): Device failed while rendering
    2026-01-02 19:35:50.671 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [WARNING] - IRAY:RENDER ::   1.13  IRAY   rend warn : CUDA device 0 (NVIDIA GeForce RTX 4070 Ti SUPER) ran out of memory and is temporarily unavailable for rendering.
    2026-01-02 19:35:51.155 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [WARNING] - IRAY:RENDER ::   1.13  IRAY   rend warn : All available GPUs failed.
    2026-01-02 19:35:51.156 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.13  IRAY   rend error: Fallback to CPU not allowed.
    2026-01-02 19:35:51.156 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.13  IRAY   rend error: All workers failed: aborting render
    2026-01-02 19:35:51.156 [ERROR] Iray :: Internal rendering error.
    2026-01-02 19:35:51.336 [INFO] :: Saved image: C:\Users\Ingo\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
    2026-01-02 19:35:51.337 [INFO] :: Finished rendering.
    2026-01-02 19:35:51.429 [INFO] :: Total Rendering Time: 7.39 seconds

     

     

    By

    schlumpenhuber schlumpenhuber January 2 in Technical Help (nuts n bolts)
  • Diffeomorphic - The Correct Geograft Workflow?

    I asked about this a few weeks back but it was hidden in a thread with a description for an earlier problem, so best I ask it here in a dedicated Blender thread instead.  I need to get Genesis 9 and its Anatomical Elements Geografts out of Daz Studio, into Blender for some sculpting, and then back into Daz Studio so that the sculpt can be dialled in as a morph.

    VERSIONS IN USE:

    - Blender 4.3.2
    - Daz Studio 4.24.0.3
    - Diffeomorphic (Whatever the latest version is as of two weeks ago)

    The problem I'm having is that after sculpting the Anatomical Elements and bringing it back into Daz Studio as a morph, dialling-in the morph causes the female genitals to drop to the floor, and the male genitals to distort in a sort of arc shape.  Ideally, I need to know which settings to use at each stage of export and import between Blender and Daz Studio.

    Can't figure out what I'm doing wrong, so any help on this would be much appreciated!

     

    By

    3DIO 3DIO January 2 in Blender Discussion
  • Do I need the vendor version of Daz to make HD morphs in Zbrush?

    Strictly speaking, you don't need to be a PA to make HD morphs in ZBrush. You do, however, need to be a PA to import them into DS as morphs.

    By

    Gordig Gordig January 2 in New Users
  • Free Software that Makes Life Easier

    open sauce you say laugh

     

    import time
    import random

    def estimate_render_time():
        """
        Fake render-time estimator.
        Returns a random number of seconds between 30 and 600.
        """
        return random.randint(30, 600)

    def send_to_cyberspace(job_id):
        """
        Pretend to vaporise the job into the digital void.
        """
        print(f"[{job_id}] Render exceeded 3 minutes. Initiating cyberspace ejection sequence...")
        time.sleep(1)
        print(f"[{job_id}] ✨ Job has been banished to the infinite void. Goodbye forever.")

    def render_job(job_id):
        print(f"[{job_id}] Checking estimated render time...")
        est = estimate_render_time()
        print(f"[{job_id}] Estimated render time: {est} seconds")

        if est > 180:
            send_to_cyberspace(job_id)
        else:
            print(f"[{job_id}] Render time acceptable. Beginning render...")
            time.sleep(est / 10)  # Fake shorter wait
            print(f"[{job_id}] Render complete. Nice and quick!")

    # Example usage
    for i in range(1, 6):
        render_job(f"JOB-{i}")
        print()

    PS.. the above mockup code is totally fake and shouldn't work... cool devil

    By

    Stezza Stezza January 2 in Carrara Discussion
  • Morph Loader Problems - please help

    Import with Morph Loader Pro (via : Edit > Figure > Shape > Morph Loader Pro... ) rather than Morph Loader Advanced ~~ The latter gives you wrong result because it has no option of Reverse Deformations... since you're using a non G8M Base figure but a character...

    The settings of Exporting to OBJ as well as Morph Loader Pro are shown in the attached screen shot ~~

    Besides, you have to make delta modifciation to the mesh of the exported OBJ... otherwise creating a morph with Morph Loader Pro will be meaningless ~~

    By

    crosswind crosswind January 1 in Technical Help (nuts n bolts)
  • Morph Loader Problems - please help

    Hello everybody and a happy new year!

    Today I have a massive problem with the morph loader,

    i can't load any morph without any distortions in the mesh,

    Testing: export character without changes and import it in the

    morph loader, slider 100 percent - figur shrinks or whatever....

    Can you help me with the settings on ex - and import? Or do you have

    the same problems?

    loading figure, setting resolution on "base"

     

    image

    selecting character

    image

    exporting obj

    image

    import as morph target

    image

    distorted

    By

    markshades markshades January 1 in Technical Help (nuts n bolts)
  • New Year's DAZ-olutions?

    I would like to monetize my art.  

    More time in the gym

    Lighting.  Lighting.  and lighting lol.  Its not that I don't know how, I'm just really slow, so i need to figure out a base set up as as starting point and get faster at modifying it.

    Learn to use dforce effectively, and figure out how to move clothes and hair in hexagon and re import to daz.

    Work on my world building project.

    By

    IceDragonArt IceDragonArt December 2025 in The Commons
  • Daz Studio 6 Beta - version 6.25.2026.14722! (Updated May 28, 2026)

    I just noticed that all the extra metadata that I added to DS 4.24.0.3 and then 0.4 for products which used to show up in DS6, is not appearing now. I ran Update and Merge Windows a second time and have after working on the metadata yesterday in DS4.24 I exported my user data before shutting down. Previous versions of DS 6 did show the extra metadata I use to work in Smart Content when it was on the same computer. Checking other files, I am finding some products I worked on during the past few days do have the metadata, others do not. Very hit and miss. So I am not sure if I got confused with working on two systems at once or what. But I do remember working on these files on both my MacMini and Win 11.

    By

    memcneil70 memcneil70 December 2025 in Daz Studio Discussion
  • Looking for vintage VHS camcorder

    If it's got to be one of the full-size VHS ones, I think the one on the store is a more modern mini-tape format, so my suggestion is to head to Sketchfab:

    https://sketchfab.com/3d-models/panasonic-m5-vhs-camcorder-game-ready-model-2d60a254516b4b639a0097520c4b0db6

    (Sketchfab tends to be a good place for finding semi-obscure props like this, although annoyingly it's always work to import, very often unrigged, and even if something is on there, it's not necessarily available for download).

    By

    Matt_Castle Matt_Castle December 2025 in Product Suggestions
  • Looking for vintage VHS camcorder

    [Looking for vintage VHS camcorder] Those 80s devices that take a fullsize VHS tape, as seen here https://www.reddit.com/r/camcorders/comments/18hczjb/bought_this_hitachi_vhs_camcorder_for_a_couple/

    Any format Daz can import.

    By

    pixelquack pixelquack December 2025 in Product Suggestions
  • Sagan: A DAZ Studio to Blender Alembic Exporter

    Hi @starslinger

    The config file behavior you cite is indeed how it shoudl work. I did find a bug in the code that is already fixed and will be in the next iteration.

    The order of the material slots is an issue that has been known about for a long time. Diffeo gets the materials from the JSON. Sagan gets them from the SDK API. They are generally not gong to match. Recently, I've found that Diffeo creates fewer material slots than Sagan does. It seems like Diffeo is wrong, but I haven't investigated very far, yet. I'm considering putting back in the code that gets the materials from the JSON, like Diffeo does. It was removed because it required parsing the JSON, which just bloated the code, but since I've got to parse the JSON anyway for fiber eyebrows, I may as well fish out the materials data since I've already got the JSON parsed. I'm aware of the UV problem as well, and I, too, find it annoying. In the end, I'll probably output a script to convert diffeo's naming scheme to Sagan's, not the other way around because Sagan utilizes the human readable label one sees inside DAZ Studio, while Diffeo uses the ID from the JSON which may or may not even correspond to what the user sees in Daz Studio.

    When the implementation settles, I'll explain all the metadata that gets generated.

    Your hotkey is coming along. I'm killing two birds with one stone by using essentially the same code to make your hotkey work as to collaborate with the creator of the Daz To Houdini plugin. If anyone is doing God's work, it's that guy... amazing stuff.

    Stay tuned.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint December 2025 in Blender Discussion
  • Sagan: A DAZ Studio to Blender Alembic Exporter

    So I've been working with sagan for couple of days now and there are a few things that bother me. The settings still dont save per scene file, they seem to be global. Im not sure if you plan to change this so I'm mentioning it. I think it is really important to have settings save per scene file, like for example frame range so that when you open the older project you know what you are working with and not have to constantly fiddle with frame ranges especially if you work with multiple files. Another thing is, the order of material and the uv naming does not follow diffeomorphic template. I've tried fiddling with diffeomorphic material order settings but no success, this fix used to work in older versions of sagan. My suggestion is, keep uv naming same as diffeomorphic and keep material order/index the same as diffeomorphic default import because this simplifies the material transfer by an order of magnitude. Currently as it is you have to fiddle with both the uv's and material orders just to get a single piece of clothing working and then you have to do it for every single unique piece. I saw sagan exports some scripts also, I am not sure if and how they are supposed to be used.

    By

    starslinger starslinger December 2025 in Blender Discussion
  • Importing rigged fbx models

    You don't have to need any commercial options ~~ just import FBX files with DS 4.22+ (in which FBX Importer has been enhanced and bug fixed...). Older DS versions brings you no expected result.

    The imported FBX figures can be posed... but with no joint corrective morphs.

    By

    crosswind crosswind December 2025 in Technical Help (nuts n bolts)
  • Has anyone tried Clip Studio Paint?

    Ron Knights,

    CSP is primarily for creating 2D art. As others point out, it's known for the creation of comics (manga or manhuwa) and still images but also for animation. As an animation software, I can't say how CSP stacks up against other industry tools, but it certainly shines when it comes to its asset store. There's just tons of brushes, templates and image assets to meet a 2D artist's needs -- in most cases, affordably priced.

    Recent version of CSP started adding 3D functionalities. Starting with rag doll figures that an illustrator can pose and use as reference, CSP can now import OBJ (and FBX, I think) and process the accompanying UV and textures. The pose functionality now includes shape keys; a growing number of 3D figures have adjustable facial expressions. It goes without saying: Daz3D is lightyears ahead of CSP in this regard. In general though, the idea is to import 3D assets into CSP. The other way going out to external content creation tools isn't there yet at all.

    When I was still tinkering, my toolchain included CSP. I'd start with Daz3D, export assets to Blender (via Diffeomorphic) to customize the texture; then I'd render a 2D scene and open the image file in CSP for final editing. Below are some of the images I've made this way (apologies for the slight distortions).

    Cheers!

     

    By

    csaa csaa December 2025 in The Commons
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