Cascadeur 2025.2 to Daz 4.24

Hi everyone,

I’ve created an animation in Cascadur, but after exporting it, I'm seeing that it's not importing into Daz correctly. The arms and legs don't seem to be rotated the way they are in Cascadeur. 

Here are the details:

  • I’m importing the model into Cascadeur using Import Fbx/dae → Scene. 
  • I use auto rigging which finds all the correct bones and Generate Rig, then I create the animation.
  • I export using the Command → Export to Daz option in the 2025.2 Pro version of Cascadeur.
  • I've followed the steps of the official Cascadeur YouTube tutorials (although they're a little old now), and applying the Prepare for Animation script that turns off limitations and locks in Daz, but neither solved the problem.

Could you please advise on where the issue might be, or provide a workflow to avoid this? I love how the animations come out in Cascadeur so it would be a waste to not use them with my Daz models.

Thank you!

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