Eh, no. DAZ studio is not a modeling software. You would have to use Hexagon, Blender, marvelous designer, zbrush, etc and then import the clothing objects into DS to rig it for daz figures.
I suppose you could use Primitives and the Geometry Editor to create simple things, such as a plane with a hole cut out for a poncho, and then apply a dForce modifier and simulate them.
Comments
I suppose you could use Primitives and the Geometry Editor to create simple things, such as a plane with a hole cut out for a poncho, and then apply a dForce modifier and simulate them.
Sad, i wanna try to create some clothes that actually fit better to bodies, but i guess i'll have to learn how to use Blender for that rs