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  • hi i need help with Go z and morph loader pro

    its not installed 

    lasagnaman said:

    i cant create morphs.......  when i do create them it says morph not created geaometry changed when i go back into daz studio .

    You're not giving us much information to work with, and some of your info is a bit confusing too. How did you get your material into ZBrush if you didn't have the "Send to ZBrush" option available?

    First thing you should do is to check if GoZ is actually installed, check the list of available and installed plugins, you can find the option in the Help screen. Note: being able to use GoZ within ZBrush ("ZB") to get material from ZB into Daz Studio ("DS") is not the same as being able to use "Send to ZBrush" within DS; one of a GoZ client whereas the other is the master.

    A normal procedure to make morphs is to have an item within DS, then use the "Send to ZBrush" option after which ZB should start and you should have the mesh available as an active tool. Add it to your document, enable edit mode and then do your thing, probably need to make it a polymesh as well. When you're done you then press the GoZ option within ZB to make your changes available to DS; it should even pop up with a dialog asking you what you want to import. Enable the mesh changes and don't use the option for UV and material imports.

    That is roughly the required workflow. You may also need to lower the resolution for some meshes but that depends on the mesh and the options which are available to you.

    By

    lasagnaman lasagnaman September 2021 in Daz Studio Discussion
  • hi i need help with Go z and morph loader pro

    iok let me try to explain it better sorry for the confusion . ok what i did was took a genesis 8 female made her a bodybuilder in daz added veins and muscles and now i wanted to make adjustments using zbrush so i exported as obj and imported into zbrush did my adjustments and then exported back into daz studio when i tried using morph loader pro it says morph not created. Also before i did all this i used the hoz first but it wouldn’t work right and then i realized i had to versions of zbrush installed i had 2020 and 2021 so i uninstalled 2020 and now i lost the send to zbrush in daz studio and i need a walkthrough on how to get it back so can someone please help me with this 

    By

    lasagnaman lasagnaman September 2021 in Daz Studio Discussion
  • Ambient Occlusion Maps for G3 or G8

    hazneliel_cc85b88108 said:

    blaz said:

    hazneliel_cc85b88108 said:

    RawArt said:

    hazneliel_cc85b88108 said:

    RawArt said:

     

    Also be aware that this is for G8.1 Female  not G8 Female

    Thanks, do they not have the same UVs?

    Nope...thats why I mentioned it

    Unfortnately I learned that too late, would have to request a refund...

    You can convert them to G8 with Map Transfer in Studio.
     
    Interesting, could you tell me more about that tool?
    Thanks

    This thread may also help: https://www.daz3d.com/forums/discussion/502871/howto-create-missing-genesis-8-skin-parts-on-torso-surface-from-genesis-8-1-body-and-head-surfaces

    By

    markusmatern markusmatern September 2021 in The Commons
  • How to use Genx2 to bring V4/M4 and others to Genesis1 in Carrara (mini-tut?)

    I'm writing this to myself, because - seriously - every single time I try to use Genx2 after any kind of pause from using it constantly, I find I've completely forgotten how to use it.  That leads me to search for the pdf guide, read it, find it doesn't help me at all.  Because it all boils down to one button that ought to be set to a default but that is blank.  Then after an hour or so of frustration trying out different buttons I finally figure it out again.

    So I'm just writing this as a time-saver to myself, but it could also be useful for others (though I'm sure there are many other forum threads that address this too).

    1.  Load up Studio.  You don't need to load anything actually into the scene to use Genx2

    2  Menu option Window, dropdown to select 'GenX'   The popup window for the plugin is a little small and cramped, but can be expanded by grabbing/dragging the bottom right corner.

    3  Click on 'Source'.  Select the M4/V4/G2M/G2F/G3M/G3F character that you are going to be pulling the shape from.  It'll take a sec to load up. 

    4  Now you have a barebones figure as your source which has no morphs.  We need to add morphs to the figure.  So on the Studio Content pane navigate to the Poser formats folder and down to wherever you've got your V4 or M4 morphs. 

    5  Drag and drop the Injbase morphs onto the GenX2 window.  Next drag and drop the injMorphs+ morphs onto it.  If you're going to transfer an Aiko4 character, or a Steph4 character, then you'll also need to drag and drop the injection morphs for Aiko4 or Steph4 respectively.  Whatever morphs are required for the original character you want to transfer will need to be dragged and dropped on the Genx2 window.  This loads the base source figure with all the potential morphs needed, though you aren't actually changing the base shape (just giving it the potential to change the base shape).

    6 After dragging and dropping all the required morphs, now navigate to the Pose folder to find the actual character folder with the shaping morph.  Now drag and drop the head shape of that character onto the GenX2 window pane.  DON'T drag any other shaping morphs onto GenX2 at this point, like the body shape, unless you want to make a morph that has both body and head shape together in one.  I like my head shapes and body shapes separate, so that I can apply them independently to my Genesis1.

    7  In the center of the GenX2 window, 'Mode' should be set to 'Create single morph' by default.  To the right of that is the button that's given me so much trouble.  It just says 'Select', so it looks innocuous.  But it's not set to anything by default, so unless you click 'Select' to actually select something, GenX2 won't work.  So click 'Select' and then select the drop down 'Transfer: On for all Non Zero Values'. 

    8  Click the 'Transfer' button.  Name your new Genesis1 morph something you will recognize.   Save and you've got your new morph.

    9   Before trying to save any other shapes, you'll need to click the 'Reset' button and start all over again, loading the base figure, the needed injection morphs, then finally the shaping morph for the specific body part we want to save out.  

     

    Ok, sorry to bother everyone with this, I'm sure it's been covered a million times before, but it will be a great time-saver for my future (alzheimer's-ridden) self.  :)

     

    While I'm on the subject of remembering things, it's been a while since I used VWD in Carrara.  I'm sure there's a walkthrough that one of the forum stars here has done that I saw (maybe Diomede or Dart?), anyone got a link?

    By

    Jonstark Jonstark September 2021 in Carrara Discussion
  • V4 Head to G8
    margrave said:

    Transfer both the head morph and the base G8 figure into Blender, ensure you have "keep vertex order" flagged for G8, and then either snap or shrinkwrap G8's vertices to follow the surface of the old head morph.

    So I got to install Blender....I never used it before. But I think it's worth a try. Thank you so much!

    By

    FantastArt FantastArt September 2021 in Daz Studio Discussion
  • hi i need help with Go z and morph loader pro

    lasagnaman said:

    i cant create morphs.......  when i do create them it says morph not created geaometry changed when i go back into daz studio .

    You're not giving us much information to work with, and some of your info is a bit confusing too. How did you get your material into ZBrush if you didn't have the "Send to ZBrush" option available?

    First thing you should do is to check if GoZ is actually installed, check the list of available and installed plugins, you can find the option in the Help screen. Note: being able to use GoZ within ZBrush ("ZB") to get material from ZB into Daz Studio ("DS") is not the same as being able to use "Send to ZBrush" within DS; one of a GoZ client whereas the other is the master.

    A normal procedure to make morphs is to have an item within DS, then use the "Send to ZBrush" option after which ZB should start and you should have the mesh available as an active tool. Add it to your document, enable edit mode and then do your thing, probably need to make it a polymesh as well. When you're done you then press the GoZ option within ZB to make your changes available to DS; it should even pop up with a dialog asking you what you want to import. Enable the mesh changes and don't use the option for UV and material imports.

    That is roughly the required workflow. You may also need to lower the resolution for some meshes but that depends on the mesh and the options which are available to you.

    By

    ShelLuser ShelLuser September 2021 in Daz Studio Discussion
  • V4 Head to G8

    Transfer both the head morph and the base G8 figure into Blender, ensure you have "keep vertex order" flagged for G8, and then either snap or shrinkwrap G8's vertices to follow the surface of the old head morph.

    By

    margrave margrave September 2021 in Daz Studio Discussion
  • Celebrity Look-a-Likes for 3D figures part 3

    PerttiA said:

    If a clay render has a good enough likeness to identify someone without anyone telling who it is supposed to be, that is when I consider the likeness to be good enough.

    Textures, makeup, expressions, hair and clothing can change the appearance a long way in both directions.

    Absolutely. TritiumCG's likeness of Sophia Loren in the clay render is stunning. https://www.deviantart.com/tritiumcg/art/Sophia-Loren-Head-Morph-for-G8F-833997794. I do think the clay render is the truest measure of a sculpt. A good texture can cover up flaws in the sculpt, but without the texture, there is nowhere to hide. However, you need both to make a complete character and TCG's figures are not complete characters, much as I feel they are stunning.

    Regards,

    Richard.

     

     

    By

    richardandtracy richardandtracy September 2021 in The Commons
  • DAZ to Blender: How to embed or "bake" all morphs?

    Hey everyone,

    I'm pretty new to DAZ and I'm stuck with a (very easy I guess) problem.

    Here's what I want to do:
    Morphing and creating characters in DAZ and work on them for only Stills in Blender.
    If I export my DAZ characters to .obj and open them up in Blender there's always the issue of messing around with the eyes (white eyes due to missing texture properties) which I don't want to set up manually everytime I import a new character. It simply takes too much time to always give the eye materials new properties. So I tried to use the DAZ > Blender Bridge that works fine and brings up all materials of the eyes the right way.
    The problem I am encountering here is that of course all the morphing/rigging is brought to blender as well which results in lack of performance. And I don't need those.
    So basically what I am looking for:

    Is there a way to get rid of all the morph tools within blender once imported the daz file with bridge? Something like "bake" them? I don't need to morph them further in blender, I don't need bone structure and all of that. I am not doing any animation stuff. I just want my character as I would import them as an .obj (all morph/pose variables fixed). So the only reason I use the blender bridge is that the eye materials are imported correctly without the need of further adjustment.
    Would appreciate all help!
    Best,
    c

    By

    dorfkid dorfkid September 2021 in Blender Discussion
  • Will Genesis 8 Cross-Figure Resource Kit do what I want?

    vwrangler said:

    As far as his fibermesh attachments go ... maybe? I don't know if Cross-Figure knows what the centaurs are.

    I'm about to try for myself, but you're probably right that the CFRK won't help with it.

    Zero the Maxx shape. Seriously, as Nemesis says, Female Maxx is probably not the way you want to go for a strong female centaur. Basically looks like Maxx with breasts.

    Not to mention that the Maxx morph without the Brute looks kind of strange, with an extremely lumpy sternum.

    By

    Gordig Gordig September 2021 in The Commons
  • Will Genesis 8 Cross-Figure Resource Kit do what I want?

    I should have been more specific.  You can generate a G8M clone as this product shows https://www.daz3d.com/orbital-suit-for-genesis-8-females.  With the product you get another dial in your figure which replicates the shape of a generic G8 opposite of what ever sex your figure is.  In my own experiment, I tried a direct Maxx to female (way too masculine),  August 8.1 plus the Cross figure Morph plus some of the transgender morphs which gave a massive female centaur.... not exactly what I would consider pretty but plausibly female.  

    Here is a rather generic G8F using the clone and G8M

     

    By

    nemesis10 nemesis10 September 2021 in The Commons
  • G3 to G8 clothes conversion and JCMs

    barbult said:

    blaz said:

    Okay, I managed to make it work. I think.

    At first I followed SickleYields Tutorial by posing the clothes in a G8 pose, but didn't have much success. The JCMs behave differently. Because of Baking Joint Rotations?

     

    So, instead of clothes, I posed the character in a G3 pose and didn't Bake Joint Rotations. The rest is the same as in the tutorial.

    After fitting the clothes and putting the character in default pose I:

    - copied JCM values from G3 clothes posed in default G8 pose and input them in the converted clothes JCMs

    - created a New Property

    - applied ERC Freeze on the New Property

    It seems to work great. The correct JCM values for G8 pose are now loaded by default and add/subtract when moving bones.

     

    Blaz

     

    This sounds very intriguing, but I am a little confused. I loaded a G3F blouse with a peplum. It has JCMs for the thighs, but none for the shoulders. 

    I posed G8F in the G3 pose. I changed the blouse scene ID, transferred rigging, and fit it to G8F. That causes shoulder JCMs to be generated for the blouse (to follow the G8F arms which are now posed like G3F). What do I need to do about those generated JCMs? Save them? Ignore them??

    For the thigh JCMs that have matching names between G3F and G8F, after I copy the values, do I create just one New Property and ERC Freeze all of the modified JCMs to it, or do I need a New Property for each individual modified JCM?

    Full disclosure, I am sure there must be a more elegant and proper way to do this, I just don't know it. It's why I made the thread. I've tried SickleYields Tutorial and scripted converters, but in the end, this gave me the best results.

     

    For shoulders, I noticed the same thing. I'm ignoring it :) It will always kick in when raising shoulders on G8. You would probably have to make a new corrective morph if the clothes don't look good with raised shoulders. Or somehow limit the JCM at certain bend angles. Or maybe just a simple up/down shoulder morph.

     

    I only made one New Property.

    I posed the original G3 clothes in default G8 pose and copied all the JCM values that were modified to the converted clothes that were fitted on G8 in default pose.

    Then I made a New Property, clicked ERC  Freeze and made sure only the modified JCMs were selected.

    Saved as Figure/Prop Asset.

    By

    blaz blaz September 2021 in Technical Help (nuts n bolts)
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Maybe luck? Maybe it was linked to something? Favourite a scaled dial and you will see Xtransfer will not list it to transfer.

    By

    Zev0 Zev0 September 2021 in Daz PA Commercial Products
  • Will Genesis 8 Cross-Figure Resource Kit do what I want?

    Mmm.... yes.... I would recommend not using Maxx's morph though.... too much Maxx  and not enough woman shines through.  I would also suggest you read https://www.daz3d.com/forums/discussion/348526/centaur-8-extra-horse-textures-and-other-thoughts/p5  and https://www.daz3d.com/forums/discussion/497356/edit-uv-map-on-centaur

    By

    nemesis10 nemesis10 September 2021 in The Commons
  • [Released] dForce Magnet [Commercial]

    The magnet uses the default shape to determine where it is created. You can then adjust it to any pose or morph.

    Yes, it is a bit fiddly, but AFAIK there's no better method. I wish the dForce engine worked like the Marvelous Designer simulation, where you can simply pick up the fabric with your mouse and drag it around during the sim, but that's a different technology and we have to work with what we've got :)

    That said, I found that it doesn't always need to be 100% precise. If the first test run shows that the magnet or the fabric stretch, just position it a bit further up to compensate, maybe rotate the figure's hand by a few degrees, and it will look fine.

    By

    esha esha September 2021 in Daz PA Commercial Products
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)
     

    "although my converted G3 characters are not EXACT for G8... they are passable."

    Can I see some examples of just passable? XTransfer transfers the morphs 1 to 1 accuracy except for HD morphs which it wll only transfer the base level of those. How are they just passable? This product is an automated process of how you transfer morphs manually to genesis 8 with highest accuracy, and the process the script uses is the same process used by Daz themselves how to convert G3 morphs to G8.

    I am sorry Zevo... I never should have answered Marble... I wasn't sure if anyone was still watching this thread.  I myself have not played with Xtransfer in a while so I had to open it tonight to remember my problem.  I don't want to be trouble.  I just gave up using the program after I got frustrated it didn't work for me.  I put it away and never gave it another thought until I got a reminder email from watching this thread.  I usually can figure things out on my own but it takes me a looong time.  And I read through the 30+pages here and was able to get it to work.. sort of... I have attached some examples below... I will have to play more tomorrow.  As you can see the original G3 character is way shorter than the G8 version.  At first I thought it was the pose... but when they line up you can see they are not exact.  I hate myself for not being able to figure this out myself.  I am stumped!  Seems to me there was something else too... But I'll have to look tomorrow.

    By

    Llola Lane Llola Lane September 2021 in Daz PA Commercial Products
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    OK - working now. Thanks for the help with ERC - I would not have had a clue how to do that. The transferred character looks very similar other than the lack of HD, of course. Huge pity that the HD transfer is not possible. I guess I could look at creating Normal Maps from the G3M character but again that's wandering into an area that I know very little about.

    Anyway, I have a bunch of G3M characters that are the result of my own parameter sliding so lots to do for a few days.

    By

    marble marble September 2021 in Daz PA Commercial Products
  • Celebrity Look-a-Likes for 3D figures part 3

    Haruchai said:

    totocandy1 has started selling some of their face morphs and textures on DeviantArt. Slightly stylised but may be of interest.

    Salma Hayek - Salma HEADMORPH for sale by totocandy1 on DeviantArt

    Gal Gadot - Gal head morp for sale by totocandy1 on DeviantArt

    Anya Taylor Joy - Anya head morph for sale by totocandy1 on DeviantArt

     

    Of course I could just be seeing things I want to see.

    Anya looks good! yes
     

    The other two, Salma Hayek and Gal Gadot, however... indecision

    By

    magikhs magikhs September 2021 in The Commons
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Zev0 said:

    Go into edit mode

    Right click in an empty space in parameters and go create new property.

    Name it etc and click create , Dial it up, Right click on it and say erc freeze, the accept. You will now see that dial control all dialed morphs when you adjust slider.

    Now, specify path where it must be located in parameters, now go file, save it as support asset/morph asset.

     

     

    Getting there. My first attempt resulted in the right shape but about a half-sized figure. I'm guessing that one of the parameters was applied more than once or should not have been applied at all. I'll try again. 

    [EDIT] yes - there was a parameter called "Scale" which was the one I needed to leave out. I also de-selected all the HD morphs and a bunch of your Vascularity morphs because I don't have that product for G8M (I doubt whether they would have transferred anyway because they are HD).

    By

    marble marble September 2021 in Daz PA Commercial Products
  • hi i need help with Go z and morph loader pro

    and also when i do it with go z the screen doesnt come up in daz studio that morph was created 

     

    By

    lasagnaman lasagnaman September 2021 in Daz Studio Discussion
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