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In theory, you can use a command line to make DS 6 call a Daz Script that handles opening and rendering a Scene ~ however, DS still has to be launched by the command line... though it could be launched in background in some ways.
The way it behalves. In DS4 when looking at the keyframes on the graph they are perfectly linear but with the same animation in DS6 they are no at all linear however, when I delved into it a little more it's like the keyframes for certain animated properties are not loaded initially.
What's even more strange is that if I left the animation play through, then remove the animation (undo applying it) then reapply it, it plays correctly with all properties animating correctly.
It's as though there is some optimisation being applied initially that prevents the animation for working properly.
Here is a video showing the problem and the undo/redo workaround: https://www.youtube.com/watch?v=StyW3ZJ5pfE