Daz Studio 6.25[.0.x], General Release!

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Comments

  • crosswindcrosswind Posts: 10,139
    edited July 31

    bilyatboring said:

    Can we have an option to do commandline rendering like in blender, which is basically rendering using comand promt without even opening blender. It is a really cool feature, that way we don't have to open daz 6, just create the scene in daz4 and render in daz 6 without even opeing it.

    In theory, you can use a command line to make DS 6 call a Daz Script that handles opening and rendering a Scene ~ however, DS still has to be launched by the command line... though it could be launched in background in some ways. 

    Post edited by crosswind on
  • mrpdean_7efbae9610mrpdean_7efbae9610 Posts: 140
    edited August 12

    Richard Haseltine said:

    mrpdean_7efbae9610 said:

    F.Y.I

    Linear keyframe interpolation seems very broken in Daz Studio 6.

    Applying it or the way it behaves?

     

    The way it behalves. In DS4 when looking at the keyframes on the graph they are perfectly linear but with the same animation in DS6 they are no at all linear however, when I delved into it a little more it's like the keyframes for certain animated properties are not loaded initially.

    What's even more strange is that if I left the animation play through, then remove the animation (undo applying it) then reapply it, it plays correctly with all properties animating correctly.

    It's as though there is some optimisation being applied initially that prevents the animation for working properly.

    Here is a video showing the problem and the undo/redo workaround:  https://www.youtube.com/watch?v=StyW3ZJ5pfE

    Post edited by mrpdean_7efbae9610 on
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