Daz Studio 6.25[.0.x], General Release!

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Comments

  • DavidGB said:

    What? Since when?

    I have NEVER had to reactivate the 'Pro' bundle of plugins with DS4 over a LOT of years. I had to reactivate them once when I first used DS6 on the day of DS6 General Release - first time I used DS6 - and never since until yesterday when it suddenly threw up a refusal to autofit if i didn't register it despite having done many earlier in the day.

    This had better NOT be a new regular thing. It was hugely disruptive happening in the middle of doing something long and complicated, given my memoery issues both long term and moment to moment from a side effect from one of the meds i need to take for my disability.  Making me break my tenuous train of thought, then have to shut down and re-start DS6 after re-registering was a REAL pain ane set me right back. If this is going to be a regular thing, then that's it - I'll give up DS again, despite the amount I've spent on content both previosuly and almost daily lately. If this kind of disruption becomes regular, not jsut soem one-off freak accident, then I'm off. Sheesh. And you can tell whoever makes these decisions at DAZ that, along with telling them to have a look at my account and how much i've been spending since 2004.

    FFS

    Apologies! 

    I got confused, as Lena said with the Premier plugins. I don't know why the Pro plugins behaves that way, it happened to me earlier today.

    Once again, apologies.

  • DavidGBDavidGB Posts: 665

    Leana said:

    I think DoctorJellybean might have been thinking of Premier features, which require you to log in regularly to stay active. I've never had to do that for regular "pro" features.

     If so, I did not mention Premier, which i have never been a member of, and won't ever be. For a start with i won't let my DSs access the internet. And for a second I won't pay for content I can't keep locally and might lose access to - one reason I was vociferously opposed to DAZ Connect in teh forums back when it ws first intorduced and refused to buy anythign that required it. It was the 'Pro( FREE) Bundle' that suddenly de-registered and had to eb re-registered, completyl screwing up what I ahd been working on for hours. Thougth why having a separate license for that is still a thing, given how long ago it became free and just part of DS for everyone I can't imagine.

    In that case, I must go and get my blood pressure back down. I'm pretty sure I'm due a heart attack soon anyway.

  • DavidGBDavidGB Posts: 665
    edited September 20

    DoctorJellybean said:

    I don't know why the Pro plugins behaves that way, it happened to me earlier today.

    Not just me, then. Not quite sure if that makes me feel better or worse.

    I haven't gone on to the betas because I didn't want new, unexpected problems. Why would DS  6 suddenly start doing this? Is it going to recur? If so, how often? If it becomes frequent it will make DS6 unusable for me, it was so disruptive. I've been feeling nervous trying to pick up what I'm doing again.

    Post edited by DavidGB on
  • garrett_3dgarrett_3d Posts: 1,039

    DavidGB said:

    For a start with i won't let my DSs access the internet. 

    Could you explain your reasons? I'm genuinely interested in your concerns. 

  • DavidGBDavidGB Posts: 665

    garrett_3d said:

    DavidGB said:

    For a start with i won't let my DSs access the internet. 

    Could you explain your reasons? I'm genuinely interested in your concerns. 

    They could see what I'm doing with it, and poke around my DS content library and see what products I've installed from where, none of  which is any of their business. I can also foresee a circumstance which might stop me buying anything else from the DAZ store.

    I grant that I'm trusting that DIM isn't doing anything beyond its remit.

  • DavidGB said:

    garrett_3d said:

    DavidGB said:

    For a start with i won't let my DSs access the internet. 

    Could you explain your reasons? I'm genuinely interested in your concerns. 

    They could see what I'm doing with it, and poke around my DS content library and see what products I've installed from where, none of  which is any of their business. I can also foresee a circumstance which might stop me buying anything else from the DAZ store.

    I don't suppose this wil help, but DS is purely pull - it gets data from Daz; other than the anonymised usage data if you opt in to the improvement programme it doesn't send data.

    I grant that I'm trusting that DIM isn't doing anything beyond its remit.

  • DavidGBDavidGB Posts: 665

    Richard Haseltine said:

    DavidGB said:

    They could see what I'm doing with it, and poke around my DS content library and see what products I've installed from where, none of  which is any of their business. I can also foresee a circumstance which might stop me buying anything else from the DAZ store.

    I don't suppose this wil help, but DS is purely pull - it gets data from Daz; other than the anonymised usage data if you opt in to the improvement programme it doesn't send data.

    You're right, it won't. I.m not up to intercepting and monitoring the communication between DS and DAZ, and I'm less trusting than I used to be. And just because DAZ don't do something now doesn't mean they couldn't change their minds and do something more. As I see no reason at all why DS should need to talk to DAZ about anything other than the initial activation, there's no reason to leave an open door they might decsde to wander in through. 

  • bluejauntebluejaunte Posts: 2,293

    DavidGB said:

    Richard Haseltine said:

    DavidGB said:

    They could see what I'm doing with it, and poke around my DS content library and see what products I've installed from where, none of  which is any of their business. I can also foresee a circumstance which might stop me buying anything else from the DAZ store.

    I don't suppose this wil help, but DS is purely pull - it gets data from Daz; other than the anonymised usage data if you opt in to the improvement programme it doesn't send data.

    You're right, it won't. I.m not up to intercepting and monitoring the communication between DS and DAZ, and I'm less trusting than I used to be. And just because DAZ don't do something now doesn't mean they couldn't change their minds and do something more. As I see no reason at all why DS should need to talk to DAZ about anything other than the initial activation, there's no reason to leave an open door they might decsde to wander in through. 

    Super easy to do by the way.

    https://www.binisoft.org/wfc.php

    Set this to medium filtering and display notifications and you will be notified of anything wanting to connect to the internet. And without you saying "allow" it won't. Get ready to be shocked though at all the processes that want to do that.

    Daz Studio set to offline does indeed not do so.

  • DavidGBDavidGB Posts: 665

    bluejaunte said:

    Super easy to do by the way.

    https://www.binisoft.org/wfc.php

    Set this to medium filtering and display notifications and you will be notified of anything wanting to connect to the internet. And without you saying "allow" it won't. Get ready to be shocked though at all the processes that want to do that.

    Daz Studio set to offline does indeed not do so.

    Thanks, but my existing security software would tell me if DS tried to phone home and block it. I meant that, especially in my state of brain fog and permanent exhaustion (disabaility, and the side effects of medications) I'm not up to capturing packets and deciphering exactly what the communications were if it did start taking and was allowed to. Easiest just to leave all connection disabled, with a warning if it suddenly tried to start communicting. As I say, I see no reason for DS having to talk to DAZ, or for DAZ to talk to DS come to that. I am trusting DIM, although with misgivings when i think about it. 

  • kprkpr Posts: 490

    bluejaunte said:

    ...

    display notifications and you will be notified of anything wanting to connect to the internet. And without you saying "allow" it won't. Get ready to be shocked though at all the processes that want to do that.

    Daz Studio set to offline does indeed not do so.

    (Very) True for the 'block everything' comment wink

    Can't comment on DS6; can put that DS4 does not attempt to connect while in OL mode.

  • jmucchiellojmucchiello Posts: 2,494

    DavidGB said:

    They could see what I'm doing with it, and poke around my DS content library and see what products I've installed from where, none of  which is any of their business. I can also foresee a circumstance which might stop me buying anything else from the DAZ store.

    What web browser do you use that gives you similar confidence?

  • DavidGBDavidGB Posts: 665

    jmucchiello said:

    DavidGB said:

    They could see what I'm doing with it, and poke around my DS content library and see what products I've installed from where, none of  which is any of their business. I can also foresee a circumstance which might stop me buying anything else from the DAZ store.

    What web browser do you use that gives you similar confidence?

    Sorry? I'm not aware of any mechanism by which DAZ could use either of my usual web browsers to poke around in my DS library, upload my logs or renders etc. Via cookies they might see what i've bought from the DAZ store wit the browsers, but they can see that just looking in my DAZ account at their end, and I have no problem with them knowing that. From a browser find out what else I've installed into the library, from where (given what it may be), or grab logs and renders, not so much.

  • crosswindcrosswind Posts: 10,347

    DoctorJellybean said:

    DavidGB said:

    Has anyone else suddenly had their Pro plugins become unregistereed for no apparent reason? i'd like to know if I should expect that to recur, given how disruptive it was when in the middle of something.

    It needs reactivating every 14 days, if I remember correctly. 

    14 days... can you re-confirm that ?

    It seems DS needs a Premier validation on weekly basis on my side ~

  • nemesis10nemesis10 Posts: 4,035

    At least for me on an Apple device, I need to reauthorize  every two weeks plus after system updates which change my machine's configuration.

  • DavidGBDavidGB Posts: 665

    nemesis10 said:

    At least for me on an Apple device, I need to reauthorize  every two weeks plus after system updates which change my machine's configuration.

    Pro Bundle or Premier? A mistaken answer earlier has confused following replies.

  • nemesis10nemesis10 Posts: 4,035

    DavidGB said:

    nemesis10 said:

    At least for me on an Apple device, I need to reauthorize  every two weeks plus after system updates which change my machine's configuration.

    Pro Bundle or Premier? A mistaken answer earlier has confused following replies.

    Premier.  

  • Mino96 said:

    I would like to report a serious display scaling issue in DAZ Studio 6 that significantly affects the usability of the Iray viewport and render preview on high-resolution displays.

    I am using a 3440 × 1440 ultrawide monitor at its native recommended resolution. At 100% Windows display scaling, the Iray viewport is displayed correctly. However, at 125% Windows scaling, DAZ Studio 6 shows severe aliasing and very obvious stair-stepping along object edges. This is not a subtle difference in sharpness – the artifacts are large enough to make it difficult to properly judge edges, lighting, shadows and fine details in the Iray preview.

    After testing this extensively, it appears that DAZ Studio 6 is not rendering the Iray viewport at the actual physical pixel resolution of the scaled viewport. Instead, it seems to render at the unscaled 100% logical resolution and then enlarge that image by the Windows scaling factor.

    “Save Last View” makes this particularly obvious. With Windows scaling set to 125%, the saved image is approximately 20% smaller in width and height than the image as it is displayed inside DAZ Studio, which is exactly what would be expected if a 100% image were being enlarged to 125% for display. Most importantly, the image produced by “Save Last View” does NOT contain the severe aliasing artifacts visible inside DAZ Studio. Resizing the viewport does not solve the problem either; the same scaling relationship and the same artifacts remain.

    This also affects the display of normal renders. The actual rendered/saved image is correct, but DAZ Studio displays it enlarged according to the Windows scaling factor, so the render preview itself suffers from the same poor scaling. As a result, I cannot even reliably judge the finished render inside DAZ Studio and have to save the image and open it in another application to see what it actually looks like.

    I have also updated to the latest NVIDIA Studio Driver, with no change. The monitor is running at its correct native resolution, and both the desktop resolution and active signal resolution are 3440 × 1440. Most importantly, older versions of DAZ Studio do not exhibit this behavior under the same display scaling conditions. This therefore appears to be a regression in DAZ Studio 6 rather than a problem with Windows, the monitor, the GPU or Iray itself.

    Setting Windows scaling to 100% is not a reasonable workaround. On a modern high-resolution monitor, the entire DAZ Studio interface – menus, icons, buttons, panels and text – becomes far too small for comfortable everyday use. Windows display scaling exists precisely so that high-resolution displays can be used without making application interfaces microscopic.

    I find this particularly frustrating because accurate visual feedback is one of the most fundamental requirements of a rendering application. The entire purpose of using the Iray viewport is to evaluate the scene before committing to a final render: lighting along edges, shadows, reflections, skin and material response, hair silhouettes, fine surface details, depth of field and many other visual properties. If the viewport itself introduces severe aliasing that is not present in the actual render, I can no longer reliably tell whether something I see is part of my scene or simply an artifact caused by DAZ Studio’s display scaling.

    Having to render an image, save it, open it in an external application, evaluate it there, return to DAZ Studio, make an adjustment and repeat the process defeats much of the purpose of having an interactive Iray preview in the first place.

    I understand that DAZ Studio 6 contains major technical changes and that bugs can occur during such a transition. However, support for standard Windows scaling values such as 125% or 150% is not an unusual or niche use case in 2026. High-resolution and ultrawide monitors are extremely common among exactly the kind of users who work with graphics and rendering software.

    I have invested in a large DAZ content library over the years, and it is extremely disappointing to see constant new products, promotions and sales while such a fundamental problem in the software used to actually work with that content remains unresolved. I do not expect software to be completely free of bugs, but I do expect a rendering application to display its own renders and Iray previews correctly at standard Windows display scaling settings.

    Please treat this as more than a cosmetic UI issue. It directly interferes with one of DAZ Studio’s core workflows. I would appreciate confirmation that this issue is known and being worked on, and, if possible, information about when a proper fix can be expected.

     

    Yes, this is very much a known issue and did not start with DS6. The issue is with the QT runtime rather than than Daz itself, so unless QT actually fix the issue in their API, we are not likely to get an official fix from Daz. 

    There is a quasi-workaround using a batch file to open Daz. You can use a batch file to set the QT environment settings. Adding 'set "QT_SCALE_FACTOR=1.0" ' to a batch file that then calls daz studio will cause daz to ignore your desktop scaling settings. If you do this, your iray previews will be done at native resolution, and will therefore no longer have aliasing issues. However, this also effects the text, and even on a 32" monitor, I find the text hard to read without any scaling.

    Good news though, I've created POC plugin for DS6 that can scale the text. So, stay tuned. I need to do some polishing before release.

     

    scale.jpg
    854 x 837 - 246K
  • RandomRandom Posts: 256

    I finally decided to try DS6 despite not being able to use a lot of the pluggins/scripts the I depend upon in DS4. Load 3 G8 figures put G9 hair on them, everything o.k. Then tried changing the eye color of one of the figures and bam, DS6 crashes. Kinda depressing.

  • Random said:

    I finally decided to try DS6 despite not being able to use a lot of the pluggins/scripts the I depend upon in DS4. Load 3 G8 figures put G9 hair on them, everything o.k. Then tried changing the eye color of one of the figures and bam, DS6 crashes. Kinda depressing.

    Merged with the main DS 6 thread.

    Which characters were in use? How did you chnage the eye colour? Did you get a crash report dialogue?

  • LauritaLaurita Posts: 295

    Another viewport / keyboard navigation problem I am excperiencing:

    In DAZ 4 I have to click Orbit View with the Right Mouse Button and keep it pushed while hitting WAS or D, much alike a First Person Shooter does. But in DAZ 6 once I push a key the mouse inputs are no longer registered.

  • Pickle RendererPickle Renderer Posts: 276
    edited October 4

    bluejaunte said:

    DavidGB said:

    You're right, it won't. I.m not up to intercepting and monitoring the communication between DS and DAZ, and I'm less trusting than I used to be. And just because DAZ don't do something now doesn't mean they couldn't change their minds and do something more. As I see no reason at all why DS should need to talk to DAZ about anything other than the initial activation, there's no reason to leave an open door they might decsde to wander in through. 

    Super easy to do by the way.

    https://www.binisoft.org/wfc.php

    Set this to medium filtering and display notifications and you will be notified of anything wanting to connect to the internet. And without you saying "allow" it won't. Get ready to be shocked though at all the processes that want to do that.

    Daz Studio set to offline does indeed not do so.

    You guys make this more complicated than it needs to be.  Just get Tinywall, which by default will allow nothing into or out of your box.  Then whitelist whatever apps you want, e.g. your browser, Windows Update (even that's a risk these days, isn't it - you never know when it's going to download and enable Microslopware in the background), or whatever.   Tinywall just adds and removes rules on Microsoft's Firewall for you.  You can whitelist Daz's install program to get your content down, then remove it from the whitelist afterwards.  You probably should whitelist Windows Defender, if you even trust that.

    I think software phoning HQ is a plague these days.  We don't have time or inclination to read user agreements, and we're not lawyers.  There's also a premium on "data", especially as everyone seems to want the phrase "AI" in their marketing, even if they don't actually need it (why the hell does Daz have a chatbot in it?  Bizarre - how about doing something clever with physics, IK, rendeirng and so forth, instead of generic chatbot slop).  What they're fetching and what they do with the data is really opaque, and personally I don't have the bandwidth to micromanage software, so I just block everything.  

    You know that Warhole "15 minutes of fame" thing.  Well there's a new one: in the future nobody will have 15 minutes of privacy.  

     

    Post edited by Pickle Renderer on
  • DavidGBDavidGB Posts: 665
    edited October 4

    Pickle Renderer said:

    everyone seems to want the phrase "AI" in their marketing, even if they don't actually need it (why the hell does Daz have a chatbot in it?  Bizarre - how about doing something clever with physics, IK, rendeirng and so forth, instead of generic chatbot slop). 

    I've been quite surprised, when putting some question about doing somethng in DS into Google search (as the DAZ site serach is pants), expecting to get links to forum articles etc, that since Google search started opening with an answer from Google AI, their AI is actually really good at answering my questions on how to do this and that in DS, what could be causing such-and-such etc. It's even offered to and then written DS scripts to do things for me. So I don't know why DAZ need their own AI chatbot - the one time I used it out of curiosity i got a much better answer from the Google AI.

    Post edited by DavidGB on
  • DavidGBDavidGB Posts: 665
    edited October 4

    Which reminds me ...

    One ... irritation, let's call it, with DS6 is that every now and then I have a session when, if I go to render a scene for the first time, the render window opens, white, as usual; then after a few moments it goes to the empty transparent display as usual, then at the moment the render should first start appearing, it just acts as if the completely blank render is finished, with the buttons to save or close the empty render. But if I then hit render again, I get the proper render. And then it keeps doing this - each first attempt, appears to end at the moment the render should appear as its first iteration, then immediate second render attempt it renders.

    As far as i can see from the log, on each first blank attempt it runs out of memory, but it doesn't say that, it just goes to end-of-render with the render empty. Then second attempt it renders. This is, to me, bizarre behaviour. I thought that if there's not enough GPU memory it's supposed to hand off to the CPU. Why is it producing a failed blank render without saying so, then using CPU when asked to render again, but just repeatedly doing this?

    And a presumably related thing I get, if I turn the CPU off for rendering in Hardware, is that It may start, get up to iteration 64, say, then goes back and starts again, just repeatedly running from iteration 1 to 64, and again and again and again.

    It does not appear to me to be programmed correctly in how to deal with running out of GPU memory.

    Post edited by DavidGB on
  • DavidGB said:

    Pickle Renderer said:

    everyone seems to want the phrase "AI" in their marketing, even if they don't actually need it (why the hell does Daz have a chatbot in it?  Bizarre - how about doing something clever with physics, IK, rendeirng and so forth, instead of generic chatbot slop). 

    I've been quite surprised, when putting some question about doing somethng in DS into Google search (as the DAZ site serach is pants), expecting to get links to forum articles etc, that since Google search started opening with an answer from Google AI, their AI is actually really good at answering my questions on how to do this and that in DS, what could be causing such-and-such etc. It's even offered to and then written DS scripts to do things for me. So I don't know why DAZ need their own AI chatbot - the one time I used it out of curiosity i got a much better answer from the Google AI.

    So these chatbots, like GPT and Grok are pretty good at things like that.  Google's is actually the worst of them.  I sub both the former for work (I'm a software dev).  They both do excellent code reviews.  I used to spend ages trying to get answers to technical questions on Stackoverflow, but these days I can just ask a chatbot (as all of them have scraped all of it anyway).

    We get constant pressure from upper management to get "AI" into our software but they rarely have the first clue what they want it for.  It's just specmanship.  It's quite often the case that a regular algorithm will do as well or better than whatever they want AI to do.   Still, as a dev it's not for me to argue business cases.  I just do what I'm told... within reason.  

  • DavidGBDavidGB Posts: 665

    Well I haven't been inclined to use AI, other than the fact that Google started putting AI answers first when doing a Google search (of which i wa an early adopter back before 2000). And when my phone started misbehaving, I did ask Microsoft Copilot on my laptop about it, which led to a conversation of some length with it asking me to do various tests and report the results. Both witht hat and the Google AI on DS, they're very verbose, not just answering the question but explaining in detail.

    The Google Ai made out that it was very chastened and apologetic when I asked for any DS products containing scripts to do something I needed, it said there weren't any and offered to write some, but then only an hour later I happend to stumble on a product in the store that did contain scripts to do what I wanted and told it so. Out of curiosity as to what it would say, I asked it if it would now remember this new information. It actually came out with a lengthy reply explaining all sorts of things about how the AI systems work, to then conclude with saying it therefore would remember during any continuation of that converstaion, but not beyond that.

  • I came back to Daz after many years and installed everything it threw at me.  Studio 4.5 worked as expected, but 6 gave me problems.  First, it does not accept my credentials, although 4.5 , DIM and the Daz site do.  After trying it out by doing a render, which took forever and never finished, I cancelled the rendefr and closed down 6.5.  As it was closing, it gave a dying gasp that it had encountered a fatal fault and crashed, taking Windows Explorer with it.

    I lost my taskbar and had a lot of trouble re-activating Explorer and the task bar.

    My question is, is it worth using 6, what are the advantages over 4.5.  Can 6 be uninstalled it not worth keeping?

  • MasterstrokeMasterstroke Posts: 2,512

    royandterry570 said:

    My question is, is it worth using 6, what are the advantages over 4.5.  Can 6 be uninstalled it not worth keeping?

    IMO no! Not at all, unless you are using a RTX 50xx GPU.

  • DoctorJellybeanDoctorJellybean Posts: 10,200

    Masterstroke said:

    royandterry570 said:

    My question is, is it worth using 6, what are the advantages over 4.5.  Can 6 be uninstalled it not worth keeping?

    IMO no! Not at all, unless you are using a RTX 50xx GPU.

    It won't do any harm having it installed. 6 Loads scenes and figures quicker than 4. 

  • DavidGB said:

    Pickle Renderer said:

    everyone seems to want the phrase "AI" in their marketing, even if they don't actually need it (why the hell does Daz have a chatbot in it?  Bizarre - how about doing something clever with physics, IK, rendeirng and so forth, instead of generic chatbot slop). 

    I've been quite surprised, when putting some question about doing somethng in DS into Google search (as the DAZ site serach is pants), expecting to get links to forum articles etc, that since Google search started opening with an answer from Google AI, their AI is actually really good at answering my questions on how to do this and that in DS, what could be causing such-and-such etc. It's even offered to and then written DS scripts to do things for me. So I don't know why DAZ need their own AI chatbot - the one time I used it out of curiosity i got a much better answer from the Google AI.

    I agree, Google AI has been helpful for me as well. Even though it's a slog when the data starts to drift within the same convo (when it forgets it told me to do something and latter gives me instructions to do the opposite).  

  • DavidGB said:

    Well I haven't been inclined to use AI, other than the fact that Google started putting AI answers first when doing a Google search (of which i wa an early adopter back before 2000). And when my phone started misbehaving, I did ask Microsoft Copilot on my laptop about it, which led to a conversation of some length with it asking me to do various tests and report the results. Both witht hat and the Google AI on DS, they're very verbose, not just answering the question but explaining in detail.

    The Google Ai made out that it was very chastened and apologetic when I asked for any DS products containing scripts to do something I needed, it said there weren't any and offered to write some, but then only an hour later I happend to stumble on a product in the store that did contain scripts to do what I wanted and told it so. Out of curiosity as to what it would say, I asked it if it would now remember this new information. It actually came out with a lengthy reply explaining all sorts of things about how the AI systems work, to then conclude with saying it therefore would remember during any continuation of that converstaion, but not beyond that.

    Yea Google AI won't remember anything beyond the chat either. i mean the one good thing i guess is that unlike a real programmer/dev/SME, it won't eventually snap at you for being TSTL (I joke but the fact that it doesn't lose patience is nice)

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