RELEASED: Sandy Shore (Formerly, something something beach waves)

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,158

    I would love it if the waves were actually animated but realise that's difficult as vertex order changes on fluid simulations so morphs impossible 

    the only way one could maybe do it is to interpolate between frames with AI like Wan2 or LTX as I often do with start and finish rendered images

  • Those ThingsThose Things Posts: 1,168

    Jan_Scrapper said:

    I am so excited about this!!

    I hope my renders can look anywhere close to the promos.

    I love beach renders and I have done very few.

    image

    I would love to have had your product to enhance my work.

    This was putting a bunch of Fabiana's Morphing sand together, Fabiana's Heavens product, the water was from another of her products, the chairs from a product from Daz3d and the Sun...I cannot remember how I made that.  This took forever!!!

    So peaceful and serene. And the color pallete reminds me of the 1980s, in a very good way. 

  • Those ThingsThose Things Posts: 1,168

    It's in the store today. Happy rendering, you beautiful people!  Sandy Shore | Daz 3D

  • garrett_3dgarrett_3d Posts: 588

    Thank you  laugh

  • richardandtracyrichardandtracy Posts: 7,837

    It's really good. Thank you.

    Did you have an image that inspired the amazing third promo image? I'm sure I'm reminded of the cover of David Brin's 'Startide Rising' but I can't remember the original artist's name. 

    Regards,

    Richard 

  • Those ThingsThose Things Posts: 1,168

    richardandtracy said:

    It's really good. Thank you.

    Did you have an image that inspired the amazing third promo image? I'm sure I'm reminded of the cover of David Brin's 'Startide Rising' but I can't remember the original artist's name. 

    Regards,

    Richard 

    Thank you! No, no specific image in mind. This one came up in my testing, because I was trying the shore with every HDRI I could get my hands on, and I had this in my library already: Easy Environments: ExoPlanet I | Daz 3D   and I just thought an alien sea and a stranded astronaut would make a good promo image. Is that what the book you mention is about? 

     

  • ArtiniArtini Posts: 10,796

    Thank you so much for releasing this item – it is very much needed.
    Finally I could render some sets with the decent looking shore.

     

  • Those ThingsThose Things Posts: 1,168

    Artini said:

    Thank you so much for releasing this item – it is very much needed.
    Finally I could render some sets with the decent looking shore.

     

    Thank you! That's so very much appreciated. smiley 

  • nemesis10nemesis10 Posts: 3,962
    edited July 4

    I love it!

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    Post edited by nemesis10 on
  • richardandtracyrichardandtracy Posts: 7,837

    Those Things said:

    richardandtracy said:

    It's really good. Thank you.

    Did you have an image that inspired the amazing third promo image? I'm sure I'm reminded of the cover of David Brin's 'Startide Rising' but I can't remember the original artist's name. 

    Regards,

    Richard 

    Thank you! No, no specific image in mind. This one came up in my testing, because I was trying the shore with every HDRI I could get my hands on, and I had this in my library already: Easy Environments: ExoPlanet I | Daz 3D   and I just thought an alien sea and a stranded astronaut would make a good promo image. Is that what the book you mention is about? 

     

    I have located the image, attached. Not quite as I remembered, but possibly close enough to trigger a new image had you seen it. Anyway, thank you so much for specifying the HDRI you used, that in itself may lead to more & different images.

    The book was about the first earth space crew led by sapient dolphins to go exploring the galaxy. The dolphins were made intelligent by humans, and there were a few humans on board too. The vessel hides on a water world pursued by many ever changing factions of different warlike alien species. The earth crew had discovered an archaeological artefact of great religious significance to the aliens and they'd fight to the bitter end to obtain the artefact. In doing so, huge lumbering vessels crash to the surface and one proves to be the earth vessels means of escape despite being immensely technologically backward relative to all the alien species.

    Regards 

    Richard.

     

     

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  • Those ThingsThose Things Posts: 1,168

    nemesis10 said:

    I love it!

    Wow! I love it! 

  • Those ThingsThose Things Posts: 1,168

    richardandtracy said:

    Those Things said:

    richardandtracy said:

    It's really good. Thank you.

    Did you have an image that inspired the amazing third promo image? I'm sure I'm reminded of the cover of David Brin's 'Startide Rising' but I can't remember the original artist's name. 

    Regards,

    Richard 

    Thank you! No, no specific image in mind. This one came up in my testing, because I was trying the shore with every HDRI I could get my hands on, and I had this in my library already: Easy Environments: ExoPlanet I | Daz 3D   and I just thought an alien sea and a stranded astronaut would make a good promo image. Is that what the book you mention is about? 

     

    I have located the image, attached. Not quite as I remembered, but possibly close enough to trigger a new image had you seen it. Anyway, thank you so much for specifying the HDRI you used, that in itself may lead to more & different images.

    The book was about the first earth space crew led by sapient dolphins to go exploring the galaxy. The dolphins were made intelligent by humans, and there were a few humans on board too. The vessel hides on a water world pursued by many ever changing factions of different warlike alien species. The earth crew had discovered an archaeological artefact of great religious significance to the aliens and they'd fight to the bitter end to obtain the artefact. In doing so, huge lumbering vessels crash to the surface and one proves to be the earth vessels means of escape despite being immensely technologically backward relative to all the alien species.

    Regards 

    Richard.

     

     

    That sounds like the kind of book I would enjoy. smiley 

  • jmucchiellojmucchiello Posts: 1,678

    Now which "splash" asset will make running through the foam look better?

  • richardandtracyrichardandtracy Posts: 7,837
    edited July 5

    I didn't have as much time to play as I wanted today, so here's what I regard as the first draft image.

    Love it, thanks. Now to get UltraScenery (tropical beach biome?) to play with it on the landward side.

    Regards,

    Richard 

    Glamorous Vicki 55 R01.jpg
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    Post edited by richardandtracy on
  • ElorElor Posts: 3,915

    richardandtracy said:

    I didn't have as much time to play as I wanted today, so here's what I regard as the first draft image.

    You have a 3060 12 GB if I'm not mistaken, so how was it, performances wise on your computer?

  • ArtiniArtini Posts: 10,796

    Example render together with
    https://www.daz3d.com/disconsolation-fallen

  • richardandtracyrichardandtracy Posts: 7,837
    Elor said:

    richardandtracy said:

    I didn't have as much time to play as I wanted today, so here's what I regard as the first draft image.

    You have a 3060 12 GB if I'm not mistaken, so how was it, performances wise on your computer?

    You're right about my GPU. I am not sure about rendering time, I left it going while I cooked supper. It was more than 40 minutes and less than 1 hour 30 minutes. It wasn't fast, but I like the results. Image 1920*1080, 100% convergence, Rendering Quality 2.0. The characters hair is Linday Classic Wet hair for G8F, which isn't fast to render anyway, also with Linday Boyfriend Wet/Dry Shirt. Hope that helps. Regards, Richard.

  • chris-2599934chris-2599934 Posts: 1,970

    This looks really good, I especially like how it's built to tile with instances of itself.

    Could you post a zoomed out shot of the beach slice, so we can see just what we're getting? How far does it extend out to sea? How far does it extend inland?

  • FrankTheTankFrankTheTank Posts: 1,607

    is it all one mesh, can some or any of the more bubbly foam be hidden?

  • richardandtracyrichardandtracy Posts: 7,837
    Chris-2599934, will have to wait to this evening to get exact sizes. The beach is between the two rock sections, possibly 200m apart. The sea is a semi-circle, radius 250m possibly. The beach rises on the landward side and could be up to 40m depth from the sea. FrankTheTank - don't know about the foam yet. Regards, Richard.
  • Those ThingsThose Things Posts: 1,168
    edited July 6

    FrankTheTank said:

    is it all one mesh, can some or any of the more bubbly foam be hidden?

    Three different meshes, the sandy shoreline itself, the water, and the foam. You can move, scale, or hide each of them. If there's too much foam for your liking, I suppose you could push the foam layer down a bit, so some of it is under the water's surface to hide it. Or you could also paint parts of the foam with your geometry editor, give them a new material name, and then hide them. I haven't tried any of this, but I don't see why it wouldn't work. 

    ETA: Oh, I forgot the rocks. They are also separate meshes. You can move them all around at will. They also make great photo props: 

      

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    Post edited by Those Things on
  • Those ThingsThose Things Posts: 1,168

    chris-2599934 said:

    This looks really good, I especially like how it's built to tile with instances of itself.

    Could you post a zoomed out shot of the beach slice, so we can see just what we're getting? How far does it extend out to sea? How far does it extend inland?

    The little dot in the center of the sand is a Genesis 9 figure. smiley 

    Sandy Shore Top View.jpg
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  • ArtiniArtini Posts: 10,796
    edited July 6

    Look at the screenshot to see how many instances are already used in this set.

    SandyShoreScr01.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 10,796
    edited July 6

    The render of Sandy Shore with all foam disabled.

    The included Render Settings are Sun-Sky only, but I want to have some clouds,

    so I used HDRI instead.

    SandyShore02.jpg
    1920 x 1080 - 390K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,796
    edited July 6

    For comparison the same scene rendered with all foam enabled.

    The render on my laptop took approximately 4 times longer, than without the foam.

    SandyShore03.jpg
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    Post edited by Artini on
  • FrankTheTankFrankTheTank Posts: 1,607

    Those Things said:

    FrankTheTank said:

    is it all one mesh, can some or any of the more bubbly foam be hidden?

    Three different meshes, the sandy shoreline itself, the water, and the foam. You can move, scale, or hide each of them. If there's too much foam for your liking, I suppose you could push the foam layer down a bit, so some of it is under the water's surface to hide it. Or you could also paint parts of the foam with your geometry editor, give them a new material name, and then hide them. I haven't tried any of this, but I don't see why it wouldn't work. 

    ETA: Oh, I forgot the rocks. They are also separate meshes. You can move them all around at will. They also make great photo props: 

     

    thanks for the detailed responses and also additional pics @artini, its definitely in my must buy list now! (I like the foam but sometimes I want less, its definitely good to have options.) 

     

  • ArtiniArtini Posts: 10,796

    You are welcome.
    I want to test some animations and better looking animated water
    so I explored Sandy Shore
    https://www.daz3d.com/sandy-shore
    and these great characters
    https://www.daz3d.com/fool-foods-for-genesis-9
    in Unity.
    Please watch my video on YouTube:

     

  • richardandtracyrichardandtracy Posts: 7,837
    edited 9:47AM

    I tried to export an obj to my usual modelling software to measure it and.. the software curled up and died. Think there were 17 million facets or so, and that's well beyond what I designed my modeller to cope with. So, sorry I can't give more specific dimensions than the estimates I gave earlier.

    Regards,

    Richard

    Post edited by richardandtracy at
  • ArtiniArtini Posts: 10,796

    Yes, I have also noticed pretty long time of the whole operation while importing Sandy Shore to Unity.

    One can maybe use Scene Optimizer in Daz Studio to decrease number of polygons in the set, especially for the foam.

     

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