RELEASED: Sandy Shore (Formerly, something something beach waves)

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Comments

  • ArtiniArtini Posts: 10,837

    Thanks a lot for the comment, @FrankTheTank

    I like both characters very much and they fit well to my many different scenes/projects.

     

  • ElorElor Posts: 4,043
    edited July 9

    richardandtracy said:

    Hope that helps.

    It did, thank you very much smiley

    I did a simple test with it too (needed a thumbnail for the recent freebie by yomiuri on Renderosity) and like you, I ended with a sunset scene (I played a bit with various settings in Affinity):

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    Post edited by Elor on
  • garrett_3dgarrett_3d Posts: 763

    Finally got around to having a play with this environment. Just used a simple skydome for this one.

     

    Beach Day.jpg
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  • richardandtracyrichardandtracy Posts: 7,951
    edited July 10

    Managed to get a bit closer to finishing my beach image.

    Really pleased at the outcome. Thank you 'Those Things' for creating this for us to play with. The random bits in the sand with little water streaks from them along with the cross ripples are little things that add so much to the realism. Beautifully observed, giving a really great overall effect. Lovely.

    Regards,

    Richard 

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    Post edited by richardandtracy on
  • Those ThingsThose Things Posts: 1,174

    richardandtracy said:

    Managed to get a bit closer to finishing my beach image.

    Really pleased at the outcome. Thank you 'Those Things' for creating this for us to play with. The random bits in the sand with little water streaks from them along with the cross ripples are little things that add so much to the realism. Beautifully observed, giving a really great overall effect. Lovely.

    Regards,

    Richard 

    Thank you so much, Richard! I'm loving all these images, too. I'd also like to add for everyone reading that if you look at Richard's lovely render here, you'll see that there is a very straight line in the reflection on the sand. This is because Iray has issues with rendering reflective layers across curving surfaces. If this ever happens to you when you're rendering this prop, you can fix it by subdividing the shore.  

  • richardandtracyrichardandtracy Posts: 7,951

    There was me thinking it was deliberate and was a realistic dividing line between the back wash from the previous wave coming up over the dryer backwash from the previous wave but one, and thought it was an effect from the water seeping down into the sand. Now that I know it's not deliberate, I'll follow the suggestion, will try it with a subdivided beach.

    Regards,

    Richard

  • barbultbarbult Posts: 27,313

    There was me thinking it was deliberate and was a realistic dividing line between the back wash from the previous wave coming up over the dryer backwash from the previous wave but one, and thought it was an effect from the water seeping down into the sand. Now that I know it's not deliberate, I'll follow the suggestion, will try it with a subdivided beach.

    Regards,

    Richard

    It looks OK that way to me, too.
  • richardandtracyrichardandtracy Posts: 7,951
    edited July 10

    I tried raising the sub-d to 4, and adding a smoothing modifier, but as the shore model is distributed at base resolution, there's no curvature information to smooth out the surface as the sub-d increases, so it made almost no difference except to prolong the render time, as seen below.

    I still reckon it's great. I'm sure it won't show up with a slightly different sun angle or the foam raised a bit - I had lowered it to make her legs a bit more visible.

    Now, it's generally reckoned that blokes winge a lot more about cold water than women, so here's a fearsomely timid bloke dipping his toes in when he's being shown up. Despite being watched he can't stop a grimace and clenching his fingers in a very vincible way.

    Same beach, same time of day, different view and a 35mm focal length, with rocks from Andre Pestryakov's Nature Ravine creating a low cliff on the landward side of the beach.

    Regards,

    Richard

    Glamorous Vickie 55 R05.jpg
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    Glamorous Vickie 55a R01.jpg
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    Post edited by richardandtracy on
  • Those ThingsThose Things Posts: 1,174

    richardandtracy said:

    There was me thinking it was deliberate and was a realistic dividing line between the back wash from the previous wave coming up over the dryer backwash from the previous wave but one, and thought it was an effect from the water seeping down into the sand. Now that I know it's not deliberate, I'll follow the suggestion, will try it with a subdivided beach.

    Regards,

    Richard

    No, you had it right, those are the lines caused by the backwash, and they're supposed to be there. I'm talking about this one:  

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  • Those ThingsThose Things Posts: 1,174

    Wait...unless we're talking about the same line? I need more coffee! laugh

  • richardandtracyrichardandtracy Posts: 7,951
    We are talking about the same line. Not an issue though. I suspect it's disguised when the foam is at its designed height. Regards, Richard.
  • MelanieLMelanieL Posts: 7,856
    edited July 11

    I hesistate to add these very basic renders, but I finally got to try out Sandy Shore and must say I love it.

    These just use simple sun-sky lighting and some LowPi figures (I was also testing out LowPi Formations acquired recently too)

    Sandy Shore Paddling.jpg
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    Sandy Shore Crowd.jpg
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    Post edited by MelanieL on
  • jmucchiellojmucchiello Posts: 1,902
    edited July 11

    I keep forgetting to post my National Bikini Day image that uses this shore asset.

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    Post edited by jmucchiello on
  • barbultbarbult Posts: 27,313

    MelanieL said:

    I hesistate to add these very basic renders, but I finally got to try out Sandy Shore and must say I love it.

    These just use simple sun-sky lighting and some LowPi figures (I was also testing out LowPi Formations acquired recently too)

    I like those LowPis wading in the surf. 

  • MelanieLMelanieL Posts: 7,856

    Thanks @barbult

  • richardandtracyrichardandtracy Posts: 7,951

    MelanieL said:

    I hesistate to add these very basic renders, but I finally got to try out Sandy Shore and must say I love it.

    These just use simple sun-sky lighting and some LowPi figures (I was also testing out LowPi Formations acquired recently too)

    Really like this. it's more common to have a crowd on a beach than a single person. Well, during warm weather, at least.

    Regards,

    Richard.

     

  • richardandtracyrichardandtracy Posts: 7,951

    jmucchiello said:

    I keep forgetting to post my National Bikini Day image that uses this shore asset.

    ..

    Oh dear, oh dear... yes

    Regards,

    Richard 

  • MelanieLMelanieL Posts: 7,856
  • richardandtracyrichardandtracy Posts: 7,951
    edited July 28

    Just a little lazy day at the beach...

    Just looking at this, all the props are freebies, from Censored, Wilmap (bag) and Llanarch for the towel. Unfortunately the latter two Wilmap is no longer seem to be offering their her freebies. (Corrected in light of Elor's comment below)

    Regards,

    Richard

    Glamorous Vickie 56 R01.png
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    Post edited by richardandtracy on
  • ElorElor Posts: 4,043
  • richardandtracyrichardandtracy Posts: 7,951

    You're right, thanks. I was convinced it was from Rendo.

    Regards,

    Richard

  • Those ThingsThose Things Posts: 1,174
    edited July 28

    richardandtracy said:

    Just a little lazy day at the beach...

    Just looking at this, all the props are freebies, from Censored, Wilmap (bag) and Llanarch for the towel. Unfortunately the latter two Wilmap is no longer seem to be offering their her freebies. (Corrected in light of Elor's comment below)

    Regards,

    Richard

    Great scene! 

    Post edited by Richard Haseltine on
  • richardandtracyrichardandtracy Posts: 7,951

    Well, great environment making the basis for a nice scene.

    Regards,

    Richard

  • barbultbarbult Posts: 27,313

    I posted this in another forum thread, but I'll add it here, too. 

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