Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
I would love it if the waves were actually animated but realise that's difficult as vertex order changes on fluid simulations so morphs impossible
the only way one could maybe do it is to interpolate between frames with AI like Wan2 or LTX as I often do with start and finish rendered images
So peaceful and serene. And the color pallete reminds me of the 1980s, in a very good way.
It's in the store today. Happy rendering, you beautiful people! Sandy Shore | Daz 3D
Thank you
It's really good. Thank you.
Did you have an image that inspired the amazing third promo image? I'm sure I'm reminded of the cover of David Brin's 'Startide Rising' but I can't remember the original artist's name.
Regards,
Richard
Thank you! No, no specific image in mind. This one came up in my testing, because I was trying the shore with every HDRI I could get my hands on, and I had this in my library already: Easy Environments: ExoPlanet I | Daz 3D and I just thought an alien sea and a stranded astronaut would make a good promo image. Is that what the book you mention is about?
Thank you so much for releasing this item – it is very much needed.
Finally I could render some sets with the decent looking shore.
Thank you! That's so very much appreciated.
I love it!
I have located the image, attached. Not quite as I remembered, but possibly close enough to trigger a new image had you seen it. Anyway, thank you so much for specifying the HDRI you used, that in itself may lead to more & different images.
The book was about the first earth space crew led by sapient dolphins to go exploring the galaxy. The dolphins were made intelligent by humans, and there were a few humans on board too. The vessel hides on a water world pursued by many ever changing factions of different warlike alien species. The earth crew had discovered an archaeological artefact of great religious significance to the aliens and they'd fight to the bitter end to obtain the artefact. In doing so, huge lumbering vessels crash to the surface and one proves to be the earth vessels means of escape despite being immensely technologically backward relative to all the alien species.
Regards
Richard.
Wow! I love it!
That sounds like the kind of book I would enjoy.
Now which "splash" asset will make running through the foam look better?
I didn't have as much time to play as I wanted today, so here's what I regard as the first draft image.
Love it, thanks. Now to get UltraScenery (tropical beach biome?) to play with it on the landward side.
Regards,
Richard
You have a 3060 12 GB if I'm not mistaken, so how was it, performances wise on your computer?
Example render together with
https://www.daz3d.com/disconsolation-fallen
You're right about my GPU. I am not sure about rendering time, I left it going while I cooked supper. It was more than 40 minutes and less than 1 hour 30 minutes. It wasn't fast, but I like the results. Image 1920*1080, 100% convergence, Rendering Quality 2.0. The characters hair is Linday Classic Wet hair for G8F, which isn't fast to render anyway, also with Linday Boyfriend Wet/Dry Shirt. Hope that helps. Regards, Richard.
This looks really good, I especially like how it's built to tile with instances of itself.
Could you post a zoomed out shot of the beach slice, so we can see just what we're getting? How far does it extend out to sea? How far does it extend inland?
is it all one mesh, can some or any of the more bubbly foam be hidden?
Three different meshes, the sandy shoreline itself, the water, and the foam. You can move, scale, or hide each of them. If there's too much foam for your liking, I suppose you could push the foam layer down a bit, so some of it is under the water's surface to hide it. Or you could also paint parts of the foam with your geometry editor, give them a new material name, and then hide them. I haven't tried any of this, but I don't see why it wouldn't work.
ETA: Oh, I forgot the rocks. They are also separate meshes. You can move them all around at will. They also make great photo props:
The little dot in the center of the sand is a Genesis 9 figure.
Look at the screenshot to see how many instances are already used in this set.
The render of Sandy Shore with all foam disabled.
The included Render Settings are Sun-Sky only, but I want to have some clouds,
so I used HDRI instead.
For comparison the same scene rendered with all foam enabled.
The render on my laptop took approximately 4 times longer, than without the foam.
thanks for the detailed responses and also additional pics @artini, its definitely in my must buy list now! (I like the foam but sometimes I want less, its definitely good to have options.)
You are welcome.

I want to test some animations and better looking animated water
so I explored Sandy Shore
https://www.daz3d.com/sandy-shore
and these great characters
https://www.daz3d.com/fool-foods-for-genesis-9
in Unity.
Please watch my video on YouTube: