Daz Studio 6.25[.0.x], General Release!

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Comments

  • barbultbarbult Posts: 26,962

    Richard Haseltine said:

    Leana said:

    DavidGB said:

    DoctorJellybean said:

    Iray in 4.x doesn't support Bakewell GPUs.  

    Well, as the only Bakewell I know is Bakewell tarts .. 

    I presume that's some version of GPU. So DS4.24 couldn't use a version of GPU that was out last summer? Except Task Manager showed/shows DS4.24 IS using the RTX 5070 a little, just not much.

    The version of Iray in DS4.24 can't use 50xx cards to render, the little use you saw was probably using the card for display.
    The newer versions of Iray supporting 50xx cards can't be integrated into DS4 due to technical changes Nvidia made which are not compatible with DS4 code base (well, to be exact the first version supporting them was compatible, but it had major bugs so that wasn't a good option. And fixing those bugs is what introduced the aforementioned technical changes).
    That is one of the reasons Daz finally released DS6.

    DrJ meant Brockwell, I think

    Not Bakewell, not Brockwell. It is Blackwell

  • barbultbarbult Posts: 26,962

    I accidentally posted this in the Beta forum, but it is a bug in the Beta, too.

    DS6 General Release Main Toolbar Disable Problem:

    • I customized my layout to disable the Main toolbar in the Activities section.
    • I clicked Apply and the Main toolbar was gone from my toolbar.
    • I clicked Accept.
    • I saved my custom layout.
    • I closed DS6.
    • When I reopen DS6, the Main toolbar is back (Enabled) even though I disabled it.
    • I can reload my saved custom layout and the Main toolbar goes away again.
    • I have to repeat reloading my saved custom layout every time I open DS6.

    Why doesn't DS6 open with the last used layout state when it is reopened? DS4 does not have this problem. My Main tool bar stays properly disabled.

  • AndrewJJPAndrewJJP Posts: 775

    AndrewJJP said:

    AndrewJJP said:

    chevybabe25 said:

    "Are there any known isssues with the Geometry Scultptor on strand-based hair? Basically, I cannot get it to work."

     

    For strand hair you have to select vertices.. is that what you are doing?

    Trying again. You are right, in 4.24 I was selecting the hair, and in 6.25, the base. Stupid mistake - thanks! :D

    BUT, it still doesn't work.

    • In 4.24  I can drag the hair. The machine lets me edit it no trouble at all. It's pretty much instant and completely respnsive.
    • In 6.25 a dialog appears briefly to say it' building the geometry (which is not an issue). I then click on the hair. The UI freezes completely for an extended period before it eventually recovers.

    I've done this a few tiems. The shortest freeze was 20 seconds, the longest around a minute. The operating system displays the ghost window and the Daz title bad changes to "not responding" indicating that Daz has frozen and cannot process its message queue. It's a proper freeze. Since this works well in 4.24, there is no issue with the hardware. In both cases, I am using texture shading in the viewport.

    You cannot move the hair. It is 100% reproducible for me, and I class this as a bug, not a performance issue since it completely prevents the feature from beingused. For me anyway. I wonder if anyone else sees this?

    I would like to report this as an issue as this is a major reason for my Premier subscription, and reporting it seems the best way to get it fixed. Here is a proper report:

    Description:
    When editing strand-based hair in DAZ Studio 6, the application becomes unresponsive immediately after clicking on the hair geometry. The hang lasts for tens of seconds before control is returned to the user. The hair geometry cannot be  moved.

    During the hang, Windows detects the application as unresponsive and displays a ghost window. The application window becomes pale and the title bar changes to indicate “Not Responding”.

    This behaviour is consistently reproducible and appears to be a regression, as the same workflow functions correctly on the same hardware using DAZ Studio 4.24.

    I have no idea if developers read and act on this forum (as in add them to a backlog) so I raised a support ticket. Maybe that is a better place.

    It's important to me, but I expect in the sceme of things they have bigger issues to worry about right now. Still, they don't fix things they don't know about.

  • yonashaldyonashald Posts: 53

    Padone said:

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

    The cpu going to 20% when posing is normal, happens in DS4 as well. What I noticed is the outfit is using a smoothing modifier, and the stutter is similar to what we get in DS4 if we enable "interactive update". Be sure "interactive update" is off in DS6, that may be the culprit. If that doesn't work you can also try to disable the smoothing modifier all together. Let us know at least this can be a tip for the developers.

    aka The stuttering in DS6 may be due to the smoothing modifier.

    I checked the "Interactive Update", sadly it was already off so it wasn't that, I also took everything in the scene and used remove smooth modifier (if there was any on) and nothing happened so it sadly wasn't it :( 

    but im super happy for your help you seem to know more about this than me, soo if you got any other ideas I'm happy to hear and learn :D

  • Vertigo789Vertigo789 Posts: 91
    edited 9:05AM

    Noticed an issue with the Iray viewport render tool in 6.25 compared to 4.24. When I adjust a character's pose using a parameter dial in 4.24 (e.g. bend, twist, etc), the render will update accordingly mostly in sync (though obviously that will vary a bit depending on how intensive the scene is). In 6.25, I can see the character shifting in the non-rendered section of the viewport outside the aspect ratio frame, but the actual render itself has a noticeable delay before updating with the adjusted pose.

    Post edited by Vertigo789 at
  • AndrewJJPAndrewJJP Posts: 775

    yonashald said:

    Padone said:

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

    The cpu going to 20% when posing is normal, happens in DS4 as well. What I noticed is the outfit is using a smoothing modifier, and the stutter is similar to what we get in DS4 if we enable "interactive update". Be sure "interactive update" is off in DS6, that may be the culprit. If that doesn't work you can also try to disable the smoothing modifier all together. Let us know at least this can be a tip for the developers.

    aka The stuttering in DS6 may be due to the smoothing modifier.

    I checked the "Interactive Update", sadly it was already off so it wasn't that, I also took everything in the scene and used remove smooth modifier (if there was any on) and nothing happened so it sadly wasn't it :( 

    but im super happy for your help you seem to know more about this than me, soo if you got any other ideas I'm happy to hear and learn :D

    I too was going to make this video, so thanks for saving me the trouble. Worth saying they are aware of this and I imagine it's a high priority for them.

    I've managed to get by with the sort of optimisations I used to make when using Daz on a 1060 of that helps, using base resolution on everything in preview mode, and hiding things that aren't needed at that moment for example. I am still experimenting really, trying to see what works and what doesn't, so I have not tried a complex scene. It is a great shame, because everything else is massively faster, especially loading. The SBH / Geometry sculptor bug, and forgetting my preferred layout are the only two issues I have encountered apart from this.

  • RaketeRakete Posts: 99
    edited 11:45AM

    I wish I was getting viewport stutter, because for me it doesn't start at all. I did manage to get an error dialog of the crash now though:

    Screenshot 2026-06-05 003315.png
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    Post edited by Rakete at
  • jmucchiellojmucchiello Posts: 1,477

    satin said:

    Hi, could anyone please tell me if DazStudio 6 is only available to download by DLM or both meaning a manual download from my product library?

    Why I ask is, DS6 is in the product library listing all the products that come with it but no actual DS6 to download, as in zero download for the program, only for the items bundled in it.

    Thanks for any help with this.

    They decided it was only installable with DIM. File a ticket if you have an issue with this. Always file a ticket.

  • kirbawirbakirbawirba Posts: 189

    DoctorJellybean said:

    AndrewJJP said:

    Saint said:

    kirbawirba said:

    Well I tried to use the beta version on both my 4060 and 3070 machines and the viewport was AWFUL across both, and it seems like that's still an issue with the full release. 90% of what I do, I do in viewport with lighting checks in iray preview. If I have to have the same responsiveness in the main viewport as I do in a busy, fully loaded iray preview, I will not be using 6, ever, if that remains the case. I'll ride the 4.xx train until it finally falls off the rails or they fix it... Or i can finally afford a card that can just overpower it, if that ever becomes a thing...

    I mean seeing as how 100% of what we do in Daz occurs in that viewport, there being issues this severe is a little more than a problem. And I have little confidence that some Windows update is gonna fix that.

    To be fair to Daz, I'm really not sure this is what they are saying. They said lag was a known issue and that the Windows update may help, not that the Windows update is the fix and it's not their fault.

    In would be staggered if the windows update made much difference. It would have to make it 50x faster to get it back to where it was, and that's not happening. It would be great it I was wrong though!

    Some users reported an improvement after that update was installed. Daz is still investigating the issue, so they are not relying on that Windows update. 

    They really should have investigated it much more before saying "Here, guys! This is the new thing now! We're not gonna do anything with the old thing that actually works, anymore either!" Not a great thing to do...

  • FalcoFalco Posts: 269

    I also reported this during the beta, same issue here.   

    barbult said:

    I accidentally posted this in the Beta forum, but it is a bug in the Beta, too.

    DS6 General Release Main Toolbar Disable Problem:

    • I customized my layout to disable the Main toolbar in the Activities section.
    • I clicked Apply and the Main toolbar was gone from my toolbar.
    • I clicked Accept.
    • I saved my custom layout.
    • I closed DS6.
    • When I reopen DS6, the Main toolbar is back (Enabled) even though I disabled it.
    • I can reload my saved custom layout and the Main toolbar goes away again.
    • I have to repeat reloading my saved custom layout every time I open DS6.

    Why doesn't DS6 open with the last used layout state when it is reopened? DS4 does not have this problem. My Main tool bar stays properly disabled.

  • DavidGBDavidGB Posts: 586

    Falco said:

    I also reported this during the beta, same issue here.   

    barbult said:

    I accidentally posted this in the Beta forum, but it is a bug in the Beta, too.

    DS6 General Release Main Toolbar Disable Problem:

    • I customized my layout to disable the Main toolbar in the Activities section.
    • I clicked Apply and the Main toolbar was gone from my toolbar.
    • I clicked Accept.
    • I saved my custom layout.
    • I closed DS6.
    • When I reopen DS6, the Main toolbar is back (Enabled) even though I disabled it.
    • I can reload my saved custom layout and the Main toolbar goes away again.
    • I have to repeat reloading my saved custom layout every time I open DS6.

    Why doesn't DS6 open with the last used layout state when it is reopened? DS4 does not have this problem. My Main tool bar stays properly disabled.

    My DS6 IS opening with the last used layout, including TWO rows of toolbars.

    Which reminds me, I must check the one feature of used layout that DS has NEVER preserved, and I've been complaining about since DS2 but it's never been fixed ...

  • crosswindcrosswind Posts: 9,802

    barbult said:

    I accidentally posted this in the Beta forum, but it is a bug in the Beta, too.

    DS6 General Release Main Toolbar Disable Problem:

    • I customized my layout to disable the Main toolbar in the Activities section.
    • I clicked Apply and the Main toolbar was gone from my toolbar.
    • I clicked Accept.
    • I saved my custom layout.
    • I closed DS6.
    • When I reopen DS6, the Main toolbar is back (Enabled) even though I disabled it.
    • I can reload my saved custom layout and the Main toolbar goes away again.
    • I have to repeat reloading my saved custom layout every time I open DS6.

    Why doesn't DS6 open with the last used layout state when it is reopened? DS4 does not have this problem. My Main tool bar stays properly disabled.

    I followed the steps but couldn't reproduce the issue...

    I'm not aware of the cause by now... but if you go to the folder: %appdata%\DAZ 3D\Studio6 with File Browser, open Layout.dsx with Notepad++, can you locate a code line: <ToolBar Location="Top" Name="Main"/> ?  If you can, it means that the layout was not correctly saved for some reason...

    Alternatively, if you right-click on the toolbar, uncheck Main (screenshot 1), then close / relaunch DS6, see if the issue persists ?

    SNAG-2026-6-7-007.png
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  • DavidGBDavidGB Posts: 586

    DavidGB said:

    My DS6 IS opening with the last used layout, including TWO rows of toolbars.

    Which reminds me, I must check the one feature of used layout that DS has NEVER preserved, and I've been complaining about since DS2 but it's never been fixed ...

    Grrrr. My DS6 is otherwise loading with the last used layout, except it is STILL not recording/remembering which of two pane groups, one above the other, is expanded - which it hasn't since the very first DS with pane groups! I'm still using basically the same layout as I was in DS2 and 3. I don't do any of that 'activity' business, and still have tabs along the top set. At the top of the window, two rows of toolbars. Underneath, full remaining height, and from the left edge to somewhere between two-thirds and 3/4 of the width I have the viewport. In the remaining space to the right of the viewport I have two pane groups, one above the other. The bottom one contains the tabs I'm using most of the time - scene, parameters, surfaces, content library (I don't use smart content, but have a very long-standing organisation of folders within my content library). The pane group above contains panes I use less often like render settings and album, tool settings etc. Now, most of the time, and invariably when I close DS, I have the bottom pane open, taking up most of the height, and the top pane collapsed. On those odd occasions I want a pane that's in the top group I'll expand that top group and collapse the bottom pane group (it's pretty useless having both pane groups expanded as you can't see enough in most panes). But I always want to start with my usual view, with the top pane group collapsed and the bottom group expanded the full height. BUT DS has NEVER, since we first got dockable pane groups (DS2? And 2006-ish?) remembered in the layout whether pane groups are collapsed or not. It ALWAYS opens with both top and bottom groups expanded on the right of my layout, so every time I start DS the first thing I have to do is collapse the top pane group EVERY DAMN TIME. I always thought that part of the thing with computers was that they were supposed to relieve us of repetitive tasks, but DS has, for TWENTY YEARS, kept me having to do the same first thing every blasted time I open it - collapse the top pane group of the two pane groups I have stacked on the right. It just can't be that hard for DS to record the expanded/contracted state of pane groups in layouts, and I used to bug report and bug report every single beta release back long ago in the day when I was an invited beta tester, and every major release for at least the ten years after that.

    GRRRRRRRR!

    But other than the expanded/collapsed state of the two pane groups, DS6 is giving me my layout, including the toolbars each time I start it. (Well, apart from some buttons provided by some plugins and scripts, of course).

  • Richard HaseltineRichard Haseltine Posts: 110,391

    barbult said:

    Richard Haseltine said:

    Leana said:

    DavidGB said:

    DoctorJellybean said:

    Iray in 4.x doesn't support Bakewell GPUs.  

    Well, as the only Bakewell I know is Bakewell tarts .. 

    I presume that's some version of GPU. So DS4.24 couldn't use a version of GPU that was out last summer? Except Task Manager showed/shows DS4.24 IS using the RTX 5070 a little, just not much.

    The version of Iray in DS4.24 can't use 50xx cards to render, the little use you saw was probably using the card for display.
    The newer versions of Iray supporting 50xx cards can't be integrated into DS4 due to technical changes Nvidia made which are not compatible with DS4 code base (well, to be exact the first version supporting them was compatible, but it had major bugs so that wasn't a good option. And fixing those bugs is what introduced the aforementioned technical changes).
    That is one of the reasons Daz finally released DS6.

    DrJ meant Brockwell, I think

    Not Bakewell, not Brockwell. It is Blackwell

    Third time is the charm. Thank you.

  • Richard HaseltineRichard Haseltine Posts: 110,391

    kirbawirba said:

    DoctorJellybean said:

    AndrewJJP said:

    Saint said:

    kirbawirba said:

    Well I tried to use the beta version on both my 4060 and 3070 machines and the viewport was AWFUL across both, and it seems like that's still an issue with the full release. 90% of what I do, I do in viewport with lighting checks in iray preview. If I have to have the same responsiveness in the main viewport as I do in a busy, fully loaded iray preview, I will not be using 6, ever, if that remains the case. I'll ride the 4.xx train until it finally falls off the rails or they fix it... Or i can finally afford a card that can just overpower it, if that ever becomes a thing...

    I mean seeing as how 100% of what we do in Daz occurs in that viewport, there being issues this severe is a little more than a problem. And I have little confidence that some Windows update is gonna fix that.

    To be fair to Daz, I'm really not sure this is what they are saying. They said lag was a known issue and that the Windows update may help, not that the Windows update is the fix and it's not their fault.

    In would be staggered if the windows update made much difference. It would have to make it 50x faster to get it back to where it was, and that's not happening. It would be great it I was wrong though!

    Some users reported an improvement after that update was installed. Daz is still investigating the issue, so they are not relying on that Windows update. 

    They really should have investigated it much more before saying "Here, guys! This is the new thing now! We're not gonna do anything with the old thing that actually works, anymore either!" Not a great thing to do...

    t has been and is being investigated, and no one has said anythign remotely like that. It (depending on whiich it we are discussing) does seem to be something that varies from user to user or system to system, and some people who have one version of the issue have found a possible amelioration.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,949

    I am probably am going to uninstall all things D|S6

    Octane Render 4 Carrara won't work on the latest Nvidia driver

    so not going to be using anything on my Win10 rig that needs updating from now on

    rolled back driver, I am  probably stick with the version of D|S that has 3Delight too cheeky

    if I win a lottery will buy a separate Win11 rig for it with a 5### card, not seen anything oinking in the sky though

  • Richard HaseltineRichard Haseltine Posts: 110,391

    AlienRenders said:

    Richard Haseltine said:

    AlienRenders said:

    I tried DAZ 6. I was noticing my CPU kept going to 100%. You have to go in the hardware tab of the Render Settings tab and disable CPU rendering.

    Yes, this is the first entry in a new release channel (DS 6 General reelase) so it has default settings.

    Default shouldn't have CPU rendering enabled when GPU is also available. Should at least be one or the other. Also, how many reports of sluggishness are due to someone not knowing this setting even exists? It's quite well hidden.

    Some people would probably complain if it wasn't the default. You are entitled to consider it a bad choice, but it isn't clear that this is a simple should do X and not Y situation.

    I did notice that loading scenes and applying poses is instant. With DAZ 4, the more morphs you had, the slower the loading of poses got. DAZ 4 can take up to 10 minutes to apply a pose. DAZ 6 doesn't seem to care and is instant. For me, this is the biggest improvement.

    Crashes every so often. And when it does, it forgets all changes to the scripts menu, render settings, tabs, layout, etc.

    Close DS and reopen, or save the layout from Windows>Workspace. The session layout, with the current settngs, is written as part of an orderly shutdown so it doesn't happen in a crash.

    Yeah, no. I'm a programmer. This is not an acceptable answer or behavior by the software.

    Again, you are welcome to your view but it is not necessarily going to be universal. DS 4 did hae occasions when a bad thumbnail in the content pane would cause a crash, if the layout info was saved in mid-session that (or any other issue related to what was onscreen) would recur immediately on next launch, making it much harder for the user to extricate themselves (by deleting the session layout files or by using the command line switches). Constantly saving the layout would also potentially have a performance impact, at least if it counted a change in the active panes or a switch of content folder as a reason to save.

    The select all bug in the scene tab still hasn't been fixed.

    Which is?

    When you click a node in the Scene tab. Everything (or almost everything) in the hierarchy will suddenly get selected for no reason. What you wanted to select often doesn't even get selected but it's random. The list moves and then wherever you clicked has a different node underneath it and you likely toggled a bone on/off somewhere completely unrelated. It's really annoying and it's existed for at least 10 years now. Probably past that, but I'm not aware how old this software is. It's always been there for as long as I've used DAZ Studio.

    OK< that has been an intermittent issue for a long time. I was hoping it was Qt 4 and would go in DS 6 but I have had it happen a couple of times in the beta so apparently not.

    Using iRay in the viewport causes SEVERE lag when rotating or moving the camera. What in the world is going on here? Did no one test it? I have a 5080.

    edit: I'm not getting as much lag rotating and moving the camera in iray viewport anymore, but it's still way worse than DAZ4 was. I think most of the lag was when CPU rendering was on. But it's still impossible to change morph dials while in iray. It just locks up the render completely and won't update. When you let go the mouse, the dial is in a random position.

    Anyone know if it's possible to get the update window back when rendering? Right now, it just does its thing and I have no idea where it's at. I liked seeing the progress.

    You mean the progress bar? You need to drag it to somewhere it will be visible (switch to DS on top instead of the render window, it should stay there in future (as long as DS shuts down cleanly, at least)

    I have no progress bar. There is no other window. In DAZ 4, there was a progress window with a big textbox that showed what iteration it was on. I get nothing, nada, zilch. You say "drag it" what is "it"? Where is "it"? I see nothing.

    So if you alt-tab back to the main application window instead of the render you don't see the progress bar? It is there for me, and when loading content, and can be dragged off to oen side so it won't be covered by the render wndow. To see the log you will need to click the More button.

  • HamEinarHamEinar Posts: 137

    AndrewJJP said:

    yonashald said:

    Padone said:

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

    The cpu going to 20% when posing is normal, happens in DS4 as well. What I noticed is the outfit is using a smoothing modifier, and the stutter is similar to what we get in DS4 if we enable "interactive update". Be sure "interactive update" is off in DS6, that may be the culprit. If that doesn't work you can also try to disable the smoothing modifier all together. Let us know at least this can be a tip for the developers.

    aka The stuttering in DS6 may be due to the smoothing modifier.

    I checked the "Interactive Update", sadly it was already off so it wasn't that, I also took everything in the scene and used remove smooth modifier (if there was any on) and nothing happened so it sadly wasn't it :( 

    but im super happy for your help you seem to know more about this than me, soo if you got any other ideas I'm happy to hear and learn :D

    I too was going to make this video, so thanks for saving me the trouble. Worth saying they are aware of this and I imagine it's a high priority for them.

    They better be aware of this - since it's been the singlemost annoying 'feature' of the very first alpha... Keep mentioning it though, just in case they forget it; implementing chat is apparently more important - and Virtual Victoria mentions a more responsive User Interface when listing the new features.........

  • DavidGBDavidGB Posts: 586

    Richard Haseltine said:

    barbult said:

    Not Bakewell, not Brockwell. It is Blackwell

    Third time is the charm. Thank you.

    Whatever the name, as it's giving me 6-10 times the render speed with DS6 using it while DS4 didn't, I'm going to find it very hard not to use DS6 now. While 6 is still taking time loading saved scenes, add the render speed to the much quicker scene clearing/closing, and I'll be using DS6 from now, barring any problems/deficiencies I can't find a work round for during scene set-ups that need brief use of DS4.24.

  • Richard HaseltineRichard Haseltine Posts: 110,391

    AlienRenders said:

    Applying a character preset to a pre-existing figure (like base Genesis 8) in the scene will hang or crash the app. I've only tried this a half dozen times. Sometimes it gets further (says "Reading assets"), but other times it just hangs right away. Not a big deal since the character preset will load the the base character, but if it's a functionality in the app, it shouldn't hang. Also, loading the base figure into the scene is extremely slow. Rather strange since loading a character preset is instant (as long as you're not applying it to a pre-existing figure).

    edit: I take it back. Some character presets can take a while to load. LOL

    This affected me in DS 4 for a long time, applying a character preset took about four times as long as smply loading the base figure and applying shape/materials. I hated the few characters that couldn't be loaded that way. Others did not have the issue, so it must involve settings or system (e.g. possibly security software). Recently it hasn't been the same, but experience has thoroughly trained me not to use character presets so I haven't tested extensively.

  • Richard HaseltineRichard Haseltine Posts: 110,391

    camilodiezr said:

    I wanted to share my experience with DS 6 (6.25.2026.14722 (64 bit) running on WIN 11 Pro (25H2)

    1. Installation didn't throw any issues or errors. It automatically recognized one (out of several) of my custom content paths.

    2. When first opening the software, was prompted to login, but when I tried I got a pop-up message that reads "Server did not accept username/password". Tried several times, nothing changes

    3. Character:

    • I imported a base HD character (Neanderthal 9 and alt-shapes), without issue.
    • Shaping works OK, including upping the View SubD level to 4 (no crashes nor slowdowns)
    • Changing MATS works OK (tried with Karmen all MAT and Nipples Masculine)

    4. DrawStyles (this is where things start to fall apart for me):

    • The default (filament) works OK.
    • None of the "shaded"  drawstyles work for me (I get an empty bouding box - mouse hover highlights the body parts but nothing else)
    • The (new?) Universal style does not work either (same as with the "shaded" styles)

    What is your hardware? If you hae a GPU on the CPU and a standalone GPU whiich is drawing the DS window (that is a driver setting, not anything set in DS)?

    5. ViewPort navigation: No issues whatsoever. Feels basically identical to my experience with 4.24 (Filament, wireframe and iray)

    6. Saving and export: Saving scenes (default format) works OK. Haven't tried exporting or bridging (the official Blender Bridge and Diffeomorphic are not compatible with Daz 6 yet)

    7. Rendering: I'm CPU bound at the moment, but iray render does work (also in viewport), no crashes (again, I have only used with one character and default lights, have not done any stress tests whatsoever)

    8. Scripts: I read none currently work with this release so I didn't bother testing.

    Now here's one recurrent issue for me: Whenever i try to close the software, whether by clicking the X or going to File - Exit, I get an error message (Screenshot attached).

    The image isn't there.

    Overall.... It's a mixed bag. While it technically works, not been able to do basic things realiably (like login or closing the software!) doesn't leave a very good first impression. I do hope by the time I get to install for us with 50 series GPUs.

    (Disclaimer: I haven't read this entire thread for any fixes and workarounds to the problems mentioned above)

  • Richard HaseltineRichard Haseltine Posts: 110,391

    AlienRenders said:

    Someone asked to describe the type of lag. For me, it's just sluggishness in the viewport when in iray mode.

    That was what was being asked - there have been reports of sluggishness in the "OpenGL" modes and in iray, and it isn't always clear which is being reported. The initial crop seemed to be in the non-rendered modes.

    It's really really slow when moving or rotating the camera. But when it just renders, it's quite fast to render. No tool settings affects the speed. I've also noticed that some products will stop iray from updating at all when moving the camera (or rotating). There's Wild Short Hair (G8F) from that other store for example. After appyling a material to the hair, it will cause iray to not render at all until you stop moving the camera. If I toggle it off in the scene, the view renders as normal. But if I set opacity to 0 on all the materials, it has no effect. Iray still doesn't update when moving the camera. It's funny because it renders fine when the camera isn't moving. So it CAN render it. It just doesn't update the view at all when that asset is used. Interative mode does update, but the entire render is ugly as sin.

     

  • Richard HaseltineRichard Haseltine Posts: 110,391

    HamEinar said:

    AndrewJJP said:

    yonashald said:

    Padone said:

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

    The cpu going to 20% when posing is normal, happens in DS4 as well. What I noticed is the outfit is using a smoothing modifier, and the stutter is similar to what we get in DS4 if we enable "interactive update". Be sure "interactive update" is off in DS6, that may be the culprit. If that doesn't work you can also try to disable the smoothing modifier all together. Let us know at least this can be a tip for the developers.

    aka The stuttering in DS6 may be due to the smoothing modifier.

    I checked the "Interactive Update", sadly it was already off so it wasn't that, I also took everything in the scene and used remove smooth modifier (if there was any on) and nothing happened so it sadly wasn't it :( 

    but im super happy for your help you seem to know more about this than me, soo if you got any other ideas I'm happy to hear and learn :D

    I too was going to make this video, so thanks for saving me the trouble. Worth saying they are aware of this and I imagine it's a high priority for them.

    They better be aware of this - since it's been the singlemost annoying 'feature' of the very first alpha... Keep mentioning it though, just in case they forget it; implementing chat is apparently more important - and Virtual Victoria mentions a more responsive User Interface when listing the new features.........

    Integrating an exisiting AI agent is far simpler that writing display code. And again, not everyone is seeing this (or not to a degree that provokes annoyance) so it isn't just a matter of fixing some issue but of figuring out the cause (whiich may be something to do with diffreences in display or driver settings) and finding a way to avoid or mitigate the effect.

  • crosswindcrosswind Posts: 9,802
    edited 3:11PM

    Another DS6 (PB + GR) bug report:

    When switch to the drawstyles of Wireframe, Hidden Line, Wire Shaded, Wire Texture Shaded, Depth.. by pressing the shortcuts: Ctrl + 3, Ctrl + 5, Ctrl + 6, Ctrl + 8, etc.  there's no change in Viewport untill I move the mouse cursor ~~

    Edit: If choose the above drawstyles from DrawStyle Options menu in the upper right corner of Viewport just by just a single-click without moving mouse cursor, the issue can also be reproduced ~~

    DS4 doesn't have this issue, i.e. Viewport instantly changes after pressing the shortcuts / choosing DrawStyle.

    Ticket has been filled...

    Post edited by crosswind at
  • DavidGBDavidGB Posts: 586

    Richard Haseltine said:

    AlienRenders said:

    Richard Haseltine said:

    AlienRenders said:

    I tried DAZ 6. I was noticing my CPU kept going to 100%. You have to go in the hardware tab of the Render Settings tab and disable CPU rendering.

    Yes, this is the first entry in a new release channel (DS 6 General reelase) so it has default settings.

    Default shouldn't have CPU rendering enabled when GPU is also available. Should at least be one or the other. Also, how many reports of sluggishness are due to someone not knowing this setting even exists? It's quite well hidden.

    Some people would probably complain if it wasn't the default. You are entitled to consider it a bad choice, but it isn't clear that this is a simple should do X and not Y situation.

     

    While I haven't tried to look into it, the first 2 renders I did in DS6 of a scene I did last year in DS4.24 to compare speed were first with the two CPU settings in Render Setrtings > Hardware turned OFF due to comments earlier in this thread, then again but with the CPU settings back on along with the GPU ones. And we've established now, but I didn't know at the time, my RTX 5070 wasn't being used during for the rendering in DS4.24. With 4.24 that scene took 48 minutes. In DS6 with the CPU OFF it took 5 1/2 minutes. With the CPU ON it took 6 minutes 13 seconds, BUT - and I don't understand this at all - with the CPU OFF, the rendering progress window was showing it taking a long time for each iteration, and on completion it only showed itself as having done 20 iterations, despite Max Samples being set to 1000. With the CPU on as well as the GPU, yes it took slightly longer, but the progress window did show it stopping at the end of the 1000th iteration s expected. Pending figuring out why it only did 20 very slow iterations with CPU off and finding some benefit, I'm leaving CPU on along with the GPU.

  • yonashaldyonashald Posts: 53

    HamEinar said:

    AndrewJJP said:

    yonashald said:

    Padone said:

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 

    The cpu going to 20% when posing is normal, happens in DS4 as well. What I noticed is the outfit is using a smoothing modifier, and the stutter is similar to what we get in DS4 if we enable "interactive update". Be sure "interactive update" is off in DS6, that may be the culprit. If that doesn't work you can also try to disable the smoothing modifier all together. Let us know at least this can be a tip for the developers.

    aka The stuttering in DS6 may be due to the smoothing modifier.

    I checked the "Interactive Update", sadly it was already off so it wasn't that, I also took everything in the scene and used remove smooth modifier (if there was any on) and nothing happened so it sadly wasn't it :( 

    but im super happy for your help you seem to know more about this than me, soo if you got any other ideas I'm happy to hear and learn :D

    I too was going to make this video, so thanks for saving me the trouble. Worth saying they are aware of this and I imagine it's a high priority for them.

    They better be aware of this - since it's been the singlemost annoying 'feature' of the very first alpha... Keep mentioning it though, just in case they forget it; implementing chat is apparently more important - and Virtual Victoria mentions a more responsive User Interface when listing the new features.........

    I agree, and yeah I will keep mentioning it (even though I get the feeling they are getting annoyed about it), I spend a lot of money on Daz, and honestly expected more, like, at least some actual acknowledgment from the dev team, with some sort of timespan for fixing this, and not just "yeah some people have it some people don't, we'll see" its so infuriating, but at this point, we really can't do more than tell them even tho they been told for like a year.

  • DavidGBDavidGB Posts: 586

    crosswind said:

    Another DS6 (PB + GR) bug report:

    When switch to the drawstyles of Wireframe, Hidden Line, Wire Shaded, Wire Texture Shaded, Depth.. by pressing the shortcuts: Ctrl + 3, Ctrl + 5, Ctrl + 6, Ctrl + 8, etc.  there's no change in Viewport untill I move the mouse cursor ~~

    Edit: If choose the above drawstyles from DrawStyle Options menu in the upper right corner of Viewport just by just a single-click without moving mouse cursor, the issue can also be reproduced ~~

    DS4 doesn't have this issue, i.e. Viewport instantly changes after pressing the shortcuts / choosing DrawStyle.

    Ticket has been filled...

    Can't reproduce. I only ever use the dropdown menu in the viewport to switch drawstyles, but with that all views switched without anything other than clicking on the drawstyle in the menu. Takes a second or two to switch for some, but it's a scene with a G8F and M in a room with clothes, hair, props, furniture, everything very textured, assorted lights.

  • crosswindcrosswind Posts: 9,802

    DavidGB said:

    crosswind said:

    Another DS6 (PB + GR) bug report:

    When switch to the drawstyles of Wireframe, Hidden Line, Wire Shaded, Wire Texture Shaded, Depth.. by pressing the shortcuts: Ctrl + 3, Ctrl + 5, Ctrl + 6, Ctrl + 8, etc.  there's no change in Viewport untill I move the mouse cursor ~~

    Edit: If choose the above drawstyles from DrawStyle Options menu in the upper right corner of Viewport just by just a single-click without moving mouse cursor, the issue can also be reproduced ~~

    DS4 doesn't have this issue, i.e. Viewport instantly changes after pressing the shortcuts / choosing DrawStyle.

    Ticket has been filled...

    Can't reproduce. I only ever use the dropdown menu in the viewport to switch drawstyles, but with that all views switched without anything other than clicking on the drawstyle in the menu. Takes a second or two to switch for some, but it's a scene with a G8F and M in a room with clothes, hair, props, furniture, everything very textured, assorted lights.

    Here's the recorded video: https://mega.nz/file/3GBG1QJQ#kaKLYw5xpnybONs0W2aRZ26GdbeWi--3q2peglK08VQ

    I'm using an Nvidia 4090 with latest NSD driver. 

  • DavidGBDavidGB Posts: 586

    crosswind said:

    DavidGB said:

    crosswind said:

    Another DS6 (PB + GR) bug report:

    When switch to the drawstyles of Wireframe, Hidden Line, Wire Shaded, Wire Texture Shaded, Depth.. by pressing the shortcuts: Ctrl + 3, Ctrl + 5, Ctrl + 6, Ctrl + 8, etc.  there's no change in Viewport untill I move the mouse cursor ~~

    Edit: If choose the above drawstyles from DrawStyle Options menu in the upper right corner of Viewport just by just a single-click without moving mouse cursor, the issue can also be reproduced ~~

    DS4 doesn't have this issue, i.e. Viewport instantly changes after pressing the shortcuts / choosing DrawStyle.

    Ticket has been filled...

    Can't reproduce. I only ever use the dropdown menu in the viewport to switch drawstyles, but with that all views switched without anything other than clicking on the drawstyle in the menu. Takes a second or two to switch for some, but it's a scene with a G8F and M in a room with clothes, hair, props, furniture, everything very textured, assorted lights.

    Here's the recorded video: https://mega.nz/file/3GBG1QJQ#kaKLYw5xpnybONs0W2aRZ26GdbeWi--3q2peglK08VQ

    I'm using an Nvidia 4090 with latest NSD driver. 

    I'm not disbelieving you. I'm just saying that - at least with my RTX 5070 and the latest Studio driver - I'm NOT seeing it, so it's not a general bug affecting everyone regardless of equipment.

  • DavidGBDavidGB Posts: 586

    Oh yes, keep meaning to say:

    Not a big thing, I suppose, but the kind of detail that makes software feel unfinished - DS6, as with DS4, has an option in Preferences>Interface>General to switch the Splash Screen between two images, default and alternate. As I find the default cyberpunk 'babe' distinctly unappealing, I switched to 'alternate', which is ... a completely blank black 'picture'. Which is an improvement over the default to me, but I presume there's supposed to be an actual alternate image, like the pod of leaping orcas in DS4. If it's supposed to be a 'blank' option it should say 'blank' in the preferences rather than 'alternate'.

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