Daz Studio 6.25[.0.x], General Release!

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Comments

  • golem841golem841 Posts: 193

    Daz6 has many improvements : it loads way faster figures, open and close also really faster. Many non Daz stuff are apearing in smart content, with a lot of errors, but it's areally good start.

    DZ6 was released too early, it's stil a beta.

    The real killing problem is the lack of compatible scripts and plugins : that's a total show stopper.

    I hope that PAs from every shop will release updates at a really small fee.

    TBH, I'm fed up to have to buy the exact same product for G3, G8, G8.1 and G9, not to mention the next generation around the corner.

  • SaintSaint Posts: 76

    kirbawirba said:

    Well I tried to use the beta version on both my 4060 and 3070 machines and the viewport was AWFUL across both, and it seems like that's still an issue with the full release. 90% of what I do, I do in viewport with lighting checks in iray preview. If I have to have the same responsiveness in the main viewport as I do in a busy, fully loaded iray preview, I will not be using 6, ever, if that remains the case. I'll ride the 4.xx train until it finally falls off the rails or they fix it... Or i can finally afford a card that can just overpower it, if that ever becomes a thing...

    I mean seeing as how 100% of what we do in Daz occurs in that viewport, there being issues this severe is a little more than a problem. And I have little confidence that some Windows update is gonna fix that.

  • dbz91007dbz91007 Posts: 15
    edited June 5

    Richard Haseltine said:

    dbz91007 said:

    I'm experiencing trouble with posing a G9 figure. By posing, I mean select a body part, go to Posing tab and drag a slider. This is a scene file created in BETA. Just one figure at world origin. The viewport is set to Wireframe or Lit Wireframe to eliminate Iray Preview issues. It's agonizingly slow. I've re-saved the file in 6, shut down and restarted. No improvement. Very odd because I never experienced this in the ALPHA or BETA.

    Would you post the .duf file please (with a note of any additional content needed)?

    Thanks for the offer. I was deleting everything I could in order to provide the least amount of requirements to test and discovered that it was something related to how I used Akhelloos' Iridessa Hair for G9 (Conforming and Posable). When I delete the hair, posing is fine. Undo the delete, posing is bad. Delete the hair and add it again as a new object, posing is fine.

    I've attached the DUF file with the bad version of the hair. It needs Jennie 9 and Akhelloos Iridessa Hair.

    EDIT: I also moved the bad hair to a new Genesis 9 figure, straight off the assembly line, and same poor pose performance.

    duf
    duf
    Posing-Issues-Akhelloos-Iridessa-G9.duf
    5M
    Post edited by dbz91007 on
    1. Install DAZ 6
    2. Fix UI and remove AI component
    3. Open .duf file that previously rendered just fine in 4.x and 6-beta
    4. Hit render without making any changes
    5. Crash immediately.
    6. Repeat steps 3-5.
    7. Post here with logs and crash dumps. Can't post the .duf here; it violates forum rules.

     

    txt
    txt
    log.txt
    4M
    zip
    zip
    DazStudio_error_report_260605-161201.zip
    292K
    zip
    zip
    DazStudio_error_report_260605-161540.zip
    368K
  • DoctorJellybeanDoctorJellybean Posts: 9,955

    Jack of Spades said:

    1. Install DAZ 6
    2. Fix UI and remove AI component
    3. Open .duf file that previously rendered just fine in 4.x and 6-beta
    4. Hit render without making any changes
    5. Crash immediately.
    6. Repeat steps 3-5.
    7. Post here with logs and crash dumps. Can't post the .duf here; it violates forum rules.

    What was the UI fix? One can't just remove the AI component. It would be better to disable it in About Installed Plugins.What did the .duf scene file contain, so I can try and recreate.

  • dbz91007dbz91007 Posts: 15

    Jack of Spades said:

    1. Install DAZ 6
    2. Fix UI and remove AI component
    3. Open .duf file that previously rendered just fine in 4.x and 6-beta
    4. Hit render without making any changes
    5. Crash immediately.
    6. Repeat steps 3-5.
    7. Post here with logs and crash dumps. Can't post the .duf here; it violates forum rules.

    I noticed that my Hardware options changed on my first render attempt in 6. I also used BETA, but 6 loses all your settings. (Which is what I think you mean by "Fix UI"?) In Render Settings > Hardware tab, I had to uncheck my CPU in Photoreal and Interactive modes and uncheck Allow CPU Fallback.

  • Richard HaseltineRichard Haseltine Posts: 110,349

    dbz91007 said:

    Richard Haseltine said:

    dbz91007 said:

    I'm experiencing trouble with posing a G9 figure. By posing, I mean select a body part, go to Posing tab and drag a slider. This is a scene file created in BETA. Just one figure at world origin. The viewport is set to Wireframe or Lit Wireframe to eliminate Iray Preview issues. It's agonizingly slow. I've re-saved the file in 6, shut down and restarted. No improvement. Very odd because I never experienced this in the ALPHA or BETA.

    Would you post the .duf file please (with a note of any additional content needed)?

    Thanks for the offer. I was deleting everything I could in order to provide the least amount of requirements to test and discovered that it was something related to how I used Akhelloos' Iridessa Hair for G9 (Conforming and Posable). When I delete the hair, posing is fine. Undo the delete, posing is bad. Delete the hair and add it again as a new object, posing is fine.

    I've attached the DUF file with the bad version of the hair. It needs Jennie 9 and Akhelloos Iridessa Hair.

    EDIT: I also moved the bad hair to a new Genesis 9 figure, straight off the assembly line, and same poor pose performance.

    I don't have that hair, so my testing won't achieve much. Perhaps someone else will be able to verify.

  • pwalters58pwalters58 Posts: 73

    Can I adjust the font size?  I have a big 4k monitor and the fonts are too small.

  • DavidGBDavidGB Posts: 571

    Trying to set DS6 6 up the way I want, even though I'm expecting to actually carry on with DS 4.24.0.3 (not ready to give up the option of 3Delight yet). I know I read some pages back that we can't drag and drop the different toolbars any more, and can't dock two rows of toolbars. But I thought somebody said that if we loaded a DS4 layout with two rows of toolbars we would still get the two rows in DS 6. I just tried that, the two rows of toolbars as I have them in DS4 appeared in DS 6 for a moment, but then they disappeared and it reverted to the single default DS6 toolbar row again. Is there really no way to get my preferred two rows of toolbars back? If so, that really sucks.

  • AndrewJJPAndrewJJP Posts: 770

    Saint said:

    kirbawirba said:

    Well I tried to use the beta version on both my 4060 and 3070 machines and the viewport was AWFUL across both, and it seems like that's still an issue with the full release. 90% of what I do, I do in viewport with lighting checks in iray preview. If I have to have the same responsiveness in the main viewport as I do in a busy, fully loaded iray preview, I will not be using 6, ever, if that remains the case. I'll ride the 4.xx train until it finally falls off the rails or they fix it... Or i can finally afford a card that can just overpower it, if that ever becomes a thing...

    I mean seeing as how 100% of what we do in Daz occurs in that viewport, there being issues this severe is a little more than a problem. And I have little confidence that some Windows update is gonna fix that.

    To be fair to Daz, I'm really not sure this is what they are saying. They said lag was a known issue and that the Windows update may help, not that the Windows update is the fix and it's not their fault.

    In would be staggered if the windows update made much difference. It would have to make it 50x faster to get it back to where it was, and that's not happening. It would be great it I was wrong though!

  • quicktechquicktech Posts: 2

    Just installed 6 and tried a test render! At 4 minutes only 8 iterations on Daz 6. Opened the same scene in 4.24 on the same PC. Render finished in 2 min 25.87 seconds - 1067 iterations. Hmmm, I guess I could reboot my PC to see if that changes anything. Also the scene took longer to load into the viewport than 4.24.

  • DoctorJellybeanDoctorJellybean Posts: 9,955

    AndrewJJP said:

    Saint said:

    kirbawirba said:

    Well I tried to use the beta version on both my 4060 and 3070 machines and the viewport was AWFUL across both, and it seems like that's still an issue with the full release. 90% of what I do, I do in viewport with lighting checks in iray preview. If I have to have the same responsiveness in the main viewport as I do in a busy, fully loaded iray preview, I will not be using 6, ever, if that remains the case. I'll ride the 4.xx train until it finally falls off the rails or they fix it... Or i can finally afford a card that can just overpower it, if that ever becomes a thing...

    I mean seeing as how 100% of what we do in Daz occurs in that viewport, there being issues this severe is a little more than a problem. And I have little confidence that some Windows update is gonna fix that.

    To be fair to Daz, I'm really not sure this is what they are saying. They said lag was a known issue and that the Windows update may help, not that the Windows update is the fix and it's not their fault.

    In would be staggered if the windows update made much difference. It would have to make it 50x faster to get it back to where it was, and that's not happening. It would be great it I was wrong though!

    Some users reported an improvement after that update was installed. Daz is still investigating the issue, so they are not relying on that Windows update. 

  • butterflyfishbutterflyfish Posts: 1,620

    Richard Haseltine said:

    dbz91007 said:

    Richard Haseltine said:

    dbz91007 said:

    I'm experiencing trouble with posing a G9 figure. By posing, I mean select a body part, go to Posing tab and drag a slider. This is a scene file created in BETA. Just one figure at world origin. The viewport is set to Wireframe or Lit Wireframe to eliminate Iray Preview issues. It's agonizingly slow. I've re-saved the file in 6, shut down and restarted. No improvement. Very odd because I never experienced this in the ALPHA or BETA.

    Would you post the .duf file please (with a note of any additional content needed)?

    Thanks for the offer. I was deleting everything I could in order to provide the least amount of requirements to test and discovered that it was something related to how I used Akhelloos' Iridessa Hair for G9 (Conforming and Posable). When I delete the hair, posing is fine. Undo the delete, posing is bad. Delete the hair and add it again as a new object, posing is fine.

    I've attached the DUF file with the bad version of the hair. It needs Jennie 9 and Akhelloos Iridessa Hair.

    EDIT: I also moved the bad hair to a new Genesis 9 figure, straight off the assembly line, and same poor pose performance.

    I don't have that hair, so my testing won't achieve much. Perhaps someone else will be able to verify.

    I have Jennie 9 and Iridessa hair. I'm not able to verify this behavior in your scene (wireframe or lit wireframe). Everything seems fine to me. 

  • vrba79vrba79 Posts: 1,548
    Again I ask: Should someone with a GTX 30x even bother with DS6?
  • Richard HaseltineRichard Haseltine Posts: 110,349

    quicktech said:

    Just installed 6 and tried a test render! At 4 minutes only 8 iterations on Daz 6. Opened the same scene in 4.24 on the same PC. Render finished in 2 min 25.87 seconds - 1067 iterations. Hmmm, I guess I could reboot my PC to see if that changes anything. Also the scene took longer to load into the viewport than 4.24.

    Which nVidia driver? I would strongly suspect it is new enough for the version of Iray in DS 4.24, but not for the version in DS 6 9and so it is droppng to CPU)

  • Richard HaseltineRichard Haseltine Posts: 110,349

    butterflyfish said:

    Richard Haseltine said:

    dbz91007 said:

    Richard Haseltine said:

    dbz91007 said:

    I'm experiencing trouble with posing a G9 figure. By posing, I mean select a body part, go to Posing tab and drag a slider. This is a scene file created in BETA. Just one figure at world origin. The viewport is set to Wireframe or Lit Wireframe to eliminate Iray Preview issues. It's agonizingly slow. I've re-saved the file in 6, shut down and restarted. No improvement. Very odd because I never experienced this in the ALPHA or BETA.

    Would you post the .duf file please (with a note of any additional content needed)?

    Thanks for the offer. I was deleting everything I could in order to provide the least amount of requirements to test and discovered that it was something related to how I used Akhelloos' Iridessa Hair for G9 (Conforming and Posable). When I delete the hair, posing is fine. Undo the delete, posing is bad. Delete the hair and add it again as a new object, posing is fine.

    I've attached the DUF file with the bad version of the hair. It needs Jennie 9 and Akhelloos Iridessa Hair.

    EDIT: I also moved the bad hair to a new Genesis 9 figure, straight off the assembly line, and same poor pose performance.

    I don't have that hair, so my testing won't achieve much. Perhaps someone else will be able to verify.

    I have Jennie 9 and Iridessa hair. I'm not able to verify this behavior in your scene (wireframe or lit wireframe). Everything seems fine to me. 

    Thanks

  • DoctorJellybeanDoctorJellybean Posts: 9,955

    vrba79 said:

    Again I ask: Should someone with a GTX 30x even bother with DS6?

    If the GPU supports the minimum driver 576.57 or the Studio driver 576.80.

  • Richard HaseltineRichard Haseltine Posts: 110,349

    vrba79 said:

    Again I ask: Should someone with a GTX 30x even bother with DS6?

    Well, if there are no missing digits then it certanly won't be used for Iray - and probably wouldn't have been for some time; can you use it in DS 4.x? As I recall a GTX 7xx was about the minimum when Iray was new to DS.

  • crosswindcrosswind Posts: 9,787
    edited 12:23AM

    vrba79 said:

    Again I ask: Should someone with a GTX 30x even bother with DS6?

    I have both 3090 and 4090 cards. I can say using DS6 won't bring you any significant benefit in terms of rendering... let alone the renders vary from what you get with DS 4.24 (renders are strangely brighter... esp. diffuse / reflection / metallic flakes, etc. with latest NSD driver. I personally don't like them ~~). 

    But I really like the features of much faster scene loading time as well as faster scene closing time ~~ So, I nowadays just use DS 6 to finetune and render some old scenes + postwork.

    Besides, if you heavily rely on plugin products from PAs, using DS6 will just let you down as the PA plugins are not usable at all within DS6 (as well as some useful Daz Scripts ~~)

    Post edited by crosswind at
  • dbz91007 said:

    I noticed that my Hardware options changed on my first render attempt in 6. I also used BETA, but 6 loses all your settings. (Which is what I think you mean by "Fix UI"?) In Render Settings > Hardware tab, I had to uncheck my CPU in Photoreal and Interactive modes and uncheck Allow CPU Fallback.

    I mean "recreate all my menu changes and custom toolbars and rearrange the workspace." 

     

  • SaintSaint Posts: 76

    Well, I didn't have any renders crap out on me, and far as time, same as 4.24. Maybe five minutes faster to reach 1500 for the same scene? Quality-wise, same. Though, I noticed fireflies are back. I haven't seen those in years!

  • Space JingorohSpace Jingoroh Posts: 176

    Are there any improvements to the features or interface for creating animated videos in D6?

  • DavidGBDavidGB Posts: 571

    DavidGB said:

    Trying to set DS6 6 up the way I want, even though I'm expecting to actually carry on with DS 4.24.0.3 (not ready to give up the option of 3Delight yet). I know I read some pages back that we can't drag and drop the different toolbars any more, and can't dock two rows of toolbars. But I thought somebody said that if we loaded a DS4 layout with two rows of toolbars we would still get the two rows in DS 6. I just tried that, the two rows of toolbars as I have them in DS4 appeared in DS 6 for a moment, but then they disappeared and it reverted to the single default DS6 toolbar row again. Is there really no way to get my preferred two rows of toolbars back? If so, that really sucks.

    Ah - OK. That's the problem with the brain fog and wrecked memory I get as side-effects from medications. Finally remembered the bit from the earlier posts I read about restoring the two lines of toolbars which I'd forgotten when I was trying to do it. Now have two rows of toolbars in DS6 again. 

  • StezzaStezza Posts: 9,061

    I can't find the transfer from triax to blended weight option... has Daz removed it or is it hidden somewhere in the bowels of this new version that no one knows about? angry

  • Mark WMark W Posts: 5

    So far, v6 on the Mac has been running well for me. And addresses some of the quirks from v4.

    My one request would be to enable keyboard shortcuts for some of the dialog boxes, please.

    Eg, Y or N to save or not save a document.

  • Mark W said:

    So far, v6 on the Mac has been running well for me. And addresses some of the quirks from v4.

    My one request would be to enable keyboard shortcuts for some of the dialog boxes, please.

    Eg, Y or N to save or not save a document.

    On the Mac version, the big news is that GoZ has been restored.

  • AlienRendersAlienRenders Posts: 803

    I tried DAZ 6. I was noticing my CPU kept going to 100%. You have to go in the hardware tab of the Render Settings tab and disable CPU rendering.

    I did notice that loading scenes and applying poses is instant. With DAZ 4, the more morphs you had, the slower the loading of poses got. DAZ 4 can take up to 10 minutes to apply a pose. DAZ 6 doesn't seem to care and is instant. For me, this is the biggest improvement.

    Crashes every so often. And when it does, it forgets all changes to the scripts menu, render settings, tabs, layout, etc.

    The select all bug in the scene tab still hasn't been fixed.

    Using iRay in the viewport causes SEVERE lag when rotating or moving the camera. What in the world is going on here? Did no one test it? I have a 5080.

    Anyone know if it's possible to get the update window back when rendering? Right now, it just does its thing and I have no idea where it's at. I liked seeing the progress.

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