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© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Alembic doesn't transfer the materials, just the material slots.
There was no point in implementing some sort of materials converter when Thomas and Padone had already done so in Diffeomorphic, and far better than I would have done. But you can do an import with Diffeomorphic, tell it to alphabetixe the material slots but not to remove duplicate materials, and then easilt copy the materials from the diffeo import to the Sagan import. Or ask your favorite LLM to write a script to do it.
Absolutely great plugin! Thank you so much!
I have a stupid problem: the surfaces of my geometry shell have the same material names as the underlying figure. Is there a way to circumvent that?
A quick answer would be very appreciated!
Is Sagen working for DAZ Studio 6.
Btw... I just found this.
Has anyone an info about that?
You are very welcome.
I've never seen that behavior. Can you tell me how I can reproduce it? What assets?
I ask myself every time I sit down to work on Sagan: "Why am I doing this to myself?". My reasons and experiences are already well documented in these forums. With so much exciting innovation happening elsewhere and DAZ 6 providing nothing that I care about, I'm going to get Hitchens reasonably close to working in v4 and then I think I'm done with this environment. Sagan v4 has over 1200 unique downloads, yet no one at DAZ has reached out to offer support and I suppose I finally understand why that would be the case.
But it is Open Source. I'll support anyone who wants to take a stab at it. All it'll take is a single enterprising nerd to want it badly enough.
$90?! If I were DAZ, I would not have helped Sagan succeed, either.
hm did I got right, Sagen is abandon from your site and you are looking for a successor?
abandoned? Language differences not-withstanding, I thank the developer for gifting us his efforts so that we can continue to use and/or extend his work in the open manner it has been shared.
Assuming the new DS version API and documentation is like the current version's docs, it's apparently far more work to maintain this tool than the benefits realized beyond this version justify.
"I've fixed my problem, and y'all can use it or extend it... best wishes - and let me know if you have any problems or questions..."
No more or less.
*Anyone* who wishes enhance these tools, or contract with someone who has the required coding abilities, is welcome to do so.
Maybe there is no need for a successor, or, perhaps someone else will have a similar needs to extend and upgrade this tool for their own purposes, and may take on the challenge...
it is all good,
--ms
Thanks, @mindsong, well put.
@Hurdy3D I don't see it that way. I see it as DAZ that has abandoned its third party developer community.
It is only for every single one of the over 1200 distinct IPs that downloaded Sagan v4 that I hadn't quit years ago. I don't want to let down the people who, like me, just wanted to make a movie.
Developing software should be fun, enjoyable, and rewarding. Having to reverse engineer even the simplest things and being robbed of the sense of closure or a-job-well-done because you have no idea if your implementation works in all cases or just works for right now, is extremely frustrating.
And the fact that no one, NO ONE from DAZ has ever reached out to help is the kicker. The SDK forums are a (bad) joke. A ghost town. Because everyone there is as bewildered as everyone else; the blind leading the blind. The number of very basic questions that are unanswered is staggering.
And I contrast this with projects like Blender. Why do I go to SIGGRAPH every year it is in LA just to shake Ton Rosendahl's hand and say "Thank you"? Because the first year he literally made a representative from Amazon (who we now know was there to give him a metric crap ton of money) wait because I had asked him what was in retrospect a pretty stupid question about Blender's Python API. He made me feel like Sagan was the most important project in the world, more important than all of Amazon's money. The project owner (Dalai Felinto, a really cool guy) is Brazilian, as is my wife, and so he hooked me up with the dev (Hans Goudey) the phenom who did the Hair Curves API, and he implemented something just so that Sagan (and Diffeomorphic, too, I believe) could export Strand Based Hair. And that, precisely that, right there in a nutshell, is why Blender is taking over the industry.
So, yeah, I'm kind of sick of being treated like I kicked someone's puppy instead of just trying to provide something that many of its users find useful.
But I still harbor hope that DAZ will better support its dev community this time around. Who knows.
I wish you'd join the Carrara community
I know it's abandoned by DAZ
but because of that, you will find a lot of sympathetic people there
and developers who have done awesome things because DAZ won't
and you might find out why I model stuff in Carrara not Blender
and discover our Stezza and what he does starting with a cube
Hi Wendy,
I can't say that I understood all the pickle references, but definitely seems like a fun place!
a fair few of us there are Aussies and have a different sense of humour
the Hairy Cucumber often emerges too
Um... what?