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Daz 3D Forums > 3rd Party Software > Blender Discussion

Sagan: A DAZ Studio to Blender Alembic Exporter

«1…19202122232425»

Comments

  • PPPanPPPan Posts: 8
    January 29

    Here is a step by step video of it on Streamable. I'm using Daz 4.24.0.4 Public Build and Blender 4.2.3 LTS.

    I also noticed that the Sagan Exporter disappears from the Daz Studio interface when I close the application.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,306
    January 30

    PPPan said:

    Here is a step by step video of it on Streamable. I'm using Daz 4.24.0.4 Public Build and Blender 4.2.3 LTS.

    I also noticed that the Sagan Exporter disappears from the Daz Studio interface when I close the application.

    OK, now I see and I think I know what's going on. Because geografts and geoshells change vertex order, I optimize the mesh, which changes vertex order. But there's no point in doing that for regular meshes where the vertex count hasn't changed. I suppose I should recognize the cases where the object is unmodified by anything and take the original vertex order. OK, that's on the list, too.

     

  • bornnotsoslippybornnotsoslippy Posts: 2
    February 3

    Hi all!

    First post on the forums and relatively a noob at all this, so please forgive my ignorance. I installed Sagan V4 the same way I did with V3, but I only seem to have Sagan Express V4 added to my Edit menu. I don't seem to have the full options as I have seen on videos and screenshots here. Is there something I am missing?

    Thanks for all the hard work! wink

    Daz3D Sagan v4 SS.jpg
    706 x 441 - 67K
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,306
    February 3

    bornnotsoslippy said:

    Hi all!

    First post on the forums and relatively a noob at all this, so please forgive my ignorance. I installed Sagan V4 the same way I did with V3, but I only seem to have Sagan Express V4 added to my Edit menu. I don't seem to have the full options as I have seen on videos and screenshots here. Is there something I am missing?

    Thanks for all the hard work! wink

    That may be just my own slip-up, and the express shows up automatically, but the normal export still needs to be configured manually. Did you try the method on the very first post in this topic?

     

  • bornnotsoslippybornnotsoslippy Posts: 2
    February 3 edited February 3

    TheMysteryIsThePoint said:

    bornnotsoslippy said:

    Hi all!

    First post on the forums and relatively a noob at all this, so please forgive my ignorance. I installed Sagan V4 the same way I did with V3, but I only seem to have Sagan Express V4 added to my Edit menu. I don't seem to have the full options as I have seen on videos and screenshots here. Is there something I am missing?

    Thanks for all the hard work! wink

    That may be just my own slip-up, and the express shows up automatically, but the normal export still needs to be configured manually. Did you try the method on the very first post in this topic?

    Ah, I realise what I did wrong. I did install it using the method on the first topic, but I still had V3 installed. So it was preventing V4 from utilising that spot. Apologies for the silly mistake on my part. 

    Post edited by bornnotsoslippy on February 3
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,306
    February 3

    bornnotsoslippy said:

    TheMysteryIsThePoint said:

    bornnotsoslippy said:

    Hi all!

    First post on the forums and relatively a noob at all this, so please forgive my ignorance. I installed Sagan V4 the same way I did with V3, but I only seem to have Sagan Express V4 added to my Edit menu. I don't seem to have the full options as I have seen on videos and screenshots here. Is there something I am missing?

    Thanks for all the hard work! wink

    That may be just my own slip-up, and the express shows up automatically, but the normal export still needs to be configured manually. Did you try the method on the very first post in this topic?

    Ah, I realise what I did wrong. I did install it using the method on the first topic, but I still had V3 installed. So it was preventing V4 from utilising that spot. Apologies for the silly mistake on my part.

    No problem, I prefer silly mistakes that are easily resolved :)

     

  • fatomehe23fatomehe23 Posts: 1
    February 25

    Hello TheMysteryIsThePoint I have a question 

    how to make a collision with the hands like in the photo in the folder of soft breast for genesis 9 a tutorial in this example is a very good help for me please

    thanks you in advance

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,306
    February 25

    fatomehe23 said:

    Hello TheMysteryIsThePoint I have a question 

    how to make a collision with the hands like in the photo in the folder of soft breast for genesis 9 a tutorial in this example is a very good help for me please

    thanks you in advance

    Hello friend,

    I think you may misunderstand what Sagan and Alembic is. It exports baked geometry. It doesn't help you with soft body collisions and the like, at all.

    That said, I'm sure there is some tool available in DAZ Studio for this sort of thing. It'll probably make easy things difficult and difficult things impossible, but it might get the job done if you don't want to use a more appropriate tool like Blender or Houdini.

     

  • mindsongmindsong Posts: 1,755
    March 11 edited March 11

    TheMysteryIsThePoint said:

    fatomehe23 said:

    Hello TheMysteryIsThePoint I have a question 

    how to make a collision with the hands like in the photo in the folder of soft breast for genesis 9 a tutorial in this example is a very good help for me please

    thanks you in advance

    Hello friend,

    I think you may misunderstand what Sagan and Alembic is. It exports baked geometry. It doesn't help you with soft body collisions and the like, at all.

    That said, I'm sure there is some tool available in DAZ Studio for this sort of thing. It'll probably make easy things difficult and difficult things impossible, but it might get the job done if you don't want to use a more appropriate tool like Blender or Houdini.

    you crack me up... glad you're still out there!

    --ms

    Post edited by mindsong on March 11
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,306
    March 11

    mindsong said:

    TheMysteryIsThePoint said:

    fatomehe23 said:

    Hello TheMysteryIsThePoint I have a question 

    how to make a collision with the hands like in the photo in the folder of soft breast for genesis 9 a tutorial in this example is a very good help for me please

    thanks you in advance

    Hello friend,

    I think you may misunderstand what Sagan and Alembic is. It exports baked geometry. It doesn't help you with soft body collisions and the like, at all.

    That said, I'm sure there is some tool available in DAZ Studio for this sort of thing. It'll probably make easy things difficult and difficult things impossible, but it might get the job done if you don't want to use a more appropriate tool like Blender or Houdini.

    you crack me up... glad you're still out there!

    --ms

    Same to you, MS. I'm going to get Sagan/Hitchens done even if it kills me. And by the way things are going, it'll probably be just in time for no one to use this kind of DCC anymore, anyway :)

     

  • mindsongmindsong Posts: 1,755
    March 16

    TheMysteryIsThePoint said:

    ...

    you crack me up... glad you're still out there!

    --ms

    Same to you, MS. I'm going to get Sagan/Hitchens done even if it kills me. And by the way things are going, it'll probably be just in time for no one to use this kind of DCC anymore, anyway :)

    If old-style SW is anything like old-style music, I'm 'all in' on your projects! Sure, there are some clever folks, tools, and paradigms going on out there these days, but this old dog is plenty happy with his old ways, and if your new stuff is anything like what you've got out there now, I can't wait to play with it.

    I sure hope you're enjoying the adventure of writing it, in spite of having to guess-timate the undoc-d APIs, lol! Kind of like a really good puzzle, eh?

    best,

    --ms

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,306
    March 16

    mindsong said:

    TheMysteryIsThePoint said:

    ...

    you crack me up... glad you're still out there!

    --ms

    Same to you, MS. I'm going to get Sagan/Hitchens done even if it kills me. And by the way things are going, it'll probably be just in time for no one to use this kind of DCC anymore, anyway :)

    If old-style SW is anything like old-style music, I'm 'all in' on your projects! Sure, there are some clever folks, tools, and paradigms going on out there these days, but this old dog is plenty happy with his old ways, and if your new stuff is anything like what you've got out there now, I can't wait to play with it.

    I sure hope you're enjoying the adventure of writing it, in spite of having to guess-timate the undoc-d APIs, lol! Kind of like a really good puzzle, eh?

    best,

    --ms

    Hiya MS,

    No, nothing like a really good puzzle. Not at all :)

    But I am beginning to think that the greatest synergy is not between DS and the usual suspects like Blender, Houdini, and Marvelous designer, but between DS and the AI models with LoRAs. Have you seen LTX-2.3, LTX Studio, and to say nothing of SeeDance?

    So I think the need for something like Sagan/Hitchens or even Diffeomorphic is going to decrease at an accelerating rate.

    Ironically, creating still images directly in DS with IRay to create contact sheets just like an actor uses to land parts to train a LoRA might be the new way forward. And I did not see that one coming :)

  • mindsongmindsong Posts: 1,755
    March 17 edited March 18

    TheMysteryIsThePoint said:

    mindsong said:

    TheMysteryIsThePoint said:

    ...

    you crack me up... glad you're still out there!

    --ms

    Same to you, MS. I'm going to get Sagan/Hitchens done even if it kills me. And by the way things are going, it'll probably be just in time for no one to use this kind of DCC anymore, anyway :)

    If old-style SW is anything like old-style music, I'm 'all in' on your projects! Sure, there are some clever folks, tools, and paradigms going on out there these days, but this old dog is plenty happy with his old ways, and if your new stuff is anything like what you've got out there now, I can't wait to play with it.

    I sure hope you're enjoying the adventure of writing it, in spite of having to guess-timate the undoc-d APIs, lol! Kind of like a really good puzzle, eh?

    best,

    --ms

    Hiya MS,

    No, nothing like a really good puzzle. Not at all :)

    But I am beginning to think that the greatest synergy is not between DS and the usual suspects like Blender, Houdini, and Marvelous designer, but between DS and the AI models with LoRAs. Have you seen LTX-2.3, LTX Studio, and to say nothing of SeeDance?

    So I think the need for something like Sagan/Hitchens or even Diffeomorphic is going to decrease at an accelerating rate.

    Ironically, creating still images directly in DS with IRay to create contact sheets just like an actor uses to land parts to train a LoRA might be the new way forward. And I did not see that one coming :)

    "...nothing like a really good puzzle..." lol - yer killin' me.

    We're getting OT here, but let me add some thoughts for continuity, then we can get back to news of your exciting projects... (some good threads on this stuff over in the Art Studio topic...)

    Ya, I've been watching it all pretty closely too. One of my offspring is just finishing a degree in 'traditional' computer animation... and it feels like learning horse-carriage repair just before Henry Ford showed up... Good problem solver so I'm sure it'll work out... But after seeing the first few seconds of wolf359's  little video clip "THE FUTURE OF DAZ CONTENT & ANIMATION" ... I'm with you w/ respect to the upcoming industry upheaval coming at us all. Exciting, but with GROK's coding tools, new video generation and infilling (new verb?) tools like veo, heygen, ... I see the established creative heirarchy model changing dramatically - simply because the constraints that the limiting "toolkits" used to have on the creative process are being obliterated at an exponential rate. The barriers to creative production are almost gone (as are the filters to what is considered quality output... lol) - It is going to be an interesting industry and cultural reset we're facing, where the missing barriers-to-entry are already resulting in *huge* amounts of noise, but some unbelievably wonderful creative results - if we can only sift through that noise to find the gems that the clever folks in every generation will certainly produce!

    Add to that, our long-sacred Intellectual Property notions and laws will also be overwhelmed by the frictionless ability to quickly duplicate, publish, and saturate any new popular and novel media styles... creating a frenzied tension opposite the ability to quickly generate more of those same novel styles. A race that will never end. That said, I've always theorized that in the food domain, everything will eventually converge to bacon (yum), but as we're easily bored and ever-curious creatures, that doesn't seem to be an accurate prediction... There are many wonderful variations on grease, sugar, salt, and ... that will likely kill us just as quickly as my wonderful bacon habit, lol. I guess there are worse fates that we might face as a completely unique and yet totally predictable primate species...

    Per your tools in-the-making, I think the creative idea and 'storyboarding' engines that we all know and use will still be *foundational* for a good-while longer, acting as the seeds for the director's visual styles and base scene and character visions, but will quickly become obsolete for actual frame-to-frame production. That's probably OK and speaks to the part of this domain that I like the most, given I can't draw a straight line, and these current tools open many avenues for my own curiousities and (semi-)creative adventures.

    All creative and professional media domains are facing this upheaval, in an unbound ethical context (not ethics-free, just unregulated - the ethical constraints that might occur to us today can't even start to gel before they're obsolete tomorrow, and the natural opportunistic experiments and instutions are occuring in that space, just as any pragmatic human observer would expect them to, until the costs become undeniable and are reigned in - 'til the next round...) - law, music, news, imagery, journalism, online interactions, health, etc... all are exposed, if nothing else, by the simple economic advantages (and amazing results!) of the current situation.

    I have no idea what any of it will look like in 50 years (10?), other than this genie is out of the bottle and will need to be appreciated and managed, not denied... It might be a lot of fun, but it probably won't be smooth sailing for some. It's not a new pattern, it's just our own version - picture our great grandparents looking at an iPhone in 1920 with a live feed of the winter olympics (or a war...) on the other side of the world...

    FWIW, I'm still really excited to see how hitchens and sagan roll, so I hope you continue to see the mentioned 'foundational' value of these tools in the same way I do. I currently feel very obsolete in my own techical niche, as I watch smarter, faster, and seemingly more capable people make my little footprint in the sand seem even less meaningful, but, by-gosh... I'm inspired by them and I *will* contribute my ideas as a footprint of some kind, and I think it will be cool, if nothing else. And I'll enjoy me some crispy bacon as I go.

    best always,

    --ms

    Post edited by mindsong on March 18
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,306
    March 18

    mindsong said:

    TheMysteryIsThePoint said:

    mindsong said:

    TheMysteryIsThePoint said:

    ...

    you crack me up... glad you're still out there!

    --ms

    Same to you, MS. I'm going to get Sagan/Hitchens done even if it kills me. And by the way things are going, it'll probably be just in time for no one to use this kind of DCC anymore, anyway :)

    If old-style SW is anything like old-style music, I'm 'all in' on your projects! Sure, there are some clever folks, tools, and paradigms going on out there these days, but this old dog is plenty happy with his old ways, and if your new stuff is anything like what you've got out there now, I can't wait to play with it.

    I sure hope you're enjoying the adventure of writing it, in spite of having to guess-timate the undoc-d APIs, lol! Kind of like a really good puzzle, eh?

    best,

    --ms

    Hiya MS,

    No, nothing like a really good puzzle. Not at all :)

    But I am beginning to think that the greatest synergy is not between DS and the usual suspects like Blender, Houdini, and Marvelous designer, but between DS and the AI models with LoRAs. Have you seen LTX-2.3, LTX Studio, and to say nothing of SeeDance?

    So I think the need for something like Sagan/Hitchens or even Diffeomorphic is going to decrease at an accelerating rate.

    Ironically, creating still images directly in DS with IRay to create contact sheets just like an actor uses to land parts to train a LoRA might be the new way forward. And I did not see that one coming :)

    "...nothing like a really good puzzle..." lol - yer killin' me.

    We're getting OT here, but let me add some thoughts for continuity, then we can get back to news of your exciting projects... (some good threads on this stuff over in the Art Studio topic...)

    Ya, I've been watching it all pretty closely too. One of my offspring is just finishing a degree in 'traditional' computer animation... and it feels like learning horse-carriage repair just before Henry Ford showed up... Good problem solver so I'm sure it'll work out... But after seeing the first few seconds of wolf359's  little video clip "THE FUTURE OF DAZ CONTENT & ANIMATION" ... I'm with you w/ respect to the upcoming industry upheaval coming at us all. Exciting, but with GROK's coding tools, new video generation and infilling (new verb?) tools like veo, heygen, ... I see the established creative heirarchy model changing dramatically - simply because the constraints that the limiting "toolkits" used to have on the creative process are being obliterated at an exponential rate. The barriers to creative production are almost gone (as are the filters to what is considered quality output... lol) - It is going to be an interesting industry and cultural reset we're facing, where the missing barriers-to-entry are already resulting in *huge* amounts of noise, but some unbelievably wonderful creative results - if we can only sift through that noise to find the gems that the clever folks in every generation will certainly produce!

    Add to that, our long-sacred Intellectual Property notions and laws will also be overwhelmed by the frictionless ability to quickly duplicate, publish, and saturate any new popular and novel media styles... creating a frenzied tension opposite the ability to quickly generate more of those same novel styles. A race that will never end. That said, I've always theorized that in the food domain, everything will eventually converge to bacon (yum), but as we're easily bored and ever-curious creatures, that doesn't seem to be an accurate prediction... There are many wonderful variations on grease, sugar, salt, and ... that will likely kill us just as quickly as my wonderful bacon habit, lol. I guess there are worse fates that we might face as a completely unique and yet totally predictable primate species...

    Per your tools in-the-making, I think the creative idea and 'storyboarding' engines that we all know and use will still be *foundational* for a good-while longer, acting as the seeds for the director's visual styles and base scene and character visions, but will quickly become obsolete for actual frame-to-frame production. That's probably OK and speaks to the part of this domain that I like the most, given I can't draw a straight line, and these current tools open many avenues for my own curiousities and (semi-)creative adventures.

    All creative and professional media domains are facing this upheaval, in an unbound ethical context (not ethics-free, just unregulated - the ethical constraints that might occur to us today can't even start to gel before they're obsolete tomorrow, and the natural opportunistic experiments and instutions are occuring in that space, just as any pragmatic human observer would expect them to, until the costs become undeniable and are reigned in - 'til the next round...) - law, music, news, imagery, journalism, online interactions, health, etc... all are exposed, if nothing else, by the simple economic advantages (and amazing results!) of the current situation.

    I have no idea what any of it will look like in 50 years (10?), other than this genie is out of the bottle and will need to be appreciated and managed, not denied... It might be a lot of fun, but it probably won't be smooth sailing for some. It's not a new pattern, it's just our own version - picture our great grandparents looking at an iPhone in 1920 with a live feed of the winter olympics (or a war...) on the other side of the world...

    FWIW, I'm still really excited to see how hitchens and sagan roll, so I hope you continue to see the mentioned 'foundational' value of these tools in the same way I do. I currently feel very obsolete in my own techical niche, as I watch smarter, faster, and seemingly more capable people make my little footprint in the sand seem even less meaningful, but, by-gosh... I'm inspired by them and I *will* contribute my ideas as a footprint of some kind, and I think it will be cool, if nothing else. And I'll enjoy me some crispy bacon as I go.

    best always,

    --ms

    I don't know which I enjoyed more: what you said or the style in which you said it :)

  • PadonePadone Posts: 4,094
    March 18 edited March 18

    Ironically, creating still images directly in DS with IRay to create contact sheets just like an actor uses to land parts to train a LoRA might be the new way forward. 

    Well a AI pipeline doesn't certainly need a 3D software to generate contact sheets. It simply obliterates it all, the previous tools becomes unnecessary and substituted with AI generation, including DAZ, Blender and whatever.

    What I personally think about it ? When I was a child I was often drawing my own stories on paper, using pencils, nothing of excellent quality but it was a lot of fun and I did like my works. As time passed tools changed, and I found myself spending more and more time learning the tools rather than drawing the stories, as tools became more and more complex. The pencil was easy, but the new tools brought so much more quality and productivity that it was impossible to ignore them.

    AI is next as quality and productivity, undoubtedly. I am still at the first attempts with it and until now I didn't find anything working fine enough for production, but I am still learning and AI is still growing so eventually it will become usable.

    p.s. What I have doubts about, is that AI shouldn't be allowed to train over intellectual property without paying the rights for it. That I am not sure it does actually.

    Post edited by Padone on March 18
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