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50 series needs DS 2026 and from what we can read it may not perform as expected.
https://www.daz3d.com/forums/discussion/728111/daz-studio-2026-beta-version-6-25-2026-12107-updated-may-04-2026#latest
@bluejaunte
Thanks for the link. I'm not too bothered about that one since I doubt it would ever leave beta without being fixed. I was referring more along the lines of reliability of that specific card, just making sure I don't end up with a dud of a card (which is easy done these days when it comes to Nvidia).
Seem ok according to my own search results, so hopefully it is.
Just keep an eye on it. Would be a terrible downer if he new card doesn't perform as expected. At the moment at least I'd say a used 40 series is probably the smarter choice.
@3DIO
We made a business decision to switch to Cycles as our renderer when the Alpha was released. I do think Daz will get to the bottom of whatever is causing the viewport to behave like it's molasses (at the moment it's dreadful with both my 5060Ti and 3060 in Windows and even worse in Cachy) but there is no roadmap, no timescale and no guarantee. I'm not sure Daz have really even officially acknowledged there is a problem because it's not affecting everybody; it's fine with our Lovelace RTX 6000s at work which are essentially slower, less energy-intensive 4090s with double the VRAM. The only semi-official response I've seen is 'it's being investigated.' Blender is the natural choice if you're on Linux as well - you get a choice of AMD or Nvidia cards (Nvidia cards are much faster but also comparitively much more expensive - check the price of a 9060XT 16GB vs the 5060Ti) - and all the functionality that you have to pay a subscription for with Daz Studio. We use K-Cycles, which is a paid-for version of Blender, and the render times are about a quarter compared to the same scene rendered in iRay with zero difference in quality. This is where you're expecting the 'but' and there are some:
It's a bit unfair comparing the two because Studio is a stager, somewhat akin to Marmoset, but Blender can do everything Studio can do and so much more. Except for one critical thing: Studio is by far the cheapest, easiest and most adaptable character creator on the market. There are character creator add-ons for Blender and other paid stand-alone competitiors, but they don't come close. Try taking a meta-human out of Unreal. So... create your characters and scenes in Studio, then throw it to Blender using Diffeomorphic. You get a native Linux 3D toolset with your choice of GPUs and the ease-of-use and massive flexibility (and affordability) of Studio's character and outfit creation and market-place. You get a shader system that can weather, add dirt and grime, rust, dust, or alter anything you please, a geometry node system that can break up those straight edges or scatter anything and, if you're prepared to put in the time, a fully-featured modeller and animator that's used professionally. The compositor which adds post-render effects is excellent and you get a superb near-real-time renderer, Eevee, for animation and cut-scenes.
The downside is that you have to learn how to use this functionality and Daz store models are designed for iRay and obviously just work in Studio. There is some extra work taking these assets into Blender and making them look good and in some cases *a lot* of extra work. If you're just doing portraits or similar I would just stick with Studio. If you have plans to do anything more complex, there are other routes which you might find more viable.
@bluejaunte
Unless I personally knew the person selling that card or bought it from a business that offered a good warranty, I wouldn't touch a used GPU with a bargepole. You might get lucky and find a private seller who's genuinely looked after their card and used a fan controller 100% of the time or you might end up buying something that's been thrashed to within an inch of its life in a crypto mining operation and flogged off at the end of the 12 month warranty. The people who do this aren't stupid - they keep the boxes and are perfectly capable of photographing it in a nice PC in a nice study. It's why I offered my 1660 to 3DIO completely free - I couldn't sell it because it might last another 6 years or it might last 6 hours.
I don't think I've ever seen a bigger upheaval in hardware availability and prices. With Nvidia essentially relegating their consumer-grade GPUs to a side-hussle in favour of their AI workstations and the ever-increasing demands of data-centers for hardware, AMD or even Intel Arc GPUs might turn out to be the ones we're using in the future. And that future does not have iRay in it, but it could all change tomorrow.
@bluejaunte
Will do, but it makes no difference since I reckon they'd simply have to fix that before it leaves beta (especially since so many people are having issues with it).
@TimberWolf
Thanks for the insight, and I totally agree about not touching secondhand GPUs with a bargepole (way too risky due to crypto-mining component stressing).
Belive it or not, I already had settled on the workflow you describe (I tend to change it over time) but I think what keeps me using Daz Studio is that it's more character centric. My preference seems to change depending on my ultimate goal. So whereas I once used to use it just for the technical joy of rendering. That changed when I decided I wanted to do some actual comics. That in turn evolved when I saw ComfyUI, because now, regardless of whether I use Daz Studio or Blender, I have a complete Actor/Actress and Scene creation kit to put into Comfy UI, and finally cut it all into a movie using DaVinci Resolve Studio.
@All
The screenshot attached can only mean one thing! :-D
Well, two actually. Cause first of all it means I got Steam installed and running! But second, as can be seen by my download speed today, I currently have another 27.5 GB to download at a (current at time of writing) Peak of 21.9 Mbps. Makes me wonder how something as basic as 3D surface painting needs to be 29 GB in size!
I originally planned to try Robert's thing today. But since I feel 99.9% sure I'll screw it up, it makes sense to try this first, make sure it works, and hopefully see how well Substance Painter runs on CachyOS via Steam. If all goes according to plan, my next step is to try what bluejaunte was on about, by adding Daz Studio to Steam.
Fingers crossed, it just might get dForce working on this AMD-based machine!
* Laughs Cautiously *
3DIO,
I'm heartened to hear that you've reached a milestone. A visual confirmation such as the render you've shared is a wonderful sign that you've got a working set of tools to engage in productive work.
If I may make a personal request, could you kindly move on from this "Daz Studio and Linux" thread? As you've seen in the Art Studio forum, there are active threads there pertaining to comics, short videos and Gen AI. Amazing stuff! Now that you have a working system, I should think you'll find productive feedback there about these topics. If it helps, simply create a new thread of your own in the Art Studio forum to showcase your work and to solicit feedback.
I make this personal request as I monitor this Daz and LInux thread and try to help when I can. The more focused the problems and the more on-topic they are -- chiefly, Linux and Daz on a technical level -- the more we can work together to resolve them and learn. A good signal to noise ratio in any discussion thread is something worth aiming for, right?
Cheers!
@csaa
I never solicit feedback (not even when I do show stuff). The render was (clearly) posted by way of demonstration in my response to TImberWolf, not for feedback, and I'm certainly not starting another thread for it, but I've removed the render!
Quote:
"If I may make a personal request, could you kindly move on from this "Daz Studio and Linux" thread?"
I'm here to get Daz Studio running on Linux, so if I may make a personal request in return, could you?
Cheers!
Please try to keep the discussion civil and on the topic, not other people.
3DIO,
Could I ..??? Oh you mean, put in a request to @TimberWolf about Linux and Daz? Yeah. I do have some technical question I believe a person of @TimberWolf's knowledge and experience could help me with. But, gosh, there's so much discussion on this thread lately, I'll hold back just to keep down the cross-talk. I'm good, really.
Cheers!