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50 series needs DS 2026 and from what we can read it may not perform as expected.
https://www.daz3d.com/forums/discussion/728111/daz-studio-2026-beta-version-6-25-2026-12107-updated-may-04-2026#latest
@bluejaunte
Thanks for the link. I'm not too bothered about that one since I doubt it would ever leave beta without being fixed. I was referring more along the lines of reliability of that specific card, just making sure I don't end up with a dud of a card (which is easy done these days when it comes to Nvidia).
Seem ok according to my own search results, so hopefully it is.
Just keep an eye on it. Would be a terrible downer if he new card doesn't perform as expected. At the moment at least I'd say a used 40 series is probably the smarter choice.
@3DIO
We made a business decision to switch to Cycles as our renderer when the Alpha was released. I do think Daz will get to the bottom of whatever is causing the viewport to behave like it's molasses (at the moment it's dreadful with both my 5060Ti and 3060 in Windows and even worse in Cachy) but there is no roadmap, no timescale and no guarantee. I'm not sure Daz have really even officially acknowledged there is a problem because it's not affecting everybody; it's fine with our Lovelace RTX 6000s at work which are essentially slower, less energy-intensive 4090s with double the VRAM. The only semi-official response I've seen is 'it's being investigated.' Blender is the natural choice if you're on Linux as well - you get a choice of AMD or Nvidia cards (Nvidia cards are much faster but also comparitively much more expensive - check the price of a 9060XT 16GB vs the 5060Ti) - and all the functionality that you have to pay a subscription for with Daz Studio. We use K-Cycles, which is a paid-for version of Blender, and the render times are about a quarter compared to the same scene rendered in iRay with zero difference in quality. This is where you're expecting the 'but' and there are some:
It's a bit unfair comparing the two because Studio is a stager, somewhat akin to Marmoset, but Blender can do everything Studio can do and so much more. Except for one critical thing: Studio is by far the cheapest, easiest and most adaptable character creator on the market. There are character creator add-ons for Blender and other paid stand-alone competitiors, but they don't come close. Try taking a meta-human out of Unreal. So... create your characters and scenes in Studio, then throw it to Blender using Diffeomorphic. You get a native Linux 3D toolset with your choice of GPUs and the ease-of-use and massive flexibility (and affordability) of Studio's character and outfit creation and market-place. You get a shader system that can weather, add dirt and grime, rust, dust, or alter anything you please, a geometry node system that can break up those straight edges or scatter anything and, if you're prepared to put in the time, a fully-featured modeller and animator that's used professionally. The compositor which adds post-render effects is excellent and you get a superb near-real-time renderer, Eevee, for animation and cut-scenes.
The downside is that you have to learn how to use this functionality and Daz store models are designed for iRay and obviously just work in Studio. There is some extra work taking these assets into Blender and making them look good and in some cases *a lot* of extra work. If you're just doing portraits or similar I would just stick with Studio. If you have plans to do anything more complex, there are other routes which you might find more viable.
@bluejaunte
Unless I personally knew the person selling that card or bought it from a business that offered a good warranty, I wouldn't touch a used GPU with a bargepole. You might get lucky and find a private seller who's genuinely looked after their card and used a fan controller 100% of the time or you might end up buying something that's been thrashed to within an inch of its life in a crypto mining operation and flogged off at the end of the 12 month warranty. The people who do this aren't stupid - they keep the boxes and are perfectly capable of photographing it in a nice PC in a nice study. It's why I offered my 1660 to 3DIO completely free - I couldn't sell it because it might last another 6 years or it might last 6 hours.
I don't think I've ever seen a bigger upheaval in hardware availability and prices. With Nvidia essentially relegating their consumer-grade GPUs to a side-hussle in favour of their AI workstations and the ever-increasing demands of data-centers for hardware, AMD or even Intel Arc GPUs might turn out to be the ones we're using in the future. And that future does not have iRay in it, but it could all change tomorrow.
@bluejaunte
Will do, but it makes no difference since I reckon they'd simply have to fix that before it leaves beta (especially since so many people are having issues with it).
@TimberWolf
Thanks for the insight, and I totally agree about not touching secondhand GPUs with a bargepole (way too risky due to crypto-mining component stressing).
Belive it or not, I already had settled on the workflow you describe (I tend to change it over time) but I think what keeps me using Daz Studio is that it's more character centric. My preference seems to change depending on my ultimate goal. So whereas I once used to use it just for the technical joy of rendering. That changed when I decided I wanted to do some actual comics. That in turn evolved when I saw ComfyUI, because now, regardless of whether I use Daz Studio or Blender, I have a complete Actor/Actress and Scene creation kit to put into Comfy UI, and finally cut it all into a movie using DaVinci Resolve Studio.
@All
The screenshot attached can only mean one thing! :-D
Well, two actually. Cause first of all it means I got Steam installed and running! But second, as can be seen by my download speed today, I currently have another 27.5 GB to download at a (current at time of writing) Peak of 21.9 Mbps. Makes me wonder how something as basic as 3D surface painting needs to be 29 GB in size!
I originally planned to try Robert's thing today. But since I feel 99.9% sure I'll screw it up, it makes sense to try this first, make sure it works, and hopefully see how well Substance Painter runs on CachyOS via Steam. If all goes according to plan, my next step is to try what bluejaunte was on about, by adding Daz Studio to Steam.
Fingers crossed, it just might get dForce working on this AMD-based machine!
* Laughs Cautiously *
3DIO,
I'm heartened to hear that you've reached a milestone. A visual confirmation such as the render you've shared is a wonderful sign that you've got a working set of tools to engage in productive work.
If I may make a personal request, could you kindly move on from this "Daz Studio and Linux" thread? As you've seen in the Art Studio forum, there are active threads there pertaining to comics, short videos and Gen AI. Amazing stuff! Now that you have a working system, I should think you'll find productive feedback there about these topics. If it helps, simply create a new thread of your own in the Art Studio forum to showcase your work and to solicit feedback.
I make this personal request as I monitor this Daz and LInux thread and try to help when I can. The more focused the problems and the more on-topic they are -- chiefly, Linux and Daz on a technical level -- the more we can work together to resolve them and learn. A good signal to noise ratio in any discussion thread is something worth aiming for, right?
Cheers!
@csaa
I never solicit feedback (not even when I do show stuff). The render was (clearly) posted by way of demonstration in my response to TImberWolf, not for feedback, and I'm certainly not starting another thread for it, but I've removed the render!
Quote:
"If I may make a personal request, could you kindly move on from this "Daz Studio and Linux" thread?"
I'm here to get Daz Studio running on Linux, so if I may make a personal request in return, could you?
Cheers!
Please try to keep the discussion civil and on the topic, not other people.
3DIO,
Could I ..??? Oh you mean, put in a request to @TimberWolf about Linux and Daz? Yeah. I do have some technical question I believe a person of @TimberWolf's knowledge and experience could help me with. But, gosh, there's so much discussion on this thread lately, I'll hold back just to keep down the cross-talk. I'm good, really.
Cheers!
No, that's not what I mean.
What I mean is that I took your request, spun it 180 degrees, and returned it to whence it came.
Since discussions about Steam, WINE, Daz Studio and GPUs are thoroughly expected in this thread, you can imagine I do not take kindly to being asked to vacate a thread, nor do I appreciate having my participation referred to as "noise".
Cheers!
Any further discussion of what should be discussed in this thread will be removed. Anyone feeling a post is going significantly or disruptively off-topic should report it to the mods by clicking the Flag link.
.
Well so much for "Substance Painter" on Linux. Damn thing won't even launch. Nothing specifically wrong happens, in so far as, there's no crash or errors thrown up or anything like that. It simply doesn't do anything when I click on "Launch".
Steam itself appears fully functional, and it's 100% identical to the Windows version as far as I can tell, so I'll try adding Daz Studio next, see if that works. That said, at this point I don't really see much point in doing that since I absolutely need Substance Painter to work, otherwise I'm back to the days before I had a licence for it!
It's begining to look like having Windows 10 on a separate SSD (with its internet connection severed) is the only way to go until I get a card sorted. Haven't downloaded DaVinci Resolve Studio yet, either, so that's another one that'll likely fail due to this damn card.
This thing is an absolute dud, and has been from day one.
IMHO, stay well away from AMD GPUs if you're a creative!
Wow, some progress and hopefully good news!
After a system restart, I found and adjusted a compatibility setting (in Steam) to "Proton-CachyOS" or something like that. This instantly triggered Steam to download an update, and now Substance Painter has launched for the first time, and is showing the window attached. I have a suspicion this time-out thing might have something to do with a notice I sometimes see in Daz Studio while waiting for content to load.
I followed the link it gives, but all it does is land me on Adobe's main help page, and searching for the term "TDR" doesn't return a single result.
But this looks very promising, because if this can actually be adjusted on my CachyOS install, then with a bit of luck it will also remove that annoying time-out message from Daz Studio. I've not yet gone further than what you see here, so any pointers are, as always, much appreciated.
It even recognises the details of my AMD card, which at this point comes across as an actual miracle!

I know this from Mari as well.
https://support.foundry.com/hc/en-us/articles/15870592737298-Q100688-Preventing-Mari-freezes-and-crashes-on-Windows-by-increasing-the-TDR-registry-keys
https://docs.mariextensionpack.org/6R2v1/TDRConfiguration.html
How to set this in the correct registry of the Proton-CachyOS Wine prefix I don't know though.
Google search must really suck these days. Use Brave search!
https://search.brave.com/search?q=substance+tdr&summary=1&conversation=09160197f518493ba84e0c2d5bf7a7020deb
Substance Painter hasn't worked for a while, even under Steam. Lots of fairly angry posts on the forums. I can get it to start but the UI is borked (technical term) and it crashes in fairly short order. Nothing from Adobe runs well (and mostly they just... don't run at all) under any version of Linux I've ever tried. Finer minds than mine have tried to solve this but with no concrete results. If you want to use Adobe products or MS Office (you'd have to be pretty determined or dependent on some VBS to want to use Office in Linux!) then it's dual-boot time as I suggested many posts ago. There really is no negotiation on this.
Editing the wine prefix registry in Lutris is very straightforward, assuming you know the key you need to add/change. No idea how it's done through Steam I'm afraid as I'm still not convinced that is the best way to launch Studio or anything that isn't a game. Lutris gives you access to winetricks, the console, the config and the control panel to name but a few. Steam, as far as I'm aware, does not.
Anyway, with Lutris open single click the installed application you need to edit the registry for. Don't launch it, obviously. At the bottom of your window you will see an icon of a wine glass and a selection arrow next to it - click that and select the Wine registry, or whatever you need and, hey presto, the ability to nuke your wine prefix will appear. Edit away, with some caution, using whatever WIndows solution you found using your search. You can actually edit this natively from the console using the wine regedit command but I suggest you don't - the Windows interface is much easier :)
@bluejaunte
Thanks for the links. I actually had a bit of a clue to be going on with on that one, and the information at the links confirmed it. So good in that sense, but sure, how to adjust such a thing on CachyOS is a different matter altogether. Search has been borked for me for years, by the way. Haven't used Google for over a decade now, so cannot even imagine how bad it must be now. I switched to DuckDuckGo a long time ago, and even that's gone to the dogs now, or in their case, ducks!
Still some good news (hopefully) as you'll see in my reply to TimberWolf ...
@TimberWolf
It does make sense to just do a separate Windows 10 install, and I'd say the likelyhood of that happening at this point are 50/50. That said, I'm wondering if the anger and complaints you mention might have had an effect. I decided to run the software anyway, just to see how it went, and haven't had a single interface problem or even a crash. Apart from just one, and that crash is repeatable since it appears to be related to 'Post Effects'. Specifically, in the first screenshot, if I were to click that checkbox for "Activate Post Effects" then it results in an instant crash before even getting the chance to toggle them on or off.
So the bad news is that it simply doesn't like that at all. But the good news is I don't use Post Effects in the viewport anyway, and without them, I've not been able to break it so far, and would not be surprised if disabling Post Effects might at least lessen the crashes you're having.
Another thing of note can be seen in the second screenshot. Because when I first installed it, "Steam Linux Runtime Verson 1.0" was there to be downloaded. Later, "Steam Linux Runtime Version 2.0" appeared. Now though, it has completely skipped a "Version 3.0" runtime from the looks of it, and is using a new one called "Steam Linux Runtime Version 4.0".
Another thing is the new runtime doesn't have a codename, so perhaps this means it's not as "Beta" as the previous runtimes.
Since I'm on CachyOS, just as you and bluejaunte are (and I'm not having the problems you describe), I'm wondering if "Steam Linux Runtime Version 4" was added since you last tried it. It's unusual something would work for me and not you, so perhaps they listened and fixed something recently!
Try navigate to this folder, see if it exists:
~/.local/share/Steam/steamapps/compatdata/4329260/pfx
That is, if the actual URL to the Substance Painter you use is this. You can see the AppID in there.
https://store.steampowered.com/app/4329260/Substance_3D_Painter_2026/
If the path doesn't exist, do a search for any of those strings in your file explorer (steamapps, compatdata, 4329260 and surely you will find it). Then this should work changing registry entry:
As shown in the screenshot, I found a folder which on my system has a different number.
But assuming I've understood and have adapted it correctly, I get this error:
~
❯ env WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/3366290/pfx wine regedit
wine: invalid directory ~/.local/share/Steam/steamapps/compatdata/3366290/pfx in WINEPREFIX: not an absolute path
You've specified a relative path there, not an absolute path. This is one of those fundamentals I mentioned earlier that you'll need to get to grips with :)
Try env WINEPREFIX=/home/$USER/.local/ and then the rest of the path. Just out of interest, if you type echo $WINEPREFIX into the console, what result (if any) do you get?
That appid belongs to Substance Painter 2025 so that's good. Try clicking on the file path there in your file explorer to get the absolute path. Probably /home/username/.local etc. and try with that instead.
@TimberWolf
I get exactly the same error with that amendment. And when I do the echo thing, I get nothing at all.
@bluejaunte
Again, same error as before.
Oh it might be that you need to put the path in quotes. Not sure, here's some more you can try:
https://steamcommunity.com/app/221410/discussions/0/1736589519989298578/
Just tried it with some random appid I found on my system and it worked with this command.
Whoa, that last one did it!
It was the tilde stopping it from working. Running the command caused CachyOS to download something called "WINE Mono", after which the Windows Regisitry Editor appeared, just like magic. I then followed the Mari link you gave earlier, created the two keys suggested, and gave both a decimal value of 60.
Going back into the two keys I had just created, I noticed the value type kept changing back to hex (holding the value given, but in hex). But anyway, next step was to exit RegEdit and try Substance Painter, so I did, and thankfully it worked with the hex value.
So I'm no longer getting the TDR error, it definitely appears to be fixed, although there's a warning now telling me the paging file is set too low, but I think I saw a setting for that somewhere in Substance Painter, so will grab some breakfast first and get back later (I only just got out of bed) :-D
Cheers mate, that worked a treat!
Great. The tilde is a shorthand for the current user's home directory. Definitely worth learning. So essentially what you tried before was not an absolute path after all. It was more like double home relative path so under the hood that would've looked something like
or something.
Makes sense, and I appreciate the wisdom in you both trying to push me to learn this stuff, but (at the moment) I'm learning way too much other stuff.
So this paging fille thing, this is another perfect example of why I never keep up any persisitence in trying to learn Linux. For example, I just found out that CachyOS uses zram instead of a paging file, and that I need to edit the configuration file for it to increase the available RAM.
As far as I understand it, I need to locate the configuration file at /usr/lib/systemd/zram-generator.conf and edit the zram parameter, by setting it to twice the size of my physical RAM. Since I have 32GB, that means I need to set it to 64GB.
All very straight forward you would think, at least from the pure simplicity of the iinstructions. But of course this is my system we're talking about here, therefore, the systemd folder has decided it doesn't need to exist on my install, and therefore the configuration file that's meant to be located there, doesn't exist either.
UPDATE:
It has now decided to exist, the file has been edited and saved, and the system reset exactly as per the instructions, but the warning is still there.
Hasn't failed on me or anything, I just wish I could get rid of the warning.
Substance Painter is complaining about the paging file? You need to remember that to Substance Painter you are on Windows. Wine simulates Windows, and indeed in your Wine prefix you can find all the Windows folders. So if it complains about a paging file you need to solve this in your Wine environment, not Linux.
Maybe this: https://www.reddit.com/r/linux_gaming/comments/c9g08z/steam_running_a_game_via_proton_page_file_too/
Same regedit procedure as before.
Ah, right. To be honest I assumed I was running a native Linux application since the licence I bought was a perpetual one for both Windows and SteamOS (and SteamOS is Linux). I thought the other problem was basically down to Adobe just being lazy, and that they'd not adapted that part or something.
Will take another look and get into that after tea. I'm pretty sure I can fix that now, cheers!
Well, from this:
https://www.reddit.com/r/Substance3D/comments/1qkxczj/does_substance_painter_run_on_linux/
It could actually run natively? Clearly you've been running it through Proton/Wine though.
https://www.reddit.com/r/Substance3D/comments/1kfelz7/help_cant_get_substance_painter_to_work_on_linux/
This mentions setting compatibility mode to "Legacy Runtime 1.0" to make it run natively. In Steam right click on Substance Painter entry, there's a compatibility tab where you can force various versions of Proton. This Legacy thing should be in there too and presumably means "not Wine, not Proton, run natively". Worth a try I guess.
Wonder where that would install the native Linux files, which are very different. No .exe of course and all that.