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Even plugins?
jmucchiello,
Thanks for the reality check.
Looking into Daz plugins would be a "morning after" task. Typically, the priority is to get Daz and Linux working nicely, a baseline goal calling for days of trial and error ... even all nighters, for the brave of heart!
It would be helpful on your end to list all the Daz plugins you think should be checked. Mind you though, if you hang around long enough in any Linux community, you'll find most folks adopting a "Don't let the perfect be the enemy of the good" philosophy. Everything is a work-in-progress, and it keeps people engaged. Fair warning: any nay-saying or FUDing (fear-uncertainty-and-doubt) will likely be met with mild interest.
I speak from personal experience, getting my hands dirty with Slackware Linux back in the stone age days of floppy disk installations, when we hooked into the fledgling Internet via modems, and the community was a patchwork of electronic bulletin boards. The Men From GNU made for a persuasive group, peeling us away from standard issue UNIX. Somewhere along the way, the WWW burst forth and Linux became the cornerstone OS ... for good or for ill.
Fast forward decades to today, I was chatting with a college CS major who was hopping with excitement about deploying as many Linux distros that he could among the handful of PCs he's assembled in bedroom. Heh. It took being bitten by the Linux bug to cure him of his nightly video game habits.
Cheers!
@jmucchiello
Once you've got DS installed and working then everything else will slot into place. The plugins folder will exist in any Linux distro inside a pseudo-Windows environment exactly where you would expect it to and all you need to do is either use DIM or manually drop the .dll files into it as you would normally. I have yet to encounter a plugin that works in native Windows that doesn't in a Linux WINE environment and I would be surprised to learn that there was one. However, the converse is also true: If it doesn't work in Windows (e.g. a DS4 plugin in DS6) then it won't magically start working in Linux.
@plj1225
Yup, it can be a bit of a head-scratcher at times if you're new(ish) to Linux and haven't run through the process before but, as you've discovered, rocket science it ain't!
If plug-ins didn't work then DS wouldn't, a lot of the base application is actually implemented with plug-ins.
That's great to know about the plug ins, I was getting a bit worried there for a moment! Like maybe some plug ins can depend on something that is Windows-specific and cannot be emulated under Linux. Good to hear that it's actually not so.
My setup worked on Mint with Lutris for quite some time, but now it doesn't properly pass mouse clicks. Anyone have ideas?
@brainmuffin
Really needs more info to figure out what's going on but as a start, check the runner for DS in Lutris. There have been some updates to the Proton runners which can cause issues with DS so, if it isn't already, set your runner to use System WINE. You'll need to run the nvidia-libs setup again (if you use it) if you do change the runner as the symlinks that the package creates will be dropped.
I'm assuming the mouse works perfectly well everywhere else except in Lutris and that it's not a hardware issue and I'm also assuming you're using an X11 session and not Wayland, so:
1 - Do your clicks pass through DS and get registered by the desktop? (Make DS windowed and put something underneath it that will start or open to check this.)
2 - Are your clicks working but offset against the mouse pointer position?
3 - None of the above but the clicks register intermittently?
4 - None of the above and the mouse doesn't work at all?
@brainmuffin, I support the idea that some update or other may have changed something either in the runner or, as happened to me, has reset the runner to another one. Can you roll back with Time Shift?
Now I've also got a question of my own (again): I've finally gotten my weird setup of old iMac + Manjaro Linux + eGPU with RTX 3060 to actually run (yay!); DS recognizes the RTX correctly and uses it, renders dForce and all. So I'm really happy already. The question relates to the render process.
Before, on more conventional systems, whenever the render started this little progress window would pop up, informing one what the render engine was currently doing and such, and how far the render was already cooked. I would also see the render build itself in the render window. But now on Manjaro, there's no extra info window (yes, I've looked behind the render window as well, another machine played that trick on me already), and there's no progress to be seen in the render window either. It's sometimes just black, sometimes checkerboard (i think the last one is when rendering dForce stuff). And then suddenly, the picture plops into existence. Huh?!
This is behavior I'd always associated with NPR renderers, not Iray. Does anyone know what this means, and possibly how to change it? I find the info window really helpful and would much like to have it back, and seeing the render becoming clearer and clearer is such a neat thing also (well, for me at least - and you can catch obvious mistakes early on).
@tsroemi
The progress window will be there but might be behind the application itself. Within Lutris, and given the same runner, any application will run identically across distros and I can't imagine yours is somehow unique, despite the unusual hardware. As for your render popping into existence only when it's finished, the first thing I would suspect is the render settings in DS - check you haven't set 'Update Interval' in the Progressive Rendering section to something unusually long - the default is 5 seconds - or Min Update Samples to something a bit daft - the default is 1.
I don't think this is a Linux issue as such, but I am often proved wrong :)
@TimberWolf, thanks as always for your suggestions! I'll try both for sure.
Apologies just came back to the thread.. not really familiar with too many DAZ plugins but I do use the Unreal and Unity exporters and those work fine under DAZ 4 (nothing for 6 yet).
One thing I had some issues with following the Lutris guides that were not obvious (initially) to me, Wine and Proton appear to be separate 'Wine Environments' (or whatever the correct technical term would be) so changes to one doesn't change the other. I'm using normal Wine 11 instead of Proton. Not sure if that's a good or bad thing, but switching away from Proton made a lot of the Nvidia hackery just work.
"You Can Now Run Any Windows App On Linux"
I watched this the other day and have decided to give it a try. All Windows software should run on it successfully, but it lacks video acceleration (for now). Apparently though, video acceleration is going to be added later. I won't be getting excited over it unless it actually delivers, but it does sound like the perfect solution.
He's installing it on CachyOS here (and I intend to do a clean install of CachyOS before trying it myself), but ultimately I want a minimalist Debian install, so will try it first on CachyOS, and if successful, I'll then try it on a very minimalist Debian.
SInce it's a form of 'Virtual Machine' I suspect it will work pretty much perfect, and since I'm using Daz Studio to render via CPU anyway, I'm guessing it won't make the slightest bit of difference to me since I'm not using the GPU. I'll likely make a start on it this week, and of course I'll let you all know how it goes.
I also need to reinstall Windows 10 afresh, since I've managed to screw-up my current installation of Daz Studio. Having a fresh install of CachyOS on the other SSD will certainly be welcome while I get that lot done (if WinBoat turns out to be a waste of time).
@3DIO
Winboat is very definitely a VM using Docker to containerise the Windows applications. It's easy to setup and works well but suffers from the same passthrough limitations as any VM. Bear in mind that you also need almost an entire Windows installation for each app and that space can add up quite quickly. You *can* get GPU passthrough working with it if you have two GPUs but the results are.... pretty bad honestly. It's been a long time since I've tried it so it may be that things have moved on but I found DS viewport and content management performance in Winboat significantly worse than running it in a WINE environment. I would use Winboat/any VM only for those applications that don't play well with WINE. And then comes the circular debate we've had countless times (and you know what's coming!)... at this point you're going to be better off dual-booting.
If you are dead set on going down the VM route, Winboat is probably the simplest way to do it. Don't expect miracles though.
I'd definitely be interested to hear of your experience of the latest version of Winboat vs. WINE though.
@3DIO, I'd also be interested in your findings! Right now, I have DS runnig just fine on Manjaro (with GPU support) which is also Arch, so I don't see the need for a VM. But then again, i'm such a newb, it's always good to learn about alternatives!
I take it back.. I've got DAZ 4/6 running 99%. Anyone have any success getting the DazToUnity bridge successfully export textures for Unity materials? The FBX exports fine along with all of the materials, but the textures aren't anywhere to be found. I can manually export the FBX with the textures embedded instead of using the Bridge, but then all of the rigging is lost.
Any ideas?
I had a last minute change of heart, and installed Ubuntu 26.04.1 LTS Desktop instead. It is now based on the Wayland edition of GNOME 5 and is perfect for me really. Runs like silk even without installing any proprietary drivers, and to my surprise, is actually minimal now, if you choose the minimal installation. Didn't have to uninstall anything with this version!
But that's where the good news stops I'm afraid (for me anyway). I just checked the ever-increasing price of the graphics card I need. It's been shooting up in price £50 per time, so cue my complete lack of surprise to find it just jumped up another £100 since I last checked! The card I was already hesitant to pay £400 for is now over £650, so in other words I am now forced to bid thee (and the hobby) farewell.
On the plus side at least I now have a Linux Installation I'm very happy with, and don't need to worry about getting Daz Studio working on it. I'll use GNOME's Boxes as a VM for any Windows stuff I need. But there's a limit to how much money and effort I will put into getting this stuff to work for me, and it's fair to say my patience and financial capability has now been well and truly exceeded.
To be honest, I suspect this is being done to drive everyone to cloud-based systems where they have to pay subscriptions, have no privacy or control over anything they do. I don't wish to sound dramatic, but I don't expect this will get better. It's by design IMHO, and I'd rather eat razor blades than pay £650 for a card that was already overpriced at over £350, so I'm going back to other hobbies (Photography and Music), unless and until this mess sorts itself out.
My sincere thanks to all who helped out. I'll not be resinstalling Daz Studio at this point, there's no point, but I'll be keeping an eye on things, you bet!
@3DIO
Sorry to hear that. I initially thought you must be wrong with those prices or looking at something ridiculously overpriced but, nope, the average is now closer to £700 and the graphs show a price increase of 10% per month going back about 6 months. A 5090 is now over £4000. Oddly, I can find a 48GB A6000 for the same price as the 5090...shrug.
16GB AMD prices are high but not quite as insane - an 9060XT is just over £400 which would work pretty well in Cycles and can, as we proved, be beaten into working as an OpenCL device in DS. The option is always there.
I don't see foresee an end to these price rises for the foreseeable future as countries compete to build data centres as fast as they can. Once those prices go up, they rarely come back down again. Unless there's a black swan event and the whole AI/datacentre edifice comes crashing down there won't be much of a future for smaller scale rendering, PC gaming or consoles.
@plj1225
We don't use Daz meshes in our mobile games but as pre-rendered backgrounds and sprites. I haven't had any need to use this bridge but I am an experienced Unity and C# dev. I'm assuming you're using the HDRP but what version of Unity are you trying to send your models to and from what version of DS? The Daz-released bridge was last updated rather a long time ago and if you're using Unity 6.x I somehow doubt it will work properly - https://github.com/daz3d/DazToUnity
The entry on the Daz store itself shows compatibility only with older versions of DS (which are no longer available) and an older version of Unity itself - https://www.daz3d.com/unity-bridge and https://www.daz3d.com/daz-to-unity-bridge
However, in the Unity forum there is an updated version which works with DS4 and might be what you need, rather than the version in the store. We don't need it so I can't say how well it works but give the unofficial version a shot:
https://www.daz3d.com/forums/discussion/756156/daztounity-new-version-unity-6-compatibility-runtime-render-pipeline
Cheers mate, but it's much worse even than that! Go check the price of system RAM for example. To build a new system, I would first of all have to pay double the price for the GPU, and on top of that, three to four times the normal price for system RAM, and the same yet again for SSD. In total it would cost around £1,800 to build a system I could normally have built for around £650.
It is simply unattainable, so will not be happening unless something drastic happens, and the prices fall back to normal. It goes without saying, I will never, ever, buy an AMD GPU again. The current one has set me back almost a decade (seriously), and I'm quite sure another AMD GPU is guaranteed to do exactly the same again, and for exactly the same reason.
Personally, I think our only hope is China. I hope China comes along and suddenly floods the market with cheap RAM and storage, forcing those American companies and their AI investments, into a catastrophic, economy destroying 'Eat It Or Bust' situation. If the endless documentaries I've seen about AI investment is true, and with America and China being in such an agressive AI race as they are, don't be surprised if China does exactly that. After all, it's China that is releasing tons of free, Open Sourtce AI technology to the public, not America :-D
That aside, it seems I've destroyed my current AMD card after all. I thought I'd saved it, but it still drops video signal now and then. Not so often, but it's damaged for sure. If nothing changes, then I'll just have to buy a cheap replacement graphics card when it packs up, and forget about 3D and AI altogether.
There'll always be Blender, Cubase, DaVinci, GIMP and Cameras to satisfy my creativity, all of which run under Ubuntu one way or another, so not the end of the world, it's just really frustrating, that's all. AI tech is what would finally have allowed me to bring my ideas and projects to life, and perhaps one day it will still do that.
Just not right now.