Show Us Your Bryce Renders Part 14

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Comments

  • HansmarHansmar Posts: 3,182

    Thanks, Teobaldo, mermaid010 and Electro-Elvis.

    Very beautiful marine render, Teobaldo.

    Horo, you keep turning out one great terrain render after another, with or without buildings; wonderful. I like the one from April 5 very much, but the others are also very good.

    Wow, mermaid010, what a fantastic set of abstracts, full of colour and texture!

    Electro-Elvis, both renders are good. The interior one is excellet and the tree looks very good too. For a moment I thought the tree was growing from the car. Personally, I think I would not have put both car and tree in line in front of the camera, but that's just my preferences, I guess.

  • HoroHoro Posts: 11,547

    Thank you Hansmar.

  • mermaid010mermaid010 Posts: 6,166

    Thanks Hansmar

    Another amazing scene, Horo, excellent render.

  • HoroHoro Posts: 11,547

    Thank you mermaid.

  • ed3Ded3D Posts: 2,570

    Very Nice  Images  EveryOne   heart

  • HoroHoro Posts: 11,547

    Thank you ed3D.

  • mermaid010mermaid010 Posts: 6,166
    edited April 10

    Thanks ed3D

    The terrain/cliff is from High Res 4, the plants from vegetation and lighting and material from the Advance Layered Skies, the plane a freebie.

    cliff-hr4-ls.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,547

    mermaid - very nicely done mountain chain with the airplane flying over it.

  • HoroHoro Posts: 11,547
    edited April 11

    The ammonites were made in Struct Synth, the ring is a torus, all given a self made material. They stand on the reflecting ground plane and in the background a 2F-Face with my own material combined with a Bryce texture. Ambient light and coloures by an HDRI from Landscapes under Fantastic Skies and additional light by the sun.

    Pair of Ammonites

    PairOfAmmonites.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 3,182
    edited April 11

    Beautiful terrain and nice touch with the plane, mermaid010.

    Fantastically presented objects, Horo.

    I made another render of my scene with a set of huts.

    Block+cottages2.jpg
    800 x 651 - 611K
    Post edited by Hansmar on
  • HoroHoro Posts: 11,547

    Hansmar - thak you. Very nice landscape and the huts.

  • mermaid010mermaid010 Posts: 6,166

    Thanks Horo and Hansmar

    Horo - outstanding presentation of the objects.

    Hansmar - beautiful rural scene.

     

  • NGartplayNGartplay Posts: 3,411

    Hello everyone.  Hope that I didn't scare anyone since I've been away for a while.  At my age you are never sure :)

    Of course all the images are fantastic and creative.  I feel guilty for not stopping in sooner.

  • mermaid010mermaid010 Posts: 6,166
    edited April 13

    Thanks NGartplay, yes in our age we never know.

    Post edited by mermaid010 on
  • HoroHoro Posts: 11,547
    edited April 13

    mermaid - thank you.

    NGartplay - thank you. I fully agree with mermaid.

    Two terrains made with the TE with a material from Bryce, around it a mirror cube. The water is the ground plane with my material. Light from 5 Parallel Square Lights and a Radial, as well as from the unpublished Rainbow3_LLx2 HDRI. The scene is based on Bryce 7.1 Pro - Underground Overground. A cave with stalactites and stalagmites.

    Flooded Cave

    FloodedCave.jpg
    1200 x 800 - 276K
    Post edited by Horo on
  • ed3Ded3D Posts: 2,570
    edited April 13

    Horo said:

    Thank you ed3D.

    mermaid010 said:

    Thanks ed3D

    +  you"re  welcome   ~.~ 

    Post edited by ed3D on
  • mermaid010mermaid010 Posts: 6,166

    Wow Horo, a fantastic scene, beautiful reflections, you outdid yourself with this one.

  • HoroHoro Posts: 11,547

    Thank you mermaid. I actually started with a 12 years old scene from the Underground Overground set.

  • NGartplayNGartplay Posts: 3,411

    Horo, it makes an effective and dramatic cave image.

  • HoroHoro Posts: 11,547

    Thank you NGartplay.

  • Electro-ElvisElectro-Elvis Posts: 942
    edited April 15

    Horo, mermaid010, HansMar, ed3D: Thank you! Excellent images of everyone!

    Can you feel the fresh breeze, the salty sea air?

    Over The Seven Seas

    OverTheSevenSeas.jpg
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    Post edited by Electro-Elvis on
  • HoroHoro Posts: 11,547
    edited April 15

    Electro-Elvis - thank you. Yes I can, I think the sail ship is from Daz, the water is superbly well done and looks realistic. Nice sky, too.

    Three self made terrains with my own materials with the camera within a mirroring cube with a bit of transparency. Light, specular and colours by an HDRI from Hyper Textures Base, no sun but some greenish haze.

    Tight Chasm

    TightChasm.jpg
    1200 x 750 - 300K
    Post edited by Horo on
  • HansmarHansmar Posts: 3,182
    edited April 15

    Horo, mermaid010, NGartplay, Electro-Elvis, thank you.

    No problem, NGartplay, we all are prone to be away for longer periods, due to various reasons.

    Horo, fantastic cave and gorge (?) renders, truly masterful works.

    You're sea/ship render is also fabulous, Electro-Elvis. I agree with Horo: superb water and great sky.

    I also made a (partial) sea render, but more of a rocky coast. Can't really remember the source of the terrain, but made the sea as a terrain myself.

    seafoam.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 11,547

    Hansmar - thank you. Great coast line with the heavy water splashing onto the coast.

  • mermaid010mermaid010 Posts: 6,166

    Electro-Elvis - Thanks. Wow Beautiful seascape, fantastic waves and the splashes.

    Horo - fantastic gorge, the green haze adds mystery to the scene.

    Hansmar - superb scene, the sea is awesome

  • HoroHoro Posts: 11,547

    Thank you mermaid.

  • HansmarHansmar Posts: 3,182

    Thanks, Horo and mermaid010.

  • ed3Ded3D Posts: 2,570

    Electro-Elvis said:

    Horo, mermaid010, HansMar, ed3D: Thank you! Excellent images of everyone!

    Can you feel the fresh breeze, the salty sea air?

    you"re  welcome   +   Nice  Ship     -

  • HoroHoro Posts: 11,547
    edited April 17

    The terrain was self made and given an elaborate modified material from High Resolution Terrains 3. Sky and ambient light by an HDRI from Sunless HDRI Skies and the key light by the sun.

    Access to Peaks

    AccessToPeaks.jpg
    1200 x 800 - 289K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,166

    Another beautiful scene Horo, nice material and lighting.

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