Show Us Your Bryce Renders Part 14

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Comments

  • mermaid010mermaid010 Posts: 6,140

    Thanks PixelPie

  • HoroHoro Posts: 11,500
    edited March 25

    A self made object in the world centre with my own material. Within the object is the camera with the EWL (extreme wide-angle lens) from Lenses and Filters and covers 300° in the diagonal. Near the camera is a much smaller copy of the big main object. Light and colour by the WestRoomDayHPF4B HDRI (unpublished) from the world centre.

    Amber Blue Forms

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    Post edited by Horo on
  • ed3Ded3D Posts: 2,553

    PixelPie said:

    Wow, Mermaid and Horo, absolutely beautiful scenery!! 

    +  1    

  • mermaid010mermaid010 Posts: 6,140

    Wow a very vibrant and colorful abstract Horo

  • HoroHoro Posts: 11,500

    Thank you ed3D and mermaid.

  • HoroHoro Posts: 11,500
    edited March 27

    The terrain is from High Resolution Terrains 2 with a material from Landscapes under Fantastic Skies. The water is the ground plane and a self made terrain, both with a material from High Resolution Terrains 4. The ambient light by the unpublished WhiteSphereB7 HDRI and the key light by the sun. A rockwall with a cave in the water.

    Rockwall

    Rockwall.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 3,176
    edited March 29

    Great abstract and very good cave render, Horo.

    This abstract is another version of an earlier render, with modified materias (as sky, I think). It has Odd object 6 from MatCreator inside two cubes that are rotated from each other and have different levels of transparency, reflection and diffusion. The sky is from the landscapes under fantastic skies, using gasclouds_B06_1280.

    space_spiral_2.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 11,500
    edited March 29

    Hansmar - thank you. Cool abstract, could also go as an object. Great colours on object and background.

    The terrain was self made and given a material from High Resolution Terrains 2. The water is the ground plane with my own material. The clouds are from the CloudSphere15 and the ambient light by the belonging SkySC15 HDRI (unpublished). The key light is by the sun. A region with pillar-like rock columns.

    Land of Pillars

    LandOfPillars.jpg
    1200 x 800 - 317K
    Post edited by Horo on
  • HansmarHansmar Posts: 3,176

    Thanks, Horo and what a fantastic terrain render you made again!

  • HoroHoro Posts: 11,500

    Thank you Hansmar.

  • TeobaldoTeobaldo Posts: 71

    I've been a bit lazy about 3D lately, although I'm still reading the forum.

    NGartplay: The test image is OK; they remind me of balloon animals. The trees with the sphere in the background have a special appeal.

    Horo: The jagged mountains fit the landscape perfectly and make an excellent background. The unknown microorganism gives me the creeps. The waves on the coast by the sea look fantastic. Both versions of the mountainous region look great. The lake reminds me of a volcanic crater filled with water. I found the landscape with vegetation and rocky hills very beautiful. The lake in the partially snowy landscape is similar to those in Nordic countries. I loved the version with the inverted terrain; it looks like a photograph of an unknown island. The fires in the wells don't exactly invite you to visit them, although the visual result is very good. The train is a feast for the eyes—congratulations! The stream with the boat turned out excellent; it's another scene that invites relaxation. Your abstract is beautiful and, to some extent, terrifying as well (I don't know why it makes me think of evil forces). The cavern in the water looks very realistic, especially the textures; the pillar-like rock columns remind me of Machu Picchu.

    mermaid010: The landscape with the boat and the dove looks very relaxing; the rendering of the rocks gives an impression of dryness and desolation; the boat in front of the island also invites relaxation, although I wonder where its passengers are; the image with the sun in the background keeps reminding me of MojoWorld, well done; the islands with trees look good, they're like the ones in Chiloé in the south of my country.

    Electro-Elvis: Very good scene of the man looking out the castle window, I like how the light reflects on the stones.

    krickerd: Your version of the lake photograph is good.

    StuartB: Interesting exercise having the AI ​​create a version of the image in Bryce.

    Hansmar: Excellent abstract, it's like a liquid metal nanobot.

    Okay, to catch up I'll add an image of my own:

     

    Something simple, nothing too elaborate, titled Marine Rest.

     

  • HoroHoro Posts: 11,500
    edited March 31

    Teobaldo - thank you very much. Very nicely done water scene with this moody sky.

    The object Torus3Mod was made in Struct Synth and given a self made material. Behind it a 2D-Face with a hatcher material from Stylised Rendering. Light, colour and backdrop by an HDRI from Hyper Textures Base. A three-quarter ring made from cubes.

    Cubical Torus

    CubicalTorus.jpg
    1200 x 800 - 294K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,140
    edited March 31

    Horo - both the Rockwall with the cave and Land of Pillars are awesome. The Cubical Torus is outstanding

    Hansmar - great abstract, love the colors.

    Teobaldo - thanks for the nice comment, a simple yet beautiful scene, love the sky.

    The Terrain is from Hdri Captured Volumetric Skies 1, the material from one of David and Horo’s products, (I can’t remember which) lighting and clouds from the Sky Toolbox (available at bryce-tutorials) the Stonehenge was share by S Ray.

     

     

    Stonehenge.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,500

    Thank you mermaid. Very nicely done scene with the Stonehenge,

  • mermaid010mermaid010 Posts: 6,140

    Thanks Horo

  • ed3Ded3D Posts: 2,553

    Horo said:

    Thank you ed3D and mermaid.

    _  you"re  welcome  + 

  • HoroHoro Posts: 11,500
    edited April 2

    The terrain was self made and given a modified material from High Resolution Terrains 2. Sky and ambient light by the Golden_Enh HDRI from Golden Lighting. The Grobburg was once available at Daz 3D. The key light by the sun. A castle in the mountains in the evening light.

    Grobburg on Hill

    GrobburgOnHill.jpg
    1200 x 750 - 162K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,140

    Beautiful evening scenery Horo

  • HoroHoro Posts: 11,500

    Thank you mermaid.

  • mermaid010mermaid010 Posts: 6,140
    edited April 3

    The camera is within a pyramid which has a materia/hatcher from the Stylised Rendering, light and color from Hdri from Hyper Textures Base – WpH21 -1280 for 1st and –Sc250_800 for the second. I like the results.

     

    pyramid-hatcher-hyperbase1280.jpg
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    pyramid-hatcher-hyperbase250.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,500

    mermaid - beautiful results, indeed.

  • HoroHoro Posts: 11,500
    edited April 5

    The terrain was self made and given an adjusted material from Grand Mountains. It is within a Fading Mirror Box. Sky and ambient light by the Gasclouds_B02_SC HDRI from Landscapes under Fantastic Skies and the key light by the sun. A landscape with spiky and glossy mountains.

    Red lit Spikes

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,140

    Thanks Horo, outstanding scene tthe lighting is perfect 

  • HoroHoro Posts: 11,500

    Thank you mermaid.

  • Electro-ElvisElectro-Elvis Posts: 939
    edited April 7

    Horo: A superbly rendered, Mordor-esque landscape. The Torus3Mod is beautiful. And your other images of landscapes are top notch as usual.

    mermaid010: Amazing abstracts. I love them, too. And the landscape with Stonehenge model looks great.

    Teobaldo: Lovely scene with a lot of atmosphere.

    HansMar: Well done and interesting abstract.

    In my first picture I simply reused old objects in my OBP-libraries. A few of them are self-made objects modeled with Bryce, a few are collected from free libraries. I retextured the most of them. 
    My second picture was attempt to create a big tree. However I am not sure, if it is convincing.

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    Bigtree.jpg
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    Post edited by Electro-Elvis on
  • HoroHoro Posts: 11,500

    Electro-Elvis - thank you. Two very nice and well done render. I find the tree quite convincing, good work..

  • HoroHoro Posts: 11,500
    edited April 7

    Double stacked self made terrain with materials from High Resolution Terrains 4 and two rotated copies in the background. The water is the ground plane with my own material. Sky and ambient light by the MorningClouds HDRI from HDRI Enhanced Skies and the key light by the sun. Three islands in the wide sea.

    Helm Islands

    HelmIslands.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,140
    edited April 8

    Electro-Elvis thanks. Two awesome renders, beautiful interior scene, one of the best I have seen, the tree shading the car is also well done.

    Horo - another outstanding scene, beautifully done.

    Post edited by mermaid010 on
  • HoroHoro Posts: 11,500

    Thank you mermaid.

  • HoroHoro Posts: 11,500
    edited April 9

    The terrain is from High Resolution Terrains 2 and given a Material from Landscapes under Fantastic Skies. The towers are from Daz with a material from 50 Metals The Treppenhalle Set. The galaxy and stars are from the Space Construction Kit. Sky and ambient light by the unpublished Orion2 HDRI and the key light by the sun.

    Alien Towers

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    1200 x 800 - 211K
    Post edited by Horo on
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