Let's appreciate/discuss today's new releases - more ongoinger thread

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  • HylasHylas Posts: 5,264

    AsuCafe said:

    https://www.daz3d.com/steampunk-operator-hd-stylized-clothes-for-genesis-9

    This hand-drawn texture is so cool! It's totally more appealing than the toon texture, I need more of this cool stuff.

    If I were to create a work in the anime/manga style, it would definitely be this style.

    However, according to the product description, shouldn't there be another figure with the same style?

    agreed, very cool!

    how did you even find this? today's sales page is a 404 for me.

  • AsuCafeAsuCafe Posts: 280

    Hylas said:

    AsuCafe said:

    https://www.daz3d.com/steampunk-operator-hd-stylized-clothes-for-genesis-9

    This hand-drawn texture is so cool! It's totally more appealing than the toon texture, I need more of this cool stuff.

    If I were to create a work in the anime/manga style, it would definitely be this style.

    However, according to the product description, shouldn't there be another figure with the same style?

    agreed, very cool!

    how did you even find this? today's sales page is a 404 for me.

    New Arrivals at the bottom of the store's homepage 

  • GordigGordig Posts: 10,657

    https://www.daz3d.com/sci-fi-tiny-house

    I'm not necessarily wild about the product, but I do think the sequential, narrative promos are a fun idea.

  • HylasHylas Posts: 5,264

    AsuCafe said:

    Hylas said:

    how did you even find this? today's sales page is a 404 for me.

    New Arrivals at the bottom of the store's homepage 

    where? crying

  • ElorElor Posts: 3,452

    Hylas said:

    where? crying

    You don't see the new releases at the top of the shop front page?

    https://www.daz3d.com/shop

  • DripDrip Posts: 1,250

    I love the Sci-Fi Tiny House. I can totally see it's versatily as secret military base, temporary research station or even just a low budget resting place for hikers. Do hope there will be some vehicle(s) in the future to transport them, like a sci-fi re-imagination of the Sikorsky Skycrane.

    And maybe some corridor system to snap several together, though I've already got several different sets of modular sci-fi colony assets in other styles to fill that niche, so that would really just be a nice extra to me.

  • mikeha_camikeha_ca Posts: 30

    AsuCafe said:

    https://www.daz3d.com/steampunk-operator-hd-stylized-clothes-for-genesis-9

    This hand-drawn texture is so cool! It's totally more appealing than the toon texture, I need more of this cool stuff.

    If I were to create a work in the anime/manga style, it would definitely be this style.

    However, according to the product description, shouldn't there be another figure with the same style?

    I agree, this looks fantastic. But the problem for me is, one of the main the selling points is the main character with the stylized hair and beard.  And they do not identify where that hair and beard comes from.  The figure is Thimor 9 (they misspelled it in the screenshots), but the hear/beard is unknown. Unless anyone can identify where it's from?

    The other thing is the description is obviously written by AI due to the final line where it says it could make a more concise version.

     

  • 3DSaga3DSaga Posts: 716

    Drip said:

    I love the Sci-Fi Tiny House. I can totally see it's versatily as secret military base, temporary research station or even just a low budget resting place for hikers. Do hope there will be some vehicle(s) in the future to transport them, like a sci-fi re-imagination of the Sikorsky Skycrane.

    And maybe some corridor system to snap several together, though I've already got several different sets of modular sci-fi colony assets in other styles to fill that niche, so that would really just be a nice extra to me.

    I agree, this is a really cool asset! I can see it in a variety of scenes as well.  

  • joannajoanna Posts: 2,407

    I LOVE the Robo Pack, but it looks like none of the robots are rigged (nothing in decription, and no promo images suggesting it), so there's no even slight changing the poses, and that makes them less usable. Too bad, because they're adorable. I guess on the wishlist they go for now. Maybe one day, they'll be at "not rigged but who cares?" price.

  • frank0314frank0314 Posts: 14,763

    joanna said:

    I LOVE the Robo Pack, but it looks like none of the robots are rigged (nothing in decription, and no promo images suggesting it), so there's no even slight changing the poses, and that makes them less usable. Too bad, because they're adorable. I guess on the wishlist they go for now. Maybe one day, they'll be at "not rigged but who cares?" price.

    I just asked someone to take a look and let me know, and if so, I'll see if they can update the listing to indicate the rigging.

  • joannajoanna Posts: 2,407
    edited January 18

    frank0314 said:

    joanna said:

    I LOVE the Robo Pack, but it looks like none of the robots are rigged (nothing in decription, and no promo images suggesting it), so there's no even slight changing the poses, and that makes them less usable. Too bad, because they're adorable. I guess on the wishlist they go for now. Maybe one day, they'll be at "not rigged but who cares?" price.

    I just asked someone to take a look and let me know, and if so, I'll see if they can update the listing to indicate the rigging.

    Thanks! If they're at least somewhat rigged, this is a game changer. If not, then well, still nice robots. :D 

    Edit: I decided to remove this PA from my wishlist, so don't worry about it.

    Post edited by joanna on
  • ArtiniArtini Posts: 10,464

    frank0314 said:

    joanna said:

    I LOVE the Robo Pack, but it looks like none of the robots are rigged (nothing in decription, and no promo images suggesting it), so there's no even slight changing the poses, and that makes them less usable. Too bad, because they're adorable. I guess on the wishlist they go for now. Maybe one day, they'll be at "not rigged but who cares?" price.

    I just asked someone to take a look and let me know, and if so, I'll see if they can update the listing to indicate the rigging.

    Thanks. I am also interested if the robots are rigged.

     

  • memcneil70memcneil70 Posts: 5,521

    Artini said:

    frank0314 said:

    joanna said:

    I LOVE the Robo Pack, but it looks like none of the robots are rigged (nothing in decription, and no promo images suggesting it), so there's no even slight changing the poses, and that makes them less usable. Too bad, because they're adorable. I guess on the wishlist they go for now. Maybe one day, they'll be at "not rigged but who cares?" price.

    I just asked someone to take a look and let me know, and if so, I'll see if they can update the listing to indicate the rigging.

    Thanks. I am also interested if the robots are rigged.

     

    I looked at the file list in the Read Me link and I couldn't tell if there was any. But I am not sure what I need to look for. It was a very short list. 

  • AsuCafeAsuCafe Posts: 280

    mikeha_ca said:

    AsuCafe said:

    https://www.daz3d.com/steampunk-operator-hd-stylized-clothes-for-genesis-9

    This hand-drawn texture is so cool! It's totally more appealing than the toon texture, I need more of this cool stuff.

    If I were to create a work in the anime/manga style, it would definitely be this style.

    However, according to the product description, shouldn't there be another figure with the same style?

    I agree, this looks fantastic. But the problem for me is, one of the main the selling points is the main character with the stylized hair and beard.  And they do not identify where that hair and beard comes from.  The figure is Thimor 9 (they misspelled it in the screenshots), but the hear/beard is unknown. Unless anyone can identify where it's from?

    The other thing is the description is obviously written by AI due to the final line where it says it could make a more concise version.

     

    I initially thought it was addressed to the Daz product reviewers; in any case, placing that passage above seems like a mistake. 

    The character's skin, hair, and beard are all made of special materials; I guess and hope that PA will release a series of products like this.

    By the way, that robo pack's picture looks way too much like AI.

  • TugpsxTugpsx Posts: 819

    jmucchiello said:

    WendyLuvsCatz said:

    well I guess it depends on how many iterations/samples per frame you are setting

    if its not limited, I imagine it will render to full convergence before moving on to the next frame

    If only there were guidelines for that. Does the animation stuff use iterations? I said above my viewport is set to Texture Shaded. I'm not trying to see the animation in IRAY at all. 

    Hmm. So I tried IRAY in the viewport. It was slightly faster. But the viewport never displayed the color. It was that intermediary gray scale step you see while IRAY is working. And max samples = 50 was also slightly faster than max samples = 500. But not 10x faster. And overall, it might have been 10-30% faster. But that's still more than a second a frame. Even though I have the minumum frame rate at 200ms.

    I guess I'm getting a refund. 

    Have you tried this FREE version to see how it performs?

    https://www.daz3d.com/forums/discussion/749131/daz-studio-timeline-reverse-playback-utility#latest

     

  • ArtiniArtini Posts: 10,464
    edited January 19

    https://www.daz3d.com/robo-pack
    are just props, but I still like them very much.

    RoboPack01pic01.jpg
    1920 x 1080 - 354K
    Post edited by Artini on
  • CybersoxCybersox Posts: 9,462

    Drip said:

    I love the Sci-Fi Tiny House. I can totally see it's versatily as secret military base, temporary research station or even just a low budget resting place for hikers. Do hope there will be some vehicle(s) in the future to transport them, like a sci-fi re-imagination of the Sikorsky Skycrane.

    And maybe some corridor system to snap several together, though I've already got several different sets of modular sci-fi colony assets in other styles to fill that niche, so that would really just be a nice extra to me.

    I like the idea, but the execution is a bit flawed.  Lots of wasted space, no windows or other provision for natural lighting in case the power fails, ditto for the lack of an emrgency exit should something make the front door blocked or inoperable, and, most glaringly, no sink in the bathroom area, meaning you have to either use the shower or go out to the kitchen sink after using the restroom... something at could have been easily solved by having the top of the tank have a small sink installed (a common trick I've seen many times in small Japanese apartments.)  There also doesn't appear to be any clothes or dish washer, though those could theoretically be behind one of the cabinet doors, or any way to see who or what is outside though one could theoretically use cameras and a laptop for that.  

  • jmucchiellojmucchiello Posts: 836

    Tugpsx said:

    jmucchiello said:

    WendyLuvsCatz said:

    well I guess it depends on how many iterations/samples per frame you are setting

    if its not limited, I imagine it will render to full convergence before moving on to the next frame

    If only there were guidelines for that. Does the animation stuff use iterations? I said above my viewport is set to Texture Shaded. I'm not trying to see the animation in IRAY at all. 

    Hmm. So I tried IRAY in the viewport. It was slightly faster. But the viewport never displayed the color. It was that intermediary gray scale step you see while IRAY is working. And max samples = 50 was also slightly faster than max samples = 500. But not 10x faster. And overall, it might have been 10-30% faster. But that's still more than a second a frame. Even though I have the minumum frame rate at 200ms.

    I guess I'm getting a refund. 

    Have you tried this FREE version to see how it performs?

    https://www.daz3d.com/forums/discussion/749131/daz-studio-timeline-reverse-playback-utility#latest

     

    Thanks for telling me about this. I'm doing other work at the moment. I should be back to doing that same animation later this month. 

  • jmucchiellojmucchiello Posts: 836

    Nothing of interest really. And the discounts are soft. 60% off featured artists without a bump for buying something else. 50% off a single PA's store, also no bump. Most of the "Elven" things are pre-G9 or weapons, including laser swords. Very elven.

    Not really complaining, this makes up for those days when I want to buy a lot of things, I suppose.

  • jmucchiellojmucchiello Posts: 836

    What kind of clothing store doesn't have a back room or a changing area or, at a minimum, a doorway that would lead to such places? A doorway, perhaps with a sign "changing rooms" is all this needs to be functional. Oh well.

  • nemesis10nemesis10 Posts: 3,884

    jmucchiello said:

    What kind of clothing store doesn't have a back room or a changing area or, at a minimum, a doorway that would lead to such places? A doorway, perhaps with a sign "changing rooms" is all this needs to be functional. Oh well.

    Oh, you would be suprised!  There was this store in San Francisco that I often walked past that had no changing rooms, the garments came in one size, and entry was by appointment only.  You would come it and they would measure you so you never had to try the clothes on... the opposite of ready to wear.

  • jmucchiellojmucchiello Posts: 836

    nemesis10 said:

    jmucchiello said:

    What kind of clothing store doesn't have a back room or a changing area or, at a minimum, a doorway that would lead to such places? A doorway, perhaps with a sign "changing rooms" is all this needs to be functional. Oh well.

    Oh, you would be suprised!  There was this store in San Francisco that I often walked past that had no changing rooms, the garments came in one size, and entry was by appointment only.  You would come it and they would measure you so you never had to try the clothes on... the opposite of ready to wear.

    No, I would not be surprised. High end boutiques are known to me. These kinds of places still need to have a doorway to a back room, perhaps even a public facing "office" when private consultations can take place with the super elite. The workers need somewhere to "become unseen" when they aren't working with a customer. I'd also expect a high end store like that to have a customer facing restroom. A store with no non-public areas is exceedingly rare.

  • AsuCafeAsuCafe Posts: 280
    edited January 20

    jmucchiello said:

    nemesis10 said:

    jmucchiello said:

    What kind of clothing store doesn't have a back room or a changing area or, at a minimum, a doorway that would lead to such places? A doorway, perhaps with a sign "changing rooms" is all this needs to be functional. Oh well.

    Oh, you would be suprised!  There was this store in San Francisco that I often walked past that had no changing rooms, the garments came in one size, and entry was by appointment only.  You would come it and they would measure you so you never had to try the clothes on... the opposite of ready to wear.

    No, I would not be surprised. High end boutiques are known to me. These kinds of places still need to have a doorway to a back room, perhaps even a public facing "office" when private consultations can take place with the super elite. The workers need somewhere to "become unseen" when they aren't working with a customer. I'd also expect a high end store like that to have a customer facing restroom. A store with no non-public areas is exceedingly rare.

    It has a reception area, and the spacious interior clearly indicates it's a boutique. It also has fitting rooms—the kind with a large mirror and a curtain—but in my country, only inexpensive clothing stores do that. Or perhaps it's a high-end boutique with appointments, where only one customer is needed, so there's no need for a separate room with a door? Maybe that's a local custom? I don't know.

    Post edited by AsuCafe on
  • jmucchiellojmucchiello Posts: 836

    AsuCafe said:

    jmucchiello said:

    nemesis10 said:

    jmucchiello said:

    What kind of clothing store doesn't have a back room or a changing area or, at a minimum, a doorway that would lead to such places? A doorway, perhaps with a sign "changing rooms" is all this needs to be functional. Oh well.

    Oh, you would be suprised!  There was this store in San Francisco that I often walked past that had no changing rooms, the garments came in one size, and entry was by appointment only.  You would come it and they would measure you so you never had to try the clothes on... the opposite of ready to wear.

    No, I would not be surprised. High end boutiques are known to me. These kinds of places still need to have a doorway to a back room, perhaps even a public facing "office" when private consultations can take place with the super elite. The workers need somewhere to "become unseen" when they aren't working with a customer. I'd also expect a high end store like that to have a customer facing restroom. A store with no non-public areas is exceedingly rare.

    It has a reception area, and the spacious interior clearly indicates it's a boutique. It also has fitting rooms—the kind with a large mirror and a curtain—but in my country, only inexpensive clothing stores do that. Or perhaps it's a high-end boutique with appointments, where only one customer is needed, so there's no need for a separate room with a door? Maybe that's a local custom? I don't know.

    If one is making an asset for sale, shouldn't one maximize the number of possible uses for better sales? As I said, it just needs an open archway to nowhere. Or a door to nowhere. Having to potentially edit the model makes the asset less attractive.

     

  • CybersoxCybersox Posts: 9,462
    edited January 20

    jmucchiello said:

    What kind of clothing store doesn't have a back room or a changing area or, at a minimum, a doorway that would lead to such places? A doorway, perhaps with a sign "changing rooms" is all this needs to be functional. Oh well.

    Yeah, it has a very weak/unfinished feeling as is as a store design, especially when compared to some of the other stores out there in the 3D world, and even when compared to this vndor's own Fashion Show Changing room which has many of the same elements.  For one thing, the lack of any stand alone display fixtures beside a knee level table is baffling, as is the lack of any signage, while the fitting areas aren't practically designed and are clearly way too small to actually change in (not to mention not even being deep enough to hold the mirror facing sideways), and while the rough stucco & pottery textures and the near monochromatic color scheme work fine for the store itself, having all the clothes in dull earth shades makes me wonder if the name of this shop is "Everything's Beige" or "Dare To Be Drab" :/  Given that no alternate color mats for the clothes seem to be provided, I have to wonder it it's even possible to liven them up with individual colors to add some variety easily.  All of this is rather disheartening, as normally I buy just about everything from this vendor (currently owning 438 of their products), but while I like the parts of the store that are here, it's going to take so much work and stealing from other sets to make this a believably viable store that it's easier just to use one of the many other stores I already have.  

    Post edited by Cybersox on
  • tsroemitsroemi Posts: 3,527

    The abaya set (https://www.daz3d.com/dforce-abaya-set-for-genesis-9) looks really well made (and well researched) to me, am even getting it today to also invoke the gift card discount which is up as a banner right now. The vendor is rapidly becoming one of my favorites.

  • LorraineLorraine Posts: 921

    I wish Magic Brush would stop putting G9 as a requirement in their environments when not at all required and also, stop sticking their models all over the promos, in some cases big enough to obscure what they are actually trying to sell.  End of rant.

  • AinmAinm Posts: 764
    edited January 21

    tsroemi said:

    The abaya set (https://www.daz3d.com/dforce-abaya-set-for-genesis-9) looks really well made (and well researched) to me, am even getting it today to also invoke the gift card discount which is up as a banner right now. The vendor is rapidly becoming one of my favorites.

    Fantastic product and one I bought too. A few different pieces that can be layered and some nice rings too.

    I also bought the Polish store with an eye to kitbashing. I think the space is particularly lovely, even if I agree with others who question its suitability as a store.

    Post edited by Ainm on
  • SilverGirlSilverGirl Posts: 3,231
    edited January 21

    Lorraine said:

    I wish Magic Brush would stop putting G9 as a requirement in their environments when not at all required and also, stop sticking their models all over the promos, in some cases big enough to obscure what they are actually trying to sell.  End of rant.

    YES!!! Yeah, sure, the character in the pics is part of the bundle the enviornment is in... but put those promos in the chracter asset and put the set in the "also used" section. If I'm looking at the environment, I want to see that asset, not a bunch of portrait photography. The only thing the figure is doing is getting in the way, annoying me, and turning me off any of it.

    Post edited by SilverGirl on
  • caravellecaravelle Posts: 2,689

    Fabiana's FK Sibilant Grace Jewellery Volume 2 - Limbs is here! Just as beautiful and with the same great possibilities (materials, rigging) as the first part. Flew immediately into my cart. Now I'm actually just waiting for a ring set... ;-) Or would rings in the same design be too much? If you 'put on' the bracelets, that might be the case, but otherwise, of course not. Maybe with a few morphs that make the bracelets really narrow... Hmm... ;-)

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