Let's appreciate/discuss today's new releases - more ongoinger thread

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  • Oh, I see what you're referring to.

    I work in an engineering environment. Many years ago we had a secretary in her 20's who came to the company and when she started, she wore skirts that were mid thigh length with bare legs below. For her own safety she was shouted off the workshop floor by the supervisor. After this, she changed her clothing style. On the shop floor you need steel toecaps, and leg coverings to protect against weld spatter, sharp edges, swarf or dropped items. The shop floor is safer these days, but only hands & heads can be uncovered for safety for people passing through. This applies to all, male or female, because skin geting cut or bodies getting hurt happens whichever gender you are when inappropriately dressed. 

    Added to which, heating. The shop floor isn't very warm at the moment... cheeky

    Regards

    Richard

  • Not VictoriaNot Victoria Posts: 123
    edited January 16

    I’m genuinely curious about how pricing is determined for pose products. For example, how does a set of 20 pose presets arrive at a base price of $18.99 eg-lovely-poses-35-for-genesis-9 while a bundle of those five pose packs is priced the same? I’m also wondering whether it was necessary to release all five packs on the same day, both individually and as a bundle.
    When comparing similarly priced products, such as Zeddicus’ pose packs, those tend to include poses organized by body parts and presented in a very clean, consistent way (for example: z-boudoir-floor-pose-mega-set-for-genesis-9-and-8-female ).

    I’m just wondering how pricing and presentation standards are evaluated, and whether there’s any guideline for maintaining a consistent quality bar across comparable products in general.

    Post edited by Not Victoria on
  • AsuCafeAsuCafe Posts: 286
    edited January 16

    Riesco said:

    I’m genuinely curious about how pricing is determined for pose products. For example, how does a set of 20 pose presets arrive at a base price of $18.99 eg-lovely-poses-35-for-genesis-9 while a bundle of those five pose packs is priced the same? I’m also wondering whether it was necessary to release all five packs on the same day, both individually and as a bundle.
    When comparing similarly priced products, such as Zeddicus’ pose packs, those tend to include poses organized by body parts and presented in a very clean, consistent way (for example: z-boudoir-floor-pose-mega-set-for-genesis-9-and-8-female ).

    I’m just wondering how pricing and presentation standards are evaluated, and whether there’s any guideline for maintaining a consistent quality bar across comparable products in general.

    The quality and price of recent new products have indeed puzzled me.

    Although I don't know if there are any pricing standards, the quality of similar products at the same price varies greatly, which I would say is due to differences in the level of care put into them.

    Lilflame's dForce Classic Shirt Dress for Genesis 9 maintained its consistently high quality; it's definitely an outfit I would buy. The JP Tadeo HD with dForce Body Hair for Genesis 9 is refreshing, featuring a very distinctive character and coming with a bunch of hair; both of these are items I would like to purchase.

    Post edited by AsuCafe on
  • memcneil70memcneil70 Posts: 5,714

    richardandtracy said:

    Oh, I see what you're referring to.

    I work in an engineering environment. Many years ago we had a secretary in her 20's who came to the company and when she started, she wore skirts that were mid thigh length with bare legs below. For her own safety she was shouted off the workshop floor by the supervisor. After this, she changed her clothing style. On the shop floor you need steel toecaps, and leg coverings to protect against weld spatter, sharp edges, swarf or dropped items. The shop floor is safer these days, but only hands & heads can be uncovered for safety for people passing through. This applies to all, male or female, because skin geting cut or bodies getting hurt happens whichever gender you are when inappropriately dressed. 

    Added to which, heating. The shop floor isn't very warm at the moment... cheeky

    Regards

    Richard

    I agree totally. Add to this dangling or worn hair, jewerly and watches that can be caught in ... fill in the blank. You can get choked, cut, ripped, lose a body part or be killed. My military service often had me working in warehouses or even onetime a vehicle maintenance bay's material control. Safety was critical for us, the equipment, and our environment. Cleanliness was the first rule of safety. And I found the same in civilian industry later with clean rooms and warehouses that could be inspected by the FDA at the drop of a hat.

  • SilverGirlSilverGirl Posts: 3,477

    tsroemi said:

    'Business Attire': https://www.daz3d.com/dforce-eg-ehjb-business-attire-for-genesis-9

    And what business might this be, pray ... devil

    Seriously, I can't figure out what's going on with outfits like this here (and elsewhere) being sold as 'business', 'casual', 'home office' and such. It just doesn't seem possible to me that the PAs really think that this is what women wear in offices. So is AI already creating all the descriptions and titles, and it just goes by what it sees online? Would make sense, but I can't quite believe that either. Only other possibility I can come up with is, they know people will mostly use this for sexy times renders, and so they name stuff in accordance with the standards for this kind of thing.

    But even then, this outfit - not just inappropriately sexy but also kinda futuristic AND ruffled as if one's slept in it twice  ... Like, again, WHAT BUSINESS might this actually be ...??? 

    Heh... reminds me of back in my corporate days, my department had some sort of mandatory training, and the presenter was... well, not /quite/ dressed like this, but it wasn't super far off. Quoth one of my male co-workers (a truly decent guy) after it ended, "That was /not/ business-casual cleavage." 

    Generally I figure folk should dress however they wanna dress (with the exception of situations with, say, safety/contamination protocols) but that phrase stuck with me.

  • Pixel8tedPixel8ted Posts: 613
    edited January 17

    Cybersox said:

    Pixel8ted said:

    SilverGirl said:

    tsroemi said:

    https://www.daz3d.com/dforce-nirv-ghost-dress-set-for-genesis-9 - it seems not even in death are women now allowed clothes in which they can actually walk. This poor ghostie can't even pick up anything to rattle it. But all's good as long as it has a plunging back line I guess ... People do seem to have weird shrouds in some places (like their heads ;-)).

     

    Might explain the restless spirit thing, though. I know if anyone buried me in that, I'd be haunting their backside for all eternity. 
     

    Put me to rest in comfy pajamas with a good coffee mug at my side, or face consequences, I'm just sayin'.

    Your loved ones can buy that out fit on Temu or Amazon. Seriously....  Well, not so much Amazon because it is unavailable but Temu...it is yours for$23.30 USD suggested retail price 119.33. Oh, wait only 5 left and they've marked it down to a little under $6. So, sadly or luckily you can purchase this for less than it would cost to outfit your 3d genesis 9 characters.  

    Even sadder is that this is not the only case where 3D clothing is more than the real life equivalent...   In fact, I have several upcoming projects where I've run the numbers and it's cheaper to stage the thing against a greenscreen with live models than it is to use DAZ/Rendo equivalents, and that's including studio rental and a makeup artist.  And seriously, what is going on with DAZ "regular " pricing?   today has a "regular" price of 95.99 while both versions of the "Military Dress Uniform" from MalImagery are 39.99 and don't even include a jacket.  Granted, they both currently have a 30% discount and in three months we'll  likelybe able to get either for at least 80% off, but I have to wonder how many people are actually buying new items these days given the rapid inflation and accelerated discounting structure.  

     The' new outfit from Ignis Serpent at least comes with lots of texture options, a weapon, and some poses...makes the price with the discount especially if you bought the hair okay. I mean there is a lot in that package other than just a clothing mesh.  If you bought those items separate, I'd argue that you'd spend at least that amount.  But that "regular price" is pretty ambitious...then again look at how much they charge here for a bundle which essentially what this product is given the items included.

     

    Post edited by Pixel8ted on
  • Pixel8tedPixel8ted Posts: 613

    Then again maybe is high....compaired to ghostly dress since also has textures and poses. Then again...one has shoes and a weapon. :)

  • Pixel8tedPixel8ted Posts: 613

    I'm apparently a sucker for shoes and weapons. Not sure what that says about me....

     

  • jmucchiellojmucchiello Posts: 1,048

    I have already checked out with https://www.daz3d.com/kbxf-slow-motion-player

    If it delivers on even half of its promises, it'll be worth it.

  • jmucchiellojmucchiello Posts: 1,048

    jmucchiello said:

    I have already checked out with https://www.daz3d.com/kbxf-slow-motion-player

    If it delivers on even half of its promises, it'll be worth it.

    So far, disappointing. On my i9/14000, 128 GB ram, in texture mode, a DUF with 2 G9 figures, 2 props, and some small movement, it is taking way more than 1 second per frame to run in slow motion with a 100 ms. According to the log file timings, to do 40 frames, hitting play immediately and closing the dialog immediately, 72 seconds passed. None of the 32 cores on the CPU were pegged at 100%. windows said it was about 6% while the dialog was running.

     

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  • MasterstrokeMasterstroke Posts: 2,373

    Masterstroke said:

    Those 3d models have been great at that time, but some just didn't aged well.
    500 3d objects (Volume 1 and Volume 2)

    Quoting myself here ;-)
    Here is one example of the items, that have been already on the "500 3d Objects" CD collection from the late 90s/early 2000s.
    Recently added to the store.
    "Rendo website"/marketplace/products/170515/bankhaus-for-daz-studio

  • backgroundbackground Posts: 665

    Masterstroke said:

    Masterstroke said:

    Those 3d models have been great at that time, but some just didn't aged well.
    500 3d objects (Volume 1 and Volume 2)

    Quoting myself here ;-)
    Here is one example of the items, that have been already on the "500 3d Objects" CD collection from the late 90s/early 2000s.
    Recently added to the store.
    "Rendo website"/marketplace/products/170515/bankhaus-for-daz-studio

    A lot of the buildings seem to be based on old plastic kits. Here is an old Vollmer HO  Vollmer H0 3771 Bankhaus

     

     

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  • crosswindcrosswind Posts: 9,767

    jmucchiello said:

    jmucchiello said:

    I have already checked out with https://www.daz3d.com/kbxf-slow-motion-player

    If it delivers on even half of its promises, it'll be worth it.

    So far, disappointing. On my i9/14000, 128 GB ram, in texture mode, a DUF with 2 G9 figures, 2 props, and some small movement, it is taking way more than 1 second per frame to run in slow motion with a 100 ms. According to the log file timings, to do 40 frames, hitting play immediately and closing the dialog immediately, 72 seconds passed. None of the 32 cores on the CPU were pegged at 100%. windows said it was about 6% while the dialog was running.

     

    Thanks for the feedback. I doubted its performance when I saw this plugin. DS has Play All Frames option which can do the same... so I wondered what this plugin could really bring ~~

  • tsroemitsroemi Posts: 3,536
    edited January 17

    background said:

    Masterstroke said:

    Masterstroke said:

    Those 3d models have been great at that time, but some just didn't aged well.
    500 3d objects (Volume 1 and Volume 2)

    Quoting myself here ;-)
    Here is one example of the items, that have been already on the "500 3d Objects" CD collection from the late 90s/early 2000s.
    Recently added to the store.
    "Rendo website"/marketplace/products/170515/bankhaus-for-daz-studio

    A lot of the buildings seem to be based on old plastic kits. Here is an old Vollmer HO  Vollmer H0 3771 Bankhaus

     

     

    Interesting! - The plastic model is really pretty. I wish there were some like this available in 1:12th scale, as collector's dollhouses. We usually just get the basic 'mini cupboard with windows and a door'. indecision

    Edit: That relates to British dollhouses, the American ones are usually open in the back. And some of these do sport more interesting architectural details. I think I'm just longing for some old-style European version of that.

    Post edited by tsroemi on
  • backgroundbackground Posts: 665

    I'm suprised they are not about.

    With the laser cutters that are available now I'm sure it would be possible to cut plywood into as intricate a design as anyone could wish for. I am aware of small scale laser cut building kits, but I haven't looked at doll houses.

  • backgroundbackground Posts: 665

    I found a 1/12 scale laser cut dollhouse kit on Ebay that looks very ornate, but the kit costs £ 899.99. Its called House On The Hill Victorian Dolls House 1:12 Scale Laser Cut Flat Pack Kit

  • memcneil70memcneil70 Posts: 5,714

    If we were talking about actual physical models and trains that actually moved people, I spent many a weekend in our garage watching my dad or his friends working on lathes, drill presses, etc ... to create one part or two to build a locomotive or the attendent cars. And just for the love of the challenge and the steam engines. I have no clue if the actual items were ever priced out but for materials, time, skills, and research involved they must be incredibly costly today.

  • jmucchiellojmucchiello Posts: 1,048

    crosswind said:

    jmucchiello said:

    jmucchiello said:

    I have already checked out with https://www.daz3d.com/kbxf-slow-motion-player

    If it delivers on even half of its promises, it'll be worth it.

    So far, disappointing. On my i9/14000, 128 GB ram, in texture mode, a DUF with 2 G9 figures, 2 props, and some small movement, it is taking way more than 1 second per frame to run in slow motion with a 100 ms. According to the log file timings, to do 40 frames, hitting play immediately and closing the dialog immediately, 72 seconds passed. None of the 32 cores on the CPU were pegged at 100%. windows said it was about 6% while the dialog was running.

     

    Thanks for the feedback. I doubted its performance when I saw this plugin. DS has Play All Frames option which can do the same... so I wondered what this plugin could really bring ~~

    I mean doing the full IRAY render is over 10x slower. The weirdest things is the "subframes" setting. That doubles, quadruples or even 80xes the time. When would that be useful, I couldn't guess. If that field had 1/2 or 1/4 settings, that might be helpful.

  • Richard HaseltineRichard Haseltine Posts: 109,716

    crosswind said:

    jmucchiello said:

    jmucchiello said:

    I have already checked out with https://www.daz3d.com/kbxf-slow-motion-player

    If it delivers on even half of its promises, it'll be worth it.

    So far, disappointing. On my i9/14000, 128 GB ram, in texture mode, a DUF with 2 G9 figures, 2 props, and some small movement, it is taking way more than 1 second per frame to run in slow motion with a 100 ms. According to the log file timings, to do 40 frames, hitting play immediately and closing the dialog immediately, 72 seconds passed. None of the 32 cores on the CPU were pegged at 100%. windows said it was about 6% while the dialog was running.

     

    Thanks for the feedback. I doubted its performance when I saw this plugin. DS has Play All Frames option which can do the same... so I wondered what this plugin could really bring ~~

    One core out of 32 would be about 3% utilisation, so 6% sounds like 2 cores - but if you look atb the breakdown in Task manager WIndows will share that activity across multiple actual cores.

  • jmucchiellojmucchiello Posts: 1,048

    Richard Haseltine said:

    crosswind said:

    jmucchiello said:

    jmucchiello said:

    I have already checked out with https://www.daz3d.com/kbxf-slow-motion-player

    If it delivers on even half of its promises, it'll be worth it.

    So far, disappointing. On my i9/14000, 128 GB ram, in texture mode, a DUF with 2 G9 figures, 2 props, and some small movement, it is taking way more than 1 second per frame to run in slow motion with a 100 ms. According to the log file timings, to do 40 frames, hitting play immediately and closing the dialog immediately, 72 seconds passed. None of the 32 cores on the CPU were pegged at 100%. windows said it was about 6% while the dialog was running.

     

    Thanks for the feedback. I doubted its performance when I saw this plugin. DS has Play All Frames option which can do the same... so I wondered what this plugin could really bring ~~

    One core out of 32 would be about 3% utilisation, so 6% sounds like 2 cores - but if you look atb the breakdown in Task manager WIndows will share that activity across multiple actual cores.

    None of the cores were ever pegged at 100%. Not even close. The attached image was taken between the 2-3 seconds of moving from frame 3 to 4.

    Sadly, the script doesn't write to the log so I can't get specific timings. If the issues I'm seeing aren't addressed, I'll be force to ask for a refund. I thought I'd heard about this being announced and am sad it doesn't do what I'd like to see.

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  • Richard HaseltineRichard Haseltine Posts: 109,716

    jmucchiello said:

    Richard Haseltine said:

    crosswind said:

    jmucchiello said:

    jmucchiello said:

    I have already checked out with https://www.daz3d.com/kbxf-slow-motion-player

    If it delivers on even half of its promises, it'll be worth it.

    So far, disappointing. On my i9/14000, 128 GB ram, in texture mode, a DUF with 2 G9 figures, 2 props, and some small movement, it is taking way more than 1 second per frame to run in slow motion with a 100 ms. According to the log file timings, to do 40 frames, hitting play immediately and closing the dialog immediately, 72 seconds passed. None of the 32 cores on the CPU were pegged at 100%. windows said it was about 6% while the dialog was running.

     

    Thanks for the feedback. I doubted its performance when I saw this plugin. DS has Play All Frames option which can do the same... so I wondered what this plugin could really bring ~~

    One core out of 32 would be about 3% utilisation, so 6% sounds like 2 cores - but if you look atb the breakdown in Task manager WIndows will share that activity across multiple actual cores.

    None of the cores were ever pegged at 100%. Not even close. The attached image was taken between the 2-3 seconds of moving from frame 3 to 4.

    Sadly, the script doesn't write to the log so I can't get specific timings. If the issues I'm seeing aren't addressed, I'll be force to ask for a refund. I thought I'd heard about this being announced and am sad it doesn't do what I'd like to see.

    As I said, Windows will sahre the work across multiple actual cores - so no, unless you have adjusted the affinity settings, you won't see one or two maxed out and the others at zero.

  • jmucchiellojmucchiello Posts: 1,048

    None of that explains why a i9/14000 can't handle the animation with any semblence of speed. Slow motion with a minimum of 2-3 seconds a frame is too slow.

     

  • DustRiderDustRider Posts: 2,904
    edited January 17

    Umm .... because the process(s) being used only use a single thread? Except for the actual render engine, most of DS is not multithreaded.

    Post edited by DustRider on
  • jmucchiellojmucchiello Posts: 1,048
    edited January 18

    DustRider said:

    Umm .... because the process(s) being used only use a single thread? Except for the actual render engine, most of DS is not multithreaded.

    My point is, the PA worked on this. They even provided the ability drop subframes that would increase the load. How powerful was their system that they thought this was a useful product? They provide "minimum frame durations" in the milliseconds and yet it takes 2 or more seconds to render a frame on my decent system. I don't understand who is supposed to benefit from the product. 

    Or if I'm doing something wrong? What is it?

    Post edited by jmucchiello on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,684
    edited January 18

    well I guess it depends on how many iterations/samples per frame you are setting

    if its not limited, I imagine it will render to full convergence before moving on to the next frame

    Post edited by WendyLuvsCatz on
  • jmucchiellojmucchiello Posts: 1,048

    WendyLuvsCatz said:

    well I guess it depends on how many iterations/samples per frame you are setting

    if its not limited, I imagine it will render to full convergence before moving on to the next frame

    If only there were guidelines for that. Does the animation stuff use iterations? I said above my viewport is set to Texture Shaded. I'm not trying to see the animation in IRAY at all. 

    Hmm. So I tried IRAY in the viewport. It was slightly faster. But the viewport never displayed the color. It was that intermediary gray scale step you see while IRAY is working. And max samples = 50 was also slightly faster than max samples = 500. But not 10x faster. And overall, it might have been 10-30% faster. But that's still more than a second a frame. Even though I have the minumum frame rate at 200ms.

    I guess I'm getting a refund. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,684
    edited January 18

    samples are iterations 

    I just didn't have Daz Studio open to see which term they used blush

    (I do know it isn't passes cheeky)

    I use lots of software and it varies between  those terms

    Post edited by WendyLuvsCatz on
  • DustRiderDustRider Posts: 2,904
    edited January 18

    I would guess it also depends on SubD level, smoothing (clothing) iterations, collision iterations, and anything else that slows down the interactive nature of the DS view port. I can see where it would be frustrating to expect the product to improve things and it doesn't. I don't have the product, but from the description it seems to me that it is designed to let DS complete all calculations for everything in the frame, so it will display the final frame before moving to the next, allowing you to see every frame instead of jumping frames that DS doesn't have enough time to calculate. So, it's not doing any magic to speed up DS, it's just ensuring that every frame is completed so you don't skip/miss frames when the animation is played.

    Unfortunately, almost everything in DS is a single thread operation, so if there is very much complexity in your screen it will take DS longer to calculate everything. You mentioned just having 2 characters in the animation. Are those characters using several morphs, do they have a lot of corrective morphs for the joints? Are they clothed, is the clothing fairly complex or high poly? Is the hair used conforming and very dense (long hair can take longer to calculate new positions). Watching the demo video I noticed they are using a very simple scene, with very a simple character. For G9 figures to move "quickly" for reviewing the animation, I would think you would definitely want the View SubD Level set to 0, Base Joint Correctives set to 0, FACS Detail Strength set to 0, Body Pose Detail set to 0, and Flexion Automatic Strength set to 0. I would also think you would want to set collision iterations and smoothing iterations on clothing set to 0 or 1 which would also improve speed.

    Is that a pain to do, because you have to remember to change everything back before you render? Yes it is. Unfortunately the only way I know of to get around the limitations created by all of these processes being single threaded is to minimise the calculations DS has to do for every frame of movement.

    Post edited by DustRider on
  • AsuCafeAsuCafe Posts: 286

    https://www.daz3d.com/steampunk-operator-hd-stylized-clothes-for-genesis-9

    This hand-drawn texture is so cool! It's totally more appealing than the toon texture, I need more of this cool stuff.

    If I were to create a work in the anime/manga style, it would definitely be this style.

    However, according to the product description, shouldn't there be another figure with the same style?

  • jmucchiellojmucchiello Posts: 1,048

    WendyLuvsCatz said:

    samples are iterations 

    I just didn't have Daz Studio open to see which term they used blush

    (I do know it isn't passes cheeky)

    I use lots of software and it varies between  those terms

    But this is still texture shaded, not IRAY. I don't think there are samples in Texture Shaded. 

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