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Thanks very much :)
They look expensive right now. Put them on the wishlist, unless they are included in some sale category.
Yeah I know I've been MIA, but I'm still kickin ;)
Haven't rendered anything in what seems like ages. Suppose I should see what I can do about that.
Keep the US2 scenery comin!
- Greg
Thanks a lot. I have noticed, that Sun-Sky light gives very natural look.
@barbult this is simply breathtaking. I also appreciate all the explanations you have provided to everyone on how you composed this work of art.
Thank you
Mary
I think Barbult missed the main thing in her reply. Money...
It's a really beautiful image Barbult. I think it was inspired to use so many water planes. I wonder, though, if it wouldn't be good to have a transition plane, so near to shore we have something like US water, far out we have ocean like DA's Big ocean, and a transition (like a graft between the two) with either breakwater rocks or just some transition where the waves get higher & higher the further out in the ocean it gets.
Regards,
Richard
Ultrascenery is extremely vast. I think its never ending. The possibilities are endless. I would sure love to get that never-ending trail or road look though. Its not really easy to combine multiple sceneries like @Barbult did with her water planes. Or is it thaqt hard...you know how that light bulb goes off in your head? it just did
I'm looking forward to seeing the result.
Stacking multiple Ultrascenery objects is a go-to technique that I used extensively before the last Daz upgrade. It's a great way of extending the scene, or having variations that one terrain doesn't accommodate.
And these last few comments are the secret sauce as to why USC and USC2 have two commercial threads (and their cousin USXT). So many varied options to play with, added to other 3D products, along with or without post-render. It is just such a great sandbox to play in and to solve challenges (never problems).
Mary
Absolutely. It allows the creation of the natural world outside the myopic little box around a character that Poser & DS used to be largely limited to. Howie has allowed 3D characters to have a world bigger than a room or a small street. When I started playing with Poser in 2002? I always wanted the ability to have landscapes & people in them.
My first published image in 2005 was where the background was created in Bryce 2 and the character done in Poser. (My only released Poser image to date)
And then I got Vue 2 on the front of a magazine, allowing the background to be layered behind a DS image to create this 2006 image. I had to learn about layers for this, never used them before.
So, I have actually long wanted landscape backgrounds. On returning to DS in 2019 it was still myopic, so I investigated exporting posed characters to Flowscape.
But the rendering was not great. And then enter Howie stage Left with US. Brilliant. The combination of iRay rendering and the ability to customise the set with characters and props. Perfect.
I remain a very happy bunny. It would be nice to paint vegetation instances a-la-Flowscape, but I can live without, the ability to use it in DS is what makes it so versatile. And then with XT the world expanded further: People, props & landscape. Pretty much where I wanted to be 20+ years ago.
Regards,
Richard
Richard:
Regarding painting in plants, one option is to explore masks to change things. Another option (that I want to experiment with) is supplementing UltraScenery with UltraScatter, to add in plants in some specific areas.
One of these days I will finally commit to copying a biome and replacing the plants with "Permian/Devonian Plant Collection" available elsewhere. This would create a prehistoric scenery dream!
Somewhen.
Probably not. That would require non-modal dialogs and V3Digitimes explained that in:
https://www.daz3d.com/forums/discussion/735201/released-wayfinder-sign-generator-commercial#latest
"Unless Daz has changed its policy very recently, only modal dialogs are allowed in Daz Studio scripts.
Non-modal dialogs are explicitly forbidden because they can cause instability."
Probably creating the plugin version, like IltraScenery2, would work.
Example of UltraScenery2 with UltraScatter2 used on the rocks.
So a few days ago I bought the ultrascenery 2 a comprehensive guide and whilst watching the videos saw that the ultrascenery 2 panels have labels saying what they are while mine do not .its always been like that since i installed it Everything works just fine but things can be a bit tricky working out what each bit does any one know what's wrong?
version is 2.0.1.2 windows 10 OS
the file is there i have a problem with dim sometimes that i dont know how to fix . a long time a go i had carrara befor daz studio and it created a location of program files /DAZ3D/carrara 8.5/DAZ3D/DAZstudio4/and the pluggins are in a folder there once using DAZ studio with DIM i found it would not put pluggins in there but that they wouldnt work unless they were in there so i just did it all manually and everything just worked in cluding the first ultra scenery and ultra scenery xt
well after a bit of rooting around that does seem to have fixed it I noticed that i had the pluggin installed twice in the pluggin tabs in DAZ and that one , must have been the one DAZ was useing didnt have that file so adding it there and it works , many thanks for your help pointing me in the right direction
I thought this was worth mentioning. If anyone doesn't have it and is interested in Ultrascenery 2, it's currently in the Quick-Grab section at $9.99 for non members or $4.99 for Plus/Premier members. Bargain!!
wow--a great opportunity.
Test rendering an idea that came to mind.
I would like to know what terrain and ecology were used for the latest promo of UltraScenery2 - Biomes Volume 2
I've had texture issues with several of the Ultrascenery 1 features. Most were solved by an update a while back, one that I had missed for a long time. The Uplands 2 feature was one of those. The last time I rendered it with the Britain 5 ecology, it was fine. But today with Britain 6, the path on the bottom half doesn't appear. I don't see any missing textures, I can see the masks which layout the path, but it just doesn't render. I did spot renders with Britain 6 and Britain 5, 5 still works.
I noticed that 6 takes a VERY long time to start rendering, spending most of the prep time in "Updating materials", which leads me to believe something material-wise is missing.
DIM doesn't show any updates for US1, so not sure what to make of this.
Barbult suggested in another thread that perhaps I had changed some default settings, but that's not the case. These are the defaults for all items involved.
I tried attaching two files, but they won't upload. See my other thread here for the attachments: https://www.daz3d.com/forums/discussion/739891/ultrascenery-1-uplands-2-texture-issues#latest
Thanks for posting here. Many experienced UltraScenery users watch this thread.
Since I am unable to reproduce your problem, I don't think there is an error in the products. Since you didn't change any settings when building the UltraScenery scene, we need to dig deeper to see why it works for me and not for you.
1: I use DIM or ZIP files downloaded from my library. I never use Connect or update anything inside DS.
2: Pretty sure it's Understorey. Is there more than one Britain 6 ecology? I only see one.
3: Yes, it's consistent.
4: The log file shows no warnings related to the scene file, or when setting up the render.
5: Everything else seems to be correct. Upland 1, which is the same except for the horse, works perfectly. I even tried one of the Stone Bridge features, which I had trouble with in any ecology I tried, prior to the old update I mentioned. That worked as it should. The upland 2 path also doesn't render in Britain 7.
6: http://rpgmapshare.com/images/UltraScenery.zip (55mb)
I very much appreciate you looking into this.
I attached the list of missing files that I got.
More later, after I look at the scene contents...