Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

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  • DiomedeDiomede Posts: 15,388

    therixx said:

    I made an image using Them Bones Bundle by Orestes Graphics (see the "Show us your Renders!!!" thread).

    Thank you for the explanation.  I own 'Them Bones.'  I am sure I will refer to your notes.  Much appreciated.

  • therixxtherixx Posts: 226

    You're welcome. But what I wrote applies to the Legacy bundle...
    If you have the original "Them Bones" product, I suspect you'll have less trouble in making it work properly :-)

  • I'm trying to use Studio more to take advantage of some of its features, specifically dForce. I purchased a dForce dress (1940sDress for G8F from Renderocity. I brought it into Studio and converted it to Blended Weights then imported it into Carrara. It works well, but I'd like to use dForce to drape it to look more natural. In Studio I used dForce and got the look I wanted. I used the dForce2Morph script to convert the simulation to a morph. It works well in Studio and you can see the new morph. Unfortunately, when I export the new dress (with my morph) as a scene subset or a wearablethen import it into Carrara, the morph isn't there. Any idea what I'm doing wrong?

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  • StezzaStezza Posts: 8,734

    what I would try is exporting the morphed mesh from DS as well as the original mesh both in OBJ format for DS ( in base reolution ).. then I would import the original mesh and then create the morph by importing the morphed mesh.. then I would transfer the bones from the original DS mesh to the new mesh and then save that out. This usually works for me when I want DS morphs that don't work in Carrara. cool

  • I have used it often in Carrara so no idea why it's not working for you

  • Thanks for answering.
     

    Stezza,

    I've tried importing morphs that way before and they didn't work for me. I know I was doing something wrong. Do you know of a tutorial that I can try?

     

    Wendy,

    I'm really glad to hear that it works for you. It gives me hope. One thing that I haven't run to ground is where the morph is stored. I have my runtimes organized by character, G3, G8, G9...   the author's video indicates that they default to the MyDaz... runtime. I haven't been able to confirm that. Also, I'm not running cms. Could that be an issue?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010
    edited November 2024

    well PostrgreSQL will not run at all on my WIN10 so no smart content

    CMS runs AFAIK but somewhat crippled as a result

    it saves them under Actor not morphloader and in the original data folder not your name

    for example my G1 MFD walk cycle morphs are all in

    I:\My DAZ 3D Library\Data\Ravenhair\GenesisMFD\GenMFD\Morphs\Ravenhair\GenesisMFD

    also unfit it before running the script (or exporting an obj) or it will include the positions and shape of the figure as well as the drape

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  • BrianP21361BrianP21361 Posts: 815
    edited December 2024

    Thanks for the help. I figured it out. It was saving the morphs to the wrong folder. I'm on a Mac running the windows version of Carrara in an emulator. That could be the issue, but I doubt it. The original file was in MacintoshHD\Users\Shared\Genesis 8... dForcetoMorph put the morphs in MacintoshHD\Users\Brian\Genesis 8.. I just moved the .dsf file to the correct directory and it worked! This is going to be a very useful product.

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  • therixxtherixx Posts: 226

    Hi guys'n'girls,
    And especially to the NoName Doll fans: There is a minor update for the clothes I wasn't aware of:
    https://sharecg.com/v/97439/gallery/11/Poser/Noname-Doll-by-Glidman-Clothes-update

  • Bunyip02Bunyip02 Posts: 9,226
    edited May 26

    Webboid by Walt Sterdan - https://www.daz3d.com/forums/discussion/comment/9182416/#Comment_9182416

    Problem with the rigging not posing when loaded into Carrara - solved by converting to Blended Weight in DAZ Studio.

    Next problem - clothing not playing the game when the Semi-realistic morph is used.

    1. Tried just using the Autofit with the clone - not working on Semi-realistic morph in Carrara

    2. Loaded the clothing onto the Webboid in DAZ Studio, converted to Blended Weight and saved as a Scene Subset, not working on Semi-realistic morph in Carrara

    3. With the loaded blended weight clothing on the Webboid in DAZ Studio, applied the Semi Realistic morph in DAZ Studio, saved as a scene subset, not working on Semi-realistic morph in Carrara

    Any thoughts on other methods ?

     

     

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  • DartanbeckDartanbeck Posts: 21,937

    Possibly.

    It might be working in Daz Studio, but not in Carrara, if within Daz Studio the clothing is using the Smoothing Modifier

    (with item selected in Scene pane > General > Mesh Smoothing)

    If there is Not as Mesh Smoothing listing under General, then that's not the problem - but it likely is.

     

    I really Wish that Carrara had that same modifier - maybe it does and I don't know about it? In DS, it works So Well for So Many Things. And many things - especially tight-fitting clothing (and clothin in general, for that matter) rely upon it.

    The only possible solution for this for Carrara that I can think of is to reshape the mesh to fit the Semi-Realistic morph, export that as an OBJ. The import that into the original item in DS using Morph Loader Pro as a new morph. We'd likely have to dial it ourselves in Carrara manually, but it should would - albeit not neccesarily with all poses.

  • DartanbeckDartanbeck Posts: 21,937
    edited May 26

    Another option if you have VWD Cloth and Hair with the Carrara plugin:

    At around 3:35 in this video I start talking about using VWD for the J-Suit. When I do, I mention that "I've already converted this one to a Prop". No need to do that. We can just leave it a conforming item.

    The reason I'm referencing this dragged-out, babbly video is so that you can see the collision distance and friction settings I'm using, and then see how I Glue the item to the figure.

    Notice that the j-suit is much smaller that the figure - poke-through everywhere. For this, I used morphs to do that on purpose to make the suit skin-tight.

    At around 7:30 I show how I'm adding the parts of the garment that should retain their shape and not flow with simulation by adding their material zones to the Rigid group.

    Keep in mind that, in Carrara (as well as DS) we can always assign New Material Zones if we need them for purposes like this

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,937

    Note: I am using VWD Cloth & Hair v2, which has the Assistant

  • DartanbeckDartanbeck Posts: 21,937

    At around 10:00 I demonstrate using clothing that is supposed to be conforming, but instead of conforming it I just only use Scaling to get it close, then use VWD Cloth & Hair v2 to make it fit and follow the animation.

    Not doing animations? Even faster because you'd only need to go from zero pose to your pose and then perhaps a bit of 'relax' time afterwards

  • Bunyip02Bunyip02 Posts: 9,226

    Thanks Dart - was wondering if the obj morph from Carrara might be the sloution. Will be interested in what Wendy thinks !!!

  • DartanbeckDartanbeck Posts: 21,937

    Another tip for Premier members and/or folks who have Mesh Grabber:

    In Daz Studio we can use Mesh Grabber or Studio Premier's Geometry Scultor (Mesh Grabber on Steroids) to reshape directly while the figure is wearing the item (or not) and then save the results as a morph directly from Mesh Grabber or Geometry Sculptor. Then save that as a new garment to retain those new morphs.

     

    I did this all the time in Carrara, however, without Mesh Grabber. I just couldn't reuse the results in anything other than Carrara - which was fine for me. I'd just save the new garment as a CAR file in my browser. 

    We can make morphs in Carrara - but I often just left it as the new shape.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010
    edited June 5

    https://www.daz3d.com/vidal-braids-for-genesis-2-female-s

    Vidal braids locks Carrara up fitting to Genesis 2 female

    doesn't even go into not responding, just becomes unclickable with weird mouse pointer variations

    UPDATE

    10 hours later it works, not sure how well will reload

    the size of the save after running Alberto's Morph Eraser on everything including that hair says a lot

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  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010
    edited June 5

    hell, I even got VWD on my Win7 with only 8GB RAM to work on the skirt

    (not the braids sadly but that was pushing it devil)

    and my wifi network let me send it back to my Win10 for rendering which is fortunate as cannot use Google Drive anymore as my Browsers won't work on Win7

    Opera does but was too lazy to sign into Google on it

    one of a series, I mostly render png series of people even if I add them as planes to Carrara scenes later

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  • HeadwaxHeadwax Posts: 10,385

    Vwd still works? 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010

    Headwax said:

    Vwd still works? 

    only on my Win7 PC

    Carrara throws an error if I add the bridge extension to it on Win10

    I believe VWD itself works

    Philemo is MIA so cannot solve it sadly crying

  • DartanbeckDartanbeck Posts: 21,937

    Yeah... VWD still works in DS (although some claim otherwise - I use it every day) but not in my wonderful Cararra :(

  • DartanbeckDartanbeck Posts: 21,937

    I was in the middle of making a fun new video working in Carrara, but no VWD kind of puts a horrible twist on how I work in Carrara, unfortunately. So I had to put the video on hold for now while I create a whole new workflow

  • Bunyip02Bunyip02 Posts: 9,226

    I put off buying VWD after the reports of it not working. Dart, I will be watching out for your new workflow !!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010
    edited June 6

    the thing is it used to work on Win10 but Microsoft updates ended that years ago

    I wish I knew how to fix it

    UPDATE

    I can load the Carrara Beta with it added to extensions and am running it but will see if it crashes sending to Carrara

    well it didn't, it just never loaded after importing and VWD closed

    so it might be an extension clash, didn't show that error though, a quite different one

    or it could be python 2.7

    I updated that

    am frustrated

    it stops responding or simulating so no closer other than the Carrara beta opening and loading it

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010

    I wanted to use Jonstark's Afro braid hair but if I try adding it to my scene I get a nil pointer error

    it loads fine in an empty scene, I wanted to change the hotpoint and parent it to G2F head as it doesn't fit her (has it's own armature)

  • RuudLRuudL Posts: 226

    Have you tried copy and paste from one scene to the other?

    you can have more than one scene file open in Carrara

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010

    RuudL said:

    Have you tried copy and paste from one scene to the other?

    you can have more than one scene file open in Carrara

    no, not copy/paste I admit,

    I have tried import, load from browser, drag into scene from browser to scene not anything selected, drag onto head etc

    right now am rendering her with a DAZ polygon hair as gave up

    can try later 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010

    just a quick look at some of the VWD simulations

    (all done on Win7 rendered on Win10 using Octane)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010
    edited June 7

    sadly it will not copy RuudL, because it is a figure not a prop

    I have managed to find a workround though

    moving the hotpoint on the actor saved to the browser without the rig and hair

    loading that and parenting it to my figure saving and loading the hair separately

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    Post edited by WendyLuvsCatz on
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