Let's appreciate/discuss today's new releases - more ongoinger thread

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  • tsroemitsroemi Posts: 3,485

    The new SU jeans set is just such a missed opportunity (https://www.daz3d.com/dforce-su-long-jeans-for-genesis-9-81-and-8-female). If you make a jeans and it opens, and you make a really very lovely belt to go with the jeans - why doesn't the belt open, too? Especially seeing that there's tons of openable trousers out by now, but not belts, as far as I can see. Such a pity! I don't usually do NSFW renders, but somepne fiddling with their belt is a highly useable motif in all kinds of settings. Oh, and the belt could have 'hanging over chair' morphs and such. Would have bought right away. Sigh ...

  • ArtiniArtini Posts: 10,313

    Interesting thoughts about https://www.daz3d.com/dforce-su-long-jeans-for-genesis-9-81-and-8-female

    I wonder how much work would be involved with making such morphs for the belt?

     

  • xyer0xyer0 Posts: 6,336

    And I would prefer a lowrise option. BUT they ARE some good-looking jeans.

  • felisfelis Posts: 5,785
    edited April 29

    Quick morph. I didn't match it to an open shape.

    SU_LongJeans_belt_morp_01.jpg
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    Post edited by felis on
  • xyer0xyer0 Posts: 6,336

    So nice of her to show her friend how your belt works. Thanks for the freebie, @felis!

  • tsroemitsroemi Posts: 3,485

    felis said:

    Quick morph. I didn't match it to an open shape.

    Cool! What did you do this with? 

  • felisfelis Posts: 5,785
    edited April 30

    Attached is a zip with 2 morphs for the belt for genesis 8. One the above image and one the below.

    I tried to match the belt to the 2 more open pants, but it seemed not realistic. In one there wasn't enogh place under the beltstrap, and in the most open there wasn't really room for the belt, so I would have to have morphed the pants as well. So I ended up with shape 1, and even that was way harder than the 1st morph.

    I am doing my modelling in blender. Doing simple morphs is easy.

     

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    Post edited by felis on
  • tsroemitsroemi Posts: 3,485

    felis said:

    Attached is a zip with 2 morphs for the belt for genesis 8. One the above image and one the below.

    I tried to match the belt to the 2 more open pants, but it seemed not realistic. In one there wasn't enogh place under the beltstrap, and in the most open there wasn't really room for the belt, so I would have to have morphed the pants as well. So I ended up with shape 1, and even that was way harder than the 1st morph.

    I am doing my modelling in blender. Doing simple morphs is easy.

     

    That's really kind of you, thanks! One can probably make the long loose end come down with dForce, just making it rather stiff so it won't droop like a wet noodle. - I didn't know you could use Blender this way, pulling the belt out of the buckle, this is way nice! 

  • xyer0xyer0 Posts: 6,336

    felis said:

    Attached is a zip with 2 morphs for the belt for genesis 8. One the above image and one the below.

    I tried to match the belt to the 2 more open pants, but it seemed not realistic. In one there wasn't enogh place under the beltstrap, and in the most open there wasn't really room for the belt, so I would have to have morphed the pants as well. So I ended up with shape 1, and even that was way harder than the 1st morph.

    I am doing my modelling in blender. Doing simple morphs is easy.

    Thank you kindly! 

  • ElorElor Posts: 3,202

    felis said:

     

    I am doing my modelling in blender. Doing simple morphs is easy.

    What tools are you using in Blender to move the belt ? I tried to put the belt of another Sue Yee's outfit back into the loop of the short, but didn't really know how to do it.

  • felisfelis Posts: 5,785

    In order to move the belt, I move it from one point and outwards. And then repeated the steps, gradually moving closer to the end, as needed.

    In pracsis I decided on a pivot point, i.e. from where I would bend the belt. And I set it by making a vertex loop the belt and moved the 3d cursor to selected, and set 3d cursor as pivot point. Then I hide the verteces, as it is an easy way to select the rest of the belt, just by noover over rit and click 'L'. Then unhide the verteces. 

    Also activated proportional editing (connected only) with a few centimeter so a bend wouldn't be too sharp.

    For transform orientation I either use Global, Normal or View dependent on what I found best and then bend the belt.

    It might sound like a lot of steps, but it is actually quick, when you know how to do it.

    Beside bending it, I a few time translatied part of the belt a short distance..

    For the first belt from close position, I could do it with 5-6 moves (I think). You usually wouldn't want to do too large changes at one point, as it might look weird, that the belt would make a sudden turn.

    For the second slightly open, I was way higher, as I also had to get the belt to fit in the beltstraps.

     

     

  • tsroemitsroemi Posts: 3,485

    I'm really enjoying the hairs cleric and SecondCircle have been creating lately, they've got so much French charm about them and also render well. There's this new one out today, it's so pretty imo: https://www.daz3d.com/dforce-cs-colette-hair-for-genesis-9.

  • xyer0xyer0 Posts: 6,336

    Another Broken Dishes set, but I'm waiting for a Broken Bottles set, specifically wine bottle.

  • richardandtracyrichardandtracy Posts: 7,147
    edited May 2
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  • richardandtracyrichardandtracy Posts: 7,147
    edited May 2

    OK. Just 3 Obj files 1 complete, 1 with neck broken off, needing a label texture & shaders for the glass (see my broken beer bottles). Third model: broken neck with remains of seal around neck. All tex mapping is done flat in the view shown. Label on back will have to be tex mapped with text mirrored.No contents. May work.

    When I get my DS machine working, I'll finish them off as DS props with shaders etc.

    Regards,

    Richard

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  • xyer0xyer0 Posts: 6,336

    richardandtracy said:

    In the meantime, could you cope with a broken beer bottle or two?

    https://www.renderosity.com/freestuff/items/89523/330ml-broken-bottles

    https://www.renderosity.com/freestuff/items/89512/330ml-brown-glass-bottles

    Regards

    Richard

    Thank you so much! I was thinking of shattering at the moment of impact and the shards aftermath, as MattyManx configured his sets, but I can certainly make use of these and the wine bottle in the meantime. Grazie, danke, obrigado, merci!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,107

    is the Descend stuff based on something?

  • nemesis10nemesis10 Posts: 3,791

    WendyLuvsCatz said:

    is the Descend stuff based on something?

    I think they are heavily influenced by the boots and clothes of designer Rick Owen (https://www.rickowens.eu/en/US/men/products/ru01e5860loo-99 and and the shoes of Balenciaga (https://hypebeast.com/2024/5/balenciaga-platform-sneaker-summer-2024-release-info).  The clothing is similar to their styles too...

  • vwranglervwrangler Posts: 4,973

    Just wondering: who does Anthony HD for G9 remind anyone of? AlFan's characters are frequently based on celebrities, and I keep thinking that I should know who this guy is based on, and coming up blank.

     

    Anthony HD for G9

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,107

    I never watched the Big Bang Theory but he reminds me of one of the characters 

  • LindaBLindaB Posts: 190

    He reminds me of Sheldon on the Big Bang Theory, due to the face shape, hair and eyes. But the nose is too big and the lips to full to make it work as a likeness of Sheldon. The artist may not have been trying to make the character look like Sheldon, the resemblance my be accidental.

  • GordigGordig Posts: 10,600

    He looks a little bit Miguel Ferrer to me, but I highly doubt that's who it's supposed to be.

  • ElorElor Posts: 3,202

    felis said:

    In order to move the belt, I move it from one point and outwards. And then repeated the steps, gradually moving closer to the end, as needed.

    In pracsis I decided on a pivot point, i.e. from where I would bend the belt. And I set it by making a vertex loop the belt and moved the 3d cursor to selected, and set 3d cursor as pivot point. Then I hide the verteces, as it is an easy way to select the rest of the belt, just by noover over rit and click 'L'. Then unhide the verteces. 

    Also activated proportional editing (connected only) with a few centimeter so a bend wouldn't be too sharp.

    For transform orientation I either use Global, Normal or View dependent on what I found best and then bend the belt.

    It might sound like a lot of steps, but it is actually quick, when you know how to do it.

    Beside bending it, I a few time translatied part of the belt a short distance..

    For the first belt from close position, I could do it with 5-6 moves (I think). You usually wouldn't want to do too large changes at one point, as it might look weird, that the belt would make a sudden turn.

    For the second slightly open, I was way higher, as I also had to get the belt to fit in the beltstraps.

    I'm not sure I'm knowledgeable enough right now to do it myself, but thank you for the explaination :)

  • TimbalesTimbales Posts: 2,423
    Anthony HD for G9 has a fairly decent chest for a G9 male figure. The hair,face, and brows look a bit cartoony, though.
  • davesodaveso Posts: 7,809

    JW Breast Control Expansion for Genesis 9 | Daz 3D  why is this called Expansion? Is there an original one that this expands upon? I can;t find one though, nor is there one listed in the rpoduct descriptions

  • Richard HaseltineRichard Haseltine Posts: 108,135

    daveso said:

    JW Breast Control Expansion for Genesis 9 | Daz 3D  why is this called Expansion? Is there an original one that this expands upon? I can;t find one though, nor is there one listed in the rpoduct descriptions

    Well, it does say it has some expand morphs - but I assume it is an expansion of the options in the base figure, since there is some built-in posability.

  • davesodaveso Posts: 7,809

    Richard Haseltine said:

    daveso said:

    JW Breast Control Expansion for Genesis 9 | Daz 3D  why is this called Expansion? Is there an original one that this expands upon? I can;t find one though, nor is there one listed in the rpoduct descriptions

    Well, it does say it has some expand morphs - but I assume it is an expansion of the options in the base figure, since there is some built-in posability.

    thanks. I like it overall for sure. Gives a much more lifelike appearance. Yeah, that gravity stuff does work in real life, it should for DAZ life as well. Just as in many poses looking stiff. We don;t just lie on a sofa or even the floor. Our body basically collapses into whatever we're lying upon, other than how our structure holds us together.  

  • LorraineLorraine Posts: 883

    I really like the https://www.daz3d.com/dforce-elite-dystopian-squadron though I'd call dieselpunk, not cyberpunk. I don't usually get G9 stuff but this is so gorgeous I'm going to get it and see if it converts nicely.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,107

    I do like

    The Wandering Way | Daz 3D

    not enough to buy it though but I did wishlist it devil

    no shade to the PA but I have enough trees and environments, biomes, programs that do full environments to terraform Mars cheeky

    still a nice spooky grove is always handy

  • backgroundbackground Posts: 592
    edited May 7

    WendyLuvsCatz said:

    I do like

    The Wandering Way | Daz 3D

    not enough to buy it though but I did wishlist it devil

    no shade to the PA but I have enough trees and environments, biomes, programs that do full environments to terraform Mars cheeky

    still a nice spooky grove is always handy

    Looks like it's based on that  avenue of beech trees in Ireland, that was used in GOT.

    Post edited by background on
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